8332610: Remove unused nWakeups in ObjectMonitor
Reviewed-by: coleenp, dcubed
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92d33501e0
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@ -829,7 +829,6 @@ void ObjectMonitor::EnterI(JavaThread* current) {
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// to defer the state transitions until absolutely necessary,
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// and in doing so avoid some transitions ...
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int nWakeups = 0;
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int recheckInterval = 1;
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for (;;) {
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@ -872,15 +871,14 @@ void ObjectMonitor::EnterI(JavaThread* current) {
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}
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// The lock is still contested.
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// Keep a tally of the # of futile wakeups.
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// Note that the counter is not protected by a lock or updated by atomics.
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// That is by design - we trade "lossy" counters which are exposed to
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// races during updates for a lower probe effect.
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// This PerfData object can be used in parallel with a safepoint.
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// See the work around in PerfDataManager::destroy().
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OM_PERFDATA_OP(FutileWakeups, inc());
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++nWakeups;
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// Assuming this is not a spurious wakeup we'll normally find _succ == current.
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// We can defer clearing _succ until after the spin completes
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@ -981,7 +979,6 @@ void ObjectMonitor::ReenterI(JavaThread* current, ObjectWaiter* currentNode) {
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assert(current->thread_state() != _thread_blocked, "invariant");
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int nWakeups = 0;
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for (;;) {
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ObjectWaiter::TStates v = currentNode->TState;
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guarantee(v == ObjectWaiter::TS_ENTER || v == ObjectWaiter::TS_CXQ, "invariant");
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@ -1018,11 +1015,6 @@ void ObjectMonitor::ReenterI(JavaThread* current, ObjectWaiter* currentNode) {
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}
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// The lock is still contested.
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// Keep a tally of the # of futile wakeups.
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// Note that the counter is not protected by a lock or updated by atomics.
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// That is by design - we trade "lossy" counters which are exposed to
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// races during updates for a lower probe effect.
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++nWakeups;
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// Assuming this is not a spurious wakeup we'll normally
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// find that _succ == current.
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@ -1032,6 +1024,10 @@ void ObjectMonitor::ReenterI(JavaThread* current, ObjectWaiter* currentNode) {
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// *must* retry _owner before parking.
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OrderAccess::fence();
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// Keep a tally of the # of futile wakeups.
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// Note that the counter is not protected by a lock or updated by atomics.
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// That is by design - we trade "lossy" counters which are exposed to
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// races during updates for a lower probe effect.
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// This PerfData object can be used in parallel with a safepoint.
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// See the work around in PerfDataManager::destroy().
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OM_PERFDATA_OP(FutileWakeups, inc());
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