8129626: G1: set_in_progress() and clear_started() needs a barrier on non-TSO platforms

Also reviewed by vitalyd@gmail.com

Reviewed-by: pliden, bpittore, bdelsart
This commit is contained in:
Bengt Rutisson 2015-06-25 08:15:07 +02:00
parent d60d6fdf40
commit 5f4a67087f
3 changed files with 19 additions and 16 deletions

View File

@ -44,8 +44,7 @@ SurrogateLockerThread*
ConcurrentMarkThread::ConcurrentMarkThread(ConcurrentMark* cm) :
ConcurrentGCThread(),
_cm(cm),
_started(false),
_in_progress(false),
_state(Idle),
_vtime_accum(0.0),
_vtime_mark_accum(0.0) {
@ -307,7 +306,6 @@ void ConcurrentMarkThread::sleepBeforeNextCycle() {
if (started()) {
set_in_progress();
clear_started();
}
}

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@ -47,8 +47,14 @@ class ConcurrentMarkThread: public ConcurrentGCThread {
private:
ConcurrentMark* _cm;
volatile bool _started;
volatile bool _in_progress;
enum State {
Idle,
Started,
InProgress
};
volatile State _state;
void sleepBeforeNextCycle();
@ -68,23 +74,22 @@ class ConcurrentMarkThread: public ConcurrentGCThread {
ConcurrentMark* cm() { return _cm; }
void set_started() { assert(!_in_progress, "cycle in progress"); _started = true; }
void clear_started() { assert(_in_progress, "must be starting a cycle"); _started = false; }
bool started() { return _started; }
void set_idle() { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; }
bool idle() { return _state == Idle; }
void set_started() { assert(_state == Idle, "cycle in progress"); _state = Started; }
bool started() { return _state == Started; }
void set_in_progress() { assert(_state == Started, "must be starting a cycle"); _state = InProgress; }
bool in_progress() { return _state == InProgress; }
void set_in_progress() { assert(_started, "must be starting a cycle"); _in_progress = true; }
void clear_in_progress() { assert(!_started, "must not be starting a new cycle"); _in_progress = false; }
bool in_progress() { return _in_progress; }
// This flag returns true from the moment a marking cycle is
// Returns true from the moment a marking cycle is
// initiated (during the initial-mark pause when started() is set)
// to the moment when the cycle completes (just after the next
// marking bitmap has been cleared and in_progress() is
// cleared). While this flag is true we will not start another cycle
// cleared). While during_cycle() is true we will not start another cycle
// so that cycles do not overlap. We cannot use just in_progress()
// as the CM thread might take some time to wake up before noticing
// that started() is set and set in_progress().
bool during_cycle() { return started() || in_progress(); }
bool during_cycle() { return !idle(); }
// shutdown
void stop();

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@ -2487,7 +2487,7 @@ void G1CollectedHeap::increment_old_marking_cycles_completed(bool concurrent) {
// is set) so that if a waiter requests another System.gc() it doesn't
// incorrectly see that a marking cycle is still in progress.
if (concurrent) {
_cmThread->clear_in_progress();
_cmThread->set_idle();
}
// This notify_all() will ensure that a thread that called