3789983e89
Reviewed-by: darcy, ihse
67 lines
2.9 KiB
JavaScript
67 lines
2.9 KiB
JavaScript
/*
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* Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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/**
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* JDK-8023784: Object.prototype.toString should contain the class name for all instances
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*
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* @test
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* @run
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*/
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// two parts to this bug -- typed array don't have proper [[Class]] property
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print(Object.prototype.toString.call(new ArrayBuffer(1)));
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print(Object.prototype.toString.call(new Int8Array(1)));
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print(Object.prototype.toString.call(new Int16Array(1)));
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print(Object.prototype.toString.call(new Int32Array(1)));
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print(Object.prototype.toString.call(new Uint8Array(1)));
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print(Object.prototype.toString.call(new Uint8ClampedArray(1)));
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print(Object.prototype.toString.call(new Uint16Array(1)));
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print(Object.prototype.toString.call(new Uint32Array(1)));
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print(Object.prototype.toString.call(new Float32Array(1)));
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print(Object.prototype.toString.call(new Float64Array(1)));
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// second part is that Object.prototype.toString does not handle mirror
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// in the manner expected.
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var global = loadWithNewGlobal({
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name: "test",
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script: "this"
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});
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print(Object.prototype.toString.call(new global.Object()));
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print(Object.prototype.toString.call(new global.Array()));
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print(Object.prototype.toString.call(new global.RegExp()));
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print(Object.prototype.toString.call(new global.Error("error!")));
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print(Object.prototype.toString.call(global.Object));
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print(Object.prototype.toString.call(new global.ArrayBuffer(1)));
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print(Object.prototype.toString.call(new global.Int8Array(1)));
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print(Object.prototype.toString.call(new global.Int16Array(1)));
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print(Object.prototype.toString.call(new global.Int32Array(1)));
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print(Object.prototype.toString.call(new global.Uint8Array(1)));
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print(Object.prototype.toString.call(new global.Uint8ClampedArray(1)));
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print(Object.prototype.toString.call(new global.Uint16Array(1)));
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print(Object.prototype.toString.call(new global.Uint32Array(1)));
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print(Object.prototype.toString.call(new global.Float32Array(1)));
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print(Object.prototype.toString.call(new global.Float64Array(1)));
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