fca9e37c80
Declare all user-defined operator new()s within Hotspot code with the empty throw() exception specification Reviewed-by: coleenp, twisti, dholmes, hseigel, dcubed, kvn, ccheung
173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
/*
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* Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#include "adlc.hpp"
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void* Chunk::operator new(size_t requested_size, size_t length) throw() {
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return CHeapObj::operator new(requested_size + length);
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}
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void Chunk::operator delete(void* p, size_t length) {
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CHeapObj::operator delete(p);
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}
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Chunk::Chunk(size_t length) {
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_next = NULL; // Chain on the linked list
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_len = length; // Save actual size
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}
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//------------------------------chop-------------------------------------------
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void Chunk::chop() {
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Chunk *k = this;
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while( k ) {
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Chunk *tmp = k->_next;
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// clear out this chunk (to detect allocation bugs)
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memset(k, 0xBAADBABE, k->_len);
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free(k); // Free chunk (was malloc'd)
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k = tmp;
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}
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}
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void Chunk::next_chop() {
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_next->chop();
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_next = NULL;
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}
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//------------------------------Arena------------------------------------------
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Arena::Arena( size_t init_size ) {
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init_size = (init_size+3) & ~3;
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_first = _chunk = new (init_size) Chunk(init_size);
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_hwm = _chunk->bottom(); // Save the cached hwm, max
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_max = _chunk->top();
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set_size_in_bytes(init_size);
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}
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Arena::Arena() {
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_first = _chunk = new (Chunk::init_size) Chunk(Chunk::init_size);
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_hwm = _chunk->bottom(); // Save the cached hwm, max
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_max = _chunk->top();
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set_size_in_bytes(Chunk::init_size);
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}
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Arena::Arena( Arena *a )
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: _chunk(a->_chunk), _hwm(a->_hwm), _max(a->_max), _first(a->_first) {
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set_size_in_bytes(a->size_in_bytes());
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}
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//------------------------------used-------------------------------------------
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// Total of all Chunks in arena
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size_t Arena::used() const {
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size_t sum = _chunk->_len - (_max-_hwm); // Size leftover in this Chunk
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register Chunk *k = _first;
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while( k != _chunk) { // Whilst have Chunks in a row
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sum += k->_len; // Total size of this Chunk
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k = k->_next; // Bump along to next Chunk
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}
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return sum; // Return total consumed space.
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}
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//------------------------------grow-------------------------------------------
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// Grow a new Chunk
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void* Arena::grow( size_t x ) {
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// Get minimal required size. Either real big, or even bigger for giant objs
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size_t len = max(x, Chunk::size);
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register Chunk *k = _chunk; // Get filled-up chunk address
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_chunk = new (len) Chunk(len);
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if( k ) k->_next = _chunk; // Append new chunk to end of linked list
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else _first = _chunk;
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_hwm = _chunk->bottom(); // Save the cached hwm, max
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_max = _chunk->top();
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set_size_in_bytes(size_in_bytes() + len);
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void* result = _hwm;
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_hwm += x;
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return result;
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}
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//------------------------------calloc-----------------------------------------
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// Allocate zeroed storage in Arena
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void *Arena::Acalloc( size_t items, size_t x ) {
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size_t z = items*x; // Total size needed
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void *ptr = Amalloc(z); // Get space
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memset( ptr, 0, z ); // Zap space
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return ptr; // Return space
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}
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//------------------------------realloc----------------------------------------
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// Reallocate storage in Arena.
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void *Arena::Arealloc( void *old_ptr, size_t old_size, size_t new_size ) {
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char *c_old = (char*)old_ptr; // Handy name
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// Stupid fast special case
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if( new_size <= old_size ) { // Shrink in-place
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if( c_old+old_size == _hwm) // Attempt to free the excess bytes
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_hwm = c_old+new_size; // Adjust hwm
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return c_old;
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}
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// See if we can resize in-place
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if( (c_old+old_size == _hwm) && // Adjusting recent thing
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(c_old+new_size <= _max) ) { // Still fits where it sits
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_hwm = c_old+new_size; // Adjust hwm
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return c_old; // Return old pointer
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}
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// Oops, got to relocate guts
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void *new_ptr = Amalloc(new_size);
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memcpy( new_ptr, c_old, old_size );
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Afree(c_old,old_size); // Mostly done to keep stats accurate
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return new_ptr;
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}
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//------------------------------reset------------------------------------------
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// Reset this Arena to empty, and return this Arenas guts in a new Arena.
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Arena *Arena::reset(void) {
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Arena *a = new Arena(this); // New empty arena
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_first = _chunk = NULL; // Normal, new-arena initialization
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_hwm = _max = NULL;
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return a; // Return Arena with guts
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}
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//------------------------------contains---------------------------------------
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// Determine if pointer belongs to this Arena or not.
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bool Arena::contains( const void *ptr ) const {
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if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
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return true; // Check for in this chunk
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for( Chunk *c = _first; c; c = c->_next )
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if( (void*)c->bottom() <= ptr && ptr < (void*)c->top())
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return true; // Check for every chunk in Arena
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return false; // Not in any Chunk, so not in Arena
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}
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//-----------------------------------------------------------------------------
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// CHeapObj
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void* CHeapObj::operator new(size_t size) throw() {
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return (void *) malloc(size);
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}
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void CHeapObj::operator delete(void* p){
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free(p);
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}
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