6910664: C2: java/util/Arrays/Sorting.java fails with DeoptimizeALot flag
Matcher::float_in_double should be true only when FPU is used for floats. Reviewed-by: never, twisti
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@ -1803,8 +1803,9 @@ void Matcher::pd_implicit_null_fixup(MachNode *node, uint idx) {
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// to implement the UseStrictFP mode.
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const bool Matcher::strict_fp_requires_explicit_rounding = false;
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// Do floats take an entire double register or just half?
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const bool Matcher::float_in_double = false;
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// Are floats conerted to double when stored to stack during deoptimization?
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// Sparc does not handle callee-save floats.
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bool Matcher::float_in_double() { return false; }
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// Do ints take an entire long register or just half?
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// Note that we if-def off of _LP64.
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@ -1444,8 +1444,10 @@ void Matcher::pd_implicit_null_fixup(MachNode *node, uint idx) {
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// to implement the UseStrictFP mode.
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const bool Matcher::strict_fp_requires_explicit_rounding = true;
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// Do floats take an entire double register or just half?
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const bool Matcher::float_in_double = true;
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// Are floats conerted to double when stored to stack during deoptimization?
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// On x32 it is stored with convertion only when FPU is used for floats.
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bool Matcher::float_in_double() { return (UseSSE == 0); }
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// Do ints take an entire long register or just half?
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const bool Matcher::int_in_long = false;
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@ -2074,8 +2074,10 @@ void Matcher::pd_implicit_null_fixup(MachNode *node, uint idx) {}
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// implement the UseStrictFP mode.
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const bool Matcher::strict_fp_requires_explicit_rounding = true;
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// Do floats take an entire double register or just half?
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const bool Matcher::float_in_double = true;
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// Are floats conerted to double when stored to stack during deoptimization?
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// On x64 it is stored without convertion so we can use normal access.
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bool Matcher::float_in_double() { return false; }
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// Do ints take an entire long register or just half?
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const bool Matcher::int_in_long = true;
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@ -373,8 +373,8 @@ public:
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// to implement the UseStrictFP mode.
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static const bool strict_fp_requires_explicit_rounding;
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// Do floats take an entire double register or just half?
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static const bool float_in_double;
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// Are floats conerted to double when stored to stack during deoptimization?
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static bool float_in_double();
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// Do ints take an entire long register or just half?
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static const bool int_in_long;
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@ -678,7 +678,7 @@ void Compile::FillLocArray( int idx, MachSafePointNode* sfpt, Node *local,
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#endif //_LP64
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else if( (t->base() == Type::FloatBot || t->base() == Type::FloatCon) &&
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OptoReg::is_reg(regnum) ) {
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array->append(new_loc_value( _regalloc, regnum, Matcher::float_in_double
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array->append(new_loc_value( _regalloc, regnum, Matcher::float_in_double()
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? Location::float_in_dbl : Location::normal ));
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} else if( t->base() == Type::Int && OptoReg::is_reg(regnum) ) {
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array->append(new_loc_value( _regalloc, regnum, Matcher::int_in_long
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