/* * Copyright (c) 2001, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package nsk.jdwp.ThreadReference.FrameCount; import nsk.share.*; import nsk.share.jpda.*; import nsk.share.jdwp.*; import java.io.*; /** * This class represents debuggee part in the test. */ public class framecnt001a { // name for the tested thread public static final String THREAD_NAME = "TestedThreadName"; public static final String FIELD_NAME = "thread"; // frames count for tested thread in recursive method invokation public static final int FRAMES_COUNT = 10; // notification object to notify debuggee that thread is ready private static Object threadReady = new Object(); // lock object to prevent thread from exit private static Object threadLock = new Object(); // scaffold objects private static volatile ArgumentHandler argumentHandler = null; private static volatile Log log = null; public static void main(String args[]) { framecnt001a _framecnt001a = new framecnt001a(); System.exit(framecnt001.JCK_STATUS_BASE + _framecnt001a.runIt(args, System.err)); } public int runIt(String args[], PrintStream out) { //make log for debugee messages argumentHandler = new ArgumentHandler(args); log = new Log(out, argumentHandler); // make communication pipe to debugger log.display("Creating pipe"); IOPipe pipe = argumentHandler.createDebugeeIOPipe(log); // lock the object to prevent thread from exit synchronized (threadLock) { // load tested class and create tested thread log.display("Creating object of tested class"); TestedClass.thread = new TestedClass(THREAD_NAME); // start the thread and wait for notification from it synchronized (threadReady) { TestedClass.thread.start(); try { threadReady.wait(); // send debugger signal READY log.display("Sending signal to debugger: " + framecnt001.READY); pipe.println(framecnt001.READY); } catch (InterruptedException e) { log.complain("Interruption while waiting for thread started: " + e); pipe.println(framecnt001.ERROR); } } // wait for signal QUIT from debugeer log.display("Waiting for signal from debugger: " + framecnt001.QUIT); String signal = pipe.readln(); log.display("Received signal from debugger: " + signal); // check received signal if (signal == null || !signal.equals(framecnt001.QUIT)) { log.complain("Unexpected communication signal from debugee: " + signal + " (expected: " + framecnt001.QUIT + ")"); log.display("Debugee FAILED"); return framecnt001.FAILED; } // allow started thread to exit } // exit debugee log.display("Debugee PASSED"); return framecnt001.PASSED; } // tested thread class public static class TestedClass extends Thread { // field with the tested Thread value public static volatile TestedClass thread = null; int frames = 0; TestedClass(String name) { super(name); } // start the thread and recursive invoke makeFrames() public void run() { log.display("Tested thread started"); // make remaining frames already having one frames = 1; makeFrames(FRAMES_COUNT - frames); } // recursive make thread frames and notify debuggee public void makeFrames(int count) { frames++; count--; int local = frames + count; if (count > 0) { makeFrames(count); } else { log.display("Thread frames made: " + frames); // notify debuggee that thread ready for testing synchronized (threadReady) { threadReady.notifyAll(); } // wait for lock object released synchronized (threadLock) { log.display("Tested thread finished"); } } } } }