8191864: Provide a public destructor for WorkGang
Reviewed-by: stefank, sjohanss
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1e7b0b326d
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@ -261,6 +261,10 @@ WorkGang::WorkGang(const char* name,
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_dispatcher(create_dispatcher())
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{ }
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WorkGang::~WorkGang() {
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delete _dispatcher;
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}
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AbstractGangWorker* WorkGang::allocate_worker(uint worker_id) {
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return new GangWorker(this, worker_id);
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}
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@ -122,6 +122,8 @@ class AbstractWorkGang : public CHeapObj<mtInternal> {
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// Printing support.
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const char* _name;
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~AbstractWorkGang() {}
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private:
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// Initialize only instance data.
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const bool _are_GC_task_threads;
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@ -206,9 +208,6 @@ class WorkGang: public AbstractWorkGang {
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// To get access to the GangTaskDispatcher instance.
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friend class GangWorker;
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// Never deleted.
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~WorkGang();
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GangTaskDispatcher* const _dispatcher;
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GangTaskDispatcher* dispatcher() const {
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return _dispatcher;
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@ -220,6 +219,8 @@ public:
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bool are_GC_task_threads,
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bool are_ConcurrentGC_threads);
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~WorkGang();
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// Run a task using the current active number of workers, returns when the task is done.
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virtual void run_task(AbstractGangTask* task);
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// Run a task with the given number of workers, returns
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