8028722: Render: Drawing strings with exactly 254 glyphs causes hangs
Reviewed-by: prr, bae
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@ -36,6 +36,10 @@ import sun.java2d.xr.*;
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* @author Clemens Eisserer
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*/
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public class XRTextRenderer extends GlyphListPipe {
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// Workarround for a bug in libXrender.
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// In case the number of glyphs of an ELT is a multiple of 254,
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// a few garbage bytes are sent to the XServer causing hangs.
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static final int MAX_ELT_GLYPH_COUNT = 253;
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XRGlyphCache glyphCache;
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XRCompositeManager maskBuffer;
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@ -92,8 +96,11 @@ public class XRTextRenderer extends GlyphListPipe {
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int posX = 0, posY = 0;
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if (gl.usePositions()
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|| (cacheEntry.getXAdvance() != ((float) cacheEntry.getXOff()) || cacheEntry.getYAdvance() != ((float) cacheEntry.getYOff()))
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|| eltIndex < 0 || glyphSet != activeGlyphSet) {
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|| cacheEntry.getXAdvance() != ((float) cacheEntry.getXOff())
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|| cacheEntry.getYAdvance() != ((float) cacheEntry.getYOff())
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|| glyphSet != activeGlyphSet
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|| eltIndex < 0
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|| eltList.getCharCnt(eltIndex) == MAX_ELT_GLYPH_COUNT) {
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eltIndex = eltList.getNextIndex();
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eltList.setCharCnt(eltIndex, 1);
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@ -101,7 +108,7 @@ public class XRTextRenderer extends GlyphListPipe {
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eltList.setGlyphSet(eltIndex, glyphSet);
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if (gl.usePositions()) {
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// /*In this case advX only stores rounding errors*/
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// In this case advX only stores rounding errors
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float x = positions[i * 2] + advX;
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float y = positions[i * 2 + 1] + advY;
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posX = (int) Math.floor(x);
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@ -120,16 +127,14 @@ public class XRTextRenderer extends GlyphListPipe {
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posX = (int) Math.floor(advX);
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posY = (int) Math.floor(advY);
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// Advance of ELT = difference between stored
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// relative
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// Advance of ELT = difference between stored relative
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// positioning information and required float.
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advX += (cacheEntry.getXAdvance() - cacheEntry.getXOff());
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advY += (cacheEntry.getYAdvance() - cacheEntry.getYOff());
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}
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/*
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* Offset of the current glyph is the difference to the last
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* glyph and this one
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*/
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// Offset of the current glyph is the difference
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// to the last glyph and this one
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eltList.setXOff(eltIndex, (posX - oldPosX));
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eltList.setYOff(eltIndex, (posY - oldPosY));
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@ -0,0 +1,72 @@
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/*
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* Copyright (c) 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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import java.awt.*;
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import java.awt.MultipleGradientPaint.*;
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import java.awt.image.*;
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import java.io.*;
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import javax.imageio.*;
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import javax.swing.*;
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/**
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* @test
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* @bug 8028722
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* @summary tests wether drawString with 254 characters causes the xrender
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* pipeline to hang.
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* @author ceisserer
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*/
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public class XRenderElt254TextTest extends Frame implements Runnable {
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public volatile boolean success = false;
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public void run() {
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Image dstImg = getGraphicsConfiguration().createCompatibleVolatileImage(400, 400);
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Graphics2D g = (Graphics2D) dstImg.getGraphics();
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StringBuilder strBuilder = new StringBuilder(254);
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for (int c = 0; c < 254; c++) {
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strBuilder.append('a');
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}
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for (int i = 0; i < 100; i++) {
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g.drawString(strBuilder.toString(), 20, 20);
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Toolkit.getDefaultToolkit().sync();
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}
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success = true;
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}
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public static void main(String[] args) throws Exception {
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XRenderElt254TextTest test = new XRenderElt254TextTest();
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new Thread(test).start();
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for (int i = 0; i < 30; i++) {
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Thread.sleep(1000);
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if (test.success) {
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return; // Test finished successful
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}
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}
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throw new RuntimeException("Test Failed");
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}
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}
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