574 lines
18 KiB
C++
574 lines
18 KiB
C++
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/*
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* Copyright 1998-2004 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// This file defines the IndexSet class, a set of sparse integer indices.
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// This data structure is used by the compiler in its liveness analysis and
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// during register allocation. It also defines an iterator for this class.
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#include "incls/_precompiled.incl"
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#include "incls/_indexSet.cpp.incl"
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//-------------------------------- Initializations ------------------------------
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IndexSet::BitBlock IndexSet::_empty_block = IndexSet::BitBlock();
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#ifdef ASSERT
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// Initialize statistics counters
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uint IndexSet::_alloc_new = 0;
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uint IndexSet::_alloc_total = 0;
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long IndexSet::_total_bits = 0;
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long IndexSet::_total_used_blocks = 0;
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long IndexSet::_total_unused_blocks = 0;
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// Per set, or all sets operation tracing
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int IndexSet::_serial_count = 1;
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#endif
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// What is the first set bit in a 5 bit integer?
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const byte IndexSetIterator::_first_bit[32] = {
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0, 0, 1, 0,
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2, 0, 1, 0,
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3, 0, 1, 0,
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2, 0, 1, 0,
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4, 0, 1, 0,
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2, 0, 1, 0,
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3, 0, 1, 0,
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2, 0, 1, 0
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};
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// What is the second set bit in a 5 bit integer?
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const byte IndexSetIterator::_second_bit[32] = {
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5, 5, 5, 1,
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5, 2, 2, 1,
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5, 3, 3, 1,
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3, 2, 2, 1,
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5, 4, 4, 1,
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4, 2, 2, 1,
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4, 3, 3, 1,
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3, 2, 2, 1
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};
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// I tried implementing the IndexSetIterator with a window_size of 8 and
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// didn't seem to get a noticeable speedup. I am leaving in the tables
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// in case we want to switch back.
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/*const byte IndexSetIterator::_first_bit[256] = {
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8, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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7, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0
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};
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const byte IndexSetIterator::_second_bit[256] = {
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8, 8, 8, 1, 8, 2, 2, 1, 8, 3, 3, 1, 3, 2, 2, 1,
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8, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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8, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
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5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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8, 6, 6, 1, 6, 2, 2, 1, 6, 3, 3, 1, 3, 2, 2, 1,
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6, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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6, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
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5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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8, 7, 7, 1, 7, 2, 2, 1, 7, 3, 3, 1, 3, 2, 2, 1,
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7, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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7, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
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5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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7, 6, 6, 1, 6, 2, 2, 1, 6, 3, 3, 1, 3, 2, 2, 1,
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6, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
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6, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
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5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1
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};*/
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//---------------------------- IndexSet::populate_free_list() -----------------------------
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// Populate the free BitBlock list with a batch of BitBlocks. The BitBlocks
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// are 32 bit aligned.
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void IndexSet::populate_free_list() {
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Compile *compile = Compile::current();
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BitBlock *free = (BitBlock*)compile->indexSet_free_block_list();
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char *mem = (char*)arena()->Amalloc_4(sizeof(BitBlock) *
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bitblock_alloc_chunk_size + 32);
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// Align the pointer to a 32 bit boundary.
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BitBlock *new_blocks = (BitBlock*)(((uintptr_t)mem + 32) & ~0x001F);
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// Add the new blocks to the free list.
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for (int i = 0; i < bitblock_alloc_chunk_size; i++) {
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new_blocks->set_next(free);
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free = new_blocks;
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new_blocks++;
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}
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compile->set_indexSet_free_block_list(free);
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#ifdef ASSERT
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if (CollectIndexSetStatistics) {
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_alloc_new += bitblock_alloc_chunk_size;
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}
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#endif
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}
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//---------------------------- IndexSet::alloc_block() ------------------------
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// Allocate a BitBlock from the free list. If the free list is empty,
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// prime it.
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IndexSet::BitBlock *IndexSet::alloc_block() {
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#ifdef ASSERT
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if (CollectIndexSetStatistics) {
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_alloc_total++;
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}
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#endif
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Compile *compile = Compile::current();
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BitBlock* free_list = (BitBlock*)compile->indexSet_free_block_list();
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if (free_list == NULL) {
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populate_free_list();
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free_list = (BitBlock*)compile->indexSet_free_block_list();
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}
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BitBlock *block = free_list;
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compile->set_indexSet_free_block_list(block->next());
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block->clear();
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return block;
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}
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//---------------------------- IndexSet::alloc_block_containing() -------------
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// Allocate a new BitBlock and put it into the position in the _blocks array
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// corresponding to element.
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IndexSet::BitBlock *IndexSet::alloc_block_containing(uint element) {
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BitBlock *block = alloc_block();
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uint bi = get_block_index(element);
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_blocks[bi] = block;
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return block;
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}
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//---------------------------- IndexSet::free_block() -------------------------
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// Add a BitBlock to the free list.
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void IndexSet::free_block(uint i) {
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debug_only(check_watch("free block", i));
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assert(i < _max_blocks, "block index too large");
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BitBlock *block = _blocks[i];
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assert(block != &_empty_block, "cannot free the empty block");
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block->set_next((IndexSet::BitBlock*)Compile::current()->indexSet_free_block_list());
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Compile::current()->set_indexSet_free_block_list(block);
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set_block(i,&_empty_block);
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}
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//------------------------------lrg_union--------------------------------------
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// Compute the union of all elements of one and two which interfere with
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// the RegMask mask. If the degree of the union becomes exceeds
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// fail_degree, the union bails out. The underlying set is cleared before
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// the union is performed.
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uint IndexSet::lrg_union(uint lr1, uint lr2,
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const uint fail_degree,
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const PhaseIFG *ifg,
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const RegMask &mask ) {
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IndexSet *one = ifg->neighbors(lr1);
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IndexSet *two = ifg->neighbors(lr2);
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LRG &lrg1 = ifg->lrgs(lr1);
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LRG &lrg2 = ifg->lrgs(lr2);
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#ifdef ASSERT
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assert(_max_elements == one->_max_elements, "max element mismatch");
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check_watch("union destination");
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one->check_watch("union source");
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two->check_watch("union source");
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#endif
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// Compute the degree of the combined live-range. The combined
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// live-range has the union of the original live-ranges' neighbors set as
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// well as the neighbors of all intermediate copies, minus those neighbors
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// that can not use the intersected allowed-register-set.
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// Copy the larger set. Insert the smaller set into the larger.
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if (two->count() > one->count()) {
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IndexSet *temp = one;
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one = two;
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two = temp;
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}
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clear();
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// Used to compute degree of register-only interferences. Infinite-stack
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// neighbors do not alter colorability, as they can always color to some
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// other color. (A variant of the Briggs assertion)
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uint reg_degree = 0;
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uint element;
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// Load up the combined interference set with the neighbors of one
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IndexSetIterator elements(one);
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while ((element = elements.next()) != 0) {
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LRG &lrg = ifg->lrgs(element);
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if (mask.overlap(lrg.mask())) {
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insert(element);
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if( !lrg.mask().is_AllStack() ) {
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reg_degree += lrg1.compute_degree(lrg);
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if( reg_degree >= fail_degree ) return reg_degree;
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} else {
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// !!!!! Danger! No update to reg_degree despite having a neighbor.
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// A variant of the Briggs assertion.
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// Not needed if I simplify during coalesce, ala George/Appel.
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assert( lrg.lo_degree(), "" );
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}
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}
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}
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// Add neighbors of two as well
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IndexSetIterator elements2(two);
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while ((element = elements2.next()) != 0) {
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LRG &lrg = ifg->lrgs(element);
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if (mask.overlap(lrg.mask())) {
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if (insert(element)) {
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if( !lrg.mask().is_AllStack() ) {
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reg_degree += lrg2.compute_degree(lrg);
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if( reg_degree >= fail_degree ) return reg_degree;
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} else {
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// !!!!! Danger! No update to reg_degree despite having a neighbor.
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// A variant of the Briggs assertion.
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// Not needed if I simplify during coalesce, ala George/Appel.
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assert( lrg.lo_degree(), "" );
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}
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}
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}
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}
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return reg_degree;
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}
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//---------------------------- IndexSet() -----------------------------
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// A deep copy constructor. This is used when you need a scratch copy of this set.
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IndexSet::IndexSet (IndexSet *set) {
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#ifdef ASSERT
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_serial_number = _serial_count++;
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set->check_watch("copied", _serial_number);
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check_watch("initialized by copy", set->_serial_number);
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_max_elements = set->_max_elements;
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#endif
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_count = set->_count;
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_max_blocks = set->_max_blocks;
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if (_max_blocks <= preallocated_block_list_size) {
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_blocks = _preallocated_block_list;
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} else {
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_blocks =
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(IndexSet::BitBlock**) arena()->Amalloc_4(sizeof(IndexSet::BitBlock**) * _max_blocks);
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}
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for (uint i = 0; i < _max_blocks; i++) {
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BitBlock *block = set->_blocks[i];
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if (block == &_empty_block) {
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set_block(i, &_empty_block);
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} else {
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BitBlock *new_block = alloc_block();
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memcpy(new_block->words(), block->words(), sizeof(uint32) * words_per_block);
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set_block(i, new_block);
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}
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}
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}
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//---------------------------- IndexSet::initialize() -----------------------------
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// Prepare an IndexSet for use.
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void IndexSet::initialize(uint max_elements) {
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#ifdef ASSERT
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_serial_number = _serial_count++;
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check_watch("initialized", max_elements);
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_max_elements = max_elements;
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#endif
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_count = 0;
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_max_blocks = (max_elements + bits_per_block - 1) / bits_per_block;
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if (_max_blocks <= preallocated_block_list_size) {
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_blocks = _preallocated_block_list;
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} else {
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_blocks = (IndexSet::BitBlock**) arena()->Amalloc_4(sizeof(IndexSet::BitBlock**) * _max_blocks);
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}
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for (uint i = 0; i < _max_blocks; i++) {
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set_block(i, &_empty_block);
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}
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}
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//---------------------------- IndexSet::initialize()------------------------------
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// Prepare an IndexSet for use. If it needs to allocate its _blocks array, it does
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// so from the Arena passed as a parameter. BitBlock allocation is still done from
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// the static Arena which was set with reset_memory().
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void IndexSet::initialize(uint max_elements, Arena *arena) {
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#ifdef ASSERT
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_serial_number = _serial_count++;
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check_watch("initialized2", max_elements);
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_max_elements = max_elements;
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#endif // ASSERT
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_count = 0;
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_max_blocks = (max_elements + bits_per_block - 1) / bits_per_block;
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if (_max_blocks <= preallocated_block_list_size) {
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_blocks = _preallocated_block_list;
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} else {
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_blocks = (IndexSet::BitBlock**) arena->Amalloc_4(sizeof(IndexSet::BitBlock**) * _max_blocks);
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}
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for (uint i = 0; i < _max_blocks; i++) {
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set_block(i, &_empty_block);
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}
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}
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//---------------------------- IndexSet::swap() -----------------------------
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// Exchange two IndexSets.
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void IndexSet::swap(IndexSet *set) {
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#ifdef ASSERT
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assert(_max_elements == set->_max_elements, "must have same universe size to swap");
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check_watch("swap", set->_serial_number);
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set->check_watch("swap", _serial_number);
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#endif
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for (uint i = 0; i < _max_blocks; i++) {
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BitBlock *temp = _blocks[i];
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set_block(i, set->_blocks[i]);
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set->set_block(i, temp);
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}
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uint temp = _count;
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_count = set->_count;
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set->_count = temp;
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}
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//---------------------------- IndexSet::dump() -----------------------------
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// Print this set. Used for debugging.
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#ifndef PRODUCT
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void IndexSet::dump() const {
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IndexSetIterator elements(this);
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tty->print("{");
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uint i;
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while ((i = elements.next()) != 0) {
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tty->print("L%d ", i);
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}
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tty->print_cr("}");
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}
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#endif
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#ifdef ASSERT
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//---------------------------- IndexSet::tally_iteration_statistics() -----------------------------
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// Update block/bit counts to reflect that this set has been iterated over.
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|
||
|
void IndexSet::tally_iteration_statistics() const {
|
||
|
_total_bits += count();
|
||
|
|
||
|
for (uint i = 0; i < _max_blocks; i++) {
|
||
|
if (_blocks[i] != &_empty_block) {
|
||
|
_total_used_blocks++;
|
||
|
} else {
|
||
|
_total_unused_blocks++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------- IndexSet::print_statistics() -----------------------------
|
||
|
// Print statistics about IndexSet usage.
|
||
|
|
||
|
void IndexSet::print_statistics() {
|
||
|
long total_blocks = _total_used_blocks + _total_unused_blocks;
|
||
|
tty->print_cr ("Accumulated IndexSet usage statistics:");
|
||
|
tty->print_cr ("--------------------------------------");
|
||
|
tty->print_cr (" Iteration:");
|
||
|
tty->print_cr (" blocks visited: %d", total_blocks);
|
||
|
tty->print_cr (" blocks empty: %4.2f%%", 100.0*_total_unused_blocks/total_blocks);
|
||
|
tty->print_cr (" bit density (bits/used blocks): %4.2f%%", (double)_total_bits/_total_used_blocks);
|
||
|
tty->print_cr (" bit density (bits/all blocks): %4.2f%%", (double)_total_bits/total_blocks);
|
||
|
tty->print_cr (" Allocation:");
|
||
|
tty->print_cr (" blocks allocated: %d", _alloc_new);
|
||
|
tty->print_cr (" blocks used/reused: %d", _alloc_total);
|
||
|
}
|
||
|
|
||
|
//---------------------------- IndexSet::verify() -----------------------------
|
||
|
// Expensive test of IndexSet sanity. Ensure that the count agrees with the
|
||
|
// number of bits in the blocks. Make sure the iterator is seeing all elements
|
||
|
// of the set. Meant for use during development.
|
||
|
|
||
|
void IndexSet::verify() const {
|
||
|
assert(!member(0), "zero cannot be a member");
|
||
|
uint count = 0;
|
||
|
uint i;
|
||
|
for (i = 1; i < _max_elements; i++) {
|
||
|
if (member(i)) {
|
||
|
count++;
|
||
|
assert(count <= _count, "_count is messed up");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IndexSetIterator elements(this);
|
||
|
count = 0;
|
||
|
while ((i = elements.next()) != 0) {
|
||
|
count++;
|
||
|
assert(member(i), "returned a non member");
|
||
|
assert(count <= _count, "iterator returned wrong number of elements");
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//---------------------------- IndexSetIterator() -----------------------------
|
||
|
// Create an iterator for a set. If empty blocks are detected when iterating
|
||
|
// over the set, these blocks are replaced.
|
||
|
|
||
|
IndexSetIterator::IndexSetIterator(IndexSet *set) {
|
||
|
#ifdef ASSERT
|
||
|
if (CollectIndexSetStatistics) {
|
||
|
set->tally_iteration_statistics();
|
||
|
}
|
||
|
set->check_watch("traversed", set->count());
|
||
|
#endif
|
||
|
if (set->is_empty()) {
|
||
|
_current = 0;
|
||
|
_next_word = IndexSet::words_per_block;
|
||
|
_next_block = 1;
|
||
|
_max_blocks = 1;
|
||
|
|
||
|
// We don't need the following values when we iterate over an empty set.
|
||
|
// The commented out code is left here to document that the omission
|
||
|
// is intentional.
|
||
|
//
|
||
|
//_value = 0;
|
||
|
//_words = NULL;
|
||
|
//_blocks = NULL;
|
||
|
//_set = NULL;
|
||
|
} else {
|
||
|
_current = 0;
|
||
|
_value = 0;
|
||
|
_next_block = 0;
|
||
|
_next_word = IndexSet::words_per_block;
|
||
|
|
||
|
_max_blocks = set->_max_blocks;
|
||
|
_words = NULL;
|
||
|
_blocks = set->_blocks;
|
||
|
_set = set;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------- IndexSetIterator(const) -----------------------------
|
||
|
// Iterate over a constant IndexSet.
|
||
|
|
||
|
IndexSetIterator::IndexSetIterator(const IndexSet *set) {
|
||
|
#ifdef ASSERT
|
||
|
if (CollectIndexSetStatistics) {
|
||
|
set->tally_iteration_statistics();
|
||
|
}
|
||
|
// We don't call check_watch from here to avoid bad recursion.
|
||
|
// set->check_watch("traversed const", set->count());
|
||
|
#endif
|
||
|
if (set->is_empty()) {
|
||
|
_current = 0;
|
||
|
_next_word = IndexSet::words_per_block;
|
||
|
_next_block = 1;
|
||
|
_max_blocks = 1;
|
||
|
|
||
|
// We don't need the following values when we iterate over an empty set.
|
||
|
// The commented out code is left here to document that the omission
|
||
|
// is intentional.
|
||
|
//
|
||
|
//_value = 0;
|
||
|
//_words = NULL;
|
||
|
//_blocks = NULL;
|
||
|
//_set = NULL;
|
||
|
} else {
|
||
|
_current = 0;
|
||
|
_value = 0;
|
||
|
_next_block = 0;
|
||
|
_next_word = IndexSet::words_per_block;
|
||
|
|
||
|
_max_blocks = set->_max_blocks;
|
||
|
_words = NULL;
|
||
|
_blocks = set->_blocks;
|
||
|
_set = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------- List16Iterator::advance_and_next() -----------------------------
|
||
|
// Advance to the next non-empty word in the set being iterated over. Return the next element
|
||
|
// if there is one. If we are done, return 0. This method is called from the next() method
|
||
|
// when it gets done with a word.
|
||
|
|
||
|
uint IndexSetIterator::advance_and_next() {
|
||
|
// See if there is another non-empty word in the current block.
|
||
|
for (uint wi = _next_word; wi < (unsigned)IndexSet::words_per_block; wi++) {
|
||
|
if (_words[wi] != 0) {
|
||
|
// Found a non-empty word.
|
||
|
_value = ((_next_block - 1) * IndexSet::bits_per_block) + (wi * IndexSet::bits_per_word);
|
||
|
_current = _words[wi];
|
||
|
|
||
|
_next_word = wi+1;
|
||
|
|
||
|
return next();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// We ran out of words in the current block. Advance to next non-empty block.
|
||
|
for (uint bi = _next_block; bi < _max_blocks; bi++) {
|
||
|
if (_blocks[bi] != &IndexSet::_empty_block) {
|
||
|
// Found a non-empty block.
|
||
|
|
||
|
_words = _blocks[bi]->words();
|
||
|
for (uint wi = 0; wi < (unsigned)IndexSet::words_per_block; wi++) {
|
||
|
if (_words[wi] != 0) {
|
||
|
// Found a non-empty word.
|
||
|
_value = (bi * IndexSet::bits_per_block) + (wi * IndexSet::bits_per_word);
|
||
|
_current = _words[wi];
|
||
|
|
||
|
_next_block = bi+1;
|
||
|
_next_word = wi+1;
|
||
|
|
||
|
return next();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// All of the words in the block were empty. Replace
|
||
|
// the block with the empty block.
|
||
|
if (_set) {
|
||
|
_set->free_block(bi);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// These assignments make redundant calls to next on a finished iterator
|
||
|
// faster. Probably not necessary.
|
||
|
_next_block = _max_blocks;
|
||
|
_next_word = IndexSet::words_per_block;
|
||
|
|
||
|
// No more words.
|
||
|
return 0;
|
||
|
}
|