8297449: Update JInternalFrame Metal Border code
Reviewed-by: aivanov, kizune
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@ -65,6 +65,8 @@ import javax.swing.text.JTextComponent;
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import sun.swing.StringUIClientPropertyKey;
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import sun.swing.SwingUtilities2;
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import static sun.java2d.pipe.Region.clipRound;
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/**
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* Factory object that can vend Borders appropriate for the metal L & F.
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* @author Steve Wilson
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@ -246,19 +248,6 @@ public class MetalBorders {
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*/
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public InternalFrameBorder() {}
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/**
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* Rounds a double to the nearest integer. It rounds 0.5 down,
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* for example 1.5 is rounded to 1.0.
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*
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* @param d number to be rounded
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* @return the rounded value
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*/
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private static int roundHalfDown(double d) {
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double decP = (Math.ceil(d) - d);
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return (int)((decP == 0.5) ? Math.floor(d) : Math.round(d));
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}
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public void paintBorder(Component c, Graphics g, int x, int y,
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int w, int h) {
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Color background;
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@ -275,15 +264,27 @@ public class MetalBorders {
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shadow = MetalLookAndFeel.getControlInfo();
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}
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Graphics2D g2d = (Graphics2D) g;
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AffineTransform at = g2d.getTransform();
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Stroke oldStk = g2d.getStroke();
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Color oldColor = g2d.getColor();
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AffineTransform at = null;
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Stroke oldStk = null;
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boolean resetTransform = false;
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int stkWidth = 1;
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double scaleFactor = 1;
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// if m01 or m10 is non-zero, then there is a rotation or shear
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// skip resetting the transform
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boolean resetTransform = ((at.getShearX() == 0) && (at.getShearY() == 0));
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if (g instanceof Graphics2D g2d) {
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at = g2d.getTransform();
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scaleFactor = at.getScaleX();
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oldStk = g2d.getStroke();
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// if m01 or m10 is non-zero, then there is a rotation or shear
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// skip resetting the transform
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resetTransform = ((at.getShearX() == 0) && (at.getShearY() == 0));
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if (resetTransform) {
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g2d.setTransform(new AffineTransform());
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stkWidth = clipRound(Math.min(at.getScaleX(), at.getScaleY()));
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g2d.setStroke(new BasicStroke((float) stkWidth));
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}
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}
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int xtranslation;
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int ytranslation;
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@ -291,25 +292,22 @@ public class MetalBorders {
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int height;
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if (resetTransform) {
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g2d.setTransform(new AffineTransform());
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stkWidth = roundHalfDown(Math.min(at.getScaleX(), at.getScaleY()));
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double xx = at.getScaleX() * x + at.getTranslateX();
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double yy = at.getScaleY() * y + at.getTranslateY();
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xtranslation = roundHalfDown(xx);
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ytranslation = roundHalfDown(yy);
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width = roundHalfDown(at.getScaleX() * w + xx) - xtranslation;
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height = roundHalfDown(at.getScaleY() * h + yy) - ytranslation;
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xtranslation = clipRound(xx);
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ytranslation = clipRound(yy);
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width = clipRound(at.getScaleX() * w + xx) - xtranslation;
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height = clipRound(at.getScaleY() * h + yy) - ytranslation;
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} else {
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width = w;
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height = h;
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xtranslation = x;
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ytranslation = y;
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width = w;
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height = h;
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}
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g2d.translate(xtranslation, ytranslation);
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g.translate(xtranslation, ytranslation);
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// scaled border
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int thickness = (int) Math.ceil(4 * at.getScaleX());
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int thickness = (int) Math.ceil(4 * scaleFactor);
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g.setColor(background);
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// Draw the bulk of the border
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@ -318,17 +316,14 @@ public class MetalBorders {
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}
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if (c instanceof JInternalFrame && ((JInternalFrame)c).isResizable()) {
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// set new stroke to draw shadow and highlight lines
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g2d.setStroke(new BasicStroke((float) stkWidth));
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// midpoint at which highlight & shadow lines
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// are positioned on the border
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int midPoint = thickness / 2;
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int offset = ((at.getScaleX() - stkWidth) >= 0 && stkWidth % 2 != 0) ? 1 : 0;
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int offset = (((scaleFactor - stkWidth) >= 0) && ((stkWidth % 2) != 0)) ? 1 : 0;
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int loc1 = thickness % 2 == 0 ? midPoint + stkWidth / 2 - stkWidth : midPoint;
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int loc2 = thickness % 2 == 0 ? midPoint + stkWidth / 2 : midPoint + stkWidth;
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// scaled corner
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int corner = (int) Math.round(CORNER * at.getScaleX());
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int corner = (int) Math.round(CORNER * scaleFactor);
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// Draw the Long highlight lines
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g.setColor(highlight);
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@ -350,9 +345,9 @@ public class MetalBorders {
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}
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// restore previous transform
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g2d.translate(-xtranslation, -ytranslation);
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g.translate(-xtranslation, -ytranslation);
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if (resetTransform) {
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g2d.setColor(oldColor);
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Graphics2D g2d = (Graphics2D) g;
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g2d.setTransform(at);
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g2d.setStroke(oldStk);
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}
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