8265304: Temporarily make Metal the default 2D rendering pipeline for macOS

Reviewed-by: jdv, kcr, azvegint, prr
This commit is contained in:
Ajit Ghaisas 2021-04-17 12:33:07 +00:00
parent 66f89870f2
commit cb8394a841

View File

@ -90,13 +90,16 @@ public class MacOSFlags {
PropertyState metalState = getBooleanProp("sun.java2d.metal", PropertyState.UNSPECIFIED);
// Handle invalid combinations to use the default rendering pipeline
// Current default rendering pipeline is OpenGL
// (The default can be changed to Metal in future just by toggling two states in this if condition block)
// Current default rendering pipeline is Metal
// (The default can be changed to OpenGL in future just by toggling two states in this if condition block)
// ---------------------------------------------------------------------
// TODO : Revert default rendering pipeline to OpenGL
// ---------------------------------------------------------------------
if ((oglState == PropertyState.UNSPECIFIED && metalState == PropertyState.UNSPECIFIED) ||
(oglState == PropertyState.DISABLED && metalState == PropertyState.DISABLED) ||
(oglState == PropertyState.ENABLED && metalState == PropertyState.ENABLED)) {
oglState = PropertyState.ENABLED; // Enable default pipeline
metalState = PropertyState.DISABLED; // Disable non-default pipeline
metalState = PropertyState.ENABLED; // Enable default pipeline
oglState = PropertyState.DISABLED; // Disable non-default pipeline
}
if (metalState == PropertyState.UNSPECIFIED) {