Compare commits
13 Commits
Menu_Featu
...
aa06318c07
Author | SHA1 | Date | |
---|---|---|---|
aa06318c07
|
|||
7695efa5d3
|
|||
c38f134254
|
|||
99c644bffb
|
|||
4602cbe187
|
|||
0a1f3d1e26
|
|||
4cf45f75bc
|
|||
4bf1447673
|
|||
27b684c550
|
|||
47b6a82be8
|
|||
af5b4ceb66
|
|||
36558c0c7c
|
|||
2d9d1d1eb3
|
@@ -7,4 +7,8 @@ indent_style = space
|
|||||||
trim_trailing_whitespace = true
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
[*.{cc,cpp,hpp,h}]
|
[*.{cc,cpp,hpp,h}]
|
||||||
insert_final_newline = true
|
insert_final_newline = true
|
||||||
|
|
||||||
|
[makefile]
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = tab
|
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,3 +1,4 @@
|
|||||||
.vscode/
|
.vscode/
|
||||||
*.exe
|
*.exe
|
||||||
*.txt
|
*.txt
|
||||||
|
chess
|
@@ -127,6 +127,54 @@ ChessPiecePosition ChessPiece::GetPosition() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets all chess piece positions of the chess piece which are still protective for the king.
|
||||||
|
* Any position between the attacker chess piece and the current chess piece is protective for the king.
|
||||||
|
* The position is also protective for the king if the chess piece can beat the attacker chess piece.
|
||||||
|
* @param chessboard A pointer to the chessboard.
|
||||||
|
* @param positions A set of positions the chess piece can move next (also positions are not protective).
|
||||||
|
* @return A set of chess piece positions which are still protective for the king.
|
||||||
|
*/
|
||||||
|
std::set<ChessPiecePosition> ChessPiece::GetProtectivePositions(Chessboard* chessboard, std::set<ChessPiecePosition> positions) {
|
||||||
|
ChessPiece* chessPieceKing = chessboard->GetChessPieceKing(this->GetColor());
|
||||||
|
std::set<ChessPiecePosition> protectivePositions;
|
||||||
|
|
||||||
|
for (ChessPiece* chessPiece : chessboard->GetChessPieces()) {
|
||||||
|
if (chessPiece->GetColor() != this->GetColor()) {
|
||||||
|
std::set<ChessPiecePosition> positionsStay = chessPiece->GetNextPositions(chessboard, {});
|
||||||
|
std::set<ChessPiecePosition> positionsMove = chessPiece->GetNextPositions(chessboard, {this->GetPosition()});
|
||||||
|
|
||||||
|
if (positionsStay.count(chessPieceKing->GetPosition()) == 0 && positionsMove.count(chessPieceKing->GetPosition()) == 1) {
|
||||||
|
|
||||||
|
// the position is protective if the current chess piece can beat the attacker chess piece.
|
||||||
|
if (positions.count(chessPiece->GetPosition()) == 1) {
|
||||||
|
protectivePositions.insert(chessPiece->GetPosition());
|
||||||
|
}
|
||||||
|
|
||||||
|
// every position between the current chess piece and the attacker chess piece is also protective.
|
||||||
|
std::string step = ChessPiecePosition::GetStep(chessPiece->GetPosition(), chessPieceKing->GetPosition());
|
||||||
|
|
||||||
|
if (step.empty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ChessPiecePosition currentPosition = chessPiece->GetPosition();
|
||||||
|
ChessPiecePosition* nextPosition = ¤tPosition;
|
||||||
|
|
||||||
|
while (nextPosition = nextPosition->NextFromString(step)) {
|
||||||
|
if (nextPosition->ToString() == this->GetPosition().ToString()) {
|
||||||
|
break;
|
||||||
|
} else if (positions.count(*nextPosition) == 1) {
|
||||||
|
protectivePositions.insert(*nextPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return protectivePositions;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets a set of all positions along the rank.
|
* Gets a set of all positions along the rank.
|
||||||
* @param chessboard A pointer to the chessboard.
|
* @param chessboard A pointer to the chessboard.
|
||||||
@@ -300,7 +348,7 @@ void ChessPiece::SetPosition(ChessPiecePosition position) {
|
|||||||
*/
|
*/
|
||||||
void ChessPiece::UpdateNextPositions(Chessboard* chessboard) {
|
void ChessPiece::UpdateNextPositions(Chessboard* chessboard) {
|
||||||
if (this->IsProtective(chessboard)) {
|
if (this->IsProtective(chessboard)) {
|
||||||
this->SetNextPositions({});
|
this->SetNextPositions(this->GetProtectivePositions(chessboard, this->GetNextPositions(chessboard)));
|
||||||
} else {
|
} else {
|
||||||
this->SetNextPositions(this->GetNextPositions(chessboard));
|
this->SetNextPositions(this->GetNextPositions(chessboard));
|
||||||
}
|
}
|
||||||
|
@@ -14,6 +14,8 @@ class ChessPiece {
|
|||||||
ChessPieceColor _color;
|
ChessPieceColor _color;
|
||||||
std::vector<ChessPiecePosition> _positions;
|
std::vector<ChessPiecePosition> _positions;
|
||||||
std::set<ChessPiecePosition> _positions_next;
|
std::set<ChessPiecePosition> _positions_next;
|
||||||
|
std::set<ChessPiecePosition> GetProtectivePositions(Chessboard* chessboard, std::set<ChessPiecePosition> positions);
|
||||||
|
bool IsProtective(Chessboard* chessboard);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
char _char = '\0';
|
char _char = '\0';
|
||||||
@@ -46,7 +48,6 @@ class ChessPiece {
|
|||||||
bool IsKing();
|
bool IsKing();
|
||||||
bool IsKnight();
|
bool IsKnight();
|
||||||
bool IsPawn();
|
bool IsPawn();
|
||||||
bool IsProtective(Chessboard* chessboard);
|
|
||||||
bool IsQueen();
|
bool IsQueen();
|
||||||
bool IsRook();
|
bool IsRook();
|
||||||
void SetPosition(ChessPiecePosition position);
|
void SetPosition(ChessPiecePosition position);
|
||||||
|
171
ChessPieces/ChessPieceMove.cpp
Normal file
171
ChessPieces/ChessPieceMove.cpp
Normal file
@@ -0,0 +1,171 @@
|
|||||||
|
#include "../ChessPieces/ChessPieceMove.hpp"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new move of a chess piece that uses the short algebraic notation.
|
||||||
|
* @param move The move that uses the short algebraic notation.
|
||||||
|
*/
|
||||||
|
ChessPieceMove::ChessPieceMove(std::string move) {
|
||||||
|
move = this->Normalize(move);
|
||||||
|
|
||||||
|
if (this->IsValidShortNotation(move)) {
|
||||||
|
this->_move = move;
|
||||||
|
this->ParseShortNotation();
|
||||||
|
} else {
|
||||||
|
throw std::invalid_argument("invalid move notation");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move is a valid move that uses the short algebraic notation.
|
||||||
|
* @return Status whether the move is a valid move that uses the short algebraic notation.
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsValidShortNotation(std::string move) {
|
||||||
|
if (move.empty()) {
|
||||||
|
return std::regex_match(this->_move, this->_notation);
|
||||||
|
} else {
|
||||||
|
return std::regex_match(move, this->_notation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Normalizes the move which, if valid, can then be parsed.
|
||||||
|
* @param move The move to be normalized.
|
||||||
|
* @return The normalized move which, if valid, can then be parsed.
|
||||||
|
*/
|
||||||
|
std::string ChessPieceMove::Normalize(std::string move) {
|
||||||
|
std::replace(move.begin(), move.end(), 'O', '0'); // castling: portable game notation to algebraic notation
|
||||||
|
std::replace(move.begin(), move.end(), 'S', 'N'); // german notation to english notation (knight)
|
||||||
|
std::replace(move.begin(), move.end(), 'L', 'B'); // german notation to english notation (bishop)
|
||||||
|
std::replace(move.begin(), move.end(), 'T', 'R'); // german notation to english notation (queen)
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parses a move that uses the short algebraic notation.
|
||||||
|
*/
|
||||||
|
void ChessPieceMove::ParseShortNotation() {
|
||||||
|
std::smatch parts;
|
||||||
|
std::regex_search(this->_move, parts, this->_notation);
|
||||||
|
this->_chessPiece = parts[1].str();
|
||||||
|
this->_fromPositionFile = parts[2].str();
|
||||||
|
this->_fromPositionRank = parts[3].str();
|
||||||
|
this->_capture = parts[4].str();
|
||||||
|
this->_toPositionFile = parts[5].str();
|
||||||
|
this->_toPositionRank = parts[6].str();
|
||||||
|
this->_promotion = parts[7].str();
|
||||||
|
this->_castling = parts[8].str();
|
||||||
|
this->_draw = parts[9].str();
|
||||||
|
this->_additional = parts[10].str();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the chess piece char of the move.
|
||||||
|
* @return The chess piece char of the move.
|
||||||
|
*/
|
||||||
|
char ChessPieceMove::GetChessPieceChar() {
|
||||||
|
return this->_chessPiece.empty() ? 'P' : this->_chessPiece[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the file part of the source position.
|
||||||
|
* @return The file part of the source position.
|
||||||
|
*/
|
||||||
|
char ChessPieceMove::GetFromPositionFile() {
|
||||||
|
return this->_fromPositionFile.empty() ? '\0' : this->_fromPositionFile[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the rank part of the source position.
|
||||||
|
* @return The rank part of the source position.
|
||||||
|
*/
|
||||||
|
int ChessPieceMove::GetFromPositionRank() {
|
||||||
|
return this->_fromPositionRank.empty() ? 0 : stoi(this->_fromPositionRank);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the chess piece character of the promotion.
|
||||||
|
* @return The chess piece character of the promotion.
|
||||||
|
*/
|
||||||
|
char ChessPieceMove::GetPromotionChessPieceChar() {
|
||||||
|
return this->_promotion.empty() ? '\0' : this->_promotion[this->_promotion.length() - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the file part of the target position.
|
||||||
|
* @return The file part of the target position.
|
||||||
|
*/
|
||||||
|
char ChessPieceMove::GetToPositionFile() {
|
||||||
|
return this->_toPositionFile.empty() ? '\0' : this->_toPositionFile[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the rank part of the target position.
|
||||||
|
* @return The rank part of the target position.
|
||||||
|
*/
|
||||||
|
int ChessPieceMove::GetToPositionRank() {
|
||||||
|
return this->_toPositionRank.empty() ? 0 : stoi(this->_toPositionRank);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move is a move with capture.
|
||||||
|
* @return Status whether the move is a move with capture.
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsCapture() {
|
||||||
|
return this->_capture == "x" ? true : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move results in a check.
|
||||||
|
* @return Status whether the move results in a check.
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsCheck() {
|
||||||
|
return this->_additional == "+";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move results in a checkmate.
|
||||||
|
* @return Status whether the move results in a checkmate.
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsCheckmate() {
|
||||||
|
return this->_additional == "++" || this->_additional == "#";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move is a offer for a draw.
|
||||||
|
* @return Status whether the move is a offer for a draw.
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsDrawOffer() {
|
||||||
|
return this->_draw == "(=)";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move is an "en passant" by pawn.
|
||||||
|
* @return Status whether the move is an "en passant" by pawn.
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsEnPassant() {
|
||||||
|
return this->_additional == "e.p.";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move is the long castling (castling queenside).
|
||||||
|
* @return Status whether the move is the long castling (castling queenside).
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsLongCastling() {
|
||||||
|
return this->_castling == "0-0-0";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the move is the short castling (castling kingside).
|
||||||
|
* @return Status whether the move is the short castling (castling kingside).
|
||||||
|
*/
|
||||||
|
bool ChessPieceMove::IsShortCastling() {
|
||||||
|
return this->_castling == "0-0";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the move of the chess piece as string value.
|
||||||
|
* @return The move of the chess piece as string value.
|
||||||
|
*/
|
||||||
|
std::string ChessPieceMove::ToString() {
|
||||||
|
return (this->IsValidShortNotation()) ? this->_move : "";
|
||||||
|
}
|
42
ChessPieces/ChessPieceMove.hpp
Normal file
42
ChessPieces/ChessPieceMove.hpp
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#ifndef ChessPieceMove_H
|
||||||
|
#define ChessPieceMove_H
|
||||||
|
|
||||||
|
#include <regex>
|
||||||
|
|
||||||
|
class ChessPieceMove {
|
||||||
|
private:
|
||||||
|
std::string _chessPiece;
|
||||||
|
std::string _fromPositionFile;
|
||||||
|
std::string _fromPositionRank;
|
||||||
|
std::string _capture;
|
||||||
|
std::string _toPositionFile;
|
||||||
|
std::string _toPositionRank;
|
||||||
|
std::string _promotion;
|
||||||
|
std::string _castling;
|
||||||
|
std::string _draw;
|
||||||
|
std::string _additional;
|
||||||
|
std::string _move;
|
||||||
|
const std::regex _notation = std::regex("^(?:([RNBQKP]?)([a-h]?)([1-8]?)(x?)([a-h])([1-8])((?:[=])?[QRBN])?|(0-0(?:-0)?)|(\\(=\\)))([+#!?]| e.p.)*$");
|
||||||
|
std::string Normalize(std::string move);
|
||||||
|
void ParseShortNotation();
|
||||||
|
|
||||||
|
public:
|
||||||
|
ChessPieceMove(std::string move);
|
||||||
|
bool IsValidShortNotation(std::string move = "");
|
||||||
|
char GetChessPieceChar();
|
||||||
|
char GetFromPositionFile();
|
||||||
|
int GetFromPositionRank();
|
||||||
|
bool IsCapture();
|
||||||
|
char GetToPositionFile();
|
||||||
|
int GetToPositionRank();
|
||||||
|
char GetPromotionChessPieceChar();
|
||||||
|
bool IsShortCastling();
|
||||||
|
bool IsLongCastling();
|
||||||
|
bool IsDrawOffer();
|
||||||
|
bool IsCheck();
|
||||||
|
bool IsCheckmate();
|
||||||
|
bool IsEnPassant();
|
||||||
|
std::string ToString();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
@@ -56,18 +56,18 @@ std::string ChessPiecePosition::GetDifference(ChessPiecePosition fromPosition, C
|
|||||||
} else {
|
} else {
|
||||||
std::string difference;
|
std::string difference;
|
||||||
|
|
||||||
if (toPosition.GetFile() < fromPosition.GetFile()) {
|
|
||||||
difference.append(std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::to_string(fromPosition.GetFile() - toPosition.GetFile()));
|
|
||||||
} else if (toPosition.GetFile() > fromPosition.GetFile()) {
|
|
||||||
difference.append(std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::to_string(toPosition.GetFile() - fromPosition.GetFile()));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (toPosition.GetRank() < fromPosition.GetRank()) {
|
if (toPosition.GetRank() < fromPosition.GetRank()) {
|
||||||
difference.append(std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::to_string(fromPosition.GetRank() - toPosition.GetRank()));
|
difference.append(std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::to_string(fromPosition.GetRank() - toPosition.GetRank()));
|
||||||
} else if (toPosition.GetRank() > fromPosition.GetRank()) {
|
} else if (toPosition.GetRank() > fromPosition.GetRank()) {
|
||||||
difference.append(std::string(1, ChessPiecePosition::_MOVE_TOP) + std::to_string(toPosition.GetRank() - fromPosition.GetRank()));
|
difference.append(std::string(1, ChessPiecePosition::_MOVE_TOP) + std::to_string(toPosition.GetRank() - fromPosition.GetRank()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (toPosition.GetFile() < fromPosition.GetFile()) {
|
||||||
|
difference.append(std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::to_string(fromPosition.GetFile() - toPosition.GetFile()));
|
||||||
|
} else if (toPosition.GetFile() > fromPosition.GetFile()) {
|
||||||
|
difference.append(std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::to_string(toPosition.GetFile() - fromPosition.GetFile()));
|
||||||
|
}
|
||||||
|
|
||||||
return difference;
|
return difference;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -34,7 +34,33 @@ std::set<ChessPiecePosition> King::GetNextPositions(Chessboard* chessboard, std:
|
|||||||
ChessPieceColor opponentColor = (this->GetColor() == ChessPieceColor::Black) ? ChessPieceColor::White : ChessPieceColor::Black;
|
ChessPieceColor opponentColor = (this->GetColor() == ChessPieceColor::Black) ? ChessPieceColor::White : ChessPieceColor::Black;
|
||||||
|
|
||||||
if (chessboard->IsPositionUnderAttack(*nextPosition, opponentColor) == false) {
|
if (chessboard->IsPositionUnderAttack(*nextPosition, opponentColor) == false) {
|
||||||
positions.insert(*nextPosition);
|
bool isUnderAttackAfterMove = false;
|
||||||
|
|
||||||
|
// Positions are ignored which are still under attack after the king has moved.
|
||||||
|
// There are fields under attack which are in the shadow of the king.
|
||||||
|
for (ChessPiece* chessPiece : chessboard->GetChessPieces()) {
|
||||||
|
if (chessPiece && chessPiece->GetColor() != this->GetColor()) {
|
||||||
|
if (chessPiece->GetNextPositions().count(this->GetPosition()) == 1) {
|
||||||
|
if (chessPiece->GetNextPositions(chessboard, {this->GetPosition(), *nextPosition}).count(*nextPosition) == 1) {
|
||||||
|
isUnderAttackAfterMove = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else if (chessPiece->IsKing()) {
|
||||||
|
for (std::string nextMove : {"T1", "T1L1", "T1R1", "R1", "L1", "B1", "B1L1", "B1R1"}) {
|
||||||
|
ChessPiecePosition* nextPositionKing = chessPiece->GetPosition().NextFromString(nextMove);
|
||||||
|
|
||||||
|
if (nextPositionKing && *nextPosition == *nextPositionKing) {
|
||||||
|
isUnderAttackAfterMove = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isUnderAttackAfterMove == false) {
|
||||||
|
positions.insert(*nextPosition);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,148 +21,70 @@ std::set<ChessPiecePosition> Pawn::GetNextPositions(Chessboard* chessboard, std:
|
|||||||
std::set<ChessPiecePosition> positions;
|
std::set<ChessPiecePosition> positions;
|
||||||
ChessPiecePosition currentPosition = this->GetPosition();
|
ChessPiecePosition currentPosition = this->GetPosition();
|
||||||
ChessPiecePosition* nextPosition = ¤tPosition;
|
ChessPiecePosition* nextPosition = ¤tPosition;
|
||||||
|
std::vector<std::string> nextDiagonalPositions;
|
||||||
|
std::string moveDifferenceOpponent;
|
||||||
|
|
||||||
if (this->GetColor() == ChessPieceColor::Black) {
|
if (this->GetColor() == ChessPieceColor::White) {
|
||||||
|
nextDiagonalPositions = {"T1L1", "T1R1"};
|
||||||
|
moveDifferenceOpponent = "B2";
|
||||||
|
} else {
|
||||||
|
nextDiagonalPositions = {"B1L1", "B1R1"};
|
||||||
|
moveDifferenceOpponent = "T2";
|
||||||
|
}
|
||||||
|
|
||||||
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
|
std::string stepVertical = nextDiagonalPositions[0].substr(0, 2);
|
||||||
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
|
|
||||||
for (int move = 1; move <= 2; move++) {
|
|
||||||
nextPosition = nextPosition->NextBottom();
|
|
||||||
|
|
||||||
if (nextPosition) {
|
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
|
||||||
if (chessboard->IsEmptyField(nextPosition) == false) {
|
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
|
||||||
break;
|
for (int move = 1; move <= 2; move++) {
|
||||||
}
|
if (nextPosition = nextPosition->NextFromString(stepVertical)) {
|
||||||
|
if (chessboard->IsEmptyField(nextPosition) == false) {
|
||||||
if (move == 1) {
|
|
||||||
positions.insert(*nextPosition);
|
|
||||||
} else if (move == 2 && this->IsFirstMove()) {
|
|
||||||
positions.insert(*nextPosition);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
|
if (move == 1 || (move == 2 && this->IsFirstMove())) {
|
||||||
for (std::string move : {"B1L1", "B1R1"}) {
|
positions.insert(*nextPosition);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
|
||||||
|
for (std::string moveDiagonal : nextDiagonalPositions) {
|
||||||
|
nextPosition = ¤tPosition;
|
||||||
|
nextPosition = nextPosition->NextFromString(moveDiagonal);
|
||||||
|
|
||||||
|
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
|
||||||
|
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
|
||||||
|
|
||||||
|
if (chessPiece->GetColor() != this->GetColor()) {
|
||||||
|
positions.insert(*nextPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
|
||||||
|
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
|
||||||
|
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
|
||||||
|
if (chessboard->HasMoves()) {
|
||||||
|
std::pair<ChessPiecePosition, ChessPiecePosition> lastMovePositions = chessboard->GetLastMovePositions();
|
||||||
|
std::string moveDifference = ChessPiecePosition::GetDifference(lastMovePositions.first, lastMovePositions.second);
|
||||||
|
|
||||||
|
for (std::string nextDiagonalPosition : nextDiagonalPositions) {
|
||||||
nextPosition = ¤tPosition;
|
nextPosition = ¤tPosition;
|
||||||
nextPosition = nextPosition->NextFromString(move);
|
std::string stepDiagonal = nextDiagonalPosition.substr(2, 2);
|
||||||
|
nextPosition = nextPosition->NextFromString(stepDiagonal);
|
||||||
|
|
||||||
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
|
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
|
||||||
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
|
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
|
||||||
|
|
||||||
if (chessPiece->GetColor() != this->GetColor()) {
|
if (chessPiece->IsPawn() && chessPiece->GetColor() != this->GetColor()) {
|
||||||
positions.insert(*nextPosition);
|
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == moveDifferenceOpponent && chessPiece->GetPosition() == lastMovePositions.second) {
|
||||||
}
|
ChessPiecePosition* diagonalPosition = currentPosition.NextFromString(nextDiagonalPosition);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
|
if (diagonalPosition && chessboard->IsEmptyField(diagonalPosition)) {
|
||||||
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
|
positions.insert(*diagonalPosition);
|
||||||
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
|
|
||||||
if (chessboard->GetCountMoves() > 0) {
|
|
||||||
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
|
|
||||||
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
|
|
||||||
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
|
|
||||||
ChessPiecePosition* rightPosition = currentPosition.NextRight();
|
|
||||||
|
|
||||||
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
|
|
||||||
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
|
|
||||||
|
|
||||||
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
|
|
||||||
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
|
|
||||||
ChessPiecePosition* bottomLeftPosition = currentPosition.NextFromString("B1L1");
|
|
||||||
|
|
||||||
if (bottomLeftPosition && chessboard->IsEmptyField(bottomLeftPosition)) {
|
|
||||||
positions.insert(*bottomLeftPosition);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
|
|
||||||
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
|
|
||||||
|
|
||||||
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
|
|
||||||
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
|
|
||||||
ChessPiecePosition* bottomRightPosition = currentPosition.NextFromString("B1R1");
|
|
||||||
|
|
||||||
if (bottomRightPosition && chessboard->IsEmptyField(bottomRightPosition)) {
|
|
||||||
positions.insert(*bottomRightPosition);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (this->GetColor() == ChessPieceColor::White) {
|
|
||||||
|
|
||||||
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
|
|
||||||
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
|
|
||||||
for (int move = 1; move <= 2; move++) {
|
|
||||||
nextPosition = nextPosition->NextTop();
|
|
||||||
|
|
||||||
if (nextPosition) {
|
|
||||||
if (chessboard->IsEmptyField(nextPosition) == false) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (move == 1) {
|
|
||||||
positions.insert(*nextPosition);
|
|
||||||
} else if (move == 2 && this->IsFirstMove()) {
|
|
||||||
positions.insert(*nextPosition);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
|
|
||||||
for (std::string move : {"T1L1", "T1R1"}) {
|
|
||||||
nextPosition = ¤tPosition;
|
|
||||||
nextPosition = nextPosition->NextFromString(move);
|
|
||||||
|
|
||||||
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
|
|
||||||
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
|
|
||||||
|
|
||||||
if (chessPiece->GetColor() != this->GetColor()) {
|
|
||||||
positions.insert(*nextPosition);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
|
|
||||||
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
|
|
||||||
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
|
|
||||||
if (chessboard->GetCountMoves() > 0) {
|
|
||||||
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
|
|
||||||
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
|
|
||||||
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
|
|
||||||
ChessPiecePosition* rightPosition = currentPosition.NextRight();
|
|
||||||
|
|
||||||
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
|
|
||||||
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
|
|
||||||
|
|
||||||
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
|
|
||||||
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
|
|
||||||
ChessPiecePosition* topLeftPosition = currentPosition.NextFromString("T1L1");
|
|
||||||
|
|
||||||
if (topLeftPosition && chessboard->IsEmptyField(topLeftPosition)) {
|
|
||||||
positions.insert(*topLeftPosition);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
|
|
||||||
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
|
|
||||||
|
|
||||||
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
|
|
||||||
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
|
|
||||||
ChessPiecePosition* topRightPosition = currentPosition.NextFromString("T1R1");
|
|
||||||
|
|
||||||
if (topRightPosition && chessboard->IsEmptyField(topRightPosition)) {
|
|
||||||
positions.insert(*topRightPosition);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,10 +1,308 @@
|
|||||||
#include "../Chessboard/Chessboard.hpp"
|
#include "../Chessboard/Chessboard.hpp"
|
||||||
|
#include "../ChessPieces/Rook.hpp"
|
||||||
|
#include "../ChessPieces/Queen.hpp"
|
||||||
|
#include "../ChessPieces/Bishop.hpp"
|
||||||
|
#include "../ChessPieces/Knight.hpp"
|
||||||
#include "../ChessPieces/ChessPiece.hpp"
|
#include "../ChessPieces/ChessPiece.hpp"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current player.
|
||||||
|
* @return A pointer to the current player.
|
||||||
|
*/
|
||||||
|
Player* Chessboard::GetCurrentPlayer() {
|
||||||
|
return this->currentPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the history of all moves.
|
||||||
|
* @return The history of all moves.
|
||||||
|
*/
|
||||||
|
std::vector<ChessPieceMove> Chessboard::GetHistoryMoves() {
|
||||||
|
return this->_historyMoves;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the history of all positions.
|
||||||
|
* @return The history of all positions.
|
||||||
|
*/
|
||||||
|
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> Chessboard::GetHistoryPositions() {
|
||||||
|
return this->_historyPositions;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the opponent player.
|
||||||
|
* @return A pointer to the opponent player.
|
||||||
|
*/
|
||||||
|
Player* Chessboard::GetOpponentPlayer() {
|
||||||
|
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
|
||||||
|
return this->GetPlayer(ChessPieceColor::White);
|
||||||
|
} else {
|
||||||
|
return this->GetPlayer(ChessPieceColor::Black);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a player by the specified color.
|
||||||
|
* @return Player* A pointer to the player with the specified color.
|
||||||
|
*/
|
||||||
|
Player* Chessboard::GetPlayer(ChessPieceColor color) {
|
||||||
|
if (color == ChessPieceColor::Black) {
|
||||||
|
return std::get<ChessPieceColor::Black>(this->players);
|
||||||
|
} else {
|
||||||
|
return std::get<ChessPieceColor::White>(this->players);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether moves have already been made.
|
||||||
|
* @return Status whether moves have already been made.
|
||||||
|
*/
|
||||||
|
bool Chessboard::HasMoves() {
|
||||||
|
return this->_historyMoves.size() > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load the chessboard from a PGN file.
|
||||||
|
* @param filePath The file path of the PGN file to load.
|
||||||
|
* @return The status whether the PGN file was loaded successfully.
|
||||||
|
*/
|
||||||
|
bool Chessboard::ImportFilePGN(std::string filePath) {
|
||||||
|
std::ifstream pgnFile(filePath);
|
||||||
|
std::regex rgxMetaInfo = std::regex("^[\\[]([A-Za-z]+) [\"](.*)[\"][\\]]$");
|
||||||
|
std::regex rgxMoveInfo = std::regex("(?:([RNBQKP]?)([a-h]?)([1-8]?)(x?)([a-h])([1-8])((?:[=])?[QRBN])?|(O-O(?:-O)?)|(\\(=\\)))([+#!?]| e.p.)*");
|
||||||
|
|
||||||
|
if (pgnFile.is_open()) {
|
||||||
|
Player* playerWhite;
|
||||||
|
Player* playerBlack;
|
||||||
|
int expectedNumberOfMoves = 0;
|
||||||
|
std::vector<std::string> moves;
|
||||||
|
|
||||||
|
for(std::string line; getline(pgnFile, line);) {
|
||||||
|
std::smatch parts;
|
||||||
|
|
||||||
|
if (std::regex_search(line, parts, rgxMetaInfo)) {
|
||||||
|
std::string metaName = parts[1].str();
|
||||||
|
std::string metaValue = parts[2].str();
|
||||||
|
|
||||||
|
if (metaName == "White") {
|
||||||
|
playerWhite = new Player(metaValue);
|
||||||
|
playerWhite->SetColor(ChessPieceColor::White);
|
||||||
|
} else if (metaName == "Black") {
|
||||||
|
playerBlack = new Player(metaValue);
|
||||||
|
playerBlack->SetColor(ChessPieceColor::Black);
|
||||||
|
} else if (metaName == "PlyCount") {
|
||||||
|
expectedNumberOfMoves = std::stoi(metaValue);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (std::sregex_iterator rgxIterator = std::sregex_iterator(line.begin(), line.end(), rgxMoveInfo); rgxIterator != std::sregex_iterator(); ++rgxIterator) {
|
||||||
|
parts = *rgxIterator;
|
||||||
|
moves.push_back(parts[0].str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pgnFile.close();
|
||||||
|
|
||||||
|
if (expectedNumberOfMoves != moves.size()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->players = {playerBlack, playerWhite};
|
||||||
|
|
||||||
|
for (std::string move : moves) {
|
||||||
|
this->MoveChessPiece(move);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the king of the current player is in checkmate.
|
||||||
|
* @return Status whether the king of the current player is in checkmate.
|
||||||
|
*/
|
||||||
|
bool Chessboard::IsCheckmate() {
|
||||||
|
int numberOfAttackers = 0;
|
||||||
|
|
||||||
|
if (this->IsInCheck() == false) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
|
||||||
|
|
||||||
|
if (chessPieceKing == nullptr) {
|
||||||
|
throw std::domain_error("king is missing");
|
||||||
|
}
|
||||||
|
|
||||||
|
// it is not checkmate if the king can move to another position.
|
||||||
|
if (chessPieceKing->GetNextPositions().size() > 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
|
||||||
|
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
|
||||||
|
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
|
||||||
|
bool isDefensibleAttack = false;
|
||||||
|
numberOfAttackers++;
|
||||||
|
|
||||||
|
// the attacker can be removed directly by another chess piece.
|
||||||
|
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
|
||||||
|
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
|
||||||
|
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
|
||||||
|
isDefensibleAttack = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// the attacker is defensible.
|
||||||
|
if (isDefensibleAttack == true) {
|
||||||
|
std::cout << isDefensibleAttack << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if a chess piece can move between the attacker and king.
|
||||||
|
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
|
||||||
|
|
||||||
|
// there is no direct way between attacker and king. so the attacker is the knight.
|
||||||
|
// in this case we can not defend the attack by moving a chess piece between attacker and king.
|
||||||
|
if (step.empty()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
|
||||||
|
ChessPiecePosition* nextPosition = ¤tPosition;
|
||||||
|
|
||||||
|
while (nextPosition = nextPosition->NextFromString(step)) {
|
||||||
|
if (*nextPosition == chessPieceKing->GetPosition()) break;
|
||||||
|
|
||||||
|
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
|
||||||
|
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
|
||||||
|
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
|
||||||
|
isDefensibleAttack = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDefensibleAttack == false) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return numberOfAttackers > 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the king of the current player is in check.
|
||||||
|
* @return Status whether the king of the current player is in check.
|
||||||
|
*/
|
||||||
|
bool Chessboard::IsInCheck() {
|
||||||
|
ChessPieceColor currentPlayerColor = this->GetCurrentPlayer()->GetColor();
|
||||||
|
ChessPiece* chessPieceKing = this->GetChessPieceKing(currentPlayerColor);
|
||||||
|
|
||||||
|
if (chessPieceKing == nullptr) {
|
||||||
|
throw std::domain_error("king is missing");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3.9 The king in check:
|
||||||
|
// 3.9.1 The king is said to be "in check" if it is attacked by one or more of the opponent's pieces, even if such pieces are
|
||||||
|
// constrained from moving to the square occupied by the king because they would then leave or place their own king in check.
|
||||||
|
// 3.9.2 No piece can be moved that will either expose the king of the same colour to check or leave that king in check.
|
||||||
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
|
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
|
||||||
|
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Status whether the match ends with a draw because of stalemate.
|
||||||
|
* @return Status whether the match ends with a draw because of stalemate.
|
||||||
|
*/
|
||||||
|
bool Chessboard::IsStalemate() {
|
||||||
|
ChessPieceColor currentPlayerColor = this->GetCurrentPlayer()->GetColor();
|
||||||
|
ChessPieceColor opponentPlayerColor = this->GetOpponentPlayer()->GetColor();
|
||||||
|
ChessPiece* chessPieceKing = this->GetChessPieceKing(currentPlayerColor);
|
||||||
|
|
||||||
|
if (chessPieceKing == nullptr) {
|
||||||
|
throw std::domain_error("king is missing");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5.2.1 The game is drawn when the player to move has no legal move and his/her king is not in check.
|
||||||
|
// The game is said to end in "stalemate". This immediately ends the game.
|
||||||
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
|
if (field.second->GetColor() == currentPlayerColor) {
|
||||||
|
if (field.second->GetNextPositions().size() > 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->IsInCheck()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a chess piece on the chessboard.
|
||||||
|
* If there is already a chess piece on the field, the chess piece will be deleted.
|
||||||
|
* @param chesspiece A pointer to the chess piece which is to be set.
|
||||||
|
*/
|
||||||
void Chessboard::SetChessPiece(ChessPiece* chesspiece) {
|
void Chessboard::SetChessPiece(ChessPiece* chesspiece) {
|
||||||
this->chessboard[chesspiece->GetPosition()] = chesspiece;
|
this->chessboard[chesspiece->GetPosition()] = chesspiece;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the move to the history.
|
||||||
|
* @param move The move to be added to the history.
|
||||||
|
*/
|
||||||
|
void Chessboard::SetToHistory(ChessPieceMove move) {
|
||||||
|
this->_historyMoves.push_back(move);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the source and target position to the history.
|
||||||
|
* @param fromPosition The source position to be added to the history.
|
||||||
|
* @param toPosition The target position to be added to the history.
|
||||||
|
*/
|
||||||
|
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
|
||||||
|
this->_historyPositions.push_back({fromPosition, toPosition});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Switches the current player.
|
||||||
|
*/
|
||||||
|
void Chessboard::SwitchCurrentPlayer() {
|
||||||
|
this->currentPlayer = this->GetOpponentPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void Chessboard::RemoveChessPiece(ChessPiecePosition position) {
|
||||||
|
if (this->chessboard.count(position) == 1) {
|
||||||
|
delete this->chessboard[position];
|
||||||
|
this->chessboard.erase(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Chessboard::IsEmptyField(ChessPiecePosition* position) {
|
bool Chessboard::IsEmptyField(ChessPiecePosition* position) {
|
||||||
return (this->chessboard.count(*position) == 0);
|
return (this->chessboard.count(*position) == 0);
|
||||||
}
|
}
|
||||||
@@ -15,41 +313,212 @@ ChessPiece* Chessboard::GetChessPiece(ChessPiecePosition* position) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Chessboard::MoveChessPiece(std::string move) {
|
bool Chessboard::MoveCastling(ChessPieceColor color, bool shortCastling) {
|
||||||
if (move.length() == 5) {
|
ChessPiecePosition fromPositionKing = (color == ChessPieceColor::White) ? ChessPiecePosition("E1") : ChessPiecePosition("E8");
|
||||||
ChessPiecePosition* fromPosition = new ChessPiecePosition(move.substr(0, 2));
|
ChessPiecePosition fromPositionRook = (color == ChessPieceColor::White) ? ChessPiecePosition(shortCastling ? "H1" : "A1") : ChessPiecePosition(shortCastling ? "H8" : "A8");
|
||||||
ChessPiecePosition* toPosition = new ChessPiecePosition(move.substr(3, 2));
|
ChessPiecePosition toPositionKing = (color == ChessPieceColor::White) ? ChessPiecePosition(shortCastling ? "G1" : "C1") : ChessPiecePosition(shortCastling ? "G8" : "C8");
|
||||||
|
ChessPiecePosition toPositionRook = (color == ChessPieceColor::White) ? ChessPiecePosition(shortCastling ? "F1" : "D1") : ChessPiecePosition(shortCastling ? "F8" : "D8");
|
||||||
|
|
||||||
ChessPiece* piece = this->GetChessPiece(fromPosition);
|
ChessPiece* chessPieceRook = this->GetChessPiece(&fromPositionRook);
|
||||||
|
ChessPiece* chessPieceKing = this->GetChessPiece(&fromPositionKing);
|
||||||
|
|
||||||
if (piece->GetColor() != this->GetCurrentPlayer()->GetColor()) {
|
if (chessPieceKing == nullptr || chessPieceRook == nullptr) {
|
||||||
return; // wrong player
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (piece->GetNextPositions().count(*toPosition) == 1) {
|
if (chessPieceKing->IsKing() == false || chessPieceRook->IsRook() == false) {
|
||||||
this->chessboard[*toPosition] = this->chessboard[*fromPosition];
|
return false;
|
||||||
this->chessboard.erase(*fromPosition);
|
}
|
||||||
piece->SetPosition(*toPosition);
|
|
||||||
this->SetToHistory(*fromPosition, *toPosition);
|
if (chessPieceKing->IsFirstMove() == false || chessPieceRook->IsFirstMove() == false) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string step = ChessPiecePosition::GetStep(chessPieceKing->GetPosition(), toPositionKing);
|
||||||
|
ChessPiecePosition currentPosition = chessPieceKing->GetPosition();
|
||||||
|
ChessPiecePosition* nextPosition = ¤tPosition;
|
||||||
|
while (nextPosition = nextPosition->NextFromString(step)) {
|
||||||
|
if (this->IsEmptyField(nextPosition)) {
|
||||||
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
|
if (field.second->GetColor() != color) {
|
||||||
|
if (field.second->GetNextPositions().count(*nextPosition) == 0) {
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nextPosition->ToString() == toPositionKing.ToString()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
return; // wrong or invalid move
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this->chessboard[toPositionKing] = chessPieceKing;
|
||||||
|
this->chessboard.erase(chessPieceKing->GetPosition());
|
||||||
|
this->SetToHistory(chessPieceKing->GetPosition(), toPositionKing);
|
||||||
|
chessPieceKing->SetPosition(toPositionKing);
|
||||||
|
this->chessboard[toPositionRook] = chessPieceRook;
|
||||||
|
this->chessboard.erase(chessPieceRook->GetPosition());
|
||||||
|
this->SetToHistory(chessPieceRook->GetPosition(), toPositionRook);
|
||||||
|
chessPieceRook->SetPosition(toPositionRook);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Chessboard::MoveChessPiece(std::string move) {
|
||||||
|
ChessPieceMove chessPieceMove = ChessPieceMove(move);
|
||||||
|
|
||||||
|
if (chessPieceMove.IsValidShortNotation() == false) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chessPieceMove.IsShortCastling()) {
|
||||||
|
this->MoveCastling(this->GetCurrentPlayer()->GetColor(), true);
|
||||||
|
} else if (chessPieceMove.IsLongCastling()) {
|
||||||
|
this->MoveCastling(this->GetCurrentPlayer()->GetColor(), false);
|
||||||
|
} else if (chessPieceMove.IsDrawOffer()) {
|
||||||
|
// Remis
|
||||||
|
} else {
|
||||||
|
ChessPiece* chessPiece = nullptr;
|
||||||
|
ChessPiecePosition toChessPiecePosition = ChessPiecePosition(chessPieceMove.GetToPositionFile(), chessPieceMove.GetToPositionRank());
|
||||||
|
char fromPositionFile = chessPieceMove.GetFromPositionFile();
|
||||||
|
int fromPositionRank = chessPieceMove.GetFromPositionRank();
|
||||||
|
|
||||||
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
|
if (field.second->GetColor() == this->GetCurrentPlayer()->GetColor()) {
|
||||||
|
if (field.second->GetChar() == chessPieceMove.GetChessPieceChar() && field.second->GetNextPositions().count(toChessPiecePosition) == 1) {
|
||||||
|
|
||||||
|
if (fromPositionFile >= 'a' && fromPositionFile <= 'h') {
|
||||||
|
if (field.second->GetPosition().GetFile() == std::toupper(fromPositionFile)) {
|
||||||
|
chessPiece = field.second;
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fromPositionRank >= 1 && fromPositionRank <= 8) {
|
||||||
|
if (field.second->GetPosition().GetRank() == fromPositionRank) {
|
||||||
|
chessPiece = field.second;
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
chessPiece = field.second;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chessPiece) {
|
||||||
|
if (this->IsEmptyField(&toChessPiecePosition) == false) {
|
||||||
|
this->RemoveChessPiece(toChessPiecePosition);
|
||||||
|
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
|
||||||
|
this->chessboard.erase(chessPiece->GetPosition());
|
||||||
|
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
chessPiece->SetPosition(toChessPiecePosition);
|
||||||
|
} else {
|
||||||
|
if (chessPiece->IsPawn()) {
|
||||||
|
if (chessPiece->GetColor() == ChessPieceColor::White) {
|
||||||
|
std::string difference = ChessPiecePosition::GetDifference(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
|
||||||
|
if (difference == "T1L1" || difference == "T1R1") {
|
||||||
|
ChessPiecePosition currentPosition = toChessPiecePosition;
|
||||||
|
ChessPiecePosition* nextPosition = ¤tPosition;
|
||||||
|
|
||||||
|
if (nextPosition = nextPosition->NextBottom()) {
|
||||||
|
if (this->IsEmptyField(nextPosition) == false) {
|
||||||
|
ChessPiece* chessPieceRemove = this->GetChessPiece(nextPosition);
|
||||||
|
|
||||||
|
if (chessPieceRemove->GetColor() != chessPiece->GetColor() && chessPieceRemove->IsPawn()) {
|
||||||
|
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
|
||||||
|
this->chessboard.erase(chessPiece->GetPosition());
|
||||||
|
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
chessPiece->SetPosition(toChessPiecePosition);
|
||||||
|
this->RemoveChessPiece(chessPieceRemove->GetPosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
|
||||||
|
this->chessboard.erase(chessPiece->GetPosition());
|
||||||
|
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
chessPiece->SetPosition(toChessPiecePosition);
|
||||||
|
}
|
||||||
|
} else if (chessPiece->GetColor() == ChessPieceColor::Black) {
|
||||||
|
std::string difference = ChessPiecePosition::GetDifference(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
|
||||||
|
if (difference == "B1L1" || difference == "B1R1") {
|
||||||
|
ChessPiecePosition currentPosition = toChessPiecePosition;
|
||||||
|
ChessPiecePosition* nextPosition = ¤tPosition;
|
||||||
|
|
||||||
|
if (nextPosition = nextPosition->NextTop()) {
|
||||||
|
if (this->IsEmptyField(nextPosition) == false) {
|
||||||
|
ChessPiece* chessPieceRemove = this->GetChessPiece(nextPosition);
|
||||||
|
|
||||||
|
if (chessPieceRemove->GetColor() != chessPiece->GetColor() && chessPieceRemove->IsPawn()) {
|
||||||
|
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
|
||||||
|
this->chessboard.erase(chessPiece->GetPosition());
|
||||||
|
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
chessPiece->SetPosition(toChessPiecePosition);
|
||||||
|
this->RemoveChessPiece(chessPieceRemove->GetPosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
|
||||||
|
this->chessboard.erase(chessPiece->GetPosition());
|
||||||
|
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
chessPiece->SetPosition(toChessPiecePosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
|
||||||
|
this->chessboard.erase(chessPiece->GetPosition());
|
||||||
|
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
|
||||||
|
chessPiece->SetPosition(toChessPiecePosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chessPieceMove.GetPromotionChessPieceChar() != '\0') {
|
||||||
|
ChessPieceColor color = chessPiece->GetColor();
|
||||||
|
this->RemoveChessPiece(toChessPiecePosition);
|
||||||
|
|
||||||
|
switch (chessPieceMove.GetPromotionChessPieceChar()) {
|
||||||
|
case 'R':
|
||||||
|
this->chessboard[toChessPiecePosition] = new Rook(color, toChessPiecePosition);
|
||||||
|
break;
|
||||||
|
case 'B':
|
||||||
|
this->chessboard[toChessPiecePosition] = new Bishop(color, toChessPiecePosition);
|
||||||
|
break;
|
||||||
|
case 'N':
|
||||||
|
this->chessboard[toChessPiecePosition] = new Knight(color, toChessPiecePosition);
|
||||||
|
break;
|
||||||
|
case 'Q':
|
||||||
|
this->chessboard[toChessPiecePosition] = new Queen(color, toChessPiecePosition);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this->SetToHistory(chessPieceMove);
|
||||||
this->UpdateChessPieces();
|
this->UpdateChessPieces();
|
||||||
this->SwitchCurrentPlayer();
|
this->SwitchCurrentPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
|
|
||||||
this->history.push_back({fromPosition, toPosition});
|
|
||||||
}
|
|
||||||
|
|
||||||
int Chessboard::GetCountMoves() {
|
int Chessboard::GetCountMoves() {
|
||||||
return this->history.size();
|
return this->_historyPositions.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMove() {
|
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMovePositions() {
|
||||||
return this->history.back();
|
return this->_historyPositions.back();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<ChessPiece*> Chessboard::GetChessPieces() {
|
std::vector<ChessPiece*> Chessboard::GetChessPieces() {
|
||||||
@@ -62,157 +531,9 @@ std::vector<ChessPiece*> Chessboard::GetChessPieces() {
|
|||||||
return chessPieces;
|
return chessPieces;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Chessboard::IsCheck() {
|
|
||||||
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
|
|
||||||
|
|
||||||
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
|
||||||
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
|
|
||||||
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Chessboard::IsCheckmate() {
|
|
||||||
|
|
||||||
if (this->IsCheck() == false) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
|
|
||||||
|
|
||||||
if (chessPieceKing->GetNextPositions().size() > 0) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int cntAttacker = 0;
|
|
||||||
|
|
||||||
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
|
|
||||||
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
|
|
||||||
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) { // Is an attacker
|
|
||||||
cntAttacker++;
|
|
||||||
|
|
||||||
bool deniable = false;
|
|
||||||
|
|
||||||
// remove attacker
|
|
||||||
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
|
|
||||||
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
|
|
||||||
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
|
|
||||||
deniable = true; // blocked attack because current player can remove attacker
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (deniable == false) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// move between attacker and king
|
|
||||||
// this is not possible for pawn, knight and king because they beat on next field.
|
|
||||||
|
|
||||||
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
|
|
||||||
|
|
||||||
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
|
|
||||||
ChessPiecePosition* nextPosition = ¤tPosition;
|
|
||||||
deniable = false;
|
|
||||||
|
|
||||||
while (nextPosition = nextPosition->NextFromString(step)) {
|
|
||||||
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
|
|
||||||
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
|
|
||||||
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
|
|
||||||
deniable = true; // blocked attack because current player can block between attacker and king
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (deniable == false) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cntAttacker > 1) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Chessboard::IsStalemate() {
|
|
||||||
ChessPieceColor currentColor = this->GetCurrentPlayer()->GetColor();
|
|
||||||
ChessPieceColor opponentColor = this->GetOpponentPlayer()->GetColor();
|
|
||||||
ChessPiece* chessPieceKing;
|
|
||||||
|
|
||||||
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
|
||||||
if (field.second->IsKing() && field.second->GetColor() == currentColor) {
|
|
||||||
chessPieceKing = field.second;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Der König hat aber auch keine validen Züge mehr.
|
|
||||||
if (chessPieceKing->GetNextPositions().size() > 0) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Man hat selbst keine Figuren mehr welche noch ziehen könnten.
|
|
||||||
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
|
||||||
if (field.second->GetColor() == currentColor) {
|
|
||||||
if (field.second->GetNextPositions().size() > 0) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// König wird nicht direkt attackiert.
|
|
||||||
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
|
||||||
if (field.second->GetColor() == opponentColor) {
|
|
||||||
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the current player.
|
|
||||||
*/
|
|
||||||
Player* Chessboard::GetCurrentPlayer() {
|
|
||||||
return this->currentPlayer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the opponent player.
|
|
||||||
*/
|
|
||||||
Player* Chessboard::GetOpponentPlayer() {
|
|
||||||
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
|
|
||||||
return this->GetPlayer(ChessPieceColor::White);
|
|
||||||
} else {
|
|
||||||
return this->GetPlayer(ChessPieceColor::Black);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get a player by color.
|
|
||||||
* @return Player* The player who is associated with the given color.
|
|
||||||
*/
|
|
||||||
Player* Chessboard::GetPlayer(ChessPieceColor color) {
|
|
||||||
if (color == ChessPieceColor::Black) {
|
|
||||||
return std::get<ChessPieceColor::Black>(this->players);
|
|
||||||
} else {
|
|
||||||
return std::get<ChessPieceColor::White>(this->players);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the players to the chessboard.
|
* Set the players to the chessboard.
|
||||||
@@ -236,16 +557,7 @@ void Chessboard::SetPlayers(Player* playerA, Player* playerB) {
|
|||||||
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
|
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Switch the current player.
|
|
||||||
*/
|
|
||||||
void Chessboard::SwitchCurrentPlayer() {
|
|
||||||
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::White) {
|
|
||||||
this->currentPlayer = this->GetPlayer(ChessPieceColor::Black);
|
|
||||||
} else {
|
|
||||||
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update the next positions of all chess pieces.
|
* Update the next positions of all chess pieces.
|
||||||
@@ -268,15 +580,31 @@ void Chessboard::UpdateChessPieces() {
|
|||||||
*/
|
*/
|
||||||
bool Chessboard::IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color) {
|
bool Chessboard::IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color) {
|
||||||
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
if (field.second->GetColor() == color && field.second->GetNextPositions().count(position) == 1) {
|
if (field.second->IsPawn() == false && field.second->GetColor() == color && field.second->GetNextPositions().count(position) == 1) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
|
if (field.second->IsPawn() && field.second->GetColor() == color) {
|
||||||
|
std::string difference = ChessPiecePosition::GetDifference(field.second->GetPosition(), position);
|
||||||
|
if (color == ChessPieceColor::White && (difference == "T1L1" || difference == "T1R1")) {
|
||||||
|
return true;
|
||||||
|
} else if (color == ChessPieceColor::Black && (difference == "B1L1" || difference == "B1R1")) {
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Chessboard::~Chessboard() {
|
Chessboard::~Chessboard() {
|
||||||
|
delete this->players.first;
|
||||||
|
delete this->players.second;
|
||||||
|
|
||||||
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
|
||||||
delete field.second;
|
delete field.second;
|
||||||
}
|
}
|
||||||
@@ -294,3 +622,44 @@ ChessPiece* Chessboard::GetChessPieceKing(ChessPieceColor color) {
|
|||||||
|
|
||||||
return chessPieceKing;
|
return chessPieceKing;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool Chessboard::ExportFilePGN(std::string filePath) {
|
||||||
|
std::string moveList;
|
||||||
|
std::vector<ChessPieceMove> moves = this->GetHistoryMoves();
|
||||||
|
|
||||||
|
time_t timestamp = time(NULL);
|
||||||
|
struct tm datetime = *localtime(×tamp);
|
||||||
|
char output[50];
|
||||||
|
strftime(output, 50, "%Y.%m.%d", &datetime);
|
||||||
|
|
||||||
|
/**
|
||||||
|
|
||||||
|
[Result "1/2-1/2"]
|
||||||
|
|
||||||
|
[ECO "A29"]
|
||||||
|
[WhiteElo "2750"]
|
||||||
|
[BlackElo "2595"]
|
||||||
|
[PlyCount "155"]
|
||||||
|
*/
|
||||||
|
|
||||||
|
moveList.append("[Date \"").append(output).append("\"]").append("\n");
|
||||||
|
moveList.append("[White \"").append(this->GetPlayer(ChessPieceColor::White)->GetName()).append("\"]").append("\n");
|
||||||
|
moveList.append("[Black \"").append(this->GetPlayer(ChessPieceColor::Black)->GetName()).append("\"]").append("\n");
|
||||||
|
|
||||||
|
|
||||||
|
for (int moveIndex = 0; moveIndex < moves.size() - 1; moveIndex++) {
|
||||||
|
if (moveIndex % 6 == 0) {
|
||||||
|
moveList.append("\n");
|
||||||
|
}
|
||||||
|
if (moveIndex % 2 == 0) {
|
||||||
|
moveList.append(std::to_string((moveIndex / 2) + 1)).append(".");
|
||||||
|
}
|
||||||
|
moveList.append(" ").append(moves[moveIndex].ToString()).append(" ");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << moveList;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
@@ -1,38 +1,49 @@
|
|||||||
#ifndef Chessboard_H
|
#ifndef Chessboard_H
|
||||||
#define Chessboard_H
|
#define Chessboard_H
|
||||||
|
|
||||||
|
#include <ctime>
|
||||||
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <regex>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "../Player/Player.hpp"
|
#include "../Player/Player.hpp"
|
||||||
#include "../ChessPieces/ChessPieceColor.hpp"
|
#include "../ChessPieces/ChessPieceColor.hpp"
|
||||||
|
#include "../ChessPieces/ChessPieceMove.hpp"
|
||||||
#include "../ChessPieces/ChessPiecePosition.hpp"
|
#include "../ChessPieces/ChessPiecePosition.hpp"
|
||||||
|
|
||||||
class ChessPiece;
|
class ChessPiece;
|
||||||
|
|
||||||
class Chessboard {
|
class Chessboard {
|
||||||
private:
|
private:
|
||||||
|
std::vector<ChessPieceMove> _historyMoves;
|
||||||
|
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> _historyPositions;
|
||||||
std::map<ChessPiecePosition, ChessPiece*> chessboard;
|
std::map<ChessPiecePosition, ChessPiece*> chessboard;
|
||||||
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> history;
|
|
||||||
std::pair<Player*, Player*> players;
|
std::pair<Player*, Player*> players;
|
||||||
Player* currentPlayer;
|
Player* currentPlayer;
|
||||||
|
void RemoveChessPiece(ChessPiecePosition position);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~Chessboard();
|
~Chessboard();
|
||||||
|
std::vector<ChessPieceMove> GetHistoryMoves();
|
||||||
|
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> GetHistoryPositions();
|
||||||
void SetChessPiece(ChessPiece* chesspiece);
|
void SetChessPiece(ChessPiece* chesspiece);
|
||||||
bool IsEmptyField(ChessPiecePosition* position);
|
bool IsEmptyField(ChessPiecePosition* position);
|
||||||
ChessPiece* GetChessPiece(ChessPiecePosition* position);
|
ChessPiece* GetChessPiece(ChessPiecePosition* position);
|
||||||
std::vector<ChessPiece*> GetChessPieces();
|
std::vector<ChessPiece*> GetChessPieces();
|
||||||
void UpdateChessPieces();
|
void UpdateChessPieces();
|
||||||
void MoveChessPiece(std::string move);
|
void MoveChessPiece(std::string move);
|
||||||
|
bool MoveCastling(ChessPieceColor color, bool shortCastling);
|
||||||
|
void SetToHistory(ChessPieceMove move);
|
||||||
void SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
|
void SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
|
||||||
int GetCountMoves();
|
int GetCountMoves();
|
||||||
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMove();
|
bool HasMoves();
|
||||||
|
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMovePositions();
|
||||||
bool IsCheckmate();
|
bool IsCheckmate();
|
||||||
bool IsCheck();
|
bool IsInCheck();
|
||||||
bool IsStalemate();
|
bool IsStalemate();
|
||||||
bool IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color);
|
bool IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color);
|
||||||
Player* GetCurrentPlayer();
|
Player* GetCurrentPlayer();
|
||||||
@@ -41,6 +52,8 @@ class Chessboard {
|
|||||||
void SwitchCurrentPlayer();
|
void SwitchCurrentPlayer();
|
||||||
Player* GetPlayer(ChessPieceColor color);
|
Player* GetPlayer(ChessPieceColor color);
|
||||||
ChessPiece* GetChessPieceKing(ChessPieceColor color);
|
ChessPiece* GetChessPieceKing(ChessPieceColor color);
|
||||||
|
bool ImportFilePGN(std::string filePath);
|
||||||
|
bool ExportFilePGN(std::string filePath);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
24
README.md
24
README.md
@@ -92,18 +92,30 @@
|
|||||||
|
|
||||||
## ToDo
|
## ToDo
|
||||||
- Speicherfunktion
|
- Speicherfunktion
|
||||||
- Schachnotation (Lange)
|
|
||||||
- Menü (ASCII Art of TurboSchach)
|
- Menü (ASCII Art of TurboSchach)
|
||||||
- Startmenü
|
- Startmenü
|
||||||
- Spielmenü mit Historie, Kommand
|
- Spielmenü mit Historie, Kommand
|
||||||
- Plattformunabhängiges CMD clearing vor dem Zeichnen
|
- Plattformunabhängiges CMD clearing vor dem Zeichnen
|
||||||
- Spezialbewegung (Rochade, Umwandlung, En passant)
|
|
||||||
|
|
||||||
## Build
|
## Kompilieren und Ausführen
|
||||||
|
Um TurboSchach kompilieren zu können wird mindestens C++ 17 benötigt.
|
||||||
|
|
||||||
|
### Windows
|
||||||
|
|
||||||
```
|
```
|
||||||
g++ -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
|
g++ -std=c++17 -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
|
||||||
|
./chess.exe
|
||||||
```
|
```
|
||||||
|
|
||||||
## Voraussetzungen
|
### Linux und MacOS
|
||||||
|
|
||||||
- C++ 17
|
```
|
||||||
|
# compile the project
|
||||||
|
make
|
||||||
|
|
||||||
|
# run the project
|
||||||
|
make run
|
||||||
|
|
||||||
|
# remove all output files
|
||||||
|
make clean
|
||||||
|
```
|
27
chessgames/1229276.pgn
Normal file
27
chessgames/1229276.pgn
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
[Event "Bosna 21st"]
|
||||||
|
[Site "Sarajevo YUG"]
|
||||||
|
[Date "1982.??.??"]
|
||||||
|
[EventDate "1983.03.00"]
|
||||||
|
[Round "?"]
|
||||||
|
[Result "0-1"]
|
||||||
|
[White "Vitomir Arapovic"]
|
||||||
|
[Black "Alexander Beliavsky"]
|
||||||
|
[ECO "C26"]
|
||||||
|
[WhiteElo "?"]
|
||||||
|
[BlackElo "?"]
|
||||||
|
[PlyCount "150"]
|
||||||
|
|
||||||
|
1.e4 e5 2.Nc3 Nf6 3.Bc4 Bc5 4.d3 O-O 5.Nf3 Re8 6.Ng5 Re7 7.O-O
|
||||||
|
h6 8.Nf3 c6 9.d4 exd4 10.e5 Ne8 11.Nxd4 d5 12.exd6 Nxd6 13.Bb3
|
||||||
|
Na6 14.Be3 Qe8 15.Qf3 Bxd4 16.Bxd4 Nf5 17.Rad1 Bd7 18.Qh5 b6
|
||||||
|
19.Qg6 Nxd4 20.Rxd4 Nc5 21.Bc4 Be6 22.Qg3 Bxc4 23.Rxc4 Rd8
|
||||||
|
24.Rg4 f5 25.Rg6 Rd4 26.Rd6 f4 27.Qg6 Qxg6 28.Rxg6 Ne6 29.h4
|
||||||
|
h5 30.g4 fxg3 31.Rxg3 Rf7 32.Re1 Nc5 33.Re8+ Kh7 34.Rg5 Rxh4
|
||||||
|
35.b4 Nd7 36.Ne4 Nf6 37.Nxf6+ Rxf6 38.Re7 Rg6 39.Rxg6 Kxg6
|
||||||
|
40.Re6+ Kh7 41.a3 Rc4 42.Re7 Rxc2 43.Rxa7 Rc4 44.Kg2 b5 45.Ra6
|
||||||
|
g6 46.Ra8 Kh6 47.Rh8+ Kg5 48.Rg8 Kf5 49.Rf8+ Kg4 50.Rf6 g5
|
||||||
|
51.Rf8 Rc3 52.Ra8 h4 53.a4 h3+ 54.Kh2 Rc2 55.Kg1 Rb2 56.axb5
|
||||||
|
cxb5 57.Ra3 Kh4 58.Rd3 Rxb4 59.Kh2 g4 60.Rd5 Rb2 61.Kg1 Rb1+
|
||||||
|
62.Kh2 Rf1 63.Rxb5 Rxf2+ 64.Kg1 Rc2 65.Rb4 Re2 66.Ra4 Kg3
|
||||||
|
67.Ra1 Re3 68.Kh1 Kf3 69.Rf1+ Ke2 70.Rf8 g3 71.Kg1 Re4 72.Rh8
|
||||||
|
Kf3 73.Rf8+ Rf4 74.Rg8 Rf7 75.Rh8 h2+ 0-1
|
29
chessgames/1258478.pgn
Normal file
29
chessgames/1258478.pgn
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
[Event "Wch-blitz"]
|
||||||
|
[Site "Saint John CAN"]
|
||||||
|
[Date "1988.02.20"]
|
||||||
|
[EventDate "1988.02.19"]
|
||||||
|
[Round "3"]
|
||||||
|
[Result "1/2-1/2"]
|
||||||
|
[White "Garry Kasparov"]
|
||||||
|
[Black "Kiril Dimitrov Georgiev"]
|
||||||
|
[ECO "A29"]
|
||||||
|
[WhiteElo "2750"]
|
||||||
|
[BlackElo "2595"]
|
||||||
|
[PlyCount "155"]
|
||||||
|
|
||||||
|
1. c4 e5 2. Nc3 Nf6 3. Nf3 Nc6 4. g3 d5 5. cxd5 Nxd5 6. Bg2
|
||||||
|
Nb6 7. O-O Be7 8. a3 a5 9. d3 O-O 10. Be3 Be6 11. Na4 Nd5
|
||||||
|
12. Bc5 Bd6 13. Rc1 h6 14. Nd2 Rc8 15. Ne4 b6 16. Nxd6 cxd6
|
||||||
|
17. Bxb6 Nxb6 18. Rxc6 Rb8 19. Nxb6 Rxb6 20. Qc2 Qb8 21. Rxb6
|
||||||
|
Qxb6 22. Rb1 Bb3 23. Qd2 Rb8 24. Rc1 Be6 25. Rc2 d5 26. h4 a4
|
||||||
|
27. Bf3 Qd4 28. e3 Qb6 29. d4 e4 30. Be2 Qb3 31. Kg2 g6
|
||||||
|
32. Bd1 Kg7 33. Qc1 Qb6 34. Rd2 Bd7 35. Qc5 Qxc5 36. dxc5 Bc6
|
||||||
|
37. Kf1 Kf6 38. Ke1 Ke5 39. Rc2 Rb5 40. Kd2 d4 41. exd4+ Kxd4
|
||||||
|
42. Be2 Rxc5 43. Rxc5 Kxc5 44. Ke3 f5 45. g4 Kd5 46. gxf5 gxf5
|
||||||
|
47.Kf4 Ke6 48. Bc4+ Kf6 49. b4 axb3 50. Bxb3 Bb5 51.a4 Ba6
|
||||||
|
52.Bd5 Bc8 53.Bc6 Ke6 54.Bb5 Kd6 55. Bf1 Kc5 56.Bh3 Kb4
|
||||||
|
57.Bxf5 Ba6 58.Bxe4 Kxa4 59.Ke5 Kb4 60. f4 Kc5 61.f5 Bc4 62.f6
|
||||||
|
Bf7 63.Bf5 Kc6 64.Be6 Bg6 65.f7 Bxf7 66. Bxf7 Kd7 67.Kf6 Kd6
|
||||||
|
68.h5 Kd7 69.Kg6 Ke7 70.Ba2 Ke8 71. Kxh6 Kf8 72.Kg6 Ke7 73.h6
|
||||||
|
Kd6 74.h7 Kc5 75.h8=Q Kb4 76. Qd4+ Kb5 77.Bd5 Ka6 78.Qc5
|
||||||
|
1/2-1/2
|
22
chessgames/1284086.pgn
Normal file
22
chessgames/1284086.pgn
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
[Event "Alicante"]
|
||||||
|
[Site "Spain"]
|
||||||
|
[Date "1992.??.??"]
|
||||||
|
[EventDate "?"]
|
||||||
|
[Round "7"]
|
||||||
|
[Result "1/2-1/2"]
|
||||||
|
[White "Stephen Boyd"]
|
||||||
|
[Black "Torbjorn Glimbrant"]
|
||||||
|
[ECO "C49"]
|
||||||
|
[WhiteElo "2265"]
|
||||||
|
[BlackElo "2235"]
|
||||||
|
[PlyCount "91"]
|
||||||
|
|
||||||
|
1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6 7.Bg5
|
||||||
|
Bxc3 8.bxc3 Qe7 9.Re1 Nd8 10.d4 h6 11.Bc1 a6 12.Bd3 Bg4 13.h3
|
||||||
|
Bd7 14.a4 a5 15.Nh4 Nc6 16.Nf5 Bxf5 17.exf5 Qd7 18.g4 exd4
|
||||||
|
19.cxd4 Nxd4 20.Bb2 c5 21.Bxd4 cxd4 22.Bb5 Qc7 23.Qxd4 d5
|
||||||
|
24.Re2 Rad8 25.Rae1 Rd6 26.Re7 Qxc2 27.Rxb7 Ne4 28.Re2 Qc1+
|
||||||
|
29.Kg2 Qc8 30.Re7 Qd8 31.Qa7 Nf6 32.Rc7 d4 33.Ree7 d3 34.Rxf7
|
||||||
|
Rxf7 35.Rxf7 d2 36.Rxg7+ Kh8 37.Be2 d1=Q 38.Bxd1 Rxd1 39.Rg6
|
||||||
|
Qd5+ 40.Kg3 Rd3+ 41.Kh4 Rxh3+ 42.Kxh3 Qh1+ 43.Kg3 Nh5+ 44.gxh5
|
||||||
|
Qf3+ 45.Kh2 Qg2+ 46.Kxg2 1/2-1/2
|
21
chessgames/1348060.pgn
Normal file
21
chessgames/1348060.pgn
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
[Event "Norwegian Championship"]
|
||||||
|
[Site "Sandnes NOR"]
|
||||||
|
[Date "2005.07.05"]
|
||||||
|
[EventDate "2005.07.??"]
|
||||||
|
[Round "5"]
|
||||||
|
[Result "1-0"]
|
||||||
|
[White "Magnus Carlsen"]
|
||||||
|
[Black "Geir Sune Tallaksen Ostmoe"]
|
||||||
|
[ECO "E15"]
|
||||||
|
[WhiteElo "2528"]
|
||||||
|
[BlackElo "2349"]
|
||||||
|
[PlyCount "73"]
|
||||||
|
|
||||||
|
1. Nf3 Nf6 2. c4 e6 3. d4 b6 4. g3 Ba6 5. b3 b5 6. cxb5 Bxb5
|
||||||
|
7. Bg2 d5 8. O-O Nbd7 9. Nc3 Ba6 10. Re1 Bd6 11. Bb2 O-O
|
||||||
|
12. e4 Nxe4 13. Nxe4 dxe4 14. Rxe4 Bb7 15. Rh4 Be7 16. Rh3 Nf6
|
||||||
|
17. Qe2 Bd5 18. Re1 Qb8 19. Ne5 Qb7 20. Bxd5 Qxd5 21. Qc2 c5
|
||||||
|
22. Ng4 h6 23. Re5 Qf3 24. Nxh6+ gxh6 25. Rxh6 Kg7 26. Rg5+
|
||||||
|
Kxh6 27. Bc1 cxd4 28. Rg4+ Qe3 29. Rh4+ Nh5 30. Rxh5+ Kxh5
|
||||||
|
31. Qh7+ Kg4 32. fxe3 Rac8 33. Kg2 Rxc1 34. h3+ Kg5 35. Qg7+
|
||||||
|
Kf5 36. g4+ Ke4 37. Qxd4# 1-0
|
31
chessgames/1427255.pgn
Normal file
31
chessgames/1427255.pgn
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
[Event "Youth - Experience"]
|
||||||
|
[Site "Amsterdam NED"]
|
||||||
|
[Date "2006.08.27"]
|
||||||
|
[EventDate "2006.08.19"]
|
||||||
|
[Round "8"]
|
||||||
|
[Result "1/2-1/2"]
|
||||||
|
[White "Ulf Andersson"]
|
||||||
|
[Black "Daniel Stellwagen"]
|
||||||
|
[ECO "A04"]
|
||||||
|
[WhiteElo "2542"]
|
||||||
|
[BlackElo "2575"]
|
||||||
|
[PlyCount "175"]
|
||||||
|
|
||||||
|
1. Nf3 f5 2. d4 g6 3. g3 Bg7 4. Bg2 Nf6 5. O-O O-O 6. c4 d6
|
||||||
|
7. Nc3 Qe8 8. d5 a5 9. Nd4 Na6 10. e4 fxe4 11. Nxe4 Nxe4
|
||||||
|
12. Bxe4 Bh3 13. Re1 Nc5 14. Bh1 Qf7 15. Be3 Rae8 16. Qd2 b6
|
||||||
|
17. b3 Kh8 18. Rad1 e5 19. dxe6 Nxe6 20. Bd5 Nxd4 21. Bxd4 Qd7
|
||||||
|
22. a3 Bxd4 23. Qxd4+ Qg7 24. Qxg7+ Kxg7 25. Bc6 Rxe1+
|
||||||
|
26. Rxe1 g5 27. f3 Bf5 28. Kf2 Kf6 29. b4 axb4 30. axb4 Be6
|
||||||
|
31. Re4 Bf5 32. Rd4 Rf7 33. b5 Re7 34. Bd5 Be6 35. f4 Bxd5
|
||||||
|
36. fxg5+ Kxg5 37. Rxd5+ Kg6 38. Kf3 Re1 39. h4 h5 40. Rg5+
|
||||||
|
Kh6 41. g4 hxg4+ 42. Rxg4 Re5 43. Rd4 Rc5 44. Ke4 Kg6 45. Kd3
|
||||||
|
Rh5 46. Rg4+ Kf6 47. Kd4 Ke6 48. Re4+ Kf6 49. Rg4 Ke6 50. Rf4
|
||||||
|
Ke7 51. Ke4 Re5+ 52. Kf3 d5 53. Rd4 Re1 54. Rxd5 Rc1 55. Rd4
|
||||||
|
Kf6 56. Ke4 Ke6 57. Kd3 Rd1+ 58. Kc3 Rc1+ 59. Kd2 Rh1 60. Re4+
|
||||||
|
Kf6 61. Ke3 Rc1 62. Rg4 Kf5 63. Rg5+ Kf6 64. Kd4 Rh1 65. Rg4
|
||||||
|
Ke6 66. Ke4 Re1+ 67. Kf3 Rc1 68. Ke3 Kf5 69. Rd4 Ke5 70. Rd5+
|
||||||
|
Ke6 71. Kd3 Rd1+ 72. Ke4 Rh1 73. h5 Rh4+ 74. Kd3 Rh3+ 75. Kd4
|
||||||
|
Rh4+ 76. Kc3 Rh3+ 77. Kb4 Rg3 78. Rd8 Rh3 79. Rh8 Kd7 80. h6
|
||||||
|
c5+ 81. bxc6+ Kxc6 82. Rh7 Rh4 83. Kb3 Kc5 84. Rc7+ Kd6
|
||||||
|
85. Rh7 Kc5 86. Rc7+ Kd6 87. Rb7 Kc6 88. Rh7 1/2-1/2
|
29
chessgames/1482551.pgn
Normal file
29
chessgames/1482551.pgn
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
[Event "Gibraltar Chess Festival"]
|
||||||
|
[Site "Gibraltar ENG"]
|
||||||
|
[Date "2008.01.23"]
|
||||||
|
[EventDate "2008.01.22"]
|
||||||
|
[Round "2"]
|
||||||
|
[Result "1-0"]
|
||||||
|
[White "Tim Jaksland"]
|
||||||
|
[Black "Line Jin Jorgensen"]
|
||||||
|
[ECO "C01"]
|
||||||
|
[WhiteElo "2294"]
|
||||||
|
[BlackElo "1867"]
|
||||||
|
[PlyCount "149"]
|
||||||
|
|
||||||
|
1. e4 e6 2. d4 d5 3. exd5 exd5 4. Nf3 Nf6 5. Bd3 Bd6 6. O-O
|
||||||
|
O-O 7. c4 c6 8. Nc3 Bg4 9. h3 Bh5 10. Re1 dxc4 11. Bxc4 Qc7
|
||||||
|
12. g4 Bg6 13. Ne5 Nfd7 14. f4 Nxe5 15. dxe5 Bc5+ 16. Kg2 h6
|
||||||
|
17. f5 Bh7 18. Qf3 Kh8 19. Bf4 b5 20. Bb3 Qb6 21. Rad1 a5
|
||||||
|
22. a4 Ra7 23. Re2 b4 24. Ne4 Bd4 25. Rxd4 Qxd4 26. Rd2 Qb6
|
||||||
|
27. Be3 Qc7 28. Bc5 Nd7 29. Rxd7 Qxd7 30. Bxf8 Qd4 31. Bc5
|
||||||
|
Qxb2+ 32. Qf2 Qxf2+ 33. Kxf2 Rd7 34. Nd6 Bg8 35. Ke3 Re7
|
||||||
|
36. Kf4 Rxe5 37. Kxe5 f6+ 38. Kd4 Bxb3 39. Bb6 Bxa4 40. Bxa5
|
||||||
|
h5 41. gxh5 Bd1 42. h6 b3 43. hxg7+ Kxg7 44. Bc3 Kh6 45. Ke4
|
||||||
|
Kh5 46. Bxf6 b2 47. Bxb2 Kh4 48. f6 Bb3 49. Ke5 Kxh3 50. f7
|
||||||
|
Bxf7 51. Nxf7 c5 52. Nd6 c4 53. Kf4 c3 54. Bxc3 Kg2 55. Ne4
|
||||||
|
Kh2 56. Kf3 Kg1 57. Nf2 Kh2 58. Be5+ Kg1 59. Bd6 Kf1 60. Bh2
|
||||||
|
Ke1 61. Ne4 Kf1 62. Nd2+ Ke1 63. Ke3 Kd1 64. Kd3 Ke1 65. Bg3+
|
||||||
|
Kd1 66. Bf2 Kc1 67. Nc4 Kd1 68. Nb2+ Kc1 69. Kc3 Kb1 70. Kb3
|
||||||
|
Ka1 71. Be3 Kb1 72. Bf4 Ka1 73. Nc4 Kb1 74. Na3+ Ka1 75. Be5+
|
||||||
|
1-0
|
18
chessgames/1588906.pgn
Normal file
18
chessgames/1588906.pgn
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
[Event "BCF-ch 87th"]
|
||||||
|
[Site "Street ENG"]
|
||||||
|
[Date "2000.08.09"]
|
||||||
|
[EventDate "2000.07.31"]
|
||||||
|
[Round "9"]
|
||||||
|
[Result "0-1"]
|
||||||
|
[White "Jack Rudd"]
|
||||||
|
[Black "Martin Simons"]
|
||||||
|
[ECO "B01"]
|
||||||
|
[WhiteElo "2176"]
|
||||||
|
[BlackElo "2226"]
|
||||||
|
[PlyCount "40"]
|
||||||
|
|
||||||
|
1. e4 d5 2. exd5 Nf6 3. c4 e6 4. dxe6 Bxe6 5. d4 Bb4+ 6. Bd2
|
||||||
|
Bxd2+ 7. Qxd2 Qe7 8. Qe2 Nc6 9. Nf3 O-O-O 10. d5 Rhe8 11. Kd1
|
||||||
|
Nxd5 12. cxd5 Bxd5 13. Nfd2 Qf6 14. Qd3 Bxg2 15. Qg3 Bxh1
|
||||||
|
16. Nc3 Bf3+ 17. Kc1 Re1+ 18. Kc2 Nd4+ 19. Kd3 Nb3+ 20. Kc2
|
||||||
|
Nxa1# 0-1
|
21
chessgames/1775611.pgn
Normal file
21
chessgames/1775611.pgn
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
[Event "Isle of Man Masters"]
|
||||||
|
[Site "Douglas IMN"]
|
||||||
|
[Date "2014.10.11"]
|
||||||
|
[EventDate "2014.10.04"]
|
||||||
|
[Round "8.2"]
|
||||||
|
[Result "0-1"]
|
||||||
|
[White "Gabriel Sargissian"]
|
||||||
|
[Black "Nigel Short"]
|
||||||
|
[ECO "A70"]
|
||||||
|
[WhiteElo "2690"]
|
||||||
|
[BlackElo "2646"]
|
||||||
|
[PlyCount "78"]
|
||||||
|
|
||||||
|
1. d4 Nf6 2. c4 e6 3. Nf3 c5 4. d5 exd5 5. cxd5 d6 6. Nc3 g6
|
||||||
|
7. Bf4 a6 8. a4 Bg7 9. h3 O-O 10. e3 Ne8 11. Be2 Nd7 12. O-O
|
||||||
|
Rb8 13. Nd2 Ne5 14. a5 f5 15. Bg3 Bd7 16. Qb3 b5 17. axb6 Rxb6
|
||||||
|
18. Qc2 Bb5 19. Nxb5 axb5 20. Nb3 g5 21. Na5 f4 22. Bh2 Nc7
|
||||||
|
23. Rfd1 Kh8 24. Qe4 Qf6 25. exf4 gxf4 26. Nb3 Na6 27. Nd2 c4
|
||||||
|
28. Qb1 Nc5 29. Ne4 Nxe4 30. Qxe4 Rb7 31. Ra5 Nd7 32. b4 cxb3
|
||||||
|
33. Bd3 Qh6 34. Qb4 Nc5 35. Bb1 Be5 36. Rxb5 Rg7 37. Be4 Nxe4
|
||||||
|
38. Qxe4 Qxh3 39. Kh1 Qh5 0-1
|
19
chessgames/1799484.pgn
Normal file
19
chessgames/1799484.pgn
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[Event "Russian Championship Superfinal"]
|
||||||
|
[Site "Chita RUS"]
|
||||||
|
[Date "2015.08.12"]
|
||||||
|
[EventDate "2015.08.09"]
|
||||||
|
[Round "4"]
|
||||||
|
[Result "0-1"]
|
||||||
|
[White "Peter Svidler"]
|
||||||
|
[Black "Denis Khismatullin"]
|
||||||
|
[ECO "B91"]
|
||||||
|
[WhiteElo "2739"]
|
||||||
|
[BlackElo "2642"]
|
||||||
|
[PlyCount "58"]
|
||||||
|
|
||||||
|
1. e4 c5 2. Nc3 a6 3. Nge2 d6 4. g3 g6 5. d4 cxd4 6. Nxd4 Bg7
|
||||||
|
7. Bg2 Nf6 8. b3 O-O 9. Bb2 Bd7 10. Qd2 Nc6 11. Nde2 b5
|
||||||
|
12. O-O-O Ng4 13. Rdf1 Qa5 14. h3 Nf6 15. Kb1 b4 16. Nd1 Qc7
|
||||||
|
17. Ne3 a5 18. f4 a4 19. e5 dxe5 20. fxe5 Nxe5 21. Bxa8 Rxa8
|
||||||
|
22. Rf4 axb3 23. axb3 Qa7 24. Nd4 Nh5 25. Nd5 Bc6 26. Nxc6
|
||||||
|
Qa2+ 27. Kc1 Qa1+ 28. Bxa1 Rxa1+ 29. Kb2 Nc4# 0-1
|
24
main.cpp
24
main.cpp
@@ -1,4 +1,7 @@
|
|||||||
|
#ifdef _WIN32
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#endif
|
||||||
|
#include <fstream>
|
||||||
#include "Player/Player.hpp"
|
#include "Player/Player.hpp"
|
||||||
#include "ChessPieces/Knight.hpp"
|
#include "ChessPieces/Knight.hpp"
|
||||||
#include "ChessPieces/Bishop.hpp"
|
#include "ChessPieces/Bishop.hpp"
|
||||||
@@ -13,7 +16,9 @@
|
|||||||
#include "Chessboard/ChessboardVisualizerGraphic.hpp"
|
#include "Chessboard/ChessboardVisualizerGraphic.hpp"
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
#ifdef _WIN32
|
||||||
SetConsoleOutputCP(CP_UTF8);
|
SetConsoleOutputCP(CP_UTF8);
|
||||||
|
#endif
|
||||||
|
|
||||||
std::cout << "Spieler A: ";
|
std::cout << "Spieler A: ";
|
||||||
std::string namePlayerA;
|
std::string namePlayerA;
|
||||||
@@ -69,13 +74,28 @@ int main(int argc, char* argv[]) {
|
|||||||
|
|
||||||
//ChessboardVisualizerText* visualizer = new ChessboardVisualizerText();
|
//ChessboardVisualizerText* visualizer = new ChessboardVisualizerText();
|
||||||
ChessboardVisualizerGraphic* visualizer = new ChessboardVisualizerGraphic();
|
ChessboardVisualizerGraphic* visualizer = new ChessboardVisualizerGraphic();
|
||||||
|
visualizer->Draw(&chessboard);
|
||||||
|
|
||||||
while (chessboard.IsCheckmate() == false) {
|
// Import chessboard from PGN file.
|
||||||
visualizer->Draw(&chessboard);
|
// https://www.chessgames.com/perl/chessgame?gid=1799484
|
||||||
|
// 1588906 - Checkmate
|
||||||
|
// 1482551 - Checkmate
|
||||||
|
// 1348060 - Checkmate
|
||||||
|
// 1799484 - Checkmate
|
||||||
|
// 1284086 - Stalemate
|
||||||
|
// 1258478 - Stalemate
|
||||||
|
// 1229276 - En Passant (black fxg3)
|
||||||
|
// 1775611 - En Passant (white axb6)
|
||||||
|
// 1427255 - En Passant (white bxc6+ and dxe6)
|
||||||
|
chessboard.ImportFilePGN("./chessgames/1258478.pgn");
|
||||||
|
visualizer->Draw(&chessboard);
|
||||||
|
|
||||||
|
while (chessboard.IsCheckmate() == false && chessboard.IsStalemate() == false) {
|
||||||
std::string move;
|
std::string move;
|
||||||
std::cout << "Move [" << ((chessboard.GetCurrentPlayer()->GetColor() == ChessPieceColor::White) ? "White" : "Black") << "] : ";
|
std::cout << "Move [" << ((chessboard.GetCurrentPlayer()->GetColor() == ChessPieceColor::White) ? "White" : "Black") << "] : ";
|
||||||
std::cin >> move;
|
std::cin >> move;
|
||||||
chessboard.MoveChessPiece(move);
|
chessboard.MoveChessPiece(move);
|
||||||
|
visualizer->Draw(&chessboard);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "Game is over! - " << chessboard.GetOpponentPlayer()->GetName() << " has won the game!" << std::endl;
|
std::cout << "Game is over! - " << chessboard.GetOpponentPlayer()->GetName() << " has won the game!" << std::endl;
|
||||||
|
10
makefile
Normal file
10
makefile
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
all:
|
||||||
|
g++ -std=c++17 -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
|
||||||
|
|
||||||
|
run:
|
||||||
|
./chess
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -f main.exe
|
||||||
|
rm -f chess.exe
|
||||||
|
rm -f chess
|
Reference in New Issue
Block a user