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11 changed files with 830 additions and 127 deletions

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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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.idea/TurboSchach.iml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CIDR" type="CPP_MODULE" version="4" />

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<?xml version="1.0" encoding="UTF-8"?>
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</component>
</project>

8
.idea/modules.xml generated Normal file
View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/TurboSchach.iml" filepath="$PROJECT_DIR$/.idea/TurboSchach.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

View File

@@ -1,10 +1,57 @@
#include <memory>
#include <set>
#include "../Chessboard/Chessboard.hpp"
#include "../ChessPieces/ChessPiece.hpp"
#include "../ChessPieces/Knight.hpp"
#include "../ChessPieces/Bishop.hpp"
#include "../ChessPieces/King.hpp"
#include "../ChessPieces/Pawn.hpp"
#include "../ChessPieces/Queen.hpp"
#include "../ChessPieces/Rook.hpp"
void Chessboard::InitializeStartBoard() {
Chessboard::InitializeBoard(defaultBoard);
}
void Chessboard::InitializeBoard(std::set<Board_ChessPiece> board) {
for (const auto& piece : board) {
ChessPiecePosition pos = ChessPiecePosition(piece.position.first, piece.position.second);
ChessPieceColor color = (piece.color == 0) ? ChessPieceColor::Black : ChessPieceColor::White;
switch (piece.type) {
case 'R':
SetChessPiece(new Rook(color, pos));
break;
case 'N':
SetChessPiece(new Knight(color, pos));
break;
case 'B':
SetChessPiece(new Bishop(color, pos));
break;
case 'Q':
SetChessPiece(new Queen(color, pos));
break;
case 'K':
SetChessPiece(new King(color, pos));
break;
case 'P':
SetChessPiece(new Pawn(color, pos));
break;
default:
std::cout << "Invalid ChessPieceType!" << std::endl;
return;
}
}
}
void Chessboard::SetChessPiece(ChessPiece* chesspiece) {
this->chessboard[chesspiece->GetPosition()] = chesspiece;
}
/*void Chessboard::SetChessPiece(std::unique_ptr<ChessPiece> piece) {
this->chessboard[piece->GetPosition()] = piece.release();
}*/
bool Chessboard::IsEmptyField(ChessPiecePosition* position) {
return (this->chessboard.count(*position) == 0);
}
@@ -13,8 +60,6 @@ ChessPiece* Chessboard::GetChessPiece(ChessPiecePosition* position) {
return this->chessboard.at(*position);
}
void Chessboard::MoveChessPiece(std::string move) {
if (move.length() == 5) {
ChessPiecePosition* fromPosition = new ChessPiecePosition(move.substr(0, 2));

View File

@@ -7,6 +7,8 @@
#include <string>
#include <utility>
#include <vector>
#include <set>
#include <memory>
#include "../Player/Player.hpp"
#include "../ChessPieces/ChessPieceColor.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
@@ -21,7 +23,62 @@ class Chessboard {
Player* currentPlayer;
public:
struct Board_ChessPiece {
int color;
char type;
std::pair<char, int> position;
Board_ChessPiece(const int& c, const char& t, std::pair<char,int> p) : color(c), type(t), position(p) {}
bool operator<(const Board_ChessPiece& other) const {
if (position != other.position) {
return position < other.position;
}
if (color != other.color) {
return color < other.color;
}
return type < other.type;
}
};
inline static const std::set<Board_ChessPiece> defaultBoard = {
{0, 'P', {'A', 7}},
{0, 'P', {'B', 7}},
{0, 'P', {'C', 7}},
{0, 'P', {'D', 7}},
{0, 'P', {'E', 7}},
{0, 'P', {'F', 7}},
{0, 'P', {'G', 7}},
{0, 'P', {'H', 7}},
{0, 'R', {'A', 8}},
{0, 'K', {'B', 8}},
{0, 'B', {'C', 8}},
{0, 'Q', {'D', 8}},
{0, 'K', {'E', 8}},
{0, 'B', {'F', 8}},
{0, 'K', {'G', 8}},
{0, 'R', {'H', 8}},
{1, 'P', {'A', 2}},
{1, 'P', {'B', 2}},
{1, 'P', {'C', 2}},
{1, 'P', {'D', 2}},
{1, 'P', {'E', 2}},
{1, 'P', {'F', 2}},
{1, 'P', {'G', 2}},
{1, 'P', {'H', 2}},
{1, 'R', {'A', 1}},
{1, 'N', {'B', 1}},
{1, 'B', {'C', 1}},
{1, 'Q', {'D', 1}},
{1, 'K', {'E', 1}},
{1, 'B', {'F', 1}},
{1, 'K', {'G', 1}},
{1, 'R', {'H', 1}}
};
~Chessboard();
void InitializeStartBoard();
void InitializeBoard(std::set<Board_ChessPiece> board);
//void SetChessPiece(std::unique_ptr<ChessPiece> piece);
void SetChessPiece(ChessPiece* chesspiece);
bool IsEmptyField(ChessPiecePosition* position);
ChessPiece* GetChessPiece(ChessPiecePosition* position);

View File

@@ -65,91 +65,47 @@ void ChessboardVisualizerGraphic::SetConsoleColor(Colors foreground, Colors back
}
void ChessboardVisualizerGraphic::Draw(Chessboard* chessboard) {
std::cout << "\033[2J"; // clear the console
ClearTerminal();
std::cout << std::endl;
std::cout << " " << chessboard->GetPlayer(ChessPieceColor::White)->GetName() << " vs. " << chessboard->GetPlayer(ChessPieceColor::Black)->GetName();
std::cout << std::endl;
DrawPlayers(chessboard);
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u2554";
}
std::cout << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550";
if (i == 7) {
std::cout << "\u2557";
}
}
std::cout << std::endl;
}
for (int i = 0; i < 3; i++) {
if (rank == 8) DrawTopOrBottomBorder(true);
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (i == 1) {
if (file == 'A') {
std::cout << " " << rank << " ";
std::cout << "\u2551";
(heightOfField == 1) ? std::cout << " " << rank << " " : std::cout << " ";
std::cout << ChessboardVisualizerGraphic::VERTICAL_LINE;
}
} else {
if (file == 'A') {
std::cout << " " << " " << " ";
std::cout << "\u2551";
}
}
if (file % 2 == (rank % 2)) {
this->SetConsoleColor(BLACK, WHITE);
if (i == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
DrawBoardField(chessboard, file, rank, heightOfField);
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
} else {
this->SetConsoleColor(WHITE, BLACK);
if (i == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
}
if (file == 'H') {
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << "\u2551";
std::cout << ChessboardVisualizerGraphic::VERTICAL_LINE;
}
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
if (rank == 1) {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u255A";
}
std::cout << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550";
if (i == 7) {
std::cout << "\u255D";
}
if (rank == 1) DrawTopOrBottomBorder(false);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
void ChessboardVisualizerGraphic::DrawTopOrBottomBorder(bool top) {
std::cout << " ";
std::string left = (top) ? ChessboardVisualizerGraphic::TOP_LEFT_CORNER : ChessboardVisualizerGraphic::BOTTOM_LEFT_CORNER;
std::string right = (top) ? ChessboardVisualizerGraphic::TOP_RIGHT_CORNER : ChessboardVisualizerGraphic::BOTTOM_RIGHT_CORNER;
std::cout << left;
for (int i = 0; i < 8; i++) {
std::cout << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE;
}
std::cout << right << std::endl;
if (!top) {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
std::cout << " ";
@@ -163,6 +119,33 @@ void ChessboardVisualizerGraphic::Draw(Chessboard* chessboard) {
std::cout << std::endl;
}
}
this->SetConsoleColor(DEFAULT, DEFAULT);
void ChessboardVisualizerGraphic::DrawBoardField(Chessboard* chessboard, char file, int rank, int height) {
if (file % 2 == (rank % 2)) {
this->SetConsoleColor(BLACK, WHITE);
} else {
this->SetConsoleColor(WHITE, BLACK);
}
if (height == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
}
void ChessboardVisualizerGraphic::ClearTerminal() {
std::cout << "\033[2J"; // clear the console
}
void ChessboardVisualizerGraphic::DrawPlayers(Chessboard* chessboard) {
std::cout << " " << chessboard->GetPlayer(ChessPieceColor::White)->GetName() << " vs. " << chessboard->GetPlayer(ChessPieceColor::Black)->GetName();
std::cout << std::endl;
}

View File

@@ -1,6 +1,8 @@
#ifndef ChessboardVisualizerGraphic_H
#define ChessboardVisualizerGraphic_H
#include <string>
#include <vector>
#include "../Chessboard/ChessboardVisualizer.hpp"
enum Colors {
@@ -10,8 +12,20 @@ enum Colors {
};
class ChessboardVisualizerGraphic : public ChessboardVisualizer {
protected:
inline static const std::string TOP_LEFT_CORNER = "\u2554";
inline static const std::string TOP_RIGHT_CORNER = "\u2557";
inline static const std::string HORIZONTAL_LINE = "\u2550";
inline static const std::string VERTICAL_LINE = "\u2551";
inline static const std::string BOTTOM_LEFT_CORNER = "\u255A";
inline static const std::string BOTTOM_RIGHT_CORNER = "\u255D";
private:
void SetConsoleColor(Colors foreground, Colors background);
void DrawTopOrBottomBorder(bool top);
void ClearTerminal();
void DrawPlayers(Chessboard* chessboard);
void DrawBoardField(Chessboard* chessboard, char file, int rank, int height);
public:
ChessboardVisualizerGraphic() = default;

View File

@@ -98,6 +98,7 @@
- Spielmenü mit Historie, Kommand
- Plattformunabhängiges CMD clearing vor dem Zeichnen
- Spezialbewegung (Rochade, Umwandlung, En passant)
- Dark Mode
## Build
```

View File

@@ -1,14 +1,8 @@
#include <windows.h>
#include <memory>
#include "Player/Player.hpp"
#include "ChessPieces/Knight.hpp"
#include "ChessPieces/Bishop.hpp"
#include "ChessPieces/King.hpp"
#include "ChessPieces/Pawn.hpp"
#include "ChessPieces/Queen.hpp"
#include "ChessPieces/Rook.hpp"
#include "ChessPieces/ChessPiece.hpp"
#include "Chessboard/Chessboard.hpp"
#include "ChessPieces/ChessPiecePosition.hpp"
#include "Chessboard/ChessboardVisualizerText.hpp"
#include "Chessboard/ChessboardVisualizerGraphic.hpp"
@@ -28,41 +22,7 @@ int main(int argc, char* argv[]) {
Chessboard chessboard = Chessboard();
chessboard.SetPlayers(playerA, playerB);
// set black chess pieces
chessboard.SetChessPiece(new Rook{ChessPieceColor::Black, ChessPiecePosition{'A', 8}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::Black, ChessPiecePosition{'B', 8}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::Black, ChessPiecePosition{'C', 8}});
chessboard.SetChessPiece(new Queen{ChessPieceColor::Black, ChessPiecePosition{'D', 8}});
chessboard.SetChessPiece(new King{ChessPieceColor::Black, ChessPiecePosition{'E', 8}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::Black, ChessPiecePosition{'F', 8}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::Black, ChessPiecePosition{'G', 8}});
chessboard.SetChessPiece(new Rook{ChessPieceColor::Black, ChessPiecePosition{'H', 8}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'A', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'B', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'C', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'D', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'E', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'F', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'G', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'H', 7}});
// set white chess pieces
chessboard.SetChessPiece(new Rook{ChessPieceColor::White, ChessPiecePosition{'A', 1}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::White, ChessPiecePosition{'B', 1}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::White, ChessPiecePosition{'C', 1}});
chessboard.SetChessPiece(new Queen{ChessPieceColor::White, ChessPiecePosition{'D', 1}});
chessboard.SetChessPiece(new King{ChessPieceColor::White, ChessPiecePosition{'E', 1}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::White, ChessPiecePosition{'F', 1}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::White, ChessPiecePosition{'G', 1}});
chessboard.SetChessPiece(new Rook{ChessPieceColor::White, ChessPiecePosition{'H', 1}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'A', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'B', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'C', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'D', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'E', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'F', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'G', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'H', 2}});
chessboard.InitializeStartBoard();
// Jetzt kann man Moves machen. Nach jedem Move müssen die ChessPieces aktualisiert werden.
chessboard.UpdateChessPieces();
@@ -106,3 +66,42 @@ int main(int argc, char* argv[]) {
*/
return 0;
}
// set black chess pieces
/*chessboard.SetChessPiece(new Rook{ChessPieceColor::Black, ChessPiecePosition{'A', 8}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::Black, ChessPiecePosition{'B', 8}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::Black, ChessPiecePosition{'C', 8}});
chessboard.SetChessPiece(new Queen{ChessPieceColor::Black, ChessPiecePosition{'D', 8}});
chessboard.SetChessPiece(new King{ChessPieceColor::Black, ChessPiecePosition{'E', 8}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::Black, ChessPiecePosition{'F', 8}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::Black, ChessPiecePosition{'G', 8}});
chessboard.SetChessPiece(new Rook{ChessPieceColor::Black, ChessPiecePosition{'H', 8}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'A', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'B', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'C', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'D', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'E', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'F', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'G', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'H', 7}});
// set white chess pieces
chessboard.SetChessPiece(new Rook{ChessPieceColor::White, ChessPiecePosition{'A', 1}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::White, ChessPiecePosition{'B', 1}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::White, ChessPiecePosition{'C', 1}});
chessboard.SetChessPiece(new Queen{ChessPieceColor::White, ChessPiecePosition{'D', 1}});
chessboard.SetChessPiece(new King{ChessPieceColor::White, ChessPiecePosition{'E', 1}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::White, ChessPiecePosition{'F', 1}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::White, ChessPiecePosition{'G', 1}});
chessboard.SetChessPiece(new Rook{ChessPieceColor::White, ChessPiecePosition{'H', 1}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'A', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'B', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'C', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'D', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'E', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'F', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'G', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'H', 2}});*/