2007-12-01 00:00:00 +00:00
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/*
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* Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Optimization - Graph Style
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#include "incls/_precompiled.incl"
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#include "incls/_block.cpp.incl"
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//-----------------------------------------------------------------------------
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void Block_Array::grow( uint i ) {
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assert(i >= Max(), "must be an overflow");
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debug_only(_limit = i+1);
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if( i < _size ) return;
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if( !_size ) {
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_size = 1;
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_blocks = (Block**)_arena->Amalloc( _size * sizeof(Block*) );
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_blocks[0] = NULL;
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}
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uint old = _size;
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while( i >= _size ) _size <<= 1; // Double to fit
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_blocks = (Block**)_arena->Arealloc( _blocks, old*sizeof(Block*),_size*sizeof(Block*));
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Copy::zero_to_bytes( &_blocks[old], (_size-old)*sizeof(Block*) );
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}
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//=============================================================================
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void Block_List::remove(uint i) {
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assert(i < _cnt, "index out of bounds");
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Copy::conjoint_words_to_lower((HeapWord*)&_blocks[i+1], (HeapWord*)&_blocks[i], ((_cnt-i-1)*sizeof(Block*)));
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pop(); // shrink list by one block
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}
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void Block_List::insert(uint i, Block *b) {
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push(b); // grow list by one block
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Copy::conjoint_words_to_higher((HeapWord*)&_blocks[i], (HeapWord*)&_blocks[i+1], ((_cnt-i-1)*sizeof(Block*)));
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_blocks[i] = b;
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}
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//=============================================================================
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uint Block::code_alignment() {
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// Check for Root block
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if( _pre_order == 0 ) return CodeEntryAlignment;
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// Check for Start block
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if( _pre_order == 1 ) return InteriorEntryAlignment;
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// Check for loop alignment
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Node *h = head();
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if( h->is_Loop() && h->as_Loop()->is_inner_loop() ) {
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// Pre- and post-loops have low trip count so do not bother with
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// NOPs for align loop head. The constants are hidden from tuning
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// but only because my "divide by 4" heuristic surely gets nearly
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// all possible gain (a "do not align at all" heuristic has a
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// chance of getting a really tiny gain).
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if( h->is_CountedLoop() && (h->as_CountedLoop()->is_pre_loop() ||
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h->as_CountedLoop()->is_post_loop()) )
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return (OptoLoopAlignment > 4) ? (OptoLoopAlignment>>2) : 1;
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// Loops with low backedge frequency should not be aligned.
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Node *n = h->in(LoopNode::LoopBackControl)->in(0);
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if( n->is_MachIf() && n->as_MachIf()->_prob < 0.01 ) {
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return 1; // Loop does not loop, more often than not!
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}
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return OptoLoopAlignment; // Otherwise align loop head
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}
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return 1; // no particular alignment
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}
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//-----------------------------------------------------------------------------
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// Compute the size of first 'inst_cnt' instructions in this block.
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// Return the number of instructions left to compute if the block has
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// less then 'inst_cnt' instructions.
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uint Block::compute_first_inst_size(uint& sum_size, uint inst_cnt,
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PhaseRegAlloc* ra) {
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uint last_inst = _nodes.size();
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for( uint j = 0; j < last_inst && inst_cnt > 0; j++ ) {
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uint inst_size = _nodes[j]->size(ra);
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if( inst_size > 0 ) {
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inst_cnt--;
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uint sz = sum_size + inst_size;
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if( sz <= (uint)OptoLoopAlignment ) {
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// Compute size of instructions which fit into fetch buffer only
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// since all inst_cnt instructions will not fit even if we align them.
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sum_size = sz;
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} else {
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return 0;
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}
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}
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}
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return inst_cnt;
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}
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//-----------------------------------------------------------------------------
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uint Block::find_node( const Node *n ) const {
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for( uint i = 0; i < _nodes.size(); i++ ) {
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if( _nodes[i] == n )
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return i;
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}
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ShouldNotReachHere();
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return 0;
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}
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// Find and remove n from block list
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void Block::find_remove( const Node *n ) {
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_nodes.remove(find_node(n));
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}
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//------------------------------is_Empty---------------------------------------
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// Return empty status of a block. Empty blocks contain only the head, other
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// ideal nodes, and an optional trailing goto.
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int Block::is_Empty() const {
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// Root or start block is not considered empty
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if (head()->is_Root() || head()->is_Start()) {
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return not_empty;
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}
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int success_result = completely_empty;
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int end_idx = _nodes.size()-1;
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// Check for ending goto
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if ((end_idx > 0) && (_nodes[end_idx]->is_Goto())) {
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success_result = empty_with_goto;
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end_idx--;
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}
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// Unreachable blocks are considered empty
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if (num_preds() <= 1) {
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return success_result;
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}
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// Ideal nodes are allowable in empty blocks: skip them Only MachNodes
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// turn directly into code, because only MachNodes have non-trivial
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// emit() functions.
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while ((end_idx > 0) && !_nodes[end_idx]->is_Mach()) {
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end_idx--;
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}
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// No room for any interesting instructions?
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if (end_idx == 0) {
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return success_result;
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}
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return not_empty;
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}
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//------------------------------has_uncommon_code------------------------------
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// Return true if the block's code implies that it is not likely to be
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// executed infrequently. Check to see if the block ends in a Halt or
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// a low probability call.
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bool Block::has_uncommon_code() const {
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Node* en = end();
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if (en->is_Goto())
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en = en->in(0);
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if (en->is_Catch())
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en = en->in(0);
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if (en->is_Proj() && en->in(0)->is_MachCall()) {
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MachCallNode* call = en->in(0)->as_MachCall();
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if (call->cnt() != COUNT_UNKNOWN && call->cnt() <= PROB_UNLIKELY_MAG(4)) {
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// This is true for slow-path stubs like new_{instance,array},
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// slow_arraycopy, complete_monitor_locking, uncommon_trap.
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// The magic number corresponds to the probability of an uncommon_trap,
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// even though it is a count not a probability.
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return true;
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}
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}
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int op = en->is_Mach() ? en->as_Mach()->ideal_Opcode() : en->Opcode();
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return op == Op_Halt;
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}
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//------------------------------is_uncommon------------------------------------
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// True if block is low enough frequency or guarded by a test which
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// mostly does not go here.
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bool Block::is_uncommon( Block_Array &bbs ) const {
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// Initial blocks must never be moved, so are never uncommon.
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if (head()->is_Root() || head()->is_Start()) return false;
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// Check for way-low freq
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if( _freq < BLOCK_FREQUENCY(0.00001f) ) return true;
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// Look for code shape indicating uncommon_trap or slow path
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if (has_uncommon_code()) return true;
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const float epsilon = 0.05f;
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const float guard_factor = PROB_UNLIKELY_MAG(4) / (1.f - epsilon);
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uint uncommon_preds = 0;
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uint freq_preds = 0;
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uint uncommon_for_freq_preds = 0;
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for( uint i=1; i<num_preds(); i++ ) {
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Block* guard = bbs[pred(i)->_idx];
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// Check to see if this block follows its guard 1 time out of 10000
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// or less.
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//
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// See list of magnitude-4 unlikely probabilities in cfgnode.hpp which
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// we intend to be "uncommon", such as slow-path TLE allocation,
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// predicted call failure, and uncommon trap triggers.
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//
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// Use an epsilon value of 5% to allow for variability in frequency
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// predictions and floating point calculations. The net effect is
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// that guard_factor is set to 9500.
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//
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// Ignore low-frequency blocks.
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// The next check is (guard->_freq < 1.e-5 * 9500.).
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if(guard->_freq*BLOCK_FREQUENCY(guard_factor) < BLOCK_FREQUENCY(0.00001f)) {
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uncommon_preds++;
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} else {
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freq_preds++;
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if( _freq < guard->_freq * guard_factor ) {
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uncommon_for_freq_preds++;
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}
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}
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}
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if( num_preds() > 1 &&
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// The block is uncommon if all preds are uncommon or
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(uncommon_preds == (num_preds()-1) ||
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// it is uncommon for all frequent preds.
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uncommon_for_freq_preds == freq_preds) ) {
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return true;
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}
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return false;
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}
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//------------------------------dump-------------------------------------------
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#ifndef PRODUCT
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void Block::dump_bidx(const Block* orig) const {
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if (_pre_order) tty->print("B%d",_pre_order);
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else tty->print("N%d", head()->_idx);
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if (Verbose && orig != this) {
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// Dump the original block's idx
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tty->print(" (");
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orig->dump_bidx(orig);
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tty->print(")");
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}
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}
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void Block::dump_pred(const Block_Array *bbs, Block* orig) const {
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if (is_connector()) {
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for (uint i=1; i<num_preds(); i++) {
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Block *p = ((*bbs)[pred(i)->_idx]);
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p->dump_pred(bbs, orig);
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}
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} else {
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dump_bidx(orig);
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tty->print(" ");
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}
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}
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void Block::dump_head( const Block_Array *bbs ) const {
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// Print the basic block
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dump_bidx(this);
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tty->print(": #\t");
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// Print the incoming CFG edges and the outgoing CFG edges
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for( uint i=0; i<_num_succs; i++ ) {
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non_connector_successor(i)->dump_bidx(_succs[i]);
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tty->print(" ");
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}
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tty->print("<- ");
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if( head()->is_block_start() ) {
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for (uint i=1; i<num_preds(); i++) {
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Node *s = pred(i);
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if (bbs) {
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Block *p = (*bbs)[s->_idx];
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p->dump_pred(bbs, p);
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} else {
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while (!s->is_block_start())
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s = s->in(0);
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tty->print("N%d ", s->_idx );
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}
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}
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} else
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tty->print("BLOCK HEAD IS JUNK ");
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// Print loop, if any
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const Block *bhead = this; // Head of self-loop
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Node *bh = bhead->head();
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if( bbs && bh->is_Loop() && !head()->is_Root() ) {
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LoopNode *loop = bh->as_Loop();
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const Block *bx = (*bbs)[loop->in(LoopNode::LoopBackControl)->_idx];
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while (bx->is_connector()) {
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bx = (*bbs)[bx->pred(1)->_idx];
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}
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tty->print("\tLoop: B%d-B%d ", bhead->_pre_order, bx->_pre_order);
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// Dump any loop-specific bits, especially for CountedLoops.
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loop->dump_spec(tty);
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}
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tty->print(" Freq: %g",_freq);
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if( Verbose || WizardMode ) {
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tty->print(" IDom: %d/#%d", _idom ? _idom->_pre_order : 0, _dom_depth);
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tty->print(" RegPressure: %d",_reg_pressure);
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tty->print(" IHRP Index: %d",_ihrp_index);
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tty->print(" FRegPressure: %d",_freg_pressure);
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tty->print(" FHRP Index: %d",_fhrp_index);
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}
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tty->print_cr("");
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}
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void Block::dump() const { dump(0); }
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void Block::dump( const Block_Array *bbs ) const {
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dump_head(bbs);
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uint cnt = _nodes.size();
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for( uint i=0; i<cnt; i++ )
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_nodes[i]->dump();
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tty->print("\n");
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}
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#endif
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//=============================================================================
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//------------------------------PhaseCFG---------------------------------------
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PhaseCFG::PhaseCFG( Arena *a, RootNode *r, Matcher &m ) :
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Phase(CFG),
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_bbs(a),
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_root(r)
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#ifndef PRODUCT
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, _trace_opto_pipelining(TraceOptoPipelining || C->method_has_option("TraceOptoPipelining"))
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#endif
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{
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ResourceMark rm;
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// I'll need a few machine-specific GotoNodes. Make an Ideal GotoNode,
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// then Match it into a machine-specific Node. Then clone the machine
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// Node on demand.
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Node *x = new (C, 1) GotoNode(NULL);
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x->init_req(0, x);
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_goto = m.match_tree(x);
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assert(_goto != NULL, "");
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_goto->set_req(0,_goto);
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// Build the CFG in Reverse Post Order
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_num_blocks = build_cfg();
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_broot = _bbs[_root->_idx];
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}
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//------------------------------build_cfg--------------------------------------
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|
|
// Build a proper looking CFG. Make every block begin with either a StartNode
|
|
|
|
// or a RegionNode. Make every block end with either a Goto, If or Return.
|
|
|
|
// The RootNode both starts and ends it's own block. Do this with a recursive
|
|
|
|
// backwards walk over the control edges.
|
|
|
|
uint PhaseCFG::build_cfg() {
|
|
|
|
Arena *a = Thread::current()->resource_area();
|
|
|
|
VectorSet visited(a);
|
|
|
|
|
|
|
|
// Allocate stack with enough space to avoid frequent realloc
|
|
|
|
Node_Stack nstack(a, C->unique() >> 1);
|
|
|
|
nstack.push(_root, 0);
|
|
|
|
uint sum = 0; // Counter for blocks
|
|
|
|
|
|
|
|
while (nstack.is_nonempty()) {
|
|
|
|
// node and in's index from stack's top
|
|
|
|
// 'np' is _root (see above) or RegionNode, StartNode: we push on stack
|
|
|
|
// only nodes which point to the start of basic block (see below).
|
|
|
|
Node *np = nstack.node();
|
|
|
|
// idx > 0, except for the first node (_root) pushed on stack
|
|
|
|
// at the beginning when idx == 0.
|
|
|
|
// We will use the condition (idx == 0) later to end the build.
|
|
|
|
uint idx = nstack.index();
|
|
|
|
Node *proj = np->in(idx);
|
|
|
|
const Node *x = proj->is_block_proj();
|
|
|
|
// Does the block end with a proper block-ending Node? One of Return,
|
|
|
|
// If or Goto? (This check should be done for visited nodes also).
|
|
|
|
if (x == NULL) { // Does not end right...
|
|
|
|
Node *g = _goto->clone(); // Force it to end in a Goto
|
|
|
|
g->set_req(0, proj);
|
|
|
|
np->set_req(idx, g);
|
|
|
|
x = proj = g;
|
|
|
|
}
|
|
|
|
if (!visited.test_set(x->_idx)) { // Visit this block once
|
|
|
|
// Skip any control-pinned middle'in stuff
|
|
|
|
Node *p = proj;
|
|
|
|
do {
|
|
|
|
proj = p; // Update pointer to last Control
|
|
|
|
p = p->in(0); // Move control forward
|
|
|
|
} while( !p->is_block_proj() &&
|
|
|
|
!p->is_block_start() );
|
|
|
|
// Make the block begin with one of Region or StartNode.
|
|
|
|
if( !p->is_block_start() ) {
|
|
|
|
RegionNode *r = new (C, 2) RegionNode( 2 );
|
|
|
|
r->init_req(1, p); // Insert RegionNode in the way
|
|
|
|
proj->set_req(0, r); // Insert RegionNode in the way
|
|
|
|
p = r;
|
|
|
|
}
|
|
|
|
// 'p' now points to the start of this basic block
|
|
|
|
|
|
|
|
// Put self in array of basic blocks
|
|
|
|
Block *bb = new (_bbs._arena) Block(_bbs._arena,p);
|
|
|
|
_bbs.map(p->_idx,bb);
|
|
|
|
_bbs.map(x->_idx,bb);
|
|
|
|
if( x != p ) // Only for root is x == p
|
|
|
|
bb->_nodes.push((Node*)x);
|
|
|
|
|
|
|
|
// Now handle predecessors
|
|
|
|
++sum; // Count 1 for self block
|
|
|
|
uint cnt = bb->num_preds();
|
|
|
|
for (int i = (cnt - 1); i > 0; i-- ) { // For all predecessors
|
|
|
|
Node *prevproj = p->in(i); // Get prior input
|
|
|
|
assert( !prevproj->is_Con(), "dead input not removed" );
|
|
|
|
// Check to see if p->in(i) is a "control-dependent" CFG edge -
|
|
|
|
// i.e., it splits at the source (via an IF or SWITCH) and merges
|
|
|
|
// at the destination (via a many-input Region).
|
|
|
|
// This breaks critical edges. The RegionNode to start the block
|
|
|
|
// will be added when <p,i> is pulled off the node stack
|
|
|
|
if ( cnt > 2 ) { // Merging many things?
|
|
|
|
assert( prevproj== bb->pred(i),"");
|
|
|
|
if(prevproj->is_block_proj() != prevproj) { // Control-dependent edge?
|
|
|
|
// Force a block on the control-dependent edge
|
|
|
|
Node *g = _goto->clone(); // Force it to end in a Goto
|
|
|
|
g->set_req(0,prevproj);
|
|
|
|
p->set_req(i,g);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nstack.push(p, i); // 'p' is RegionNode or StartNode
|
|
|
|
}
|
|
|
|
} else { // Post-processing visited nodes
|
|
|
|
nstack.pop(); // remove node from stack
|
|
|
|
// Check if it the fist node pushed on stack at the beginning.
|
|
|
|
if (idx == 0) break; // end of the build
|
|
|
|
// Find predecessor basic block
|
|
|
|
Block *pb = _bbs[x->_idx];
|
|
|
|
// Insert into nodes array, if not already there
|
|
|
|
if( !_bbs.lookup(proj->_idx) ) {
|
|
|
|
assert( x != proj, "" );
|
|
|
|
// Map basic block of projection
|
|
|
|
_bbs.map(proj->_idx,pb);
|
|
|
|
pb->_nodes.push(proj);
|
|
|
|
}
|
|
|
|
// Insert self as a child of my predecessor block
|
|
|
|
pb->_succs.map(pb->_num_succs++, _bbs[np->_idx]);
|
|
|
|
assert( pb->_nodes[ pb->_nodes.size() - pb->_num_succs ]->is_block_proj(),
|
|
|
|
"too many control users, not a CFG?" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Return number of basic blocks for all children and self
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------insert_goto_at---------------------------------
|
|
|
|
// Inserts a goto & corresponding basic block between
|
|
|
|
// block[block_no] and its succ_no'th successor block
|
|
|
|
void PhaseCFG::insert_goto_at(uint block_no, uint succ_no) {
|
|
|
|
// get block with block_no
|
|
|
|
assert(block_no < _num_blocks, "illegal block number");
|
|
|
|
Block* in = _blocks[block_no];
|
|
|
|
// get successor block succ_no
|
|
|
|
assert(succ_no < in->_num_succs, "illegal successor number");
|
|
|
|
Block* out = in->_succs[succ_no];
|
2008-08-28 10:22:12 -07:00
|
|
|
// Compute frequency of the new block. Do this before inserting
|
|
|
|
// new block in case succ_prob() needs to infer the probability from
|
|
|
|
// surrounding blocks.
|
|
|
|
float freq = in->_freq * in->succ_prob(succ_no);
|
2007-12-01 00:00:00 +00:00
|
|
|
// get ProjNode corresponding to the succ_no'th successor of the in block
|
|
|
|
ProjNode* proj = in->_nodes[in->_nodes.size() - in->_num_succs + succ_no]->as_Proj();
|
|
|
|
// create region for basic block
|
|
|
|
RegionNode* region = new (C, 2) RegionNode(2);
|
|
|
|
region->init_req(1, proj);
|
|
|
|
// setup corresponding basic block
|
|
|
|
Block* block = new (_bbs._arena) Block(_bbs._arena, region);
|
|
|
|
_bbs.map(region->_idx, block);
|
|
|
|
C->regalloc()->set_bad(region->_idx);
|
|
|
|
// add a goto node
|
|
|
|
Node* gto = _goto->clone(); // get a new goto node
|
|
|
|
gto->set_req(0, region);
|
|
|
|
// add it to the basic block
|
|
|
|
block->_nodes.push(gto);
|
|
|
|
_bbs.map(gto->_idx, block);
|
|
|
|
C->regalloc()->set_bad(gto->_idx);
|
|
|
|
// hook up successor block
|
|
|
|
block->_succs.map(block->_num_succs++, out);
|
|
|
|
// remap successor's predecessors if necessary
|
|
|
|
for (uint i = 1; i < out->num_preds(); i++) {
|
|
|
|
if (out->pred(i) == proj) out->head()->set_req(i, gto);
|
|
|
|
}
|
|
|
|
// remap predecessor's successor to new block
|
|
|
|
in->_succs.map(succ_no, block);
|
2008-08-28 10:22:12 -07:00
|
|
|
// Set the frequency of the new block
|
|
|
|
block->_freq = freq;
|
2007-12-01 00:00:00 +00:00
|
|
|
// add new basic block to basic block list
|
|
|
|
_blocks.insert(block_no + 1, block);
|
|
|
|
_num_blocks++;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------no_flip_branch---------------------------------
|
|
|
|
// Does this block end in a multiway branch that cannot have the default case
|
|
|
|
// flipped for another case?
|
|
|
|
static bool no_flip_branch( Block *b ) {
|
|
|
|
int branch_idx = b->_nodes.size() - b->_num_succs-1;
|
|
|
|
if( branch_idx < 1 ) return false;
|
|
|
|
Node *bra = b->_nodes[branch_idx];
|
|
|
|
if( bra->is_Catch() ) return true;
|
|
|
|
if( bra->is_Mach() ) {
|
|
|
|
if( bra->is_MachNullCheck() ) return true;
|
|
|
|
int iop = bra->as_Mach()->ideal_Opcode();
|
|
|
|
if( iop == Op_FastLock || iop == Op_FastUnlock )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------convert_NeverBranch_to_Goto--------------------
|
|
|
|
// Check for NeverBranch at block end. This needs to become a GOTO to the
|
|
|
|
// true target. NeverBranch are treated as a conditional branch that always
|
|
|
|
// goes the same direction for most of the optimizer and are used to give a
|
|
|
|
// fake exit path to infinite loops. At this late stage they need to turn
|
|
|
|
// into Goto's so that when you enter the infinite loop you indeed hang.
|
|
|
|
void PhaseCFG::convert_NeverBranch_to_Goto(Block *b) {
|
|
|
|
// Find true target
|
|
|
|
int end_idx = b->end_idx();
|
|
|
|
int idx = b->_nodes[end_idx+1]->as_Proj()->_con;
|
|
|
|
Block *succ = b->_succs[idx];
|
|
|
|
Node* gto = _goto->clone(); // get a new goto node
|
|
|
|
gto->set_req(0, b->head());
|
|
|
|
Node *bp = b->_nodes[end_idx];
|
|
|
|
b->_nodes.map(end_idx,gto); // Slam over NeverBranch
|
|
|
|
_bbs.map(gto->_idx, b);
|
|
|
|
C->regalloc()->set_bad(gto->_idx);
|
|
|
|
b->_nodes.pop(); // Yank projections
|
|
|
|
b->_nodes.pop(); // Yank projections
|
|
|
|
b->_succs.map(0,succ); // Map only successor
|
|
|
|
b->_num_succs = 1;
|
|
|
|
// remap successor's predecessors if necessary
|
|
|
|
uint j;
|
|
|
|
for( j = 1; j < succ->num_preds(); j++)
|
|
|
|
if( succ->pred(j)->in(0) == bp )
|
|
|
|
succ->head()->set_req(j, gto);
|
|
|
|
// Kill alternate exit path
|
|
|
|
Block *dead = b->_succs[1-idx];
|
|
|
|
for( j = 1; j < dead->num_preds(); j++)
|
|
|
|
if( dead->pred(j)->in(0) == bp )
|
|
|
|
break;
|
|
|
|
// Scan through block, yanking dead path from
|
|
|
|
// all regions and phis.
|
|
|
|
dead->head()->del_req(j);
|
|
|
|
for( int k = 1; dead->_nodes[k]->is_Phi(); k++ )
|
|
|
|
dead->_nodes[k]->del_req(j);
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------MoveToNext-------------------------------------
|
|
|
|
// Helper function to move block bx to the slot following b_index. Return
|
|
|
|
// true if the move is successful, otherwise false
|
|
|
|
bool PhaseCFG::MoveToNext(Block* bx, uint b_index) {
|
|
|
|
if (bx == NULL) return false;
|
|
|
|
|
|
|
|
// Return false if bx is already scheduled.
|
|
|
|
uint bx_index = bx->_pre_order;
|
|
|
|
if ((bx_index <= b_index) && (_blocks[bx_index] == bx)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find the current index of block bx on the block list
|
|
|
|
bx_index = b_index + 1;
|
|
|
|
while( bx_index < _num_blocks && _blocks[bx_index] != bx ) bx_index++;
|
|
|
|
assert(_blocks[bx_index] == bx, "block not found");
|
|
|
|
|
|
|
|
// If the previous block conditionally falls into bx, return false,
|
|
|
|
// because moving bx will create an extra jump.
|
|
|
|
for(uint k = 1; k < bx->num_preds(); k++ ) {
|
|
|
|
Block* pred = _bbs[bx->pred(k)->_idx];
|
|
|
|
if (pred == _blocks[bx_index-1]) {
|
|
|
|
if (pred->_num_succs != 1) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reinsert bx just past block 'b'
|
|
|
|
_blocks.remove(bx_index);
|
|
|
|
_blocks.insert(b_index + 1, bx);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------MoveToEnd--------------------------------------
|
|
|
|
// Move empty and uncommon blocks to the end.
|
|
|
|
void PhaseCFG::MoveToEnd(Block *b, uint i) {
|
|
|
|
int e = b->is_Empty();
|
|
|
|
if (e != Block::not_empty) {
|
|
|
|
if (e == Block::empty_with_goto) {
|
|
|
|
// Remove the goto, but leave the block.
|
|
|
|
b->_nodes.pop();
|
|
|
|
}
|
|
|
|
// Mark this block as a connector block, which will cause it to be
|
|
|
|
// ignored in certain functions such as non_connector_successor().
|
|
|
|
b->set_connector();
|
|
|
|
}
|
|
|
|
// Move the empty block to the end, and don't recheck.
|
|
|
|
_blocks.remove(i);
|
|
|
|
_blocks.push(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------RemoveEmpty------------------------------------
|
|
|
|
// Remove empty basic blocks and useless branches.
|
|
|
|
void PhaseCFG::RemoveEmpty() {
|
|
|
|
// Move uncommon blocks to the end
|
|
|
|
uint last = _num_blocks;
|
|
|
|
uint i;
|
|
|
|
assert( _blocks[0] == _broot, "" );
|
|
|
|
for( i = 1; i < last; i++ ) {
|
|
|
|
Block *b = _blocks[i];
|
|
|
|
|
|
|
|
// Check for NeverBranch at block end. This needs to become a GOTO to the
|
|
|
|
// true target. NeverBranch are treated as a conditional branch that
|
|
|
|
// always goes the same direction for most of the optimizer and are used
|
|
|
|
// to give a fake exit path to infinite loops. At this late stage they
|
|
|
|
// need to turn into Goto's so that when you enter the infinite loop you
|
|
|
|
// indeed hang.
|
|
|
|
if( b->_nodes[b->end_idx()]->Opcode() == Op_NeverBranch )
|
|
|
|
convert_NeverBranch_to_Goto(b);
|
|
|
|
|
|
|
|
// Look for uncommon blocks and move to end.
|
|
|
|
if( b->is_uncommon(_bbs) ) {
|
|
|
|
MoveToEnd(b, i);
|
|
|
|
last--; // No longer check for being uncommon!
|
|
|
|
if( no_flip_branch(b) ) { // Fall-thru case must follow?
|
|
|
|
b = _blocks[i]; // Find the fall-thru block
|
|
|
|
MoveToEnd(b, i);
|
|
|
|
last--;
|
|
|
|
}
|
|
|
|
i--; // backup block counter post-increment
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove empty blocks
|
|
|
|
uint j1;
|
|
|
|
last = _num_blocks;
|
|
|
|
for( i=0; i < last; i++ ) {
|
|
|
|
Block *b = _blocks[i];
|
|
|
|
if (i > 0) {
|
|
|
|
if (b->is_Empty() != Block::not_empty) {
|
|
|
|
MoveToEnd(b, i);
|
|
|
|
last--;
|
|
|
|
i--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // End of for all blocks
|
|
|
|
|
|
|
|
// Fixup final control flow for the blocks. Remove jump-to-next
|
|
|
|
// block. If neither arm of a IF follows the conditional branch, we
|
|
|
|
// have to add a second jump after the conditional. We place the
|
|
|
|
// TRUE branch target in succs[0] for both GOTOs and IFs.
|
|
|
|
for( i=0; i < _num_blocks; i++ ) {
|
|
|
|
Block *b = _blocks[i];
|
|
|
|
b->_pre_order = i; // turn pre-order into block-index
|
|
|
|
|
|
|
|
// Connector blocks need no further processing.
|
|
|
|
if (b->is_connector()) {
|
|
|
|
assert((i+1) == _num_blocks || _blocks[i+1]->is_connector(),
|
|
|
|
"All connector blocks should sink to the end");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
assert(b->is_Empty() != Block::completely_empty,
|
|
|
|
"Empty blocks should be connectors");
|
|
|
|
|
|
|
|
Block *bnext = (i < _num_blocks-1) ? _blocks[i+1] : NULL;
|
|
|
|
Block *bs0 = b->non_connector_successor(0);
|
|
|
|
|
|
|
|
// Check for multi-way branches where I cannot negate the test to
|
|
|
|
// exchange the true and false targets.
|
|
|
|
if( no_flip_branch( b ) ) {
|
|
|
|
// Find fall through case - if must fall into its target
|
|
|
|
int branch_idx = b->_nodes.size() - b->_num_succs;
|
|
|
|
for (uint j2 = 0; j2 < b->_num_succs; j2++) {
|
|
|
|
const ProjNode* p = b->_nodes[branch_idx + j2]->as_Proj();
|
|
|
|
if (p->_con == 0) {
|
|
|
|
// successor j2 is fall through case
|
|
|
|
if (b->non_connector_successor(j2) != bnext) {
|
|
|
|
// but it is not the next block => insert a goto
|
|
|
|
insert_goto_at(i, j2);
|
|
|
|
}
|
|
|
|
// Put taken branch in slot 0
|
|
|
|
if( j2 == 0 && b->_num_succs == 2) {
|
|
|
|
// Flip targets in succs map
|
|
|
|
Block *tbs0 = b->_succs[0];
|
|
|
|
Block *tbs1 = b->_succs[1];
|
|
|
|
b->_succs.map( 0, tbs1 );
|
|
|
|
b->_succs.map( 1, tbs0 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Remove all CatchProjs
|
|
|
|
for (j1 = 0; j1 < b->_num_succs; j1++) b->_nodes.pop();
|
|
|
|
|
|
|
|
} else if (b->_num_succs == 1) {
|
|
|
|
// Block ends in a Goto?
|
|
|
|
if (bnext == bs0) {
|
|
|
|
// We fall into next block; remove the Goto
|
|
|
|
b->_nodes.pop();
|
|
|
|
}
|
|
|
|
|
|
|
|
} else if( b->_num_succs == 2 ) { // Block ends in a If?
|
|
|
|
// Get opcode of 1st projection (matches _succs[0])
|
|
|
|
// Note: Since this basic block has 2 exits, the last 2 nodes must
|
|
|
|
// be projections (in any order), the 3rd last node must be
|
|
|
|
// the IfNode (we have excluded other 2-way exits such as
|
|
|
|
// CatchNodes already).
|
|
|
|
MachNode *iff = b->_nodes[b->_nodes.size()-3]->as_Mach();
|
|
|
|
ProjNode *proj0 = b->_nodes[b->_nodes.size()-2]->as_Proj();
|
|
|
|
ProjNode *proj1 = b->_nodes[b->_nodes.size()-1]->as_Proj();
|
|
|
|
|
|
|
|
// Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1].
|
|
|
|
assert(proj0->raw_out(0) == b->_succs[0]->head(), "Mismatch successor 0");
|
|
|
|
assert(proj1->raw_out(0) == b->_succs[1]->head(), "Mismatch successor 1");
|
|
|
|
|
|
|
|
Block *bs1 = b->non_connector_successor(1);
|
|
|
|
|
|
|
|
// Check for neither successor block following the current
|
|
|
|
// block ending in a conditional. If so, move one of the
|
|
|
|
// successors after the current one, provided that the
|
|
|
|
// successor was previously unscheduled, but moveable
|
|
|
|
// (i.e., all paths to it involve a branch).
|
|
|
|
if( bnext != bs0 && bnext != bs1 ) {
|
|
|
|
|
|
|
|
// Choose the more common successor based on the probability
|
|
|
|
// of the conditional branch.
|
|
|
|
Block *bx = bs0;
|
|
|
|
Block *by = bs1;
|
|
|
|
|
|
|
|
// _prob is the probability of taking the true path. Make
|
|
|
|
// p the probability of taking successor #1.
|
|
|
|
float p = iff->as_MachIf()->_prob;
|
|
|
|
if( proj0->Opcode() == Op_IfTrue ) {
|
|
|
|
p = 1.0 - p;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Prefer successor #1 if p > 0.5
|
|
|
|
if (p > PROB_FAIR) {
|
|
|
|
bx = bs1;
|
|
|
|
by = bs0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Attempt the more common successor first
|
|
|
|
if (MoveToNext(bx, i)) {
|
|
|
|
bnext = bx;
|
|
|
|
} else if (MoveToNext(by, i)) {
|
|
|
|
bnext = by;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check for conditional branching the wrong way. Negate
|
|
|
|
// conditional, if needed, so it falls into the following block
|
|
|
|
// and branches to the not-following block.
|
|
|
|
|
|
|
|
// Check for the next block being in succs[0]. We are going to branch
|
|
|
|
// to succs[0], so we want the fall-thru case as the next block in
|
|
|
|
// succs[1].
|
|
|
|
if (bnext == bs0) {
|
|
|
|
// Fall-thru case in succs[0], so flip targets in succs map
|
|
|
|
Block *tbs0 = b->_succs[0];
|
|
|
|
Block *tbs1 = b->_succs[1];
|
|
|
|
b->_succs.map( 0, tbs1 );
|
|
|
|
b->_succs.map( 1, tbs0 );
|
|
|
|
// Flip projection for each target
|
|
|
|
{ ProjNode *tmp = proj0; proj0 = proj1; proj1 = tmp; }
|
|
|
|
|
|
|
|
} else if( bnext == bs1 ) { // Fall-thru is already in succs[1]
|
|
|
|
|
|
|
|
} else { // Else need a double-branch
|
|
|
|
|
|
|
|
// The existing conditional branch need not change.
|
|
|
|
// Add a unconditional branch to the false target.
|
|
|
|
// Alas, it must appear in its own block and adding a
|
|
|
|
// block this late in the game is complicated. Sigh.
|
|
|
|
insert_goto_at(i, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure we TRUE branch to the target
|
|
|
|
if( proj0->Opcode() == Op_IfFalse )
|
|
|
|
iff->negate();
|
|
|
|
|
|
|
|
b->_nodes.pop(); // Remove IfFalse & IfTrue projections
|
|
|
|
b->_nodes.pop();
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// Multi-exit block, e.g. a switch statement
|
|
|
|
// But we don't need to do anything here
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of for all blocks
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------dump-------------------------------------------
|
|
|
|
#ifndef PRODUCT
|
|
|
|
void PhaseCFG::_dump_cfg( const Node *end, VectorSet &visited ) const {
|
|
|
|
const Node *x = end->is_block_proj();
|
|
|
|
assert( x, "not a CFG" );
|
|
|
|
|
|
|
|
// Do not visit this block again
|
|
|
|
if( visited.test_set(x->_idx) ) return;
|
|
|
|
|
|
|
|
// Skip through this block
|
|
|
|
const Node *p = x;
|
|
|
|
do {
|
|
|
|
p = p->in(0); // Move control forward
|
|
|
|
assert( !p->is_block_proj() || p->is_Root(), "not a CFG" );
|
|
|
|
} while( !p->is_block_start() );
|
|
|
|
|
|
|
|
// Recursively visit
|
|
|
|
for( uint i=1; i<p->req(); i++ )
|
|
|
|
_dump_cfg(p->in(i),visited);
|
|
|
|
|
|
|
|
// Dump the block
|
|
|
|
_bbs[p->_idx]->dump(&_bbs);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhaseCFG::dump( ) const {
|
|
|
|
tty->print("\n--- CFG --- %d BBs\n",_num_blocks);
|
|
|
|
if( _blocks.size() ) { // Did we do basic-block layout?
|
|
|
|
for( uint i=0; i<_num_blocks; i++ )
|
|
|
|
_blocks[i]->dump(&_bbs);
|
|
|
|
} else { // Else do it with a DFS
|
|
|
|
VectorSet visited(_bbs._arena);
|
|
|
|
_dump_cfg(_root,visited);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhaseCFG::dump_headers() {
|
|
|
|
for( uint i = 0; i < _num_blocks; i++ ) {
|
|
|
|
if( _blocks[i] == NULL ) continue;
|
|
|
|
_blocks[i]->dump_head(&_bbs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhaseCFG::verify( ) const {
|
|
|
|
// Verify sane CFG
|
|
|
|
for( uint i = 0; i < _num_blocks; i++ ) {
|
|
|
|
Block *b = _blocks[i];
|
|
|
|
uint cnt = b->_nodes.size();
|
|
|
|
uint j;
|
|
|
|
for( j = 0; j < cnt; j++ ) {
|
|
|
|
Node *n = b->_nodes[j];
|
|
|
|
assert( _bbs[n->_idx] == b, "" );
|
|
|
|
if( j >= 1 && n->is_Mach() &&
|
|
|
|
n->as_Mach()->ideal_Opcode() == Op_CreateEx ) {
|
|
|
|
assert( j == 1 || b->_nodes[j-1]->is_Phi(),
|
|
|
|
"CreateEx must be first instruction in block" );
|
|
|
|
}
|
|
|
|
for( uint k = 0; k < n->req(); k++ ) {
|
|
|
|
Node *use = n->in(k);
|
|
|
|
if( use && use != n ) {
|
|
|
|
assert( _bbs[use->_idx] || use->is_Con(),
|
|
|
|
"must have block; constants for debug info ok" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
j = b->end_idx();
|
|
|
|
Node *bp = (Node*)b->_nodes[b->_nodes.size()-1]->is_block_proj();
|
|
|
|
assert( bp, "last instruction must be a block proj" );
|
|
|
|
assert( bp == b->_nodes[j], "wrong number of successors for this block" );
|
|
|
|
if( bp->is_Catch() ) {
|
|
|
|
while( b->_nodes[--j]->Opcode() == Op_MachProj ) ;
|
|
|
|
assert( b->_nodes[j]->is_Call(), "CatchProj must follow call" );
|
|
|
|
}
|
|
|
|
else if( bp->is_Mach() && bp->as_Mach()->ideal_Opcode() == Op_If ) {
|
|
|
|
assert( b->_num_succs == 2, "Conditional branch must have two targets");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//------------------------------UnionFind--------------------------------------
|
|
|
|
UnionFind::UnionFind( uint max ) : _cnt(max), _max(max), _indices(NEW_RESOURCE_ARRAY(uint,max)) {
|
|
|
|
Copy::zero_to_bytes( _indices, sizeof(uint)*max );
|
|
|
|
}
|
|
|
|
|
|
|
|
void UnionFind::extend( uint from_idx, uint to_idx ) {
|
|
|
|
_nesting.check();
|
|
|
|
if( from_idx >= _max ) {
|
|
|
|
uint size = 16;
|
|
|
|
while( size <= from_idx ) size <<=1;
|
|
|
|
_indices = REALLOC_RESOURCE_ARRAY( uint, _indices, _max, size );
|
|
|
|
_max = size;
|
|
|
|
}
|
|
|
|
while( _cnt <= from_idx ) _indices[_cnt++] = 0;
|
|
|
|
_indices[from_idx] = to_idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
void UnionFind::reset( uint max ) {
|
|
|
|
assert( max <= max_uint, "Must fit within uint" );
|
|
|
|
// Force the Union-Find mapping to be at least this large
|
|
|
|
extend(max,0);
|
|
|
|
// Initialize to be the ID mapping.
|
|
|
|
for( uint i=0; i<_max; i++ ) map(i,i);
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------Find_compress----------------------------------
|
|
|
|
// Straight out of Tarjan's union-find algorithm
|
|
|
|
uint UnionFind::Find_compress( uint idx ) {
|
|
|
|
uint cur = idx;
|
|
|
|
uint next = lookup(cur);
|
|
|
|
while( next != cur ) { // Scan chain of equivalences
|
|
|
|
assert( next < cur, "always union smaller" );
|
|
|
|
cur = next; // until find a fixed-point
|
|
|
|
next = lookup(cur);
|
|
|
|
}
|
|
|
|
// Core of union-find algorithm: update chain of
|
|
|
|
// equivalences to be equal to the root.
|
|
|
|
while( idx != next ) {
|
|
|
|
uint tmp = lookup(idx);
|
|
|
|
map(idx, next);
|
|
|
|
idx = tmp;
|
|
|
|
}
|
|
|
|
return idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------Find_const-------------------------------------
|
|
|
|
// Like Find above, but no path compress, so bad asymptotic behavior
|
|
|
|
uint UnionFind::Find_const( uint idx ) const {
|
|
|
|
if( idx == 0 ) return idx; // Ignore the zero idx
|
|
|
|
// Off the end? This can happen during debugging dumps
|
|
|
|
// when data structures have not finished being updated.
|
|
|
|
if( idx >= _max ) return idx;
|
|
|
|
uint next = lookup(idx);
|
|
|
|
while( next != idx ) { // Scan chain of equivalences
|
|
|
|
assert( next < idx, "always union smaller" );
|
|
|
|
idx = next; // until find a fixed-point
|
|
|
|
next = lookup(idx);
|
|
|
|
}
|
|
|
|
return next;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------Union------------------------------------------
|
|
|
|
// union 2 sets together.
|
|
|
|
void UnionFind::Union( uint idx1, uint idx2 ) {
|
|
|
|
uint src = Find(idx1);
|
|
|
|
uint dst = Find(idx2);
|
|
|
|
assert( src, "" );
|
|
|
|
assert( dst, "" );
|
|
|
|
assert( src < _max, "oob" );
|
|
|
|
assert( dst < _max, "oob" );
|
|
|
|
assert( src < dst, "always union smaller" );
|
|
|
|
map(dst,src);
|
|
|
|
}
|