7157296: FDS: ENABLE_FULL_DEBUG_SYMBOLS flag should only affect OPT builds
Build option FULL_DEBUG_SYMBOLS=0 only affects OPT builds. Finish enabling ENABLE_FULL_DEBUG_SYMBOLS flag on Windows. Reviewed-by: ohair, jmelvin, sspitsyn
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@ -73,7 +73,36 @@ SCRIPT_SUFFIX =
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# CC compiler object code output directive flag value
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CC_OBJECT_OUTPUT_FLAG = -o #trailing blank required!
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ENABLE_FULL_DEBUG_SYMBOLS ?= 1
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# The Full Debug Symbols (FDS) default for VARIANT == OPT builds is
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# enabled with debug info files ZIP'ed to save space. For VARIANT !=
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# OPT builds, FDS is always enabled, after all a debug build without
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# debug info isn't very useful. The ZIP_DEBUGINFO_FILES option only has
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# meaning when FDS is enabled.
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#
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# If you invoke a build with FULL_DEBUG_SYMBOLS=0, then FDS will be
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# disabled for a VARIANT == OPT build.
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#
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# Note: Use of a different variable name for the FDS override option
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# versus the FDS enabled check is intentional (FULL_DEBUG_SYMBOLS
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# versus ENABLE_FULL_DEBUG_SYMBOLS). For auto build systems that pass
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# in options via environment variables, use of distinct variables
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# prevents strange behaviours. For example, in a VARIANT != OPT build,
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# the FULL_DEBUG_SYMBOLS environment variable will be 0, but the
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# ENABLE_FULL_DEBUG_SYMBOLS make variable will be 1. If the same
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# variable name is used, then different values can be picked up by
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# different parts of the build. Just to be clear, we only need two
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# variable names because the incoming option value can be overridden
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# in some situations, e.g., a VARIANT != OPT build.
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ifeq ($(VARIANT), OPT)
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FULL_DEBUG_SYMBOLS ?= 1
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ENABLE_FULL_DEBUG_SYMBOLS = $(FULL_DEBUG_SYMBOLS)
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else
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# debug variants always get Full Debug Symbols (if available)
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ENABLE_FULL_DEBUG_SYMBOLS = 1
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endif
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_JUNK_ := $(shell \
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echo >&2 "INFO: ENABLE_FULL_DEBUG_SYMBOLS=$(ENABLE_FULL_DEBUG_SYMBOLS)")
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# since objcopy is optional, we set ZIP_DEBUGINFO_FILES later
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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@ -122,7 +151,9 @@ ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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_JUNK_ := $(shell \
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echo >&2 "INFO: STRIP_POLICY=$(STRIP_POLICY)")
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ZIP_DEBUGINFO_FILES ?= 1
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# HACK: disable ZIP_DEBUGINFO_FILES by default until install repo
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# changes are promoted
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ZIP_DEBUGINFO_FILES ?= 0
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_JUNK_ := $(shell \
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echo >&2 "INFO: ZIP_DEBUGINFO_FILES=$(ZIP_DEBUGINFO_FILES)")
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@ -73,7 +73,36 @@ SCRIPT_SUFFIX =
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# CC compiler object code output directive flag value
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CC_OBJECT_OUTPUT_FLAG = -o #trailing blank required!
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ENABLE_FULL_DEBUG_SYMBOLS ?= 1
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# The Full Debug Symbols (FDS) default for VARIANT == OPT builds is
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# enabled with debug info files ZIP'ed to save space. For VARIANT !=
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# OPT builds, FDS is always enabled, after all a debug build without
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# debug info isn't very useful. The ZIP_DEBUGINFO_FILES option only has
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# meaning when FDS is enabled.
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#
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# If you invoke a build with FULL_DEBUG_SYMBOLS=0, then FDS will be
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# disabled for a VARIANT == OPT build.
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#
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# Note: Use of a different variable name for the FDS override option
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# versus the FDS enabled check is intentional (FULL_DEBUG_SYMBOLS
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# versus ENABLE_FULL_DEBUG_SYMBOLS). For auto build systems that pass
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# in options via environment variables, use of distinct variables
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# prevents strange behaviours. For example, in a VARIANT != OPT build,
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# the FULL_DEBUG_SYMBOLS environment variable will be 0, but the
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# ENABLE_FULL_DEBUG_SYMBOLS make variable will be 1. If the same
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# variable name is used, then different values can be picked up by
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# different parts of the build. Just to be clear, we only need two
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# variable names because the incoming option value can be overridden
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# in some situations, e.g., a VARIANT != OPT build.
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ifeq ($(VARIANT), OPT)
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FULL_DEBUG_SYMBOLS ?= 1
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ENABLE_FULL_DEBUG_SYMBOLS = $(FULL_DEBUG_SYMBOLS)
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else
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# debug variants always get Full Debug Symbols (if available)
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ENABLE_FULL_DEBUG_SYMBOLS = 1
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endif
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_JUNK_ := $(shell \
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echo >&2 "INFO: ENABLE_FULL_DEBUG_SYMBOLS=$(ENABLE_FULL_DEBUG_SYMBOLS)")
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# since objcopy is optional, we set ZIP_DEBUGINFO_FILES later
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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@ -130,7 +159,9 @@ ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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_JUNK_ := $(shell \
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echo >&2 "INFO: STRIP_POLICY=$(STRIP_POLICY)")
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ZIP_DEBUGINFO_FILES ?= 1
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# HACK: disable ZIP_DEBUGINFO_FILES by default until install repo
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# changes are promoted
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ZIP_DEBUGINFO_FILES ?= 0
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_JUNK_ := $(shell \
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echo >&2 "INFO: ZIP_DEBUGINFO_FILES=$(ZIP_DEBUGINFO_FILES)")
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@ -76,15 +76,45 @@ endif
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EXTRA_LFLAGS += /LIBPATH:$(DXSDK_LIB_PATH)
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# Full Debug Symbols has been enabled on Windows since JDK1.4.1.
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# Default is enabled with debug info files ZIP'ed to save space.
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# The Full Debug Symbols (FDS) default for VARIANT == OPT builds is
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# enabled with debug info files ZIP'ed to save space. For VARIANT !=
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# OPT builds, FDS is always enabled, after all a debug build without
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# debug info isn't very useful. The ZIP_DEBUGINFO_FILES option only has
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# meaning when FDS is enabled.
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#
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# If you invoke a build with FULL_DEBUG_SYMBOLS=0, then FDS will be
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# disabled for a VARIANT == OPT build.
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#
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# Note: Use of a different variable name for the FDS override option
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# versus the FDS enabled check is intentional (FULL_DEBUG_SYMBOLS
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# versus ENABLE_FULL_DEBUG_SYMBOLS). For auto build systems that pass
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# in options via environment variables, use of distinct variables
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# prevents strange behaviours. For example, in a VARIANT != OPT build,
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# the FULL_DEBUG_SYMBOLS environment variable will be 0, but the
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# ENABLE_FULL_DEBUG_SYMBOLS make variable will be 1. If the same
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# variable name is used, then different values can be picked up by
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# different parts of the build. Just to be clear, we only need two
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# variable names because the incoming option value can be overridden
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# in some situations, e.g., a VARIANT != OPT build.
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ENABLE_FULL_DEBUG_SYMBOLS ?= 1
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ifeq ($(VARIANT), OPT)
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FULL_DEBUG_SYMBOLS ?= 1
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ENABLE_FULL_DEBUG_SYMBOLS = $(FULL_DEBUG_SYMBOLS)
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else
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# debug variants always get Full Debug Symbols (if available)
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ENABLE_FULL_DEBUG_SYMBOLS = 1
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endif
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_JUNK_ := $(shell \
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echo >&2 "INFO: ENABLE_FULL_DEBUG_SYMBOLS=$(ENABLE_FULL_DEBUG_SYMBOLS)")
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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ZIP_DEBUGINFO_FILES ?= 1
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# HACK: disable ZIP_DEBUGINFO_FILES by default until install repo
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# changes are promoted
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ZIP_DEBUGINFO_FILES ?= 0
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else
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ZIP_DEBUGINFO_FILES=0
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endif
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_JUNK_ := $(shell echo >&2 "INFO: ZIP_DEBUGINFO_FILES=$(ZIP_DEBUGINFO_FILES)")
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# C Compiler flag definitions
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@ -224,7 +254,9 @@ ifeq ($(CC_VERSION),msvc)
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# All builds get the same runtime setting
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CFLAGS_COMMON += $(MS_RUNTIME_OPTION) $(CFLAGS_$(COMPILER_VERSION))
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LDEBUG = /debug
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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LDEBUG = /debug
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endif
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ifeq ($(VTUNE_SUPPORT), true)
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OTHER_CFLAGS = -Z7 -Ox
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@ -258,7 +290,9 @@ CPPFLAGS_COMMON += -DWIN32_LEAN_AND_MEAN
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#
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# Output options (use specific filenames to avoid parallel compile errors)
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#
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CFLAGS_COMMON += -Fd$(OBJDIR)/$(basename $(@F)).pdb -Fm$(OBJDIR)/$(basename $(@F)).map
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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CFLAGS_COMMON += -Fd$(OBJDIR)/$(basename $(@F)).pdb -Fm$(OBJDIR)/$(basename $(@F)).map
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endif
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#
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# Use -wdNNNN to disable warning NNNN.
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@ -1,5 +1,5 @@
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#
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# Copyright (c) 1995, 2011, Oracle and/or its affiliates. All rights reserved.
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# Copyright (c) 1995, 2012, Oracle and/or its affiliates. All rights reserved.
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# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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#
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# This code is free software; you can redistribute it and/or modify it
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@ -167,17 +167,23 @@ else # LIBRARY
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# build it into $(OBJDIR) so that the other generated files get put
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# there, then copy just the DLL (and MAP file) to the requested directory.
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#
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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MAP_OPTION="-map:$(OBJDIR)/$(LIBRARY).map"
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endif
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$(ACTUAL_LIBRARY):: $(OBJDIR)/$(LIBRARY).lcf
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@$(prep-target)
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@$(MKDIR) -p $(OBJDIR)
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$(LINK) -dll -out:$(OBJDIR)/$(@F) \
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-map:$(OBJDIR)/$(LIBRARY).map \
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$(MAP_OPTION) \
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$(LFLAGS) @$(OBJDIR)/$(LIBRARY).lcf \
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$(OTHER_LCF) $(LDLIBS)
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$(CP) $(OBJDIR)/$(@F) $@
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@$(call binary_file_verification,$@)
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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$(CP) $(OBJDIR)/$(LIBRARY).map $(@D)
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$(CP) $(OBJDIR)/$(LIBRARY).pdb $(@D)
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endif
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endif # LIBRARY
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@ -171,6 +171,10 @@ ifeq ($(PLATFORM), windows)
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@$(prep-target)
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$(SED) 's%IMVERSION%$(IMVERSION)%g;s%PROGRAM%$(PROGRAM)%g' $< > $@
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ifeq ($(ENABLE_FULL_DEBUG_SYMBOLS),1)
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MAP_OPTION="-map:$(OBJDIR)/$(PROGRAM).map"
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endif
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# We used a hand-crafted manifest file for all executables.
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# It is tweaked to embed the build number and executable name.
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# Use ";#2" for .dll and ";#1" for .exe in the MT command below:
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@ -179,7 +183,7 @@ ifeq ($(PLATFORM), windows)
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@set -- $?; \
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$(ECHO) Rebuilding $@ because of $$1 $$2 $$3 $$4 $$5 $$6 $${7:+...};
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$(LINK) -out:$@ /STACK:$(STACK_SIZE) \
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-map:$(OBJDIR)/$(PROGRAM).map $(LFLAGS) $(LDFLAGS) \
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$(MAP_OPTION) $(LFLAGS) $(LDFLAGS) \
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@$(OBJDIR)/$(PROGRAM).lcf $(LDLIBS)
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ifdef MT
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$(MT) /manifest $(OBJDIR)/$(PROGRAM).exe.manifest /outputresource:$@;#1
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