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9 changed files with 356 additions and 314 deletions

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@@ -8,3 +8,7 @@ trim_trailing_whitespace = true
[*.{cc,cpp,hpp,h}]
insert_final_newline = true
[makefile]
indent_size = 4
indent_style = tab

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@@ -34,10 +34,36 @@ std::set<ChessPiecePosition> King::GetNextPositions(Chessboard* chessboard, std:
ChessPieceColor opponentColor = (this->GetColor() == ChessPieceColor::Black) ? ChessPieceColor::White : ChessPieceColor::Black;
if (chessboard->IsPositionUnderAttack(*nextPosition, opponentColor) == false) {
bool isUnderAttackAfterMove = false;
// Positions are ignored which are still under attack after the king has moved.
// There are fields under attack which are in the shadow of the king.
for (ChessPiece* chessPiece : chessboard->GetChessPieces()) {
if (chessPiece && chessPiece->GetColor() != this->GetColor()) {
if (chessPiece->GetNextPositions().count(this->GetPosition()) == 1) {
if (chessPiece->GetNextPositions(chessboard, {this->GetPosition(), *nextPosition}).count(*nextPosition) == 1) {
isUnderAttackAfterMove = true;
break;
}
} else if (chessPiece->IsKing()) {
for (std::string nextMove : {"T1", "T1L1", "T1R1", "R1", "L1", "B1", "B1L1", "B1R1"}) {
ChessPiecePosition* nextPositionKing = chessPiece->GetPosition().NextFromString(nextMove);
if (nextPositionKing && *nextPosition == *nextPositionKing) {
isUnderAttackAfterMove = true;
break;
}
}
}
}
}
if (isUnderAttackAfterMove == false) {
positions.insert(*nextPosition);
}
}
}
}
return positions;
}

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@@ -21,22 +21,28 @@ std::set<ChessPiecePosition> Pawn::GetNextPositions(Chessboard* chessboard, std:
std::set<ChessPiecePosition> positions;
ChessPiecePosition currentPosition = this->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
std::vector<std::string> nextDiagonalPositions;
std::string moveDifferenceOpponent;
if (this->GetColor() == ChessPieceColor::Black) {
if (this->GetColor() == ChessPieceColor::White) {
nextDiagonalPositions = {"T1L1", "T1R1"};
moveDifferenceOpponent = "B2";
} else {
nextDiagonalPositions = {"B1L1", "B1R1"};
moveDifferenceOpponent = "T2";
}
std::string stepVertical = nextDiagonalPositions[0].substr(0, 2);
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
nextPosition = nextPosition->NextBottom();
if (nextPosition) {
if (nextPosition = nextPosition->NextFromString(stepVertical)) {
if (chessboard->IsEmptyField(nextPosition) == false) {
break;
}
if (move == 1) {
positions.insert(*nextPosition);
} else if (move == 2 && this->IsFirstMove()) {
if (move == 1 || (move == 2 && this->IsFirstMove())) {
positions.insert(*nextPosition);
}
} else {
@@ -45,9 +51,9 @@ std::set<ChessPiecePosition> Pawn::GetNextPositions(Chessboard* chessboard, std:
}
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string move : {"B1L1", "B1R1"}) {
for (std::string moveDiagonal : nextDiagonalPositions) {
nextPosition = &currentPosition;
nextPosition = nextPosition->NextFromString(move);
nextPosition = nextPosition->NextFromString(moveDiagonal);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
@@ -61,108 +67,24 @@ std::set<ChessPiecePosition> Pawn::GetNextPositions(Chessboard* chessboard, std:
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->GetCountMoves() > 0) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
ChessPiecePosition* rightPosition = currentPosition.NextRight();
if (chessboard->HasMoves()) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMovePositions = chessboard->GetLastMovePositions();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMovePositions.first, lastMovePositions.second);
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* bottomLeftPosition = currentPosition.NextFromString("B1L1");
if (bottomLeftPosition && chessboard->IsEmptyField(bottomLeftPosition)) {
positions.insert(*bottomLeftPosition);
}
}
}
}
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* bottomRightPosition = currentPosition.NextFromString("B1R1");
if (bottomRightPosition && chessboard->IsEmptyField(bottomRightPosition)) {
positions.insert(*bottomRightPosition);
}
}
}
}
}
} else if (this->GetColor() == ChessPieceColor::White) {
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
nextPosition = nextPosition->NextTop();
if (nextPosition) {
if (chessboard->IsEmptyField(nextPosition) == false) {
break;
}
if (move == 1) {
positions.insert(*nextPosition);
} else if (move == 2 && this->IsFirstMove()) {
positions.insert(*nextPosition);
}
} else {
break;
}
}
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string move : {"T1L1", "T1R1"}) {
for (std::string nextDiagonalPosition : nextDiagonalPositions) {
nextPosition = &currentPosition;
nextPosition = nextPosition->NextFromString(move);
std::string stepDiagonal = nextDiagonalPosition.substr(2, 2);
nextPosition = nextPosition->NextFromString(stepDiagonal);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
if (chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
}
if (chessPiece->IsPawn() && chessPiece->GetColor() != this->GetColor()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == moveDifferenceOpponent && chessPiece->GetPosition() == lastMovePositions.second) {
ChessPiecePosition* diagonalPosition = currentPosition.NextFromString(nextDiagonalPosition);
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->GetCountMoves() > 0) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
ChessPiecePosition* rightPosition = currentPosition.NextRight();
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* topLeftPosition = currentPosition.NextFromString("T1L1");
if (topLeftPosition && chessboard->IsEmptyField(topLeftPosition)) {
positions.insert(*topLeftPosition);
}
}
}
}
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* topRightPosition = currentPosition.NextFromString("T1R1");
if (topRightPosition && chessboard->IsEmptyField(topRightPosition)) {
positions.insert(*topRightPosition);
if (diagonalPosition && chessboard->IsEmptyField(diagonalPosition)) {
positions.insert(*diagonalPosition);
}
}
}

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@@ -6,10 +6,246 @@
#include "../ChessPieces/ChessPieceMove.hpp"
#include "../ChessPieces/ChessPiece.hpp"
/**
* Gets the current player.
* @return A pointer to the current player.
*/
Player* Chessboard::GetCurrentPlayer() {
return this->currentPlayer;
}
/**
* Gets the history of all moves.
* @return The history of all moves.
*/
std::vector<std::string> Chessboard::GetHistoryMoves() {
return this->_historyMoves;
}
/**
* Gets the history of all positions.
* @return The history of all positions.
*/
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> Chessboard::GetHistoryPositions() {
return this->_historyPositions;
}
/**
* Gets the opponent player.
* @return A pointer to the opponent player.
*/
Player* Chessboard::GetOpponentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
return this->GetPlayer(ChessPieceColor::White);
} else {
return this->GetPlayer(ChessPieceColor::Black);
}
}
/**
* Gets a player by the specified color.
* @return Player* A pointer to the player with the specified color.
*/
Player* Chessboard::GetPlayer(ChessPieceColor color) {
if (color == ChessPieceColor::Black) {
return std::get<ChessPieceColor::Black>(this->players);
} else {
return std::get<ChessPieceColor::White>(this->players);
}
}
/**
* Status whether moves have already been made.
* @return Status whether moves have already been made.
*/
bool Chessboard::HasMoves() {
return this->_historyMoves.size() > 0;
}
/**
* Status whether the king of the current player is in checkmate.
* @return Status whether the king of the current player is in checkmate.
*/
bool Chessboard::IsCheckmate() {
int numberOfAttackers = 0;
if (this->IsInCheck() == false) {
return false;
}
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
if (chessPieceKing == nullptr) {
throw std::domain_error("king is missing");
}
// it is not checkmate if the king can move to another position.
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
bool isDefensibleAttack = false;
numberOfAttackers++;
// the attacker can be removed directly by another chess piece.
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
isDefensibleAttack = true;
break;
}
}
}
// the attacker is defensible.
if (isDefensibleAttack == true) {
std::cout << isDefensibleAttack << std::endl;
continue;
}
// check if a chess piece can move between the attacker and king.
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
// there is no direct way between attacker and king. so the attacker is the knight.
// in this case we can not defend the attack by moving a chess piece between attacker and king.
if (step.empty()) {
return true;
}
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(step)) {
if (*nextPosition == chessPieceKing->GetPosition()) break;
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
isDefensibleAttack = true;
break;
}
}
}
}
if (isDefensibleAttack == false) {
return true;
}
}
}
}
return numberOfAttackers > 1;
}
/**
* Status whether the king of the current player is in check.
* @return Status whether the king of the current player is in check.
*/
bool Chessboard::IsInCheck() {
ChessPieceColor currentPlayerColor = this->GetCurrentPlayer()->GetColor();
ChessPiece* chessPieceKing = this->GetChessPieceKing(currentPlayerColor);
if (chessPieceKing == nullptr) {
throw std::domain_error("king is missing");
}
// 3.9 The king in check:
// 3.9.1 The king is said to be "in check" if it is attacked by one or more of the opponent's pieces, even if such pieces are
// constrained from moving to the square occupied by the king because they would then leave or place their own king in check.
// 3.9.2 No piece can be moved that will either expose the king of the same colour to check or leave that king in check.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return true;
}
}
}
return false;
}
/**
* Status whether the match ends with a draw because of stalemate.
* @return Status whether the match ends with a draw because of stalemate.
*/
bool Chessboard::IsStalemate() {
ChessPieceColor currentPlayerColor = this->GetCurrentPlayer()->GetColor();
ChessPieceColor opponentPlayerColor = this->GetOpponentPlayer()->GetColor();
ChessPiece* chessPieceKing = this->GetChessPieceKing(currentPlayerColor);
if (chessPieceKing == nullptr) {
throw std::domain_error("king is missing");
}
// 5.2.1 The game is drawn when the player to move has no legal move and his/her king is not in check.
// The game is said to end in "stalemate". This immediately ends the game.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == currentPlayerColor) {
if (field.second->GetNextPositions().size() > 0) {
return false;
}
}
}
if (this->IsInCheck()) {
return false;
}
return true;
}
/**
* Sets a chess piece on the chessboard.
* If there is already a chess piece on the field, the chess piece will be deleted.
* @param chesspiece A pointer to the chess piece which is to be set.
*/
void Chessboard::SetChessPiece(ChessPiece* chesspiece) {
this->chessboard[chesspiece->GetPosition()] = chesspiece;
}
/**
* Sets the move to the history.
* @param move The move to be added to the history.
*/
void Chessboard::SetToHistory(std::string move) {
this->_historyMoves.push_back(move);
}
/**
* Sets the source and target position to the history.
* @param fromPosition The source position to be added to the history.
* @param toPosition The target position to be added to the history.
*/
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
this->_historyPositions.push_back({fromPosition, toPosition});
}
/**
* Switches the current player.
*/
void Chessboard::SwitchCurrentPlayer() {
this->currentPlayer = this->GetOpponentPlayer();
}
void Chessboard::RemoveChessPiece(ChessPiecePosition position) {
if (this->chessboard.count(position) == 1) {
delete this->chessboard[position];
this->chessboard.erase(position);
}
}
bool Chessboard::IsEmptyField(ChessPiecePosition* position) {
return (this->chessboard.count(*position) == 0);
}
@@ -18,12 +254,7 @@ ChessPiece* Chessboard::GetChessPiece(ChessPiecePosition* position) {
return this->chessboard.at(*position);
}
void Chessboard::RemoveChessPiece(ChessPiecePosition position) {
if (this->chessboard.count(position) == 1) {
delete this->chessboard[position];
this->chessboard.erase(position);
}
}
bool Chessboard::MoveCastling(ChessPieceColor color, bool shortCastling) {
ChessPiecePosition fromPositionKing = (color == ChessPieceColor::White) ? ChessPiecePosition("E1") : ChessPiecePosition("E8");
@@ -218,20 +449,19 @@ void Chessboard::MoveChessPiece(std::string move) {
}
}
this->SetToHistory(move);
this->UpdateChessPieces();
this->SwitchCurrentPlayer();
}
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
this->history.push_back({fromPosition, toPosition});
}
int Chessboard::GetCountMoves() {
return this->history.size();
return this->_historyPositions.size();
}
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMove() {
return this->history.back();
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMovePositions() {
return this->_historyPositions.back();
}
std::vector<ChessPiece*> Chessboard::GetChessPieces() {
@@ -244,155 +474,9 @@ std::vector<ChessPiece*> Chessboard::GetChessPieces() {
return chessPieces;
}
bool Chessboard::IsCheck() {
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return true;
}
}
}
return false;
}
bool Chessboard::IsCheckmate() {
if (this->IsCheck() == false) {
return false;
}
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
int cntAttacker = 0;
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) { // Is an attacker
cntAttacker++;
bool deniable = false;
// remove attacker
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
deniable = true; // blocked attack because current player can remove attacker
break;
}
}
}
if (deniable) {
continue;
}
// move between attacker and king
// this is not possible for pawn, knight and king because they beat on next field.
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(step)) {
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
deniable = true; // blocked attack because current player can block between attacker and king
break;
}
}
}
}
if (deniable == false) {
return true;
}
}
}
}
if (cntAttacker > 1) {
return true;
}
return false;
}
bool Chessboard::IsStalemate() {
ChessPieceColor currentColor = this->GetCurrentPlayer()->GetColor();
ChessPieceColor opponentColor = this->GetOpponentPlayer()->GetColor();
ChessPiece* chessPieceKing;
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->IsKing() && field.second->GetColor() == currentColor) {
chessPieceKing = field.second;
break;
}
}
// Der König hat aber auch keine validen Züge mehr.
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
// Man hat selbst keine Figuren mehr welche noch ziehen könnten.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == currentColor) {
if (field.second->GetNextPositions().size() > 0) {
return false;
}
}
}
// König wird nicht direkt attackiert.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == opponentColor) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return false;
}
}
}
return true;
}
/**
* Get the current player.
*/
Player* Chessboard::GetCurrentPlayer() {
return this->currentPlayer;
}
/**
* Get the opponent player.
*/
Player* Chessboard::GetOpponentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
return this->GetPlayer(ChessPieceColor::White);
} else {
return this->GetPlayer(ChessPieceColor::Black);
}
}
/**
* Get a player by color.
* @return Player* The player who is associated with the given color.
*/
Player* Chessboard::GetPlayer(ChessPieceColor color) {
if (color == ChessPieceColor::Black) {
return std::get<ChessPieceColor::Black>(this->players);
} else {
return std::get<ChessPieceColor::White>(this->players);
}
}
/**
* Set the players to the chessboard.
@@ -416,16 +500,7 @@ void Chessboard::SetPlayers(Player* playerA, Player* playerB) {
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
}
/**
* Switch the current player.
*/
void Chessboard::SwitchCurrentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::White) {
this->currentPlayer = this->GetPlayer(ChessPieceColor::Black);
} else {
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
}
}
/**
* Update the next positions of all chess pieces.

View File

@@ -16,14 +16,17 @@ class ChessPiece;
class Chessboard {
private:
std::vector<std::string> _historyMoves;
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> _historyPositions;
std::map<ChessPiecePosition, ChessPiece*> chessboard;
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> history;
std::pair<Player*, Player*> players;
Player* currentPlayer;
void RemoveChessPiece(ChessPiecePosition position);
public:
~Chessboard();
std::vector<std::string> GetHistoryMoves();
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> GetHistoryPositions();
void SetChessPiece(ChessPiece* chesspiece);
bool IsEmptyField(ChessPiecePosition* position);
ChessPiece* GetChessPiece(ChessPiecePosition* position);
@@ -31,11 +34,13 @@ class Chessboard {
void UpdateChessPieces();
void MoveChessPiece(std::string move);
bool MoveCastling(ChessPieceColor color, bool shortCastling);
void SetToHistory(std::string move);
void SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
int GetCountMoves();
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMove();
bool HasMoves();
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMovePositions();
bool IsCheckmate();
bool IsCheck();
bool IsInCheck();
bool IsStalemate();
bool IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color);
Player* GetCurrentPlayer();

View File

@@ -98,21 +98,24 @@
- Plattformunabhängiges CMD clearing vor dem Zeichnen
## Kompilieren und Ausführen
Um TurboSchach kompilieren zu können wird mindestens C++ 17 benötigt.
### Windows
```
g++ -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
g++ -std=c++17 -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
./chess.exe
```
### Linux
### Linux und MacOS
```
g++ -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
./chess
# compile the project
make
# run the project
make run
# remove all output files
make clean
```
## Voraussetzungen
- C++ 17

10
makefile Normal file
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@@ -0,0 +1,10 @@
all:
g++ -std=c++17 -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
run:
./chess
clean:
rm -f main.exe
rm -f chess.exe
rm -f chess

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@@ -1,2 +1,2 @@
& "g++" -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
& "g++" -std=c++17 -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
./chess.exe

3
run.sh
View File

@@ -1,3 +0,0 @@
#!/bin/bash
g++ -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
./chess