f0cf82f571
Enhance scalability of native memory tracking Reviewed-by: coleenp, ctornqvi, gtriantafill
417 lines
12 KiB
C++
417 lines
12 KiB
C++
/*
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* Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#ifndef SHARE_VM_UTILITIES_LINKED_LIST_HPP
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#define SHARE_VM_UTILITIES_LINKED_LIST_HPP
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#include "memory/allocation.hpp"
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/*
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* The implementation of a generic linked list, which uses various
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* backing storages, such as C heap, arena and resource, etc.
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*/
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// An entry in a linked list. It should use the same backing storage
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// as the linked list that contains this entry.
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template <class E> class LinkedListNode : public ResourceObj {
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private:
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E _data; // embedded content
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LinkedListNode<E>* _next; // next entry
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protected:
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LinkedListNode() : _next(NULL) { }
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public:
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LinkedListNode(const E& e): _data(e), _next(NULL) { }
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inline void set_next(LinkedListNode<E>* node) { _next = node; }
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inline LinkedListNode<E> * next() const { return _next; }
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E* data() { return &_data; }
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const E* peek() const { return &_data; }
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};
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// A linked list interface. It does not specify
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// any storage type it uses, so all methods involving
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// memory allocation or deallocation are pure virtual
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template <class E> class LinkedList : public ResourceObj {
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protected:
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LinkedListNode<E>* _head;
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public:
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LinkedList() : _head(NULL) { }
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inline void set_head(LinkedListNode<E>* h) { _head = h; }
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inline LinkedListNode<E>* head() const { return _head; }
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inline bool is_empty() const { return head() == NULL; }
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inline size_t size() const {
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LinkedListNode<E>* p;
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size_t count = 0;
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for (p = head(); p != NULL; count++, p = p->next());
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return count;
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}
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// Move all entries from specified linked list to this one
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virtual void move(LinkedList<E>* list) = 0;
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// Add an entry to this linked list
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virtual LinkedListNode<E>* add(const E& e) = 0;
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// Add all entries from specified linked list to this one,
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virtual void add(LinkedListNode<E>* node) = 0;
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// Add a linked list to this linked list
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virtual bool add(const LinkedList<E>* list) = 0;
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// Search entry in the linked list
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virtual LinkedListNode<E>* find_node(const E& e) = 0;
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virtual E* find(const E& e) = 0;
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// Insert entry to the linked list
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virtual LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref) = 0;
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virtual LinkedListNode<E>* insert_after (const E& e, LinkedListNode<E>* ref) = 0;
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// Remove entry from the linked list
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virtual bool remove(const E& e) = 0;
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virtual bool remove(LinkedListNode<E>* node) = 0;
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virtual bool remove_before(LinkedListNode<E>* ref) = 0;
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virtual bool remove_after(LinkedListNode<E>* ref) = 0;
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LinkedListNode<E>* unlink_head() {
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LinkedListNode<E>* h = this->head();
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if (h != NULL) {
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this->set_head(h->next());
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}
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return h;
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}
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DEBUG_ONLY(virtual ResourceObj::allocation_type storage_type() = 0;)
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};
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// A linked list implementation.
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// The linked list can be allocated in various type of memory: C heap, arena and resource area, etc.
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template <class E, ResourceObj::allocation_type T = ResourceObj::C_HEAP,
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MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL>
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class LinkedListImpl : public LinkedList<E> {
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protected:
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Arena* _arena;
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public:
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LinkedListImpl() : _arena(NULL) { }
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LinkedListImpl(Arena* a) : _arena(a) { }
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virtual ~LinkedListImpl() {
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clear();
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}
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virtual void clear() {
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LinkedListNode<E>* p = this->head();
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this->set_head(NULL);
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while (p != NULL) {
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LinkedListNode<E>* to_delete = p;
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p = p->next();
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delete_node(to_delete);
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}
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}
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// Add an entry to the linked list
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virtual LinkedListNode<E>* add(const E& e) {
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LinkedListNode<E>* node = this->new_node(e);
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if (node != NULL) {
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this->add(node);
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}
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return node;
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}
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virtual void add(LinkedListNode<E>* node) {
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assert(node != NULL, "NULL pointer");
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node->set_next(this->head());
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this->set_head(node);
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}
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// Move a linked list to this linked list, both have to be allocated on the same
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// storage type.
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virtual void move(LinkedList<E>* list) {
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assert(list->storage_type() == this->storage_type(), "Different storage type");
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LinkedListNode<E>* node = this->head();
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while (node != NULL && node->next() != NULL) {
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node = node->next();
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}
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if (node == NULL) {
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this->set_head(list->head());
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} else {
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node->set_next(list->head());
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}
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// All entries are moved
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list->set_head(NULL);
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}
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virtual bool add(const LinkedList<E>* list) {
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LinkedListNode<E>* node = list->head();
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while (node != NULL) {
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if (this->add(*node->peek()) == NULL) {
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return false;
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}
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node = node->next();
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}
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return true;
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}
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virtual LinkedListNode<E>* find_node(const E& e) {
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LinkedListNode<E>* p = this->head();
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while (p != NULL && !p->peek()->equals(e)) {
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p = p->next();
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}
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return p;
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}
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E* find(const E& e) {
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LinkedListNode<E>* node = find_node(e);
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return (node == NULL) ? NULL : node->data();
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}
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// Add an entry in front of the reference entry
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LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref_node) {
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LinkedListNode<E>* node = this->new_node(e);
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if (node == NULL) return NULL;
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if (ref_node == this->head()) {
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node->set_next(ref_node);
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this->set_head(node);
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} else {
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LinkedListNode<E>* p = this->head();
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while (p != NULL && p->next() != ref_node) {
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p = p->next();
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}
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assert(p != NULL, "ref_node not in the list");
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node->set_next(ref_node);
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p->set_next(node);
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}
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return node;
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}
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// Add an entry behind the reference entry
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LinkedListNode<E>* insert_after(const E& e, LinkedListNode<E>* ref_node) {
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LinkedListNode<E>* node = this->new_node(e);
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if (node == NULL) return NULL;
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node->set_next(ref_node->next());
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ref_node->set_next(node);
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return node;
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}
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// Remove an entry from the linked list.
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// Return true if the entry is successfully removed
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virtual bool remove(const E& e) {
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LinkedListNode<E>* tmp = this->head();
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LinkedListNode<E>* prev = NULL;
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while (tmp != NULL) {
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if (tmp->peek()->equals(e)) {
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return remove_after(prev);
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}
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prev = tmp;
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tmp = tmp->next();
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}
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return false;
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}
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// Remove the node after the reference entry
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virtual bool remove_after(LinkedListNode<E>* prev) {
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LinkedListNode<E>* to_delete;
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if (prev == NULL) {
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to_delete = this->unlink_head();
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} else {
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to_delete = prev->next();
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if (to_delete != NULL) {
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prev->set_next(to_delete->next());
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}
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}
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if (to_delete != NULL) {
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delete_node(to_delete);
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return true;
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}
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return false;
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}
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virtual bool remove(LinkedListNode<E>* node) {
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LinkedListNode<E>* p = this->head();
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while (p != NULL && p->next() != node) {
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p = p->next();
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}
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if (p != NULL) {
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p->set_next(node->next());
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delete_node(node);
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return true;
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} else {
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return false;
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}
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}
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virtual bool remove_before(LinkedListNode<E>* ref) {
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assert(ref != NULL, "NULL pointer");
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LinkedListNode<E>* p = this->head();
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LinkedListNode<E>* to_delete = NULL; // to be deleted
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LinkedListNode<E>* prev = NULL; // node before the node to be deleted
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while (p != NULL && p != ref) {
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prev = to_delete;
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to_delete = p;
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p = p->next();
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}
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if (p == NULL || to_delete == NULL) return false;
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assert(to_delete->next() == ref, "Wrong node to delete");
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assert(prev == NULL || prev->next() == to_delete,
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"Sanity check");
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if (prev == NULL) {
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assert(to_delete == this->head(), "Must be head");
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this->set_head(to_delete->next());
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} else {
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prev->set_next(to_delete->next());
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}
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delete_node(to_delete);
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return true;
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}
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DEBUG_ONLY(ResourceObj::allocation_type storage_type() { return T; })
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protected:
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// Create new linked list node object in specified storage
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LinkedListNode<E>* new_node(const E& e) const {
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switch(T) {
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case ResourceObj::ARENA: {
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assert(_arena != NULL, "Arena not set");
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return new(_arena) LinkedListNode<E>(e);
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}
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case ResourceObj::RESOURCE_AREA:
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case ResourceObj::C_HEAP: {
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if (alloc_failmode == AllocFailStrategy::RETURN_NULL) {
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return new(std::nothrow, T, F) LinkedListNode<E>(e);
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} else {
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return new(T, F) LinkedListNode<E>(e);
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}
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}
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default:
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ShouldNotReachHere();
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}
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return NULL;
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}
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// Delete linked list node object
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void delete_node(LinkedListNode<E>* node) {
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if (T == ResourceObj::C_HEAP) {
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delete node;
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}
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}
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};
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// Sorted linked list. The linked list maintains sorting order specified by the comparison
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// function
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template <class E, int (*FUNC)(const E&, const E&),
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ResourceObj::allocation_type T = ResourceObj::C_HEAP,
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MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL>
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class SortedLinkedList : public LinkedListImpl<E, T, F, alloc_failmode> {
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public:
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SortedLinkedList() { }
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SortedLinkedList(Arena* a) : LinkedListImpl<E, T, F, alloc_failmode>(a) { }
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virtual LinkedListNode<E>* add(const E& e) {
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return LinkedListImpl<E, T, F, alloc_failmode>::add(e);
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}
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virtual void move(LinkedList<E>* list) {
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assert(list->storage_type() == this->storage_type(), "Different storage type");
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LinkedListNode<E>* node;
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while ((node = list->unlink_head()) != NULL) {
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this->add(node);
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}
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assert(list->is_empty(), "All entries are moved");
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}
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virtual void add(LinkedListNode<E>* node) {
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assert(node != NULL, "NULL pointer");
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LinkedListNode<E>* tmp = this->head();
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LinkedListNode<E>* prev = NULL;
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int cmp_val;
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while (tmp != NULL) {
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cmp_val = FUNC(*tmp->peek(), *node->peek());
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if (cmp_val >= 0) {
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break;
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}
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prev = tmp;
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tmp = tmp->next();
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}
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if (prev != NULL) {
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node->set_next(prev->next());
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prev->set_next(node);
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} else {
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node->set_next(this->head());
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this->set_head(node);
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}
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}
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virtual bool add(const LinkedList<E>* list) {
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return LinkedListImpl<E, T, F, alloc_failmode>::add(list);
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}
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virtual LinkedListNode<E>* find_node(const E& e) {
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LinkedListNode<E>* p = this->head();
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while (p != NULL) {
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int comp_val = FUNC(*p->peek(), e);
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if (comp_val == 0) {
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return p;
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} else if (comp_val > 0) {
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return NULL;
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}
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p = p->next();
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}
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return NULL;
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}
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};
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// Iterates all entries in the list
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template <class E> class LinkedListIterator : public StackObj {
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private:
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LinkedListNode<E>* _p;
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bool _is_empty;
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public:
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LinkedListIterator(LinkedListNode<E>* head) : _p(head) {
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_is_empty = (head == NULL);
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}
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bool is_empty() const { return _is_empty; }
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const E* next() {
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if (_p == NULL) return NULL;
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const E* e = _p->peek();
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_p = _p->next();
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return e;
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}
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};
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#endif
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