79345bbbae
Reviewed-by: kbarrett, kvn, stuefe, shade, erikj
213 lines
5.3 KiB
C++
213 lines
5.3 KiB
C++
/*
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* Copyright (c) 2003, 2024, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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/* testbase_nsk threads: */
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#include <native_thread.hpp>
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/***************************************************************/
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#ifdef _WIN32
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#define windows
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#include <windows.h>
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#include <process.h> /* for thread routines */
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typedef unsigned int THREAD_ID;
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#else // !_WIN32
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#include <unistd.h>
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#ifdef sun
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#include <thread.h>
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typedef thread_t THREAD_ID;
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#else // !sun
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#include <pthread.h>
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typedef pthread_t THREAD_ID;
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#endif // !sun
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#endif // !_WIN32
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/***************************************************************/
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extern "C" {
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/**
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* A mirror to control a thread.
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*/
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typedef
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struct STRUCT_THREAD {
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PROCEDURE procedure;
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void* context;
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/**/
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int started;
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int finished;
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int status;
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/**/
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THREAD_ID id;
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}
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THREAD;
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/***************************************************************/
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/**
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* Return a new thread mirror, or nullptr if failed.
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*/
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void* THREAD_new(PROCEDURE procedure, void* context) {
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THREAD* thread = (THREAD*)malloc(sizeof(THREAD));
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if (thread == nullptr)
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return nullptr;
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thread->procedure = procedure;
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thread->context = context;
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thread->started = 0; /* No */
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thread->finished = 0;
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thread->status = -1; /* undefined */
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return thread;
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}
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/***************************************************************/
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#ifdef windows
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unsigned procedure(void* t) {
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#else // !windows
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void* procedure(void* t) {
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#endif
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THREAD* thread = (THREAD*)t;
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thread->started = 1;
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thread->status = thread->procedure(thread->context);
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thread->finished = 1;
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return 0;
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}
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/**
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* Return the thread if started OK, or nullptr if failed.
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*/
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void* THREAD_start(void* t) {
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THREAD* thread = (THREAD*)t;
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if (thread == nullptr)
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return nullptr;
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if (thread->started != 0)
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return nullptr;
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/* thread->started = 0; -- not yet */
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thread->finished = 0;
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thread->status = 0;
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{
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#ifdef windows
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uintptr_t result = _beginthreadex(nullptr,0,procedure,thread,0,&(thread->id));
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if (result == 0) {
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perror("failed to create a native thread");
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return nullptr;
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}
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#elif sun
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int result = thr_create(nullptr,0,procedure,thread,0,&(thread->id));
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if (result != 0) {
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perror("failed to create a native thread");
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return nullptr;
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}
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#else // !windows & !sun
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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size_t stack_size = 0x100000;
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pthread_attr_setstacksize(&attr, stack_size);
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int result = pthread_create(&(thread->id), &attr, procedure, thread);
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if (result != 0) {
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perror("failed to create a native thread");
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return nullptr;
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}
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pthread_attr_destroy(&attr);
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#endif // !windows & !sun
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};
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return thread;
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}
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/***************************************************************/
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/**
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* Return 1 if the thread has been started, or 0 if not,
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* or -1 if thread == nullptr.
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*/
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int THREAD_isStarted(void* t) {
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THREAD* thread = (THREAD*)t;
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if (thread == nullptr)
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return -1;
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return (thread->started == 1);
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}
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/**
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* Return 1 if the thread has been started and already has finished,
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* or 0 if the thread hasn't finish (or even hasn't been started),
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* or -1 if thread == nullptr.
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*/
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int THREAD_hasFinished(void* t) {
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THREAD* thread = (THREAD*)t;
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if (thread == nullptr)
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return -1;
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return (thread->finished == 1);
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}
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/**
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* Return thread->status if thread has finished,
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* or return 0 if thread hasn't finished,
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* or retuen -1 if thread == nullptr.
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*/
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int THREAD_status(void* t) {
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THREAD* thread = (THREAD*)t;
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if (thread == nullptr)
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return -1;
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return thread->status;
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}
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/***************************************************************/
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/**
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* Cycle with 1 second sleeps until the thread has finished;
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* or return immediately, if thread == nullptr.
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*/
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void THREAD_waitFor(void* t) {
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THREAD* thread = (THREAD*)t;
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if (thread == nullptr)
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return;
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while (thread->finished == 0)
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THREAD_sleep(1); /* yield for a second */
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}
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/***************************************************************/
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/**
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* Current thread sleeps.
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*/
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void THREAD_sleep(int seconds) {
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#ifdef windows
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Sleep(1000L * seconds);
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#else
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sleep(seconds);
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#endif
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}
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/***************************************************************/
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}
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