122 lines
6.0 KiB
C++
122 lines
6.0 KiB
C++
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/*
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* Copyright 2000-2001 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// This table encapsulates the debugging information required by the
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// serviceability agent in order to run. Specifically, we need to
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// understand the layout of certain C data structures (offsets, in
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// bytes, of their fields.)
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//
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// There are alternatives for the design of this mechanism, including
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// parsing platform-specific debugging symbols from a debug build into
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// a program database. While this current mechanism can be considered
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// to be a workaround for the inability to debug arbitrary C and C++
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// programs at the present time, it does have certain advantages.
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// First, it is platform-independent, which will vastly simplify the
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// initial bringup of the system both now and on future platforms.
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// Second, it is embedded within the VM, as opposed to being in a
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// separate program database; experience has shown that whenever
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// portions of a system are decoupled, version skew is problematic.
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// Third, generating a program database, for example for a product
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// build, would probably require two builds to be done: the desired
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// product build as well as an intermediary build with the PRODUCT
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// flag turned on but also compiled with -g, leading to a doubling of
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// the time required to get a serviceability agent-debuggable product
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// build. Fourth, and very significantly, this table probably
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// preserves more information about field types than stabs do; for
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// example, it preserves the fact that a field is a "jlong" rather
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// than transforming the type according to the typedef in jni_md.h,
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// which allows the Java-side code to identify "Java-sized" fields in
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// C++ data structures. If the symbol parsing mechanism was redone
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// using stabs, it might still be necessary to have a table somewhere
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// containing this information.
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//
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// Do not change the sizes or signedness of the integer values in
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// these data structures; they are fixed over in the serviceability
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// agent's Java code (for bootstrapping).
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typedef struct {
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const char* typeName; // The type name containing the given field (example: "Klass")
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const char* fieldName; // The field name within the type (example: "_name")
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const char* typeString; // Quoted name of the type of this field (example: "symbolOopDesc*";
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// parsed in Java to ensure type correctness
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int32_t isStatic; // Indicates whether following field is an offset or an address
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uint64_t offset; // Offset of field within structure; only used for nonstatic fields
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void* address; // Address of field; only used for static fields
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// ("offset" can not be reused because of apparent SparcWorks compiler bug
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// in generation of initializer data)
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} VMStructEntry;
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typedef struct {
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const char* typeName; // Type name (example: "methodOopDesc")
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const char* superclassName; // Superclass name, or null if none (example: "oopDesc")
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int32_t isOopType; // Does this type represent an oop typedef? (i.e., "methodOop" or
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// "klassOop", but NOT "methodOopDesc")
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int32_t isIntegerType; // Does this type represent an integer type (of arbitrary size)?
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int32_t isUnsigned; // If so, is it unsigned?
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uint64_t size; // Size, in bytes, of the type
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} VMTypeEntry;
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typedef struct {
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const char* name; // Name of constant (example: "_thread_in_native")
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int32_t value; // Value of constant
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} VMIntConstantEntry;
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typedef struct {
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const char* name; // Name of constant (example: "_thread_in_native")
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uint64_t value; // Value of constant
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} VMLongConstantEntry;
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// This class is a friend of most classes, to be able to access
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// private fields
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class VMStructs {
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public:
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// The last entry is identified over in the serviceability agent by
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// the fact that it has a NULL fieldName
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static VMStructEntry localHotSpotVMStructs[];
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// The last entry is identified over in the serviceability agent by
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// the fact that it has a NULL typeName
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static VMTypeEntry localHotSpotVMTypes[];
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// Table of integer constants required by the serviceability agent.
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// The last entry is identified over in the serviceability agent by
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// the fact that it has a NULL typeName
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static VMIntConstantEntry localHotSpotVMIntConstants[];
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// Table of long constants required by the serviceability agent.
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// The last entry is identified over in the serviceability agent by
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// the fact that it has a NULL typeName
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static VMLongConstantEntry localHotSpotVMLongConstants[];
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// This is used to run any checking code necessary for validation of
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// the data structure (debug build only)
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static void init();
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private:
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// Look up a type in localHotSpotVMTypes using strcmp() (debug build only).
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// Returns 1 if found, 0 if not.
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// debug_only(static int findType(const char* typeName);)
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static int findType(const char* typeName);
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};
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