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@ -253,7 +253,7 @@ void MutatorAllocRegion::retire_region(HeapRegion* alloc_region,
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HeapRegion* G1GCAllocRegion::allocate_new_region(size_t word_size,
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bool force) {
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assert(!force, "not supported for GC alloc regions");
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return _g1h->new_gc_alloc_region(word_size, count(), _purpose);
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return _g1h->new_gc_alloc_region(word_size, _purpose);
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}
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void G1GCAllocRegion::retire_region(HeapRegion* alloc_region,
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@ -5361,33 +5361,43 @@ void G1CollectedHeap::retire_mutator_alloc_region(HeapRegion* alloc_region,
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// Methods for the GC alloc regions
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HeapRegion* G1CollectedHeap::new_gc_alloc_region(size_t word_size,
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uint count,
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InCSetState dest) {
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bool G1CollectedHeap::has_more_regions(InCSetState dest) {
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if (dest.is_old()) {
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return true;
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} else {
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return young_list()->survivor_length() < g1_policy()->max_survivor_regions();
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}
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}
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HeapRegion* G1CollectedHeap::new_gc_alloc_region(size_t word_size, InCSetState dest) {
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assert(FreeList_lock->owned_by_self(), "pre-condition");
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if (count < g1_policy()->max_regions(dest)) {
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const bool is_survivor = (dest.is_young());
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HeapRegion* new_alloc_region = new_region(word_size,
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!is_survivor,
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true /* do_expand */);
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if (new_alloc_region != NULL) {
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// We really only need to do this for old regions given that we
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// should never scan survivors. But it doesn't hurt to do it
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// for survivors too.
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new_alloc_region->record_timestamp();
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if (is_survivor) {
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new_alloc_region->set_survivor();
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_verifier->check_bitmaps("Survivor Region Allocation", new_alloc_region);
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} else {
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new_alloc_region->set_old();
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_verifier->check_bitmaps("Old Region Allocation", new_alloc_region);
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}
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_hr_printer.alloc(new_alloc_region);
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bool during_im = collector_state()->during_initial_mark_pause();
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new_alloc_region->note_start_of_copying(during_im);
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return new_alloc_region;
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if (!has_more_regions(dest)) {
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return NULL;
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}
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const bool is_survivor = dest.is_young();
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HeapRegion* new_alloc_region = new_region(word_size,
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!is_survivor,
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true /* do_expand */);
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if (new_alloc_region != NULL) {
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// We really only need to do this for old regions given that we
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// should never scan survivors. But it doesn't hurt to do it
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// for survivors too.
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new_alloc_region->record_timestamp();
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if (is_survivor) {
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new_alloc_region->set_survivor();
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young_list()->add_survivor_region(new_alloc_region);
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_verifier->check_bitmaps("Survivor Region Allocation", new_alloc_region);
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} else {
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new_alloc_region->set_old();
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_verifier->check_bitmaps("Old Region Allocation", new_alloc_region);
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}
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_hr_printer.alloc(new_alloc_region);
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bool during_im = collector_state()->during_initial_mark_pause();
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new_alloc_region->note_start_of_copying(during_im);
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return new_alloc_region;
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}
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return NULL;
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}
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@ -5398,9 +5408,7 @@ void G1CollectedHeap::retire_gc_alloc_region(HeapRegion* alloc_region,
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bool during_im = collector_state()->during_initial_mark_pause();
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alloc_region->note_end_of_copying(during_im);
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g1_policy()->record_bytes_copied_during_gc(allocated_bytes);
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if (dest.is_young()) {
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young_list()->add_survivor_region(alloc_region);
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} else {
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if (dest.is_old()) {
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_old_set.add(alloc_region);
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}
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_hr_printer.retire(alloc_region);
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@ -471,8 +471,8 @@ protected:
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size_t allocated_bytes);
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// For GC alloc regions.
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HeapRegion* new_gc_alloc_region(size_t word_size, uint count,
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InCSetState dest);
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bool has_more_regions(InCSetState dest);
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HeapRegion* new_gc_alloc_region(size_t word_size, InCSetState dest);
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void retire_gc_alloc_region(HeapRegion* alloc_region,
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size_t allocated_bytes, InCSetState dest);
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@ -420,22 +420,6 @@ public:
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return _max_survivor_regions;
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}
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static const uint REGIONS_UNLIMITED = (uint) -1;
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uint max_regions(InCSetState dest) const {
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switch (dest.value()) {
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case InCSetState::Young:
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return _max_survivor_regions;
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case InCSetState::Old:
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return REGIONS_UNLIMITED;
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default:
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assert(false, "Unknown dest state: " CSETSTATE_FORMAT, dest.value());
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break;
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}
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// keep some compilers happy
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return 0;
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}
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void note_start_adding_survivor_regions() {
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_survivor_surv_rate_group->start_adding_regions();
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}
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