762ad9c51c
Reimplemented class VSetI_ to restore Set::print(). Reviewed-by: never
186 lines
7.2 KiB
C++
186 lines
7.2 KiB
C++
/*
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* Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#ifndef SHARE_VM_LIBADT_VECTSET_HPP
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#define SHARE_VM_LIBADT_VECTSET_HPP
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#include "libadt/set.hpp"
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// Vector Sets - An Abstract Data Type
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//INTERFACE
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// These sets can grow or shrink, based on the initial size and the largest
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// element currently in them. Slow and bulky for sparse sets, these sets
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// are super for dense sets. They are fast and compact when dense.
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// TIME:
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// O(1) - Insert, Delete, Member, Sort
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// O(max_element) - Create, Clear, Size, Copy, Union, Intersect, Difference,
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// Equal, ChooseMember, Forall
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// SPACE: (max_element)/(8*sizeof(int))
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//------------------------------VectorSet--------------------------------------
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class VectorSet : public Set {
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friend class VectorSetI; // Friendly iterator class
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protected:
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uint size; // Size of data IN LONGWORDS (32bits)
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uint32 *data; // The data, bit packed
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void slamin( const VectorSet& s ); // Initialize one set with another
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int compare(const VectorSet &s) const; // Compare set contents
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void grow(uint newsize); // Grow vector to required bitsize
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public:
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VectorSet(Arena *arena); // Creates a new, empty set.
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VectorSet(const VectorSet &s) : Set(s._set_arena) {slamin(s);} // Set clone; deep-copy guts
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Set &operator =(const Set &s); // Set clone; deep-copy guts
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VectorSet &operator =(const VectorSet &s) // Set clone; deep-copy guts
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{ if( &s != this ) { slamin(s); } return *this; }
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~VectorSet() {}
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Set &clone(void) const { return *(new VectorSet(*this)); }
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Set &operator <<=(uint elem); // Add member to set
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VectorSet operator << (uint elem) // Add member to new set
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{ VectorSet foo(*this); foo <<= elem; return foo; }
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Set &operator >>=(uint elem); // Delete member from set
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VectorSet operator >> (uint elem) // Delete member from new set
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{ VectorSet foo(*this); foo >>= elem; return foo; }
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VectorSet &operator &=(const VectorSet &s); // Intersect sets into first set
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Set &operator &=(const Set &s); // Intersect sets into first set
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VectorSet operator & (const VectorSet &s) const
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{ VectorSet foo(*this); foo &= s; return foo; }
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VectorSet &operator |=(const VectorSet &s); // Intersect sets into first set
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Set &operator |=(const Set &s); // Intersect sets into first set
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VectorSet operator | (const VectorSet &s) const
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{ VectorSet foo(*this); foo |= s; return foo; }
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VectorSet &operator -=(const VectorSet &s); // Intersect sets into first set
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Set &operator -=(const Set &s); // Intersect sets into first set
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VectorSet operator - (const VectorSet &s) const
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{ VectorSet foo(*this); foo -= s; return foo; }
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int operator ==(const VectorSet &s) const; // True if sets are equal
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int operator ==(const Set &s) const; // True if sets are equal
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int operator < (const VectorSet &s) const; // True if strict subset
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int operator < (const Set &s) const; // True if strict subset
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int operator <=(const VectorSet &s) const; // True if subset relation holds.
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int operator <=(const Set &s) const; // True if subset relation holds.
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int disjoint (const Set &s) const; // True if sets are disjoint
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int operator [](uint elem) const; // Test for membership
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uint getelem(void) const; // Return a random element
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void Clear(void); // Clear a set
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uint Size(void) const; // Number of elements in the Set.
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void Sort(void); // Sort before iterating
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int hash() const; // Hash function
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void Reset(void) { // Reset a set
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memset( data, 0, size*sizeof(uint32) );
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}
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/* Removed for MCC BUG
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operator const VectorSet* (void) const { return this; } */
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const VectorSet *asVectorSet() const { return this; }
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// Expose internals for speed-critical fast iterators
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uint word_size() const { return size; }
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uint32 *EXPOSE() const { return data; }
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// Fast inlined "test and set". Replaces the idiom:
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// if( visited[idx] ) return;
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// visited <<= idx;
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// With:
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// if( visited.test_set(idx) ) return;
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//
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int test_set( uint elem ) {
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uint word = elem >> 5; // Get the longword offset
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if( word >= size ) // Beyond the last?
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return test_set_grow(elem); // Then grow; set; return 0;
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uint32 mask = 1L << (elem & 31); // Get bit mask
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uint32 datum = data[word] & mask;// Get bit
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data[word] |= mask; // Set bit
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return datum; // Return bit
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}
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int test_set_grow( uint elem ) { // Insert & return 0;
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(*this) <<= elem; // Insert into set
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return 0; // Return 0!
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}
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// Fast inlined test
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int test( uint elem ) const {
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uint word = elem >> 5; // Get the longword offset
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if( word >= size ) return 0; // Beyond the last?
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uint32 mask = 1L << (elem & 31); // Get bit mask
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return data[word] & mask; // Get bit
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}
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// Fast inlined set
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void set( uint elem ) {
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uint word = elem >> 5; // Get the longword offset
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if( word >= size ) { // Beyond the last?
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test_set_grow(elem); // Then grow and set
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} else {
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uint32 mask = 1L << (elem & 31); // Get bit mask
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data[word] |= mask; // Set bit
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}
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}
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private:
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SetI_ *iterate(uint&) const;
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};
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//------------------------------Iteration--------------------------------------
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// Loop thru all elements of the set, setting "elem" to the element numbers
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// in random order. Inserted or deleted elements during this operation may
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// or may not be iterated over; untouched elements will be affected once.
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// Usage: for( VectorSetI i(s); i.test(); i++ ) { body = i.elem; }
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class VectorSetI : public StackObj {
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friend class VectorSet;
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const VectorSet *s;
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uint i, j;
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uint32 mask;
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uint next(void);
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public:
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uint elem; // The publically accessible element
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VectorSetI( const VectorSet *vset ) :
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s(vset),
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i((uint)-1L),
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j((uint)-1L),
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mask((unsigned)(1L<<31)) {
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elem = next();
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}
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void operator ++(void) { elem = next(); }
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int test(void) { return i < s->size; }
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};
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#endif // SHARE_VM_LIBADT_VECTSET_HPP
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