Create parent class for pieces and change board source from int to char
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106
Chessboard.cpp
106
Chessboard.cpp
@ -46,29 +46,29 @@ class Chessboard {
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const std::string blackPawn = "\u265F";
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/* class fields */
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std::vector<std::vector<int>> currentBoard;
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std::vector<std::vector<char>> currentBoard;
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// Starting formatting
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std::vector<std::vector<int>> startBoard = {
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{201, 202, 203, 204, 205, 203, 202, 201},
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{200, 200, 200, 200, 200, 200, 200, 200},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{100, 100, 100, 100, 100, 100, 100, 100},
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{101, 102, 103, 104, 105, 103, 102, 101}
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std::vector<std::vector<char>> startBoard = {
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{'R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R'},
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{'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P'},
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{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
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{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
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{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
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{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
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{'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'},
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{'r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'},
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};
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std::vector<std::vector<int>> emptyBoard = {
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1}
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std::vector<std::vector<char>> emptyBoard = {
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{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
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{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
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{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
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{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
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{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
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{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'},
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{'x', 'w', 'x', 'w', 'x', 'w', 'x', 'w'},
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{'w', 'x', 'w', 'x' ,'w', 'x', 'w', 'x'}
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};
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// Saves turn order; true = white and false = black
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@ -79,37 +79,26 @@ class Chessboard {
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/* methods */
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// Method returns unicode for chess icon depending on the identifier
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std::string getChessIcon(int identifier) {
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std::string getChessIcon(char identifier) {
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switch (identifier) {
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case 1: return blackSquare;
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case 101: return blackRook;
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case 102: return blackKnight;
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case 103: return blackBischop;
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case 104: return blackQueen;
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case 105: return blackKing;
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case 100: return blackPawn;
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case 2: return whiteSquare;
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case 201: return whiteRook;
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case 202: return whiteKnight;
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case 203: return whiteBischop;
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case 204: return whiteQueen;
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case 205: return whiteKing;
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case 200: return whitePawn;
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case 'x': return blackSquare;
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case 'r': return blackRook;
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case 'n': return blackKnight;
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case 'b': return blackBischop;
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case 'q': return blackQueen;
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case 'k': return blackKing;
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case 'p': return blackPawn;
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case 'w': return whiteSquare;
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case 'R': return whiteRook;
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case 'N': return whiteKnight;
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case 'B': return whiteBischop;
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case 'Q': return whiteQueen;
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case 'K': return whiteKing;
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case 'P': return whitePawn;
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default: return "";
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}
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}
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static const std::unordered_map<int, int> fileConvertion = {
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{0, 7},
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{1, 6},
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{2, 5},
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{3, 4},
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{4, 3},
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{5, 2},
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{6, 1},
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{7, 0}
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};
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void generateTopLine() {
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display += " " + horizontal + " " + topLeft;
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for (int col = 0; col < boardSize; ++col) {
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@ -119,7 +108,7 @@ class Chessboard {
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display += topRight + "\n";
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}
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void generatePlayingField(const std::vector<std::vector<int>>& chessboard) {
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void generatePlayingField(const std::vector<std::vector<char>>& chessboard) {
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char desc = 56;
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for (int row = 0; row < boardSize; ++row) {
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display += " ";
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@ -172,19 +161,19 @@ class Chessboard {
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}
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/* methods */
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void setBoard(std::vector<std::vector<int>> board) {
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void setBoard(std::vector<std::vector<char>> board) {
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this->currentBoard = board;
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}
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std::vector<std::vector<int>> getBoard() {
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std::vector<std::vector<char>> getBoard() {
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return this->currentBoard;
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}
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std::vector<std::vector<int>> getStartBoard() {
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std::vector<std::vector<char>> getStartBoard() {
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return this->startBoard;
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}
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std::vector<std::vector<int>> getEmptyBoard() {
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std::vector<std::vector<char>> getEmptyBoard() {
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return this->emptyBoard;
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}
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@ -192,7 +181,7 @@ class Chessboard {
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draw(getStartBoard());
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}
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void draw (const std::vector<std::vector<int>>& chessboard) {
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void draw (const std::vector<std::vector<char>>& chessboard) {
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// Obere Rahmenlinie
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generateTopLine();
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@ -238,6 +227,17 @@ class Chessboard {
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}
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std::pair<int, int> convertPosition(const std::string &pos) {
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static const std::unordered_map<int, int> fileConvertion = {
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{0, 7},
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{1, 6},
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{2, 5},
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{3, 4},
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{4, 3},
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{5, 2},
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{6, 1},
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{7, 0}
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};
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int y = pos[pos.size()-2] - 'a';
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int x = fileConvertion.find((pos[pos.size()-1] - '0')-1)->second;
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return std::make_pair(x, y);
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@ -269,7 +269,9 @@ class Chessboard {
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std::pair oldCoords = convertPosition(splitMove[0]);
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std::pair newCoords = convertPosition(splitMove[1]);
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std::vector<std::vector<int>> board = getBoard();
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std::vector<std::vector<char>> board = getBoard();
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getCorrectPiece(board[oldCoords.first][oldCoords.second]);
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board[oldCoords.first][oldCoords.second] = getEmptyBoard()[oldCoords.first][oldCoords.second];
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board[newCoords.first][newCoords.second] = getCorrectPiece(splitMove[0][0]);
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@ -2,7 +2,29 @@
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// Created by hamac on 18.12.2024.
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//
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#include <string>
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#include <vector>
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class Chesspiece {
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private:
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/* fields */
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char color;
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char identifier;
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std::string position;
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std::vector<std::string> positions;
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/* methods */
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virtual std::vector<std::string> calcAvaibleMoves() {}
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public:
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std::string getPosition() { return this->position; };
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void setPosition(std::string position) {
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this->position = position;
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calcAvaibleMoves();
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}
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char getColor() { return this->color; }
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void setColor(char color) { this->color = color; }
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std::vector<std::string> getPositions() { return this->positions; }
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};
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27
Chesspieces.h
Normal file
27
Chesspieces.h
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@ -0,0 +1,27 @@
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//
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// Created by hamac on 18.12.2024.
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//
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#include <string>
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#include <vector>
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#ifndef CHESSPIECES_H
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#define CHESSPIECES_H
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#endif //CHESSPIECES_H
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class Chesspiece {
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private:
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char color;
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std::string position;
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virtual std::vector<std::string> calcAvaibleMoves() {}
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public:
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std::string getPosition();
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void setPosition(std::string position);
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char getColor();
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void setColor(char color);
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std::vector<std::string> getPositions();
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};
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main.cpp
7
main.cpp
@ -1,11 +1,6 @@
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// Grundsätzlich erstmal nur zum Testen
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#include <stdio.h>
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#include <iostream>
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#include <windows.h>
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#include <locale>
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#include <string>
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#include <iomanip>
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#include "Chessboard.cpp"
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int main() {
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@ -13,7 +8,7 @@ int main() {
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Chessboard chessboard;
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chessboard.draw();
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chessboard.move("Pb2-b3");
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//chessboard.move("Pb2-b3");
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return 0;
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}
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