/* * Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /** * JDK-8135190: Method code too large in Babel browser.js script * * @test * @run */ // Make sure huge object literals are parsed correctly and don't throw // (using buildObject -> JSON.stringify -> eval -> testObject) function buildObject(n, d) { if (n < 2) { return {name: "property", type: "identifier"}; } var obj = {}; for (var i = 0; i < n; i++) { obj["expr" + i] = buildObject(Math.floor(n / d), d); } return obj; } function testObject(obj, n, d) { var keys = Object.keys(obj); if (n < 2) { Assert.assertTrue(keys.length === 2); Assert.assertTrue(keys[0] === "name"); Assert.assertTrue(keys[1] === "type"); } else { Assert.assertTrue(keys.length === n); for (var i = 0; i < n; i++) { Assert.assertTrue(keys[i] === "expr" + i); } } if (n >= 2) { for (var k in keys) { testObject(obj[keys[k]], Math.floor(n / d), d) } } } var fieldObject = (eval("(" + JSON.stringify(buildObject(25, 2)) + ")")); testObject(fieldObject, 25, 2); var spillObject = (eval("(" + JSON.stringify(buildObject(1000, 100)) + ")")); testObject(spillObject, 1000, 100);