8284378: Make Metal the default Java 2D rendering pipeline for macOS
Reviewed-by: kcr, avu, prr, jdv
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2019, 2021, Oracle and/or its affiliates. All rights reserved.
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* Copyright (c) 2019, 2022, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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@ -91,13 +91,12 @@ public class MacOSFlags {
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PropertyState metalState = getBooleanProp("sun.java2d.metal", PropertyState.UNSPECIFIED);
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// Handle invalid combinations to use the default rendering pipeline
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// Current default rendering pipeline is OpenGL
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// (The default can be changed to Metal in future just by toggling two states in this if condition block)
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// The default rendering pipeline is Metal
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if ((oglState == PropertyState.UNSPECIFIED && metalState == PropertyState.UNSPECIFIED) ||
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(oglState == PropertyState.DISABLED && metalState == PropertyState.DISABLED) ||
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(oglState == PropertyState.ENABLED && metalState == PropertyState.ENABLED)) {
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oglState = PropertyState.ENABLED; // Enable default pipeline
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metalState = PropertyState.DISABLED; // Disable non-default pipeline
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metalState = PropertyState.ENABLED; // Enable default pipeline
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oglState = PropertyState.DISABLED; // Disable non-default pipeline
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}
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if (metalState == PropertyState.UNSPECIFIED) {
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