394e34d821
Reviewed-by: stefank, kbarrett
669 lines
22 KiB
C++
669 lines
22 KiB
C++
/*
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* Copyright (c) 2002, 2018, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#ifndef SHARE_VM_GC_PARALLEL_GCTASKMANAGER_HPP
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#define SHARE_VM_GC_PARALLEL_GCTASKMANAGER_HPP
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#include "runtime/mutex.hpp"
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#include "utilities/growableArray.hpp"
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//
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// The GCTaskManager is a queue of GCTasks, and accessors
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// to allow the queue to be accessed from many threads.
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//
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// Forward declarations of types defined in this file.
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class GCTask;
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class GCTaskQueue;
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class SynchronizedGCTaskQueue;
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class GCTaskManager;
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// Some useful subclasses of GCTask. You can also make up your own.
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class NoopGCTask;
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class WaitForBarrierGCTask;
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class IdleGCTask;
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// A free list of Monitor*'s.
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class MonitorSupply;
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// Forward declarations of classes referenced in this file via pointer.
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class GCTaskThread;
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class Mutex;
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class Monitor;
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class ThreadClosure;
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// The abstract base GCTask.
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class GCTask : public ResourceObj {
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public:
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// Known kinds of GCTasks, for predicates.
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class Kind : AllStatic {
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public:
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enum kind {
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unknown_task,
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ordinary_task,
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wait_for_barrier_task,
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noop_task,
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idle_task
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};
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static const char* to_string(kind value);
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};
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private:
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// Instance state.
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Kind::kind _kind; // For runtime type checking.
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uint _affinity; // Which worker should run task.
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GCTask* _newer; // Tasks are on doubly-linked ...
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GCTask* _older; // ... lists.
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uint _gc_id; // GC Id to use for the thread that executes this task
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public:
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virtual char* name() { return (char *)"task"; }
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uint gc_id() { return _gc_id; }
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// Abstract do_it method
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virtual void do_it(GCTaskManager* manager, uint which) = 0;
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// Accessors
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Kind::kind kind() const {
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return _kind;
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}
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uint affinity() const {
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return _affinity;
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}
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GCTask* newer() const {
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return _newer;
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}
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void set_newer(GCTask* n) {
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_newer = n;
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}
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GCTask* older() const {
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return _older;
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}
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void set_older(GCTask* p) {
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_older = p;
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}
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// Predicates.
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bool is_ordinary_task() const {
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return kind()==Kind::ordinary_task;
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}
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bool is_barrier_task() const {
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return kind()==Kind::wait_for_barrier_task;
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}
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bool is_noop_task() const {
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return kind()==Kind::noop_task;
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}
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bool is_idle_task() const {
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return kind()==Kind::idle_task;
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}
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void print(const char* message) const PRODUCT_RETURN;
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protected:
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// Constructors: Only create subclasses.
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// An ordinary GCTask.
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GCTask();
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// A GCTask of a particular kind, usually barrier or noop.
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GCTask(Kind::kind kind);
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GCTask(Kind::kind kind, uint gc_id);
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// We want a virtual destructor because virtual methods,
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// but since ResourceObj's don't have their destructors
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// called, we don't have one at all. Instead we have
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// this method, which gets called by subclasses to clean up.
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virtual void destruct();
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// Methods.
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void initialize(Kind::kind kind, uint gc_id);
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};
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// A doubly-linked list of GCTasks.
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// The list is not synchronized, because sometimes we want to
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// build up a list and then make it available to other threads.
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// See also: SynchronizedGCTaskQueue.
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class GCTaskQueue : public ResourceObj {
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private:
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// Instance state.
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GCTask* _insert_end; // Tasks are enqueued at this end.
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GCTask* _remove_end; // Tasks are dequeued from this end.
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uint _length; // The current length of the queue.
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const bool _is_c_heap_obj; // Is this a CHeapObj?
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public:
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// Factory create and destroy methods.
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// Create as ResourceObj.
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static GCTaskQueue* create();
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// Create as CHeapObj.
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static GCTaskQueue* create_on_c_heap();
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// Destroyer.
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static void destroy(GCTaskQueue* that);
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// Accessors.
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// These just examine the state of the queue.
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bool is_empty() const {
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assert(((insert_end() == NULL && remove_end() == NULL) ||
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(insert_end() != NULL && remove_end() != NULL)),
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"insert_end and remove_end don't match");
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assert((insert_end() != NULL) || (_length == 0), "Not empty");
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return insert_end() == NULL;
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}
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uint length() const {
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return _length;
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}
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// Methods.
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// Enqueue one task.
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void enqueue(GCTask* task);
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// Enqueue a list of tasks. Empties the argument list.
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void enqueue(GCTaskQueue* list);
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// Dequeue one task.
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GCTask* dequeue();
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// Dequeue one task, preferring one with affinity.
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GCTask* dequeue(uint affinity);
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protected:
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// Constructor. Clients use factory, but there might be subclasses.
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GCTaskQueue(bool on_c_heap);
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// Destructor-like method.
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// Because ResourceMark doesn't call destructors.
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// This method cleans up like one.
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virtual void destruct();
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// Accessors.
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GCTask* insert_end() const {
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return _insert_end;
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}
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void set_insert_end(GCTask* value) {
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_insert_end = value;
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}
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GCTask* remove_end() const {
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return _remove_end;
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}
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void set_remove_end(GCTask* value) {
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_remove_end = value;
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}
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void increment_length() {
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_length += 1;
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}
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void decrement_length() {
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_length -= 1;
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}
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void set_length(uint value) {
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_length = value;
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}
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bool is_c_heap_obj() const {
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return _is_c_heap_obj;
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}
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// Methods.
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void initialize();
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GCTask* remove(); // Remove from remove end.
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GCTask* remove(GCTask* task); // Remove from the middle.
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void print(const char* message) const PRODUCT_RETURN;
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// Debug support
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void verify_length() const PRODUCT_RETURN;
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};
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// A GCTaskQueue that can be synchronized.
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// This "has-a" GCTaskQueue and a mutex to do the exclusion.
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class SynchronizedGCTaskQueue : public CHeapObj<mtGC> {
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private:
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// Instance state.
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GCTaskQueue* _unsynchronized_queue; // Has-a unsynchronized queue.
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Monitor * _lock; // Lock to control access.
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public:
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// Factory create and destroy methods.
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static SynchronizedGCTaskQueue* create(GCTaskQueue* queue, Monitor * lock) {
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return new SynchronizedGCTaskQueue(queue, lock);
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}
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static void destroy(SynchronizedGCTaskQueue* that) {
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if (that != NULL) {
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delete that;
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}
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}
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// Accessors
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GCTaskQueue* unsynchronized_queue() const {
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return _unsynchronized_queue;
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}
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Monitor * lock() const {
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return _lock;
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}
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// GCTaskQueue wrapper methods.
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// These check that you hold the lock
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// and then call the method on the queue.
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bool is_empty() const {
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guarantee(own_lock(), "don't own the lock");
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return unsynchronized_queue()->is_empty();
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}
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void enqueue(GCTask* task) {
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guarantee(own_lock(), "don't own the lock");
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unsynchronized_queue()->enqueue(task);
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}
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void enqueue(GCTaskQueue* list) {
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guarantee(own_lock(), "don't own the lock");
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unsynchronized_queue()->enqueue(list);
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}
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GCTask* dequeue() {
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guarantee(own_lock(), "don't own the lock");
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return unsynchronized_queue()->dequeue();
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}
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GCTask* dequeue(uint affinity) {
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guarantee(own_lock(), "don't own the lock");
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return unsynchronized_queue()->dequeue(affinity);
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}
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uint length() const {
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guarantee(own_lock(), "don't own the lock");
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return unsynchronized_queue()->length();
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}
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// For guarantees.
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bool own_lock() const {
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return lock()->owned_by_self();
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}
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protected:
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// Constructor. Clients use factory, but there might be subclasses.
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SynchronizedGCTaskQueue(GCTaskQueue* queue, Monitor * lock);
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// Destructor. Not virtual because no virtuals.
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~SynchronizedGCTaskQueue();
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};
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class WaitHelper {
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private:
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Monitor* _monitor;
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volatile bool _should_wait;
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public:
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WaitHelper();
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~WaitHelper();
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void wait_for(bool reset);
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void notify();
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void set_should_wait(bool value) {
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_should_wait = value;
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}
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Monitor* monitor() const {
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return _monitor;
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}
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bool should_wait() const {
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return _should_wait;
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}
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void release_monitor();
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};
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// Dynamic number of GC threads
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//
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// GC threads wait in get_task() for work (i.e., a task) to perform.
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// When the number of GC threads was static, the number of tasks
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// created to do a job was equal to or greater than the maximum
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// number of GC threads (ParallelGCThreads). The job might be divided
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// into a number of tasks greater than the number of GC threads for
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// load balancing (i.e., over partitioning). The last task to be
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// executed by a GC thread in a job is a work stealing task. A
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// GC thread that gets a work stealing task continues to execute
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// that task until the job is done. In the static number of GC threads
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// case, tasks are added to a queue (FIFO). The work stealing tasks are
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// the last to be added. Once the tasks are added, the GC threads grab
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// a task and go. A single thread can do all the non-work stealing tasks
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// and then execute a work stealing and wait for all the other GC threads
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// to execute their work stealing task.
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// In the dynamic number of GC threads implementation, idle-tasks are
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// created to occupy the non-participating or "inactive" threads. An
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// idle-task makes the GC thread wait on a barrier that is part of the
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// GCTaskManager. The GC threads that have been "idled" in a IdleGCTask
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// are released once all the active GC threads have finished their work
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// stealing tasks. The GCTaskManager does not wait for all the "idled"
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// GC threads to resume execution. When those GC threads do resume
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// execution in the course of the thread scheduling, they call get_tasks()
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// as all the other GC threads do. Because all the "idled" threads are
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// not required to execute in order to finish a job, it is possible for
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// a GC thread to still be "idled" when the next job is started. Such
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// a thread stays "idled" for the next job. This can result in a new
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// job not having all the expected active workers. For example if on
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// job requests 4 active workers out of a total of 10 workers so the
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// remaining 6 are "idled", if the next job requests 6 active workers
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// but all 6 of the "idled" workers are still idle, then the next job
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// will only get 4 active workers.
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// The implementation for the parallel old compaction phase has an
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// added complication. In the static case parold partitions the chunks
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// ready to be filled into stacks, one for each GC thread. A GC thread
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// executing a draining task (drains the stack of ready chunks)
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// claims a stack according to it's id (the unique ordinal value assigned
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// to each GC thread). In the dynamic case not all GC threads will
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// actively participate so stacks with ready to fill chunks can only be
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// given to the active threads. An initial implementation chose stacks
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// number 1-n to get the ready chunks and required that GC threads
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// 1-n be the active workers. This was undesirable because it required
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// certain threads to participate. In the final implementation a
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// list of stacks equal in number to the active workers are filled
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// with ready chunks. GC threads that participate get a stack from
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// the task (DrainStacksCompactionTask), empty the stack, and then add it to a
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// recycling list at the end of the task. If the same GC thread gets
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// a second task, it gets a second stack to drain and returns it. The
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// stacks are added to a recycling list so that later stealing tasks
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// for this tasks can get a stack from the recycling list. Stealing tasks
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// use the stacks in its work in a way similar to the draining tasks.
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// A thread is not guaranteed to get anything but a stealing task and
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// a thread that only gets a stealing task has to get a stack. A failed
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// implementation tried to have the GC threads keep the stack they used
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// during a draining task for later use in the stealing task but that didn't
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// work because as noted a thread is not guaranteed to get a draining task.
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//
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// For PSScavenge and ParCompactionManager the GC threads are
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// held in the GCTaskThread** _thread array in GCTaskManager.
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class GCTaskManager : public CHeapObj<mtGC> {
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friend class ParCompactionManager;
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friend class PSParallelCompact;
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friend class PSScavenge;
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friend class PSRefProcTaskExecutor;
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friend class RefProcTaskExecutor;
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friend class GCTaskThread;
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friend class IdleGCTask;
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private:
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// Instance state.
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const uint _workers; // Number of workers.
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Monitor* _monitor; // Notification of changes.
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SynchronizedGCTaskQueue* _queue; // Queue of tasks.
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GCTaskThread** _thread; // Array of worker threads.
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uint _created_workers; // Number of workers created.
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uint _active_workers; // Number of active workers.
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uint _busy_workers; // Number of busy workers.
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uint _blocking_worker; // The worker that's blocking.
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bool* _resource_flag; // Array of flag per threads.
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uint _delivered_tasks; // Count of delivered tasks.
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uint _completed_tasks; // Count of completed tasks.
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uint _barriers; // Count of barrier tasks.
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uint _emptied_queue; // Times we emptied the queue.
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NoopGCTask* _noop_task; // The NoopGCTask instance.
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WaitHelper _wait_helper; // Used by inactive worker
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volatile uint _idle_workers; // Number of idled workers
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uint* _processor_assignment; // Worker to cpu mappings. May
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// be used lazily
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public:
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// Factory create and destroy methods.
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static GCTaskManager* create(uint workers) {
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return new GCTaskManager(workers);
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}
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static void destroy(GCTaskManager* that) {
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if (that != NULL) {
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delete that;
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}
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}
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// Accessors.
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uint busy_workers() const {
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return _busy_workers;
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}
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volatile uint idle_workers() const {
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return _idle_workers;
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}
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// Pun between Monitor* and Mutex*
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Monitor* monitor() const {
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return _monitor;
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}
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Monitor * lock() const {
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return _monitor;
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}
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WaitHelper* wait_helper() {
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return &_wait_helper;
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}
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// Methods.
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// Add the argument task to be run.
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void add_task(GCTask* task);
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// Add a list of tasks. Removes task from the argument list.
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void add_list(GCTaskQueue* list);
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// Claim a task for argument worker.
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GCTask* get_task(uint which);
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// Note the completion of a task by the argument worker.
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void note_completion(uint which);
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// Is the queue blocked from handing out new tasks?
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bool is_blocked() const {
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return (blocking_worker() != sentinel_worker());
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}
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// Request that all workers release their resources.
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void release_all_resources();
|
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// Ask if a particular worker should release its resources.
|
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bool should_release_resources(uint which); // Predicate.
|
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// Note the release of resources by the argument worker.
|
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void note_release(uint which);
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// Create IdleGCTasks for inactive workers and start workers
|
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void task_idle_workers();
|
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// Release the workers in IdleGCTasks
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void release_idle_workers();
|
||
// Constants.
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||
// A sentinel worker identifier.
|
||
static uint sentinel_worker() {
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return (uint) -1; // Why isn't there a max_uint?
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||
}
|
||
|
||
// Execute the task queue and wait for the completion.
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||
void execute_and_wait(GCTaskQueue* list);
|
||
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||
void print_task_time_stamps();
|
||
void print_threads_on(outputStream* st);
|
||
void threads_do(ThreadClosure* tc);
|
||
|
||
protected:
|
||
// Constructors. Clients use factory, but there might be subclasses.
|
||
// Create a GCTaskManager with the appropriate number of workers.
|
||
GCTaskManager(uint workers);
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// Make virtual if necessary.
|
||
~GCTaskManager();
|
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// Accessors.
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||
uint workers() const {
|
||
return _workers;
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}
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uint update_active_workers(uint v) {
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assert(v <= _workers, "Trying to set more workers active than there are");
|
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_active_workers = MIN2(v, _workers);
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assert(v != 0, "Trying to set active workers to 0");
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_active_workers = MAX2(1U, _active_workers);
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return _active_workers;
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}
|
||
// Sets the number of threads that will be used in a collection
|
||
void set_active_gang();
|
||
|
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SynchronizedGCTaskQueue* queue() const {
|
||
return _queue;
|
||
}
|
||
NoopGCTask* noop_task() const {
|
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return _noop_task;
|
||
}
|
||
// Bounds-checking per-thread data accessors.
|
||
GCTaskThread* thread(uint which);
|
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void set_thread(uint which, GCTaskThread* value);
|
||
bool resource_flag(uint which);
|
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void set_resource_flag(uint which, bool value);
|
||
// Modifier methods with some semantics.
|
||
// Is any worker blocking handing out new tasks?
|
||
uint blocking_worker() const {
|
||
return _blocking_worker;
|
||
}
|
||
void set_blocking_worker(uint value) {
|
||
_blocking_worker = value;
|
||
}
|
||
void set_unblocked() {
|
||
set_blocking_worker(sentinel_worker());
|
||
}
|
||
// Count of busy workers.
|
||
void reset_busy_workers() {
|
||
_busy_workers = 0;
|
||
}
|
||
uint increment_busy_workers();
|
||
uint decrement_busy_workers();
|
||
// Count of tasks delivered to workers.
|
||
uint delivered_tasks() const {
|
||
return _delivered_tasks;
|
||
}
|
||
void increment_delivered_tasks() {
|
||
_delivered_tasks += 1;
|
||
}
|
||
void reset_delivered_tasks() {
|
||
_delivered_tasks = 0;
|
||
}
|
||
// Count of tasks completed by workers.
|
||
uint completed_tasks() const {
|
||
return _completed_tasks;
|
||
}
|
||
void increment_completed_tasks() {
|
||
_completed_tasks += 1;
|
||
}
|
||
void reset_completed_tasks() {
|
||
_completed_tasks = 0;
|
||
}
|
||
// Count of barrier tasks completed.
|
||
uint barriers() const {
|
||
return _barriers;
|
||
}
|
||
void increment_barriers() {
|
||
_barriers += 1;
|
||
}
|
||
void reset_barriers() {
|
||
_barriers = 0;
|
||
}
|
||
// Count of how many times the queue has emptied.
|
||
uint emptied_queue() const {
|
||
return _emptied_queue;
|
||
}
|
||
void increment_emptied_queue() {
|
||
_emptied_queue += 1;
|
||
}
|
||
void reset_emptied_queue() {
|
||
_emptied_queue = 0;
|
||
}
|
||
void increment_idle_workers() {
|
||
_idle_workers++;
|
||
}
|
||
void decrement_idle_workers() {
|
||
_idle_workers--;
|
||
}
|
||
// Other methods.
|
||
void initialize();
|
||
|
||
public:
|
||
// Return true if all workers are currently active.
|
||
bool all_workers_active() { return workers() == active_workers(); }
|
||
uint active_workers() const {
|
||
return _active_workers;
|
||
}
|
||
uint created_workers() const {
|
||
return _created_workers;
|
||
}
|
||
// Create a GC worker and install into GCTaskManager
|
||
GCTaskThread* install_worker(uint worker_id);
|
||
// Add GC workers as needed.
|
||
void add_workers(bool initializing);
|
||
// Base name (without worker id #) of threads.
|
||
const char* group_name();
|
||
};
|
||
|
||
//
|
||
// Some exemplary GCTasks.
|
||
//
|
||
|
||
// A noop task that does nothing,
|
||
// except take us around the GCTaskThread loop.
|
||
class NoopGCTask : public GCTask {
|
||
public:
|
||
// Factory create and destroy methods.
|
||
static NoopGCTask* create_on_c_heap();
|
||
static void destroy(NoopGCTask* that);
|
||
|
||
virtual char* name() { return (char *)"noop task"; }
|
||
// Methods from GCTask.
|
||
void do_it(GCTaskManager* manager, uint which) {
|
||
// Nothing to do.
|
||
}
|
||
protected:
|
||
// Constructor.
|
||
NoopGCTask();
|
||
// Destructor-like method.
|
||
void destruct();
|
||
};
|
||
|
||
// A WaitForBarrierGCTask is a GCTask
|
||
// with a method you can call to wait until
|
||
// the BarrierGCTask is done.
|
||
class WaitForBarrierGCTask : public GCTask {
|
||
friend class GCTaskManager;
|
||
friend class IdleGCTask;
|
||
private:
|
||
// Instance state.
|
||
WaitHelper _wait_helper;
|
||
WaitForBarrierGCTask();
|
||
public:
|
||
virtual char* name() { return (char *) "waitfor-barrier-task"; }
|
||
|
||
// Factory create and destroy methods.
|
||
static WaitForBarrierGCTask* create();
|
||
static void destroy(WaitForBarrierGCTask* that);
|
||
// Methods.
|
||
void do_it(GCTaskManager* manager, uint which);
|
||
protected:
|
||
// Destructor-like method.
|
||
void destruct();
|
||
|
||
// Methods.
|
||
// Wait for this to be the only task running.
|
||
void do_it_internal(GCTaskManager* manager, uint which);
|
||
|
||
void wait_for(bool reset) {
|
||
_wait_helper.wait_for(reset);
|
||
}
|
||
};
|
||
|
||
// Task that is used to idle a GC task when fewer than
|
||
// the maximum workers are wanted.
|
||
class IdleGCTask : public GCTask {
|
||
const bool _is_c_heap_obj; // Was allocated on the heap.
|
||
public:
|
||
bool is_c_heap_obj() {
|
||
return _is_c_heap_obj;
|
||
}
|
||
// Factory create and destroy methods.
|
||
static IdleGCTask* create();
|
||
static IdleGCTask* create_on_c_heap();
|
||
static void destroy(IdleGCTask* that);
|
||
|
||
virtual char* name() { return (char *)"idle task"; }
|
||
// Methods from GCTask.
|
||
virtual void do_it(GCTaskManager* manager, uint which);
|
||
protected:
|
||
// Constructor.
|
||
IdleGCTask(bool on_c_heap) :
|
||
GCTask(GCTask::Kind::idle_task),
|
||
_is_c_heap_obj(on_c_heap) {
|
||
// Nothing to do.
|
||
}
|
||
// Destructor-like method.
|
||
void destruct();
|
||
};
|
||
|
||
class MonitorSupply : public AllStatic {
|
||
private:
|
||
// State.
|
||
// Control multi-threaded access.
|
||
static Mutex* _lock;
|
||
// The list of available Monitor*'s.
|
||
static GrowableArray<Monitor*>* _freelist;
|
||
public:
|
||
// Reserve a Monitor*.
|
||
static Monitor* reserve();
|
||
// Release a Monitor*.
|
||
static void release(Monitor* instance);
|
||
private:
|
||
// Accessors.
|
||
static Mutex* lock() {
|
||
return _lock;
|
||
}
|
||
static GrowableArray<Monitor*>* freelist() {
|
||
return _freelist;
|
||
}
|
||
};
|
||
|
||
#endif // SHARE_VM_GC_PARALLEL_GCTASKMANAGER_HPP
|