c738ebdc67
Reviewed-by: jasper, ohair
106 lines
5.4 KiB
Java
106 lines
5.4 KiB
Java
/*
|
|
* Copyright 2005-2006 Sun Microsystems, Inc. All Rights Reserved.
|
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
*
|
|
* This code is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License version 2 only, as
|
|
* published by the Free Software Foundation. Sun designates this
|
|
* particular file as subject to the "Classpath" exception as provided
|
|
* by Sun in the LICENSE file that accompanied this code.
|
|
*
|
|
* This code is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
* version 2 for more details (a copy is included in the LICENSE file that
|
|
* accompanied this code).
|
|
*
|
|
* You should have received a copy of the GNU General Public License version
|
|
* 2 along with this work; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*
|
|
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
|
|
* CA 95054 USA or visit www.sun.com if you need additional information or
|
|
* have any questions.
|
|
*/
|
|
package javax.swing;
|
|
|
|
import java.awt.Graphics2D;
|
|
|
|
/**
|
|
* <p>A painting delegate. The Painter interface defines exactly one method,
|
|
* <code>paint</code>. It is used in situations where the developer can change
|
|
* the painting routine of a component without having to resort to subclassing
|
|
* the component. It is also generically useful when doing any form of painting
|
|
* delegation.</p>
|
|
*
|
|
* <p><code>Painter</code>s are simply encapsulations of Java2D code and make
|
|
* it fairly trivial to reuse existing <code>Painter</code>s or to combine
|
|
* them together. Implementations of this interface are also trivial to write,
|
|
* such that if you can't find a <code>Painter</code> that does what you need,
|
|
* you can write one with minimal effort. Writing a <code>Painter</code> requires
|
|
* knowledge of Java2D.</p>
|
|
*
|
|
* <p>A <code>Painter</code> may be created with a type parameter. This type will be
|
|
* expected in the <code>paint</code> method. For example, you may wish to write a
|
|
* <code>Painter</code> that only works with subclasses of {@link java.awt.Component}.
|
|
* In that case, when the <code>Painter</code> is declared, you may declare that
|
|
* it requires a <code>Component</code>, allowing the paint method to be type safe. Ex:
|
|
* <pre><code>
|
|
* Painter<Component> p = new Painter<Component>() {
|
|
* public void paint(Graphics2D g, Component c, int width, int height) {
|
|
* g.setColor(c.getBackground());
|
|
* //and so forth
|
|
* }
|
|
* }
|
|
* </code></pre></p>
|
|
*
|
|
* <p>This interface makes no guarantees of threadsafety.</p>
|
|
*
|
|
* @author rbair
|
|
*/
|
|
public interface Painter<T> {
|
|
/**
|
|
* <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations
|
|
* of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not
|
|
* required to restore that state upon completion. In most cases, it is recommended
|
|
* that the caller pass in a scratch graphics object. The <code>Graphics2D</code>
|
|
* must never be null.</p>
|
|
*
|
|
* <p>State on the graphics object may be honored by the <code>paint</code> method,
|
|
* but may not be. For instance, setting the antialiasing rendering hint on the
|
|
* graphics may or may not be respected by the <code>Painter</code> implementation.</p>
|
|
*
|
|
* <p>The supplied object parameter acts as an optional configuration argument.
|
|
* For example, it could be of type <code>Component</code>. A <code>Painter</code>
|
|
* that expected it could then read state from that <code>Component</code> and
|
|
* use the state for painting. For example, an implementation may read the
|
|
* backgroundColor and use that.</p>
|
|
*
|
|
* <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore
|
|
* this parameter. They can thus be reused in any context. The <code>object</code>
|
|
* may be null. Implementations must not throw a NullPointerException if the object
|
|
* parameter is null.</p>
|
|
*
|
|
* <p>Finally, the <code>width</code> and <code>height</code> arguments specify the
|
|
* width and height that the <code>Painter</code> should paint into. More
|
|
* specifically, the specified width and height instruct the painter that it should
|
|
* paint fully within this width and height. Any specified clip on the
|
|
* <code>g</code> param will further constrain the region.</p>
|
|
*
|
|
* <p>For example, suppose I have a <code>Painter</code> implementation that draws
|
|
* a gradient. The gradient goes from white to black. It "stretches" to fill the
|
|
* painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500
|
|
* region, the far left would be black, the far right would be white, and a smooth
|
|
* gradient would be painted between. I could then, without modification, reuse the
|
|
* <code>Painter</code> to paint a region that is 20x20 in size. This region would
|
|
* also be black on the left, white on the right, and a smooth gradient painted
|
|
* between.</p>
|
|
*
|
|
* @param g The Graphics2D to render to. This must not be null.
|
|
* @param object an optional configuration parameter. This may be null.
|
|
* @param width width of the area to paint.
|
|
* @param height height of the area to paint.
|
|
*/
|
|
public void paint(Graphics2D g, T object, int width, int height);
|
|
}
|