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/*
* Copyright 2001-2008 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
// A MutableSpace is a subtype of ImmutableSpace that supports the
// concept of allocation. This includes the concepts that a space may
// be only partially full, and the querry methods that go with such
// an assumption.
//
// Invariant: (ImmutableSpace +) bottom() <= top() <= end()
// top() is inclusive and end() is exclusive.
class MutableSpaceMangler;
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class MutableSpace: public ImmutableSpace {
friend class VMStructs;
// Helper for mangling unused space in debug builds
MutableSpaceMangler* _mangler;
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protected:
HeapWord* _top;
MutableSpaceMangler* mangler() { return _mangler; }
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public:
virtual ~MutableSpace();
MutableSpace();
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// Accessors
HeapWord* top() const { return _top; }
virtual void set_top(HeapWord* value) { _top = value; }
HeapWord** top_addr() { return &_top; }
HeapWord** end_addr() { return &_end; }
virtual void set_bottom(HeapWord* value) { _bottom = value; }
virtual void set_end(HeapWord* value) { _end = value; }
// Returns a subregion containing all objects in this space.
MemRegion used_region() { return MemRegion(bottom(), top()); }
// Initialization
virtual void initialize(MemRegion mr,
bool clear_space,
bool mangle_space);
virtual void clear(bool mangle_space);
// Does the usual initialization but optionally resets top to bottom.
#if 0 // MANGLE_SPACE
void initialize(MemRegion mr, bool clear_space, bool reset_top);
#endif
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virtual void update() { }
virtual void accumulate_statistics() { }
// Methods used in mangling. See descriptions under SpaceMangler.
virtual void mangle_unused_area() PRODUCT_RETURN;
virtual void mangle_unused_area_complete() PRODUCT_RETURN;
virtual void check_mangled_unused_area(HeapWord* limit) PRODUCT_RETURN;
virtual void check_mangled_unused_area_complete() PRODUCT_RETURN;
virtual void set_top_for_allocations(HeapWord* v) PRODUCT_RETURN;
// Used to save the space's current top for later use during mangling.
virtual void set_top_for_allocations() PRODUCT_RETURN;
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virtual void ensure_parsability() { }
virtual void mangle_region(MemRegion mr) PRODUCT_RETURN;
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// Boolean querries.
bool is_empty() const { return used_in_words() == 0; }
bool not_empty() const { return used_in_words() > 0; }
bool contains(const void* p) const { return _bottom <= p && p < _end; }
// Size computations. Sizes are in bytes.
size_t used_in_bytes() const { return used_in_words() * HeapWordSize; }
size_t free_in_bytes() const { return free_in_words() * HeapWordSize; }
// Size computations. Sizes are in heapwords.
virtual size_t used_in_words() const { return pointer_delta(top(), bottom()); }
virtual size_t free_in_words() const { return pointer_delta(end(), top()); }
virtual size_t tlab_capacity(Thread* thr) const { return capacity_in_bytes(); }
virtual size_t unsafe_max_tlab_alloc(Thread* thr) const { return free_in_bytes(); }
// Allocation (return NULL if full)
virtual HeapWord* allocate(size_t word_size);
virtual HeapWord* cas_allocate(size_t word_size);
// Optional deallocation. Used in NUMA-allocator.
bool cas_deallocate(HeapWord *obj, size_t size);
// Iteration.
void oop_iterate(OopClosure* cl);
void object_iterate(ObjectClosure* cl);
// Debugging
virtual void print() const;
virtual void print_on(outputStream* st) const;
virtual void print_short() const;
virtual void print_short_on(outputStream* st) const;
virtual void verify(bool allow_dirty);
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};