Allow G1 to decommit memory of arbitrary regions within the heap and their associated auxiliary data structures card table, BOT, hot card cache, and mark bitmaps.
Reviewed-by: mgerdin, brutisso, jwilhelm
Update the task local finger to the start of the next object when marking aborts, in order to avoid the redundant scanning of all 0's when the marking task restarts, if otherwise updating to the next word. In addition, reuse the routine nextObject() in routine iterate().
Reviewed-by: johnc, ysr
Change the type of various task num fields, parameters etc to unsigned and rename them to be more consistent with the other collectors. Code changes were also reviewed by Vitaly Davidovich.
Reviewed-by: johnc
The clipping code in the routine that sets the bits for a range of cards, in the liveness accounting verification code was incorrect. It set all the bits in the card bitmap from the given starting index which would lead to spurious marking verification failures.
Reviewed-by: brutisso, jwilhelm, jmasa
Change the type of fields / variables / etc. that represent region counts and indeces from size_t to uint.
Reviewed-by: iveresov, brutisso, jmasa, jwilhelm
Re-enable survivors during the initial-mark pause. Afterwards, the concurrent marking threads have to scan them and mark everything reachable from them. The next GC will have to wait for the survivors to be scanned.
Reviewed-by: brutisso, johnc
Remove the separate counting phase of concurrent marking by tracking the amount of marked bytes and the cards spanned by marked objects in marking task/worker thread local data structures, which are updated as individual objects are marked.
Reviewed-by: brutisso, tonyp
There is a high number of mispredicted branches associated with calling BitMap::iteratate() from within CMBitMapRO::iterate(). Implement a version of CMBitMapRO::iterate() directly using inline-able routines.
Reviewed-by: tonyp, iveresov
This change simplifies the interaction between GC and concurrent marking. By disabling survivor spaces during the initial-mark pause we don't need to propagate marks of objects we copy during each GC (since we never need to copy an explicitly marked object).
Reviewed-by: johnc, brutisso
Some optimizations to improve the concurrent marking phase: specialize the main oop closure, make sure a few methods in the fast path are properly inlined, a few more bits and pieces, and some cosmetic fixes.
Reviewed-by: stefank, johnc