511 lines
19 KiB
C++
511 lines
19 KiB
C++
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/*
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* Copyright 1997-2007 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Optimization - Graph Style
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class Block;
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class CFGLoop;
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class MachCallNode;
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class Matcher;
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class RootNode;
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class VectorSet;
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struct Tarjan;
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//------------------------------Block_Array------------------------------------
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// Map dense integer indices to Blocks. Uses classic doubling-array trick.
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// Abstractly provides an infinite array of Block*'s, initialized to NULL.
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// Note that the constructor just zeros things, and since I use Arena
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// allocation I do not need a destructor to reclaim storage.
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class Block_Array : public ResourceObj {
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uint _size; // allocated size, as opposed to formal limit
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debug_only(uint _limit;) // limit to formal domain
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protected:
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Block **_blocks;
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void grow( uint i ); // Grow array node to fit
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public:
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Arena *_arena; // Arena to allocate in
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Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
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debug_only(_limit=0);
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_blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
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for( int i = 0; i < OptoBlockListSize; i++ ) {
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_blocks[i] = NULL;
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}
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}
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Block *lookup( uint i ) const // Lookup, or NULL for not mapped
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{ return (i<Max()) ? _blocks[i] : (Block*)NULL; }
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Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
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{ assert( i < Max(), "oob" ); return _blocks[i]; }
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// Extend the mapping: index i maps to Block *n.
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void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
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uint Max() const { debug_only(return _limit); return _size; }
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};
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class Block_List : public Block_Array {
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public:
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uint _cnt;
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Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
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void push( Block *b ) { map(_cnt++,b); }
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Block *pop() { return _blocks[--_cnt]; }
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Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
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void remove( uint i );
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void insert( uint i, Block *n );
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uint size() const { return _cnt; }
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void reset() { _cnt = 0; }
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};
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class CFGElement : public ResourceObj {
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public:
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float _freq; // Execution frequency (estimate)
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CFGElement() : _freq(0.0f) {}
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virtual bool is_block() { return false; }
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virtual bool is_loop() { return false; }
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Block* as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
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CFGLoop* as_CFGLoop() { assert(is_loop(), "must be loop"); return (CFGLoop*)this; }
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};
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//------------------------------Block------------------------------------------
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// This class defines a Basic Block.
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// Basic blocks are used during the output routines, and are not used during
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// any optimization pass. They are created late in the game.
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class Block : public CFGElement {
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public:
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// Nodes in this block, in order
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Node_List _nodes;
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// Basic blocks have a Node which defines Control for all Nodes pinned in
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// this block. This Node is a RegionNode. Exception-causing Nodes
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// (division, subroutines) and Phi functions are always pinned. Later,
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// every Node will get pinned to some block.
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Node *head() const { return _nodes[0]; }
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// CAUTION: num_preds() is ONE based, so that predecessor numbers match
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// input edges to Regions and Phis.
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uint num_preds() const { return head()->req(); }
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Node *pred(uint i) const { return head()->in(i); }
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// Array of successor blocks, same size as projs array
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Block_Array _succs;
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// Basic blocks have some number of Nodes which split control to all
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// following blocks. These Nodes are always Projections. The field in
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// the Projection and the block-ending Node determine which Block follows.
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uint _num_succs;
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// Basic blocks also carry all sorts of good old fashioned DFS information
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// used to find loops, loop nesting depth, dominators, etc.
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uint _pre_order; // Pre-order DFS number
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// Dominator tree
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uint _dom_depth; // Depth in dominator tree for fast LCA
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Block* _idom; // Immediate dominator block
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CFGLoop *_loop; // Loop to which this block belongs
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uint _rpo; // Number in reverse post order walk
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virtual bool is_block() { return true; }
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float succ_prob(uint i); // return probability of i'th successor
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Block* dom_lca(Block* that); // Compute LCA in dominator tree.
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#ifdef ASSERT
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bool dominates(Block* that) {
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int dom_diff = this->_dom_depth - that->_dom_depth;
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if (dom_diff > 0) return false;
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for (; dom_diff < 0; dom_diff++) that = that->_idom;
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return this == that;
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}
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#endif
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// Report the alignment required by this block. Must be a power of 2.
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// The previous block will insert nops to get this alignment.
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uint code_alignment();
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// BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies.
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// It is currently also used to scale such frequencies relative to
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// FreqCountInvocations relative to the old value of 1500.
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#define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations)
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// Register Pressure (estimate) for Splitting heuristic
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uint _reg_pressure;
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uint _ihrp_index;
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uint _freg_pressure;
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uint _fhrp_index;
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// Mark and visited bits for an LCA calculation in insert_anti_dependences.
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// Since they hold unique node indexes, they do not need reinitialization.
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node_idx_t _raise_LCA_mark;
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void set_raise_LCA_mark(node_idx_t x) { _raise_LCA_mark = x; }
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node_idx_t raise_LCA_mark() const { return _raise_LCA_mark; }
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node_idx_t _raise_LCA_visited;
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void set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; }
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node_idx_t raise_LCA_visited() const { return _raise_LCA_visited; }
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// Estimated size in bytes of first instructions in a loop.
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uint _first_inst_size;
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uint first_inst_size() const { return _first_inst_size; }
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void set_first_inst_size(uint s) { _first_inst_size = s; }
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// Compute the size of first instructions in this block.
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uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra);
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// Compute alignment padding if the block needs it.
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// Align a loop if loop's padding is less or equal to padding limit
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// or the size of first instructions in the loop > padding.
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uint alignment_padding(int current_offset) {
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int block_alignment = code_alignment();
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int max_pad = block_alignment-relocInfo::addr_unit();
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if( max_pad > 0 ) {
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assert(is_power_of_2(max_pad+relocInfo::addr_unit()), "");
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int current_alignment = current_offset & max_pad;
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if( current_alignment != 0 ) {
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uint padding = (block_alignment-current_alignment) & max_pad;
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if( !head()->is_Loop() ||
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padding <= (uint)MaxLoopPad ||
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first_inst_size() > padding ) {
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return padding;
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}
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}
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}
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return 0;
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}
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// Connector blocks. Connector blocks are basic blocks devoid of
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// instructions, but may have relevant non-instruction Nodes, such as
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// Phis or MergeMems. Such blocks are discovered and marked during the
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// RemoveEmpty phase, and elided during Output.
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bool _connector;
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void set_connector() { _connector = true; }
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bool is_connector() const { return _connector; };
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// Create a new Block with given head Node.
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// Creates the (empty) predecessor arrays.
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Block( Arena *a, Node *headnode )
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: CFGElement(),
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_nodes(a),
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_succs(a),
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_num_succs(0),
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_pre_order(0),
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_idom(0),
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_loop(NULL),
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_reg_pressure(0),
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_ihrp_index(1),
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_freg_pressure(0),
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_fhrp_index(1),
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_raise_LCA_mark(0),
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_raise_LCA_visited(0),
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_first_inst_size(999999),
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_connector(false) {
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_nodes.push(headnode);
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}
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// Index of 'end' Node
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uint end_idx() const {
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// %%%%% add a proj after every goto
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// so (last->is_block_proj() != last) always, then simplify this code
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// This will not give correct end_idx for block 0 when it only contains root.
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int last_idx = _nodes.size() - 1;
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Node *last = _nodes[last_idx];
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assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], "");
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return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs);
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}
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// Basic blocks have a Node which ends them. This Node determines which
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// basic block follows this one in the program flow. This Node is either an
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// IfNode, a GotoNode, a JmpNode, or a ReturnNode.
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Node *end() const { return _nodes[end_idx()]; }
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// Add an instruction to an existing block. It must go after the head
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// instruction and before the end instruction.
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void add_inst( Node *n ) { _nodes.insert(end_idx(),n); }
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// Find node in block
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uint find_node( const Node *n ) const;
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// Find and remove n from block list
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void find_remove( const Node *n );
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// Schedule a call next in the block
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uint sched_call(Matcher &matcher, Block_Array &bbs, uint node_cnt, Node_List &worklist, int *ready_cnt, MachCallNode *mcall, VectorSet &next_call);
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// Perform basic-block local scheduling
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Node *select(PhaseCFG *cfg, Node_List &worklist, int *ready_cnt, VectorSet &next_call, uint sched_slot);
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void set_next_call( Node *n, VectorSet &next_call, Block_Array &bbs );
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void needed_for_next_call(Node *this_call, VectorSet &next_call, Block_Array &bbs);
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bool schedule_local(PhaseCFG *cfg, Matcher &m, int *ready_cnt, VectorSet &next_call);
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// Cleanup if any code lands between a Call and his Catch
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void call_catch_cleanup(Block_Array &bbs);
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// Detect implicit-null-check opportunities. Basically, find NULL checks
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// with suitable memory ops nearby. Use the memory op to do the NULL check.
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// I can generate a memory op if there is not one nearby.
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void implicit_null_check(PhaseCFG *cfg, Node *proj, Node *val, int allowed_reasons);
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// Return the empty status of a block
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enum { not_empty, empty_with_goto, completely_empty };
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int is_Empty() const;
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// Forward through connectors
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Block* non_connector() {
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Block* s = this;
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while (s->is_connector()) {
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s = s->_succs[0];
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}
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return s;
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}
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// Successor block, after forwarding through connectors
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Block* non_connector_successor(int i) const {
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return _succs[i]->non_connector();
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}
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// Examine block's code shape to predict if it is not commonly executed.
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bool has_uncommon_code() const;
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// Use frequency calculations and code shape to predict if the block
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// is uncommon.
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bool is_uncommon( Block_Array &bbs ) const;
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#ifndef PRODUCT
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// Debugging print of basic block
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void dump_bidx(const Block* orig) const;
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void dump_pred(const Block_Array *bbs, Block* orig) const;
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void dump_head( const Block_Array *bbs ) const;
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void dump( ) const;
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void dump( const Block_Array *bbs ) const;
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#endif
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};
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//------------------------------PhaseCFG---------------------------------------
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// Build an array of Basic Block pointers, one per Node.
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class PhaseCFG : public Phase {
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private:
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// Build a proper looking cfg. Return count of basic blocks
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uint build_cfg();
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// Perform DFS search.
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// Setup 'vertex' as DFS to vertex mapping.
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// Setup 'semi' as vertex to DFS mapping.
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// Set 'parent' to DFS parent.
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uint DFS( Tarjan *tarjan );
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// Helper function to insert a node into a block
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void schedule_node_into_block( Node *n, Block *b );
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// Set the basic block for pinned Nodes
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void schedule_pinned_nodes( VectorSet &visited );
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// I'll need a few machine-specific GotoNodes. Clone from this one.
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MachNode *_goto;
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void insert_goto_at(uint block_no, uint succ_no);
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Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false);
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void verify_anti_dependences(Block* LCA, Node* load) {
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assert(LCA == _bbs[load->_idx], "should already be scheduled");
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insert_anti_dependences(LCA, load, true);
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}
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public:
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PhaseCFG( Arena *a, RootNode *r, Matcher &m );
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uint _num_blocks; // Count of basic blocks
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Block_List _blocks; // List of basic blocks
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RootNode *_root; // Root of whole program
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Block_Array _bbs; // Map Nodes to owning Basic Block
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Block *_broot; // Basic block of root
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uint _rpo_ctr;
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CFGLoop* _root_loop;
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// Per node latency estimation, valid only during GCM
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GrowableArray<uint> _node_latency;
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#ifndef PRODUCT
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bool _trace_opto_pipelining; // tracing flag
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#endif
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// Build dominators
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void Dominators();
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// Estimate block frequencies based on IfNode probabilities
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void Estimate_Block_Frequency();
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// Global Code Motion. See Click's PLDI95 paper. Place Nodes in specific
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// basic blocks; i.e. _bbs now maps _idx for all Nodes to some Block.
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void GlobalCodeMotion( Matcher &m, uint unique, Node_List &proj_list );
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// Compute the (backwards) latency of a node from the uses
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void latency_from_uses(Node *n);
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// Compute the (backwards) latency of a node from a single use
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int latency_from_use(Node *n, const Node *def, Node *use);
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// Compute the (backwards) latency of a node from the uses of this instruction
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void partial_latency_of_defs(Node *n);
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// Schedule Nodes early in their basic blocks.
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bool schedule_early(VectorSet &visited, Node_List &roots);
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// For each node, find the latest block it can be scheduled into
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// and then select the cheapest block between the latest and earliest
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// block to place the node.
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void schedule_late(VectorSet &visited, Node_List &stack);
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// Pick a block between early and late that is a cheaper alternative
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// to late. Helper for schedule_late.
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Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self);
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// Compute the instruction global latency with a backwards walk
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void ComputeLatenciesBackwards(VectorSet &visited, Node_List &stack);
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// Remove empty basic blocks
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void RemoveEmpty();
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bool MoveToNext(Block* bx, uint b_index);
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void MoveToEnd(Block* bx, uint b_index);
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// Check for NeverBranch at block end. This needs to become a GOTO to the
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// true target. NeverBranch are treated as a conditional branch that always
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// goes the same direction for most of the optimizer and are used to give a
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// fake exit path to infinite loops. At this late stage they need to turn
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// into Goto's so that when you enter the infinite loop you indeed hang.
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void convert_NeverBranch_to_Goto(Block *b);
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CFGLoop* create_loop_tree();
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// Insert a node into a block, and update the _bbs
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void insert( Block *b, uint idx, Node *n ) {
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|
b->_nodes.insert( idx, n );
|
||
|
_bbs.map( n->_idx, b );
|
||
|
}
|
||
|
|
||
|
#ifndef PRODUCT
|
||
|
bool trace_opto_pipelining() const { return _trace_opto_pipelining; }
|
||
|
|
||
|
// Debugging print of CFG
|
||
|
void dump( ) const; // CFG only
|
||
|
void _dump_cfg( const Node *end, VectorSet &visited ) const;
|
||
|
void verify() const;
|
||
|
void dump_headers();
|
||
|
#else
|
||
|
bool trace_opto_pipelining() const { return false; }
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
|
||
|
//------------------------------UnionFindInfo----------------------------------
|
||
|
// Map Block indices to a block-index for a cfg-cover.
|
||
|
// Array lookup in the optimized case.
|
||
|
class UnionFind : public ResourceObj {
|
||
|
uint _cnt, _max;
|
||
|
uint* _indices;
|
||
|
ReallocMark _nesting; // assertion check for reallocations
|
||
|
public:
|
||
|
UnionFind( uint max );
|
||
|
void reset( uint max ); // Reset to identity map for [0..max]
|
||
|
|
||
|
uint lookup( uint nidx ) const {
|
||
|
return _indices[nidx];
|
||
|
}
|
||
|
uint operator[] (uint nidx) const { return lookup(nidx); }
|
||
|
|
||
|
void map( uint from_idx, uint to_idx ) {
|
||
|
assert( from_idx < _cnt, "oob" );
|
||
|
_indices[from_idx] = to_idx;
|
||
|
}
|
||
|
void extend( uint from_idx, uint to_idx );
|
||
|
|
||
|
uint Size() const { return _cnt; }
|
||
|
|
||
|
uint Find( uint idx ) {
|
||
|
assert( idx < 65536, "Must fit into uint");
|
||
|
uint uf_idx = lookup(idx);
|
||
|
return (uf_idx == idx) ? uf_idx : Find_compress(idx);
|
||
|
}
|
||
|
uint Find_compress( uint idx );
|
||
|
uint Find_const( uint idx ) const;
|
||
|
void Union( uint idx1, uint idx2 );
|
||
|
|
||
|
};
|
||
|
|
||
|
//----------------------------BlockProbPair---------------------------
|
||
|
// Ordered pair of Node*.
|
||
|
class BlockProbPair VALUE_OBJ_CLASS_SPEC {
|
||
|
protected:
|
||
|
Block* _target; // block target
|
||
|
float _prob; // probability of edge to block
|
||
|
public:
|
||
|
BlockProbPair() : _target(NULL), _prob(0.0) {}
|
||
|
BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
|
||
|
|
||
|
Block* get_target() const { return _target; }
|
||
|
float get_prob() const { return _prob; }
|
||
|
};
|
||
|
|
||
|
//------------------------------CFGLoop-------------------------------------------
|
||
|
class CFGLoop : public CFGElement {
|
||
|
int _id;
|
||
|
int _depth;
|
||
|
CFGLoop *_parent; // root of loop tree is the method level "pseudo" loop, it's parent is null
|
||
|
CFGLoop *_sibling; // null terminated list
|
||
|
CFGLoop *_child; // first child, use child's sibling to visit all immediately nested loops
|
||
|
GrowableArray<CFGElement*> _members; // list of members of loop
|
||
|
GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
|
||
|
float _exit_prob; // probability any loop exit is taken on a single loop iteration
|
||
|
void update_succ_freq(Block* b, float freq);
|
||
|
|
||
|
public:
|
||
|
CFGLoop(int id) :
|
||
|
CFGElement(),
|
||
|
_id(id),
|
||
|
_depth(0),
|
||
|
_parent(NULL),
|
||
|
_sibling(NULL),
|
||
|
_child(NULL),
|
||
|
_exit_prob(1.0f) {}
|
||
|
CFGLoop* parent() { return _parent; }
|
||
|
void push_pred(Block* blk, int i, Block_List& worklist, Block_Array& node_to_blk);
|
||
|
void add_member(CFGElement *s) { _members.push(s); }
|
||
|
void add_nested_loop(CFGLoop* cl);
|
||
|
Block* head() {
|
||
|
assert(_members.at(0)->is_block(), "head must be a block");
|
||
|
Block* hd = _members.at(0)->as_Block();
|
||
|
assert(hd->_loop == this, "just checking");
|
||
|
assert(hd->head()->is_Loop(), "must begin with loop head node");
|
||
|
return hd;
|
||
|
}
|
||
|
Block* backedge_block(); // Return the block on the backedge of the loop (else NULL)
|
||
|
void compute_loop_depth(int depth);
|
||
|
void compute_freq(); // compute frequency with loop assuming head freq 1.0f
|
||
|
void scale_freq(); // scale frequency by loop trip count (including outer loops)
|
||
|
bool in_loop_nest(Block* b);
|
||
|
float trip_count() const { return 1.0f / _exit_prob; }
|
||
|
virtual bool is_loop() { return true; }
|
||
|
int id() { return _id; }
|
||
|
|
||
|
#ifndef PRODUCT
|
||
|
void dump( ) const;
|
||
|
void dump_tree() const;
|
||
|
#endif
|
||
|
};
|