6764257: D3D/OGL: color is not reset properly after save/restoreState() [RSL]

Reviewed-by: campbell
This commit is contained in:
Dmitri Trembovetski 2008-10-28 14:47:14 -07:00
parent 66b3af8b02
commit 285a7ec5e3
2 changed files with 115 additions and 5 deletions

View File

@ -90,7 +90,8 @@ public abstract class BufferedContext {
private Region validatedClip;
private Composite validatedComp;
private Paint validatedPaint;
private boolean isValidatedPaintAColor;
// renamed from isValidatedPaintAColor as part of a work around for 6764257
private boolean isValidatedPaintJustAColor;
private int validatedRGB;
private int validatedFlags;
private boolean xformInUse;
@ -182,7 +183,7 @@ public abstract class BufferedContext {
if (paint instanceof Color) {
// REMIND: not 30-bit friendly
int newRGB = ((Color)paint).getRGB();
if (isValidatedPaintAColor) {
if (isValidatedPaintJustAColor) {
if (newRGB != validatedRGB) {
validatedRGB = newRGB;
updatePaint = true;
@ -190,13 +191,13 @@ public abstract class BufferedContext {
} else {
validatedRGB = newRGB;
updatePaint = true;
isValidatedPaintAColor = true;
isValidatedPaintJustAColor = true;
}
} else if (validatedPaint != paint) {
updatePaint = true;
// this should be set when we are switching from paint to color
// in which case this condition will be true
isValidatedPaintAColor = false;
isValidatedPaintJustAColor = false;
}
if ((currentContext != this) ||
@ -281,7 +282,7 @@ public abstract class BufferedContext {
txChanged = true;
}
// non-Color paints may require paint revalidation
if (!isValidatedPaintAColor && txChanged) {
if (!isValidatedPaintJustAColor && txChanged) {
updatePaint = true;
}
@ -427,10 +428,12 @@ public abstract class BufferedContext {
resetTransform();
resetComposite();
resetClip();
BufferedPaints.resetPaint(rq);
invalidateSurfaces();
validatedComp = null;
validatedClip = null;
validatedPaint = null;
isValidatedPaintJustAColor = false;
xformInUse = false;
}

View File

@ -0,0 +1,107 @@
/*
* Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
/*
* @test
* @bug 6764257
* @summary Tests that the color is reset properly after save/restore context
* @author Dmitri.Trembovetski@sun.com: area=Graphics
* @compile -XDignore.symbol.file=true RSLContextInvalidationTest.java
* @run main/othervm RSLContextInvalidationTest
* @run main/othervm -Dsun.java2d.noddraw=true RSLContextInvalidationTest
* @run main/othervm -Dsun.java2d.opengl=True RSLContextInvalidationTest
*/
import java.awt.Color;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import sun.java2d.DestSurfaceProvider;
import sun.java2d.Surface;
import sun.java2d.pipe.RenderQueue;
import sun.java2d.pipe.hw.*;
public class RSLContextInvalidationTest {
public static void main(String[] args) {
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
VolatileImage vi = gc.createCompatibleVolatileImage(100, 100);
vi.validate(gc);
VolatileImage vi1 = gc.createCompatibleVolatileImage(100, 100);
vi1.validate(gc);
if (!(vi instanceof DestSurfaceProvider)) {
System.out.println("Test considered PASSED: no HW acceleration");
return;
}
DestSurfaceProvider p = (DestSurfaceProvider)vi;
Surface s = p.getDestSurface();
if (!(s instanceof AccelSurface)) {
System.out.println("Test considered PASSED: no HW acceleration");
return;
}
AccelSurface dst = (AccelSurface)s;
Graphics g = vi.createGraphics();
g.drawImage(vi1, 95, 95, null);
g.setColor(Color.red);
g.fillRect(0, 0, 100, 100);
g.setColor(Color.black);
g.fillRect(0, 0, 100, 100);
// after this the validated context color is black
RenderQueue rq = dst.getContext().getRenderQueue();
rq.lock();
try {
dst.getContext().saveState();
dst.getContext().restoreState();
} finally {
rq.unlock();
}
// this will cause ResetPaint (it will set color to extended EA=ff,
// which is ffffffff==Color.white)
g.drawImage(vi1, 95, 95, null);
// now try filling with black again, but it will come up as white
// because this fill rect won't validate the color properly
g.setColor(Color.black);
g.fillRect(0, 0, 100, 100);
BufferedImage bi = vi.getSnapshot();
if (bi.getRGB(50, 50) != Color.black.getRGB()) {
throw new RuntimeException("Test FAILED: found color="+
Integer.toHexString(bi.getRGB(50, 50))+" instead of "+
Integer.toHexString(Color.black.getRGB()));
}
System.out.println("Test PASSED.");
}
}