/* * Copyright (c) 2021, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #import "JAVAVM/jawt_md.h" #import /* * Pass the block to a selector of a class that extends NSObject * There is no need to copy the block since this class always waits. */ @interface BlockRunner : NSObject { } + (void)invokeBlock:(void (^)())block; @end @implementation BlockRunner + (void)invokeBlock:(void (^)())block{ block(); } + (void)performBlock:(void (^)())block { [self performSelectorOnMainThread:@selector(invokeBlock:) withObject:block waitUntilDone:YES]; } @end /* * Class: MyMacCanvas * Method: paint * SIgnature: (Ljava/awt/Graphics;)V */ JNIEXPORT void JNICALL Java_MyMacCanvas_addNativeCoreAnimationLayer (JNIEnv* env, jobject canvas, jobject graphics) { printf("paint called\n"); JAWT awt; awt.version = JAWT_VERSION_1_4 | JAWT_MACOSX_USE_CALAYER; if (JAWT_GetAWT(env, &awt) == JNI_FALSE) { printf("AWT Not found\n"); return; } printf("JAWT found\n"); /* Get the drawing surface */ JAWT_DrawingSurface* ds = awt.GetDrawingSurface(env, canvas); if (ds == NULL) { printf("NULL drawing surface\n"); return; } /* Lock the drawing surface */ jint lock = ds->Lock(ds); printf("Lock value %d\n", (int)lock); if((lock & JAWT_LOCK_ERROR) != 0) { printf("Error locking surface"); return; } /* Get the drawing surface info */ JAWT_DrawingSurfaceInfo *dsi = ds->GetDrawingSurfaceInfo(ds); if (dsi == NULL) { printf("Error getting surface info\n"); ds->Unlock(ds); return; } // create and attach the layer on the AppKit thread void (^block)() = ^(){ // attach the "root layer" to the AWT Canvas surface layers CALayer *layer = [[CALayer new] autorelease]; id surfaceLayers = (id )dsi->platformInfo; CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB (); CGFloat rgba[4] = {0.0, 0.0, 0.0, 1.0}; CGColorRef color = CGColorCreate (colorspace, rgba); layer.backgroundColor = color; surfaceLayers.layer = layer; }; if ([NSThread isMainThread]) { block(); } else { [BlockRunner performBlock:block]; } /* Free the drawing surface info */ ds->FreeDrawingSurfaceInfo(dsi); /* Unlock the drawing surface */ ds->Unlock(ds); /* Free the drawing surface */ awt.FreeDrawingSurface(ds); }