TurboSchach/Chessboard.h

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//
// Created by hamac on 20.12.2024.
//
#ifndef CHESSBOARD_H
#define CHESSBOARD_H
#include "Chesspiece.h"
#include <queue>
#include <string>
#include <vector>
#include <unordered_map>
class Chessboard {
private:
/* Constants */
// Chars to display board
// Corners
const std::string topLeft = "";
const std::string topRight = "";
const std::string bottomLeft = "";
const std::string bottomRight = "";
// Line chars
const std::string horizontal = "";
const std::string vertical = "";
const std::string topIntersection = "";
const std::string bottomIntersection = "";
const std::string middleIntersection = "";
// White pieces
const std::string whiteSquare = "";
const std::string whiteKing = "";
const std::string whiteQueen = "";
const std::string whiteRook = "";
const std::string whiteBischop = "";
const std::string whiteKnight = "";
const std::string whitePawn = "";
// Black pieces
const std::string blackSquare = "";
const std::string blackKing = "";
const std::string blackQueen = "";
const std::string blackRook = "";
const std::string blackBischop = "";
const std::string blackKnight = "";
const std::string blackPawn = "";
/* class fields */
std::vector<std::vector<char>> currentBoard;
std::unordered_map<char, std::vector<std::unique_ptr<Chesspiece>>> playingPieces;
// Starting formatting
std::vector<std::vector<char>> startBoard = {
{'r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'},
{'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'},
{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
{'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P'},
{'R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R'},
};
// ToDo: Mathematisch sicherlich weg rationalisierbar
std::vector<std::vector<char>> emptyBoard = {
{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'}
};
// Saves turn order; true = white and false = black
bool turnOrder = true;
// ToDo: Max Size definieren?
std::queue<std::string> queue;
/* methods */
// Method returns unicode for chess icon depending on the identifier
std::string getChessIcon(char identifier);
void generateTopLine();
void generatePlayingField(const std::vector<std::vector<char>>& chessboard);
void generateBottomLine();
public:
/* fields */
std::string display;
int boardSize = 8;
/* methods */
bool getTurnOrder();
void setTurnOrder(bool turnOrder);
std::vector<std::vector<char>> getBoard();
void setBoard(std::vector<std::vector<char>> board);
std::vector<std::vector<char>> getStartBoard();
std::vector<std::vector<char>> getEmptyBoard();
void draw ();
void draw (const std::vector<std::vector<char>>& chessboard);
// ToDo:
// Methode um mögliche Züge anzuzeigen
// Rochade
// Mate
// Schachmate
// En Passond
// Restlichen moves
// Angabe mit Menü Optionen als Zahlen
// Figuren wählen mit Schachnotation
void init();
void initPieces();
void move();
char getCorrectPiece(char pieceIdentifier);
//
void move(std::string move);
// This method saves the current board state
void saveBoard(Chessboard& chessboard);
// This method loads a save state
void loadBoard(int saveState);
};
#endif //CHESSBOARD_H