/* * Copyright 2000-2001 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ // A water mark points into a space and is used during GC to keep track of // progress. class Space; class WaterMark VALUE_OBJ_CLASS_SPEC { friend class VMStructs; private: HeapWord* _point; Space* _space; public: // Accessors Space* space() const { return _space; } void set_space(Space* s) { _space = s; } HeapWord* point() const { return _point; } void set_point(HeapWord* p) { _point = p; } // Constructors WaterMark(Space* s, HeapWord* p) : _space(s), _point(p) {}; WaterMark() : _space(NULL), _point(NULL) {}; }; inline bool operator==(const WaterMark& x, const WaterMark& y) { return (x.point() == y.point()) && (x.space() == y.space()); } inline bool operator!=(const WaterMark& x, const WaterMark& y) { return !(x == y); }