dbbb8bf78e
Reviewed-by: hannesw, lagergren
145 lines
6.3 KiB
JavaScript
145 lines
6.3 KiB
JavaScript
/*
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* Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of Oracle nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Nashorn port of ColorfulCircles.java JavaFX animation example at
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// https://docs.oracle.com/javafx/2/get_started/ColorfulCircles.java.html
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// ColorfulCircles.java is under the following license terms:
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/*
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* Copyright (c) 2011, 2012 Oracle and/or its affiliates.
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* All rights reserved. Use is subject to license terms.
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*
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* This file is available and licensed under the following license:
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the distribution.
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* - Neither the name of Oracle nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Usage: jjs -fx colorfulcircles.fx
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// Porting note: No imports - just load these fx scripts!
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load("fx:controls.js");
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load("fx:graphics.js");
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// Porting note: whatever is inside
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// public void start(Stage primaryStage)
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// goes into "start" function
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function start(primaryStage) {
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// Porting note: Replace types with 'var'. "Group root" becomes "var root".
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// and so on..
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var root = new Group();
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var scene = new Scene(root, 800, 600, Color.BLACK);
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primaryStage.setScene(scene);
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var circles = new Group();
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// Porting note: for (int i = 0....) becomes for (var i = 0...)
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for (var i = 0; i < 30; i++) {
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var circle = new Circle(150, Color.web("white", 0.05));
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circle.setStrokeType(StrokeType.OUTSIDE);
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circle.setStroke(Color.web("white", 0.16));
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circle.setStrokeWidth(4);
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circles.getChildren().add(circle);
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}
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// Porting note: There is no "f" suffix for float literals in JS.
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// LinearGradient(0f, 1f, 1f, 0f,..) becomes just
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// LinearGradient(0, 1, 1, 0,..)
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// Porting note: LinearGradient's constructor is a varargs method
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// No need to create Stop[] just pass more Stop objects at the end!
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var colors = new Rectangle(scene.getWidth(), scene.getHeight(),
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new LinearGradient(0, 1, 1, 0, true, CycleMethod.NO_CYCLE,
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new Stop(0, Color.web("#f8bd55")),
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new Stop(0.14, Color.web("#c0fe56")),
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new Stop(0.28, Color.web("#5dfbc1")),
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new Stop(0.43, Color.web("#64c2f8")),
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new Stop(0.57, Color.web("#be4af7")),
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new Stop(0.71, Color.web("#ed5fc2")),
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new Stop(0.85, Color.web("#ef504c")),
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new Stop(1, Color.web("#f2660f"))));
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colors.widthProperty().bind(scene.widthProperty());
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colors.heightProperty().bind(scene.heightProperty());
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var blendModeGroup =
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new Group(new Group(new Rectangle(scene.getWidth(), scene.getHeight(),
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Color.BLACK), circles), colors);
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colors.setBlendMode(BlendMode.OVERLAY);
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root.getChildren().add(blendModeGroup);
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circles.setEffect(new BoxBlur(10, 10, 3));
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// Porting note: Java code uses static import of
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// java.lang.Math.random. Just use JS Math.random here
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var random = Math.random;
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var timeline = new Timeline();
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// Porting note: Java enhanced for loop
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// for (Node circle : circles.getChildren())
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// becomes
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// for each (var circle: circles.getChildren())
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for each (var circle in circles.getChildren()) {
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timeline.getKeyFrames().addAll(
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new KeyFrame(Duration.ZERO, // set start position at 0
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new KeyValue(circle.translateXProperty(), random() * 800),
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new KeyValue(circle.translateYProperty(), random() * 600)),
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new KeyFrame(new Duration(40000), // set end position at 40s
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new KeyValue(circle.translateXProperty(), random() * 800),
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new KeyValue(circle.translateYProperty(), random() * 600)));
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}
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// play 40s of animation
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timeline.play();
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primaryStage.show();
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}
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