added solution for minesweeper field
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VL03-05-01/main.cc
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181
VL03-05-01/main.cc
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#include <iostream>
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#include <vector>
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#include <random>
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#include <ctime>
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static std::random_device rd;
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static std::mt19937 rng{rd()};
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class ICell {
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public:
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virtual void print(bool hide) = 0;
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virtual char type() = 0;
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};
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class BombCell : public ICell {
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public:
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virtual void print(bool hide) {
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if (hide) {
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std::cout << "X";
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} else {
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std::cout << "B";
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}
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}
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virtual char type() {
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return 'b';
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}
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};
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class UnknownCell : public ICell {
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public:
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virtual void print(bool hide) {
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std::cout << "X";
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}
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virtual char type() {
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return 'u';
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}
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};
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class HintCell : public ICell {
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private:
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int bombs = 0;
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public:
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HintCell(int bombs) {
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this->bombs = bombs;
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}
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virtual void print(bool hide) {
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std::cout << this->bombs;
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}
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virtual char type() {
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return 'h';
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}
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};
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class Minesweeper {
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private:
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int rows;
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int columns;
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int bombs;
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std::vector<std::vector<ICell*>> cells;
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void init() {
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this->cells = std::vector<std::vector<ICell*>>(this->rows, std::vector<ICell*>(this->columns, new UnknownCell()));
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this->placeBombs();
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this->placeHints();
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}
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int getRandomNumber(int min, int max) {
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std::uniform_int_distribution<int> uid(min, max);
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return uid(rng);
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}
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bool isColumnIndex(int index) {
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return (index < 0 || index >= this->cells[0].size()) ? false : true;
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}
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bool isRowIndex(int index) {
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return (index < 0 || index >= this->cells.size()) ? false : true;
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}
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int getNearBombs(int row, int column) {
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int bombs = 0;
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for (int offset_row : {-1, 0, 1}) {
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for (int offset_column : {-1, 0, 1}) {
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if (this->isRowIndex(row + offset_row) && this->isColumnIndex(column + offset_column)){
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if (this->cells[row + offset_row][column + offset_column]->type() == 'b') {
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bombs++;
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}
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}
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}
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}
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return bombs;
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}
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public:
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Minesweeper() {
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this->rows = 16;
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this->columns = 16;
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this->bombs = 99;
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this->init();
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}
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Minesweeper(int rows, int columns, int bombs) {
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this->rows = rows;
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this->columns = columns;
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this->bombs = bombs;
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this->init();
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}
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~Minesweeper() {
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for (int row = 0; row < this->rows; row++) {
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for (int column = 0; column < this->columns; column++) {
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delete this->cells[row][column];
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}
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}
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}
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void placeBombs() {
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int placed_bombs = 0;
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while (placed_bombs != this->bombs) {
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int column = this->getRandomNumber(0, this->columns - 1);
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int row = this->getRandomNumber(0, this->rows - 1);
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if (this->cells[row][column]->type() != 'b') {
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this->cells[row][column] = new BombCell();
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placed_bombs++;
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}
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}
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}
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void placeHints() {
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for (int row = 0; row < this->rows; row++) {
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for (int column = 0; column < this->columns; column++) {
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if (this->cells[row][column]->type() == 'u') {
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int near_bombs = this->getNearBombs(row, column);
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if (near_bombs > 0) {
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this->cells[row][column] = new HintCell(near_bombs);
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}
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}
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}
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}
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}
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void print(bool hide) {
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for (int row = 0; row < this->cells.size(); row++) {
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for (int column = 0; column < this->cells[row].size(); column++) {
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cells[row][column]->print(hide);
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}
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std::cout << std::endl;
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}
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}
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};
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int main() {
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std::cout << "Wie viele Zeilen soll das Spielfeld haben? ";
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int rows;
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std::cin >> rows;
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std::cout << "Wie viele Spalten soll das Spielfeld haben? ";
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int columns;
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std::cin >> columns;
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std::cout << "Wie viele Bomben sollen platziert werden? ";
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int bombs;
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std::cin >> bombs;
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std::cout << "Sollen Bomben sichtbar sein? ";
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char decision;
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std::cin >> decision;
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Minesweeper* minesweeper = new Minesweeper(rows, columns, bombs);
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minesweeper->print((decision == 'y' || decision == 'Y') ? false : true);
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return 0;
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}
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