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41803c5ef3
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8e1b9916b3
52
README.md
52
README.md
@ -1,57 +1,51 @@
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# c/c++ Abschlussprojekt - Schach
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# c/c++ Abschlussprojekt - Schach
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## Notwendige Umsetzungen
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## Notwendige Umsetzungen
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1. Klasse für Spielbrett
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1. Klasse für Spielbrett
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2. Oberklasse für Spielfiguren
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2. Oberklasse für Spielfiguren
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1. Bauer
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1. Bauer
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2. Dame
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2. Dame
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3. König
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3. König
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4. Läufer
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4. Läufer
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5. Turm
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5. Turm
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6. Springer
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6. Springer
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3. Fancy User Interface
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3. Fancy User Interface
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4. Speicherung des Spielbretts
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### Spielbrett
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### Spielbrett
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- 8x8 Matrix
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- 8x8 Matrix
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- ANSI Linien checken
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- ANSI Linien checken
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- Unterscheidung von schwarzen und weißen Feldern
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- Unterscheidung von schwarzen und weißen Feldern
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- UTF-8 Spielfiguren
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- UTF-8 Spielfiguren
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- draw() Funktion
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- draw() Funktion
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- movement
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- movement
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- Schachnotation
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- Schachnotation
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- oder Klickbar?
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- oder Klickbar?
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- Beschriftung des Spielbretts
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- Beschriftung des Spielbretts
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### Spielfiguren
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### Spielfiguren
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- Interface für Implementierung?
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- Interface für Implementierung?
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- Default Felder:
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- Default Felder:
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- Art der Figure
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- Art der Figure
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- UTF-8 Code
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- UTF-8 Code
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- Schlagen: Ich sehe dich nach movement Regeln -> Du stirbst
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- Schlagen: Ich sehe dich nach movement Regeln -> Du stirbst
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- Bauer:
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- Bauer:
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- Movement: 1 Felder, außer bei Start 1-2 Felder
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- Movement: 1 Felder, außer bei Start 1-2 Felder
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- Schlagen: 1 Feld vor Diagonal
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- Schlagen: 1 Feld vor Diagonal
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- Spezialmove:
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- Spezialmove:
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- Beförderung
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- Beförderung
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- En Passent - Wie?
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- En Passent - Wie?
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- Dame:
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- Dame:
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- Movement: Fuck it, i do what i want
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- Movement: Fuck it, i do what i want
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- König:
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- König:
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- Movement: Körperklaus. Ich kann nur ein Feld nach überall
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- Movement: Körperklaus. Ich kann nur ein Feld nach überall
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- Spezialmove: Castlen
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- Spezialmove: Castlen
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- Läufer:
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- Läufer:
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- Movement: Die Diagnal ist mir
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- Movement: Die Diagnal ist mir
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- Turm:
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- Turm:
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- Movement: Vertikal und Horizontal
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- Movement: Vertikal und Horizontal
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- Springer:
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- Springer:
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- Movement: L-Bewegung (2 nach vorn + 1 nach links oder rechts); Krake
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- Movement: L-Bewegung (2 nach vorn + 1 nach links oder rechts); Krake
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## Optional wenn Lust und Zeit?
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## Optional wenn Lust und Zeit?
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1. Bedienung per Maus
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1. Bedienung per Maus
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2. Multiplayer
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2. Multiplayer
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3. Historie der Spielzüge
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277
main.cpp
277
main.cpp
@ -1,277 +0,0 @@
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// Grundsätzlich erstmal nur zum Testen
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#include <iostream>
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#include <windows.h>
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#include <locale>
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#include <string>
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#include <iomanip>
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int main() {
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SetConsoleOutputCP(CP_UTF8);
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// Zeichen für die Rahmen und das Schachbrett
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const std::string topLeft = "┌", topRight = "┐", bottomLeft = "└", bottomRight = "┘";
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const std::string horizontal = "─", vertical = "│";
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const std::string topIntersection = "┬", bottomIntersection = "┴", middleIntersection = "┼";
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const std::string whiteSquare = "\u25A1";
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const std::string whiteKing = "\u2654";
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const std::string whiteQueen = "\u2655";
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const std::string whiteRook = "\u2656";
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const std::string whiteBischop = "\u2657";
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const std::string whiteKnight = "\u2658";
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const std::string whitePawn = "\u2659";
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const std::string blackSquare = "\u25A0";
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const std::string blackKing = "\u265A";
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const std::string blackQueen = "\u265B";
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const std::string blackRook = "\u265C";
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const std::string blackBischop = "\u265D";
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const std::string blackKnight = "\u265E";
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const std::string blackPawn = "\u265F";
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const int boardSize = 8;
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int brett[8][8] = {
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{201, 202, 203, 204, 205, 203, 202, 201},
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{200, 200, 200, 200, 200, 200, 200, 200},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{100, 100, 100, 100, 100, 100, 100, 100},
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{101, 102, 103, 104, 105, 103, 102, 101}
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};
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// Obere Rahmenlinie
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std::cout << topLeft;
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for (int col = 0; col < boardSize; ++col) {
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std::cout << horizontal << horizontal << horizontal;
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if (col < boardSize - 1) std::cout << topIntersection;
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}
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std::cout << topRight << "\n";
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// Schachbrett mit vertikalen Linien
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for (int row = 0; row < boardSize; ++row) {
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for (int subRow = 0; subRow < 1; ++subRow) {
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std::cout << vertical;
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for (int col = 0; col < boardSize; ++col) {
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switch (brett[row][col]) {
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case 1: std::cout << " " << whiteSquare << " ";
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break;
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case 101: std::cout << " " << whiteRook << " ";
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break;
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case 102: std::cout << " " << whiteKnight << " ";
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break;
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case 103: std::cout << " " << whiteBischop << " ";
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break;
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case 104: std::cout << " " << whiteQueen << " ";
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break;
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case 105: std::cout << " " << whiteKing << " ";
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break;
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case 100: std::cout << " " << whitePawn << " ";
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break;
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case 2: std::cout << " " << blackSquare << " ";
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break;
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case 201: std::cout << " " << blackRook << " ";
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break;
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case 202: std::cout << " " << blackKnight << " ";
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break;
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case 203: std::cout << " " << blackBischop << " ";
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break;
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case 204: std::cout << " " << blackQueen << " ";
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break;
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case 205: std::cout << " " << blackKing << " ";
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break;
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case 200: std::cout << " " << blackPawn << " ";
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break;
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default: break;
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}
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/*if ((row + col) % 2 == 0) {
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std::cout << " " << whiteSquare << " ";
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}
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else {
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std::cout << " " << blackSquare << " ";
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}*/
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std::cout << vertical;
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}
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std::cout << "\n";
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}
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// Horizontale Trennlinie (außer nach der letzten Zeile)
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if (row < boardSize - 1) {
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std::cout << vertical;
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for (int col = 0; col < boardSize; ++col) {
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std::cout << horizontal << horizontal << horizontal;
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if (col < boardSize - 1) std::cout << middleIntersection;
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}
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std::cout << vertical << "\n";
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}
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}
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// Untere Rahmenlinie
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std::cout << bottomLeft;
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for (int col = 0; col < boardSize; ++col) {
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std::cout << horizontal << horizontal << horizontal;
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if (col < boardSize - 1) std::cout << bottomIntersection;
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}
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std::cout << bottomRight << "\n";
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return 0;
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}
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void givenBoard() {
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int brett[8][8] = {
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{201, 202, 203, 204, 205, 203, 202, 201},
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{200, 200, 200, 200, 200, 200, 200, 200},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{100, 100, 100, 100, 100, 100, 100, 100},
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{101, 102, 103, 104, 105, 103, 102, 101}
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};
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}
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/*int main() {
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//std::setlocale(LC_ALL, "");
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SetConsoleOutputCP(CP_UTF8);
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const std::string white = "\u25A1";
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const std::string whiteKing = "\u2654";
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const std::string whiteQueen = "\u2655";
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const std::string whiteRook = "\u2656";
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const std::string whiteBischop = "\u2657";
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const std::string whiteKnight = "\u2658";
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const std::string whitePawn = "\u2659";
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const std::string black = "\u2B1B";
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const std::string blackKing = "\u265A";
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const std::string blackQueen = "\u265B";
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const std::string blackRook = "\u265C";
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const std::string blackBischop = "\u265D";
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const std::string blackKnight = "\u265E";
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const std::string blackPawn = "\u265F";
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int brett[8][8] = {
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{201, 202, 203, 204, 205, 203, 202, 201},
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{200, 200, 200, 200, 200, 200, 200, 200},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{1, 2, 1, 2, 1, 2, 1, 2},
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{2, 1, 2, 1, 2, 1, 2, 1},
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{100, 100, 100, 100, 100, 100, 100, 100},
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{101, 102, 103, 104, 105, 103, 102, 101}
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};
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std::string field;
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for (auto& row : brett) {
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for (int col : row) {
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switch (col) {
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case 1: field += white;
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break;
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case 101: field += whiteRook;
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break;
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case 102: field += whiteKnight;
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break;
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case 103: field += whiteBischop;
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break;
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case 104: field += whiteQueen;
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break;
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case 105: field += whiteKing;
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break;
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case 100: field += whitePawn;
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break;
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case 2: field += black;
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break;
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case 201: field += blackRook;
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break;
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case 202: field += blackKnight;
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break;
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case 203: field += blackBischop;
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break;
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case 204: field += blackQueen;
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break;
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case 205: field += blackKing;
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break;
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case 200: field += blackPawn;
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break;
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default: break;
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}
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}
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field += "\n";
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}
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std::cout << field << std::endl;
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//std::wcout << L"\u2500" << std::endl;
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//std::cout << field << std::endl;
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return 0;
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}*/
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void firstVersion() {
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const std::string white = "\u2B1C";
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const std::string black = "\u2B1B";
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std::string brett[8][8];
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std::string field;
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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if (y % 2 == 0) {
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field = (x % 2 == 0) ? "\u2B1C" : "\u2B1B";
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}
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else {
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field = (x % 2 == 0) ? "⬛" : "⬜";
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}
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std::cout << field;
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}
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std::cout << "\n";
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}
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}
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void secondVersion() {
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//wchar_t t = 0x25FF;
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// Horizontale Linie u2500
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// Vertikale Linie u2502
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// Top Right Corner u250C
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// Top Left Corner u2510
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// Bottom Right Corner u2514
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// Bottom Left Corner u2518
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std::string topRightCorner = "\u2554";
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std::string topLeftCorner = "\u2557";
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std::string bottomLeftCorner = "\u255A";
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std::string bottomRightCorner = "\u255D";
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std::string horizontalLine = "\u2550\u2550";
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std::string verticalLine = "\u2551";
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std::string crossSuc = "\u256C";
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std::string leftSide = "\u2560";
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std::string rightSide = "\u2563";
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std::string topSide = "\u2566";
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std::string bottomSide = "\u2569";
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std::string firstLine = "\u2554\u2550\u2566";
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std::string line;
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for (int row = 0; row < 9; ++row) {
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for (int col = 0; col < 8; ++col) {
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if (row == 0 && col > 0) line += topSide + horizontalLine;
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if (row == 8 && col > 0) line += bottomSide + horizontalLine;
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if (col == 0 && row < 8 && row > 0) line += leftSide + horizontalLine;
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if (row > 0 && row < 8 && col > 0) line += crossSuc + horizontalLine;
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if (col == 7 && row < 8 && row > 0) line += rightSide;
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if (row == 0 && col == 0) line += topRightCorner + horizontalLine;
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if (row == 8 && col == 0) line += bottomLeftCorner + horizontalLine;
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if (row == 0 && col == 7) line += topLeftCorner + "\n" + verticalLine;
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if (row == 8 && col == 7) line += bottomRightCorner;
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}
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line += "\n";
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}
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}
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Loading…
Reference in New Issue
Block a user