// // Created by hamac on 18.12.2024. // #include "Chessboard.h" #include "Chesspiece.cpp" #include "ChessUtils.cpp" #include "Pawn.h" #include std::string Chessboard::getChessIcon(char identifier) { switch (identifier) { case 'x': return blackSquare; case 'r': return blackRook; case 'n': return blackKnight; case 'b': return blackBischop; case 'q': return blackQueen; case 'k': return blackKing; case 'p': return blackPawn; case 'w': return whiteSquare; case 'R': return whiteRook; case 'N': return whiteKnight; case 'B': return whiteBischop; case 'Q': return whiteQueen; case 'K': return whiteKing; case 'P': return whitePawn; default: return ""; } } void Chessboard::generateTopLine() { this->display += " " + horizontal + " " + topLeft; for (int col = 0; col < boardSize; ++col) { this->display += horizontal + horizontal + horizontal; if (col < boardSize - 1) this->display += topIntersection; } this->display += topRight + "\n"; } void Chessboard::generatePlayingField(const std::vector>& chessboard) { char desc = 56; for (int row = 0; row < boardSize; ++row) { this->display += " "; this->display += desc--; this->display += " " + vertical; for (int col = 0; col < boardSize; ++col) { this->display += " " + Chessboard::getChessIcon(chessboard[row][col]) + " " + vertical; } this->display += "\n"; // Horizontale Trennlinie (außer nach der letzten Zeile) if (row < boardSize - 1) { this->display += " " + horizontal + " " + vertical; for (int col = 0; col < boardSize; ++col) { this->display += horizontal + horizontal + horizontal; if (col < boardSize - 1) this->display += middleIntersection; } this->display += vertical + "\n"; } } } void Chessboard::generateBottomLine() { char desc = 65; this->display += " " + horizontal + " " + bottomLeft; for (int col = 0; col < boardSize; ++col) { this->display += horizontal + horizontal + horizontal; if (col < boardSize - 1) this->display += bottomIntersection; } this->display += bottomRight + "\n"; this->display += " " + vertical; for (int col = 0; col < boardSize; ++col) { this->display += " "; this->display += (desc++); this->display += " " + vertical; } } /* methods */ bool Chessboard::getTurnOrder() { return this->turnOrder; } void Chessboard::setTurnOrder(bool turnOrder) { this->turnOrder = turnOrder; } std::vector> Chessboard::getBoard() { return this->currentBoard; } void Chessboard::setBoard(std::vector> board) { this->currentBoard = board; } std::vector> Chessboard::getStartBoard() { return this->startBoard; } std::vector> Chessboard::getEmptyBoard() { return this->emptyBoard; } void Chessboard::draw () { Chessboard::draw(getStartBoard()); } void Chessboard::draw (const std::vector>& chessboard) { // Obere Rahmenlinie Chessboard::generateTopLine(); // Schachbrett mit vertikalen Linien Chessboard::generatePlayingField(chessboard); // Untere Rahmenlinie Chessboard::generateBottomLine(); Chessboard::setBoard(chessboard); std::cout << this->display << std::endl; } // ToDo: // Methode um mögliche Züge anzuzeigen // Rochade // Mate // Schachmate // En Passond // Restlichen moves // Angabe mit Menü Optionen als Zahlen // Figuren wählen mit Schachnotation void Chessboard::init() { Chessboard::initPieces(); } void Chessboard::initPieces() { /*playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,0))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,1))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,2))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,3))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,4))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,5))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,6))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,7))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,0))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,1))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,2))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,3))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,4))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,5))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,6))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,7))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(1,0))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,1))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,2))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,3))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,4))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,5))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,6))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,7))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,0))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,1))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,2))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,3))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,4))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,5))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,6))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,7)));*/ playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,0))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,1))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,2))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,3))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,4))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,5))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,6))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(6,7))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,0))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,1))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,2))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,3))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,4))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,5))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,6))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(7,7))); playingPieces['w'].push_back(std::make_unique('w', std::make_pair(1,0))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,1))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,2))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,3))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,4))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,5))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,6))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(1,7))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,0))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,1))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,2))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,3))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,4))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,5))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,6))); playingPieces['b'].push_back(std::make_unique('b', std::make_pair(0,7))); } void Chessboard::move() { } char Chessboard::getCorrectPiece(char pieceIdentifier) { bool isWhite = Chessboard::getTurnOrder(); if (!isWhite) return pieceIdentifier + 32; return pieceIdentifier; } // void Chessboard::move(std::string move) { // ToDo: // add move to history queue std::vector splitMove; if (move.find('#') != std::string::npos) { // Schachmate // Finish game } else if (move.rfind("0-0", 0) == 0) { // Kleine Rochade // Check for Rochade } else if (move.rfind("0-0-0", 0) == 0) { // Große Rochade } // Standard move if (move.find('-')) { splitMove = ChessUtils::split(move, '-'); } else if (move.find('x')) { splitMove = ChessUtils::split(move, 'x'); } std::pair oldCoords = ChessUtils::convertPosition(splitMove[0]); std::pair newCoords = ChessUtils::convertPosition(splitMove[1]); std::vector> board = getBoard(); board[oldCoords.first][oldCoords.second] = getEmptyBoard()[oldCoords.first][oldCoords.second]; board[newCoords.first][newCoords.second] = getCorrectPiece(splitMove[0][0]); //e4-e5 Chessboard::draw(board); // Notation // Start with current position - dash - new position // eg.: b1-c3 // Letter first than number // eg.: a5 // Pawn: e4 or p e4 (pawn) // R for rook // N for Knight // K for King // B for Bischop // Q for Queen // Special: // 0-0 short castle // 0-0-0 long castle // en passant: write square where pawn lands // Umwandlung: g8=R,Q,N,B (Wo gehst du hin = Was wirst du) // capture: x // check: + // checkmate: # // draw/stalemate: 1/2-1/2 } // This method saves the current board state void Chessboard::saveBoard(Chessboard& chessboard) { } // This method loads a save state void Chessboard::loadBoard(int saveState) { // readJSONFile // }