/* * Copyright 2002-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ // Forward declarations of classes defined here class WorkGang; class GangWorker; class YieldingFlexibleGangWorker; class YieldingFlexibleGangTask; class WorkData; // An abstract task to be worked on by a gang. // You subclass this to supply your own work() method class AbstractGangTask: public CHeapObj { public: // The abstract work method. // The argument tells you which member of the gang you are. virtual void work(int i) = 0; // Debugging accessor for the name. const char* name() const PRODUCT_RETURN_(return NULL;); int counter() { return _counter; } void set_counter(int value) { _counter = value; } int *address_of_counter() { return &_counter; } // RTTI NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const { return false; }) private: NOT_PRODUCT(const char* _name;) // ??? Should a task have a priority associated with it? // ??? Or can the run method adjust priority as needed? int _counter; protected: // Constructor and desctructor: only construct subclasses. AbstractGangTask(const char* name) { NOT_PRODUCT(_name = name); _counter = 0; } virtual ~AbstractGangTask() { } }; // Class AbstractWorkGang: // An abstract class representing a gang of workers. // You subclass this to supply an implementation of run_task(). class AbstractWorkGang: public CHeapObj { // Here's the public interface to this class. public: // Constructor and destructor. AbstractWorkGang(const char* name, bool are_GC_threads); ~AbstractWorkGang(); // Run a task, returns when the task is done (or terminated). virtual void run_task(AbstractGangTask* task) = 0; // Stop and terminate all workers. virtual void stop(); public: // Debugging. const char* name() const; protected: // Initialize only instance data. const bool _are_GC_threads; // Printing support. const char* _name; // The monitor which protects these data, // and notifies of changes in it. Monitor* _monitor; // The count of the number of workers in the gang. int _total_workers; // Whether the workers should terminate. bool _terminate; // The array of worker threads for this gang. // This is only needed for cleaning up. GangWorker** _gang_workers; // The task for this gang. AbstractGangTask* _task; // A sequence number for the current task. int _sequence_number; // The number of started workers. int _started_workers; // The number of finished workers. int _finished_workers; public: // Accessors for fields Monitor* monitor() const { return _monitor; } int total_workers() const { return _total_workers; } bool terminate() const { return _terminate; } GangWorker** gang_workers() const { return _gang_workers; } AbstractGangTask* task() const { return _task; } int sequence_number() const { return _sequence_number; } int started_workers() const { return _started_workers; } int finished_workers() const { return _finished_workers; } bool are_GC_threads() const { return _are_GC_threads; } // Predicates. bool is_idle() const { return (task() == NULL); } // Return the Ith gang worker. GangWorker* gang_worker(int i) const; void threads_do(ThreadClosure* tc) const; // Printing void print_worker_threads_on(outputStream *st) const; void print_worker_threads() const { print_worker_threads_on(tty); } protected: friend class GangWorker; friend class YieldingFlexibleGangWorker; // Note activation and deactivation of workers. // These methods should only be called with the mutex held. void internal_worker_poll(WorkData* data) const; void internal_note_start(); void internal_note_finish(); }; class WorkData: public StackObj { // This would be a struct, but I want accessor methods. private: bool _terminate; AbstractGangTask* _task; int _sequence_number; public: // Constructor and destructor WorkData() { _terminate = false; _task = NULL; _sequence_number = 0; } ~WorkData() { } // Accessors and modifiers bool terminate() const { return _terminate; } void set_terminate(bool value) { _terminate = value; } AbstractGangTask* task() const { return _task; } void set_task(AbstractGangTask* value) { _task = value; } int sequence_number() const { return _sequence_number; } void set_sequence_number(int value) { _sequence_number = value; } YieldingFlexibleGangTask* yf_task() const { return (YieldingFlexibleGangTask*)_task; } }; // Class WorkGang: class WorkGang: public AbstractWorkGang { public: // Constructor WorkGang(const char* name, int workers, bool are_GC_threads); // Run a task, returns when the task is done (or terminated). virtual void run_task(AbstractGangTask* task); }; // Class GangWorker: // Several instances of this class run in parallel as workers for a gang. class GangWorker: public WorkerThread { public: // Constructors and destructor. GangWorker(AbstractWorkGang* gang, uint id); // The only real method: run a task for the gang. virtual void run(); // Predicate for Thread virtual bool is_GC_task_thread() const; // Printing void print_on(outputStream* st) const; virtual void print() const { print_on(tty); } protected: AbstractWorkGang* _gang; virtual void initialize(); virtual void loop(); public: AbstractWorkGang* gang() const { return _gang; } }; // A class that acts as a synchronisation barrier. Workers enter // the barrier and must wait until all other workers have entered // before any of them may leave. class WorkGangBarrierSync : public StackObj { protected: Monitor _monitor; int _n_workers; int _n_completed; Monitor* monitor() { return &_monitor; } int n_workers() { return _n_workers; } int n_completed() { return _n_completed; } void inc_completed() { _n_completed++; } public: WorkGangBarrierSync(); WorkGangBarrierSync(int n_workers, const char* name); // Set the number of workers that will use the barrier. // Must be called before any of the workers start running. void set_n_workers(int n_workers); // Enter the barrier. A worker that enters the barrier will // not be allowed to leave until all other threads have // also entered the barrier. void enter(); }; // A class to manage claiming of subtasks within a group of tasks. The // subtasks will be identified by integer indices, usually elements of an // enumeration type. class SubTasksDone: public CHeapObj { jint* _tasks; int _n_tasks; int _n_threads; jint _threads_completed; #ifdef ASSERT jint _claimed; #endif // Set all tasks to unclaimed. void clear(); public: // Initializes "this" to a state in which there are "n" tasks to be // processed, none of the which are originally claimed. The number of // threads doing the tasks is initialized 1. SubTasksDone(int n); // True iff the object is in a valid state. bool valid(); // Set the number of parallel threads doing the tasks to "t". Can only // be called before tasks start or after they are complete. void set_par_threads(int t); // Returns "false" if the task "t" is unclaimed, and ensures that task is // claimed. The task "t" is required to be within the range of "this". bool is_task_claimed(int t); // The calling thread asserts that it has attempted to claim all the // tasks that it will try to claim. Every thread in the parallel task // must execute this. (When the last thread does so, the task array is // cleared.) void all_tasks_completed(); // Destructor. ~SubTasksDone(); }; // As above, but for sequential tasks, i.e. instead of claiming // sub-tasks from a set (possibly an enumeration), claim sub-tasks // in sequential order. This is ideal for claiming dynamically // partitioned tasks (like striding in the parallel remembered // set scanning). Note that unlike the above class this is // a stack object - is there any reason for it not to be? class SequentialSubTasksDone : public StackObj { protected: jint _n_tasks; // Total number of tasks available. jint _n_claimed; // Number of tasks claimed. jint _n_threads; // Total number of parallel threads. jint _n_completed; // Number of completed threads. void clear(); public: SequentialSubTasksDone() { clear(); } ~SequentialSubTasksDone() {} // True iff the object is in a valid state. bool valid(); // number of tasks jint n_tasks() const { return _n_tasks; } // Set the number of parallel threads doing the tasks to t. // Should be called before the task starts but it is safe // to call this once a task is running provided that all // threads agree on the number of threads. void set_par_threads(int t) { _n_threads = t; } // Set the number of tasks to be claimed to t. As above, // should be called before the tasks start but it is safe // to call this once a task is running provided all threads // agree on the number of tasks. void set_n_tasks(int t) { _n_tasks = t; } // Returns false if the next task in the sequence is unclaimed, // and ensures that it is claimed. Will set t to be the index // of the claimed task in the sequence. Will return true if // the task cannot be claimed and there are none left to claim. bool is_task_claimed(int& t); // The calling thread asserts that it has attempted to claim // all the tasks it possibly can in the sequence. Every thread // claiming tasks must promise call this. Returns true if this // is the last thread to complete so that the thread can perform // cleanup if necessary. bool all_tasks_completed(); };