42 lines
1.3 KiB
GDScript
42 lines
1.3 KiB
GDScript
extends Node3D
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var packet_queue = []
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var packet_scene = preload("res://Packet.tscn")
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var arp_packet_info = preload("res://info_card.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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var packet_container_scene = preload("res://packet_container.tscn")
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func send_packet(packet : Node3D):
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var new_packet = packet_container_scene.instantiate()
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new_packet.add_child(packet)
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if $SpawnQueue.is_colliding():
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var collisionPoint = to_local($SpawnQueue.get_collision_point())
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new_packet.position = collisionPoint
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new_packet.position.z -= 2
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else:
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new_packet.position = $PacketSpawn.position
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new_packet.constant_force = $IncomingVelocity/Target.global_position - $IncomingVelocity.global_position
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new_packet.gravity_scale = 0
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new_packet.continuous_cd = true
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packet_queue.append(new_packet)
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add_child(new_packet)
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#$incomingPacketSound.play()
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func _on_attractor_body_exited(body: Node3D) -> void:
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if body is RigidBody3D:
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body.constant_force = Vector3(0,0,0)
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body.gravity_scale = 1
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