6b80f1e7cd
Reviewed-by: psadhukhan
139 lines
4.8 KiB
Java
139 lines
4.8 KiB
Java
/*
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* Copyright (c) 2016, 2019, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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/*
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* @test
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* @bug 8160986 8174845 8176883 8165828
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* @summary Bad rendering of Swing UI controls with Metal L&F on HiDPI display
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* @run main/manual MetalHiDPIIconsTest
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*/
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import java.awt.Color;
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import java.awt.GridBagConstraints;
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import java.awt.GridBagLayout;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.util.concurrent.CountDownLatch;
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import java.util.concurrent.TimeUnit;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.JTextArea;
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import javax.swing.SwingUtilities;
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public class MetalHiDPIIconsTest {
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private static volatile boolean testResult = false;
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private static volatile CountDownLatch countDownLatch;
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private static final String INSTRUCTIONS = "INSTRUCTIONS:\n"
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+ "Verify that icons are painted smoothly for standard Swing UI controls.\n\n"
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+ "If the display does not support HiDPI mode press PASS.\n\n"
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+ "1. Run the SwingSet2 demo on HiDPI Display.\n"
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+ "2. Select Java Look and Feel. It is equivalent to Metal Look And Feel\n"
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+ "3. Check that the icons are painted smoothly on Swing UI controls like:\n"
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+ " - JRadioButton\n"
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+ " - JCheckBox\n"
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+ " - JComboBox\n"
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+ " - JScrollPane (vertical and horizontal scroll bars)\n"
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+ " - JRadioButtonMenuItem\n"
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+ " - JCheckBoxMenuItem\n"
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+ "and others...\n\n"
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+ "If so, press PASS, else press FAIL.\n";
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public static void main(String args[]) throws Exception {
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countDownLatch = new CountDownLatch(1);
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SwingUtilities.invokeLater(MetalHiDPIIconsTest::createUI);
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countDownLatch.await(15, TimeUnit.MINUTES);
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if (!testResult) {
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throw new RuntimeException("Test fails!");
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}
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}
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private static void createUI() {
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final JFrame mainFrame = new JFrame("Metal L&F icons test");
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GridBagLayout layout = new GridBagLayout();
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JPanel mainControlPanel = new JPanel(layout);
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JPanel resultButtonPanel = new JPanel(layout);
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GridBagConstraints gbc = new GridBagConstraints();
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JTextArea instructionTextArea = new JTextArea();
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instructionTextArea.setText(INSTRUCTIONS);
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instructionTextArea.setEditable(false);
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instructionTextArea.setBackground(Color.white);
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gbc.gridx = 0;
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gbc.gridy = 0;
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gbc.fill = GridBagConstraints.HORIZONTAL;
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mainControlPanel.add(instructionTextArea, gbc);
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JButton passButton = new JButton("Pass");
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passButton.setActionCommand("Pass");
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passButton.addActionListener((ActionEvent e) -> {
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testResult = true;
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mainFrame.dispose();
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countDownLatch.countDown();
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});
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JButton failButton = new JButton("Fail");
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failButton.setActionCommand("Fail");
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failButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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mainFrame.dispose();
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countDownLatch.countDown();
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}
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});
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gbc.gridx = 0;
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gbc.gridy = 0;
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resultButtonPanel.add(passButton, gbc);
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gbc.gridx = 1;
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gbc.gridy = 0;
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resultButtonPanel.add(failButton, gbc);
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gbc.gridx = 0;
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gbc.gridy = 1;
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mainControlPanel.add(resultButtonPanel, gbc);
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mainFrame.add(mainControlPanel);
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mainFrame.pack();
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mainFrame.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosing(WindowEvent e) {
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mainFrame.dispose();
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countDownLatch.countDown();
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}
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});
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mainFrame.setVisible(true);
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}
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}
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