3c2211a492
Reviewed-by: coleenp, sla
754 lines
26 KiB
C++
754 lines
26 KiB
C++
/*
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* Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#ifndef SHARE_VM_MEMORY_ALLOCATION_HPP
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#define SHARE_VM_MEMORY_ALLOCATION_HPP
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#include "runtime/globals.hpp"
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#include "utilities/globalDefinitions.hpp"
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#include "utilities/macros.hpp"
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#ifdef COMPILER1
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#include "c1/c1_globals.hpp"
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#endif
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#ifdef COMPILER2
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#include "opto/c2_globals.hpp"
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#endif
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#include <new>
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#define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
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#define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
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#define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
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// noinline attribute
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#ifdef _WINDOWS
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#define _NOINLINE_ __declspec(noinline)
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#else
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#if __GNUC__ < 3 // gcc 2.x does not support noinline attribute
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#define _NOINLINE_
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#else
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#define _NOINLINE_ __attribute__ ((noinline))
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#endif
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#endif
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class AllocFailStrategy {
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public:
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enum AllocFailEnum { EXIT_OOM, RETURN_NULL };
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};
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typedef AllocFailStrategy::AllocFailEnum AllocFailType;
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// All classes in the virtual machine must be subclassed
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// by one of the following allocation classes:
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//
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// For objects allocated in the resource area (see resourceArea.hpp).
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// - ResourceObj
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//
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// For objects allocated in the C-heap (managed by: free & malloc).
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// - CHeapObj
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//
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// For objects allocated on the stack.
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// - StackObj
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//
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// For embedded objects.
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// - ValueObj
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//
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// For classes used as name spaces.
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// - AllStatic
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//
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// For classes in Metaspace (class data)
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// - MetaspaceObj
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//
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// The printable subclasses are used for debugging and define virtual
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// member functions for printing. Classes that avoid allocating the
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// vtbl entries in the objects should therefore not be the printable
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// subclasses.
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//
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// The following macros and function should be used to allocate memory
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// directly in the resource area or in the C-heap, The _OBJ variants
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// of the NEW/FREE_C_HEAP macros are used for alloc/dealloc simple
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// objects which are not inherited from CHeapObj, note constructor and
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// destructor are not called. The preferable way to allocate objects
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// is using the new operator.
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//
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// WARNING: The array variant must only be used for a homogenous array
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// where all objects are of the exact type specified. If subtypes are
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// stored in the array then must pay attention to calling destructors
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// at needed.
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//
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// NEW_RESOURCE_ARRAY(type, size)
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// NEW_RESOURCE_OBJ(type)
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// NEW_C_HEAP_ARRAY(type, size)
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// NEW_C_HEAP_OBJ(type, memflags)
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// FREE_C_HEAP_ARRAY(type, old)
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// FREE_C_HEAP_OBJ(objname, type, memflags)
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// char* AllocateHeap(size_t size, const char* name);
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// void FreeHeap(void* p);
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//
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// C-heap allocation can be traced using +PrintHeapAllocation.
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// malloc and free should therefore never called directly.
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// Base class for objects allocated in the C-heap.
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// In non product mode we introduce a super class for all allocation classes
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// that supports printing.
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// We avoid the superclass in product mode since some C++ compilers add
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// a word overhead for empty super classes.
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#ifdef PRODUCT
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#define ALLOCATION_SUPER_CLASS_SPEC
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#else
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#define ALLOCATION_SUPER_CLASS_SPEC : public AllocatedObj
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class AllocatedObj {
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public:
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// Printing support
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void print() const;
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void print_value() const;
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virtual void print_on(outputStream* st) const;
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virtual void print_value_on(outputStream* st) const;
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};
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#endif
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/*
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* Memory types
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*/
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enum MemoryType {
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// Memory type by sub systems. It occupies lower byte.
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mtJavaHeap = 0x00, // Java heap
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mtClass = 0x01, // memory class for Java classes
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mtThread = 0x02, // memory for thread objects
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mtThreadStack = 0x03,
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mtCode = 0x04, // memory for generated code
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mtGC = 0x05, // memory for GC
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mtCompiler = 0x06, // memory for compiler
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mtInternal = 0x07, // memory used by VM, but does not belong to
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// any of above categories, and not used for
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// native memory tracking
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mtOther = 0x08, // memory not used by VM
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mtSymbol = 0x09, // symbol
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mtNMT = 0x0A, // memory used by native memory tracking
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mtClassShared = 0x0B, // class data sharing
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mtChunk = 0x0C, // chunk that holds content of arenas
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mtTest = 0x0D, // Test type for verifying NMT
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mtTracing = 0x0E, // memory used for Tracing
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mtLogging = 0x0F, // memory for logging
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mtNone = 0x10, // undefined
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mt_number_of_types = 0x11 // number of memory types (mtDontTrack
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// is not included as validate type)
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};
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typedef MemoryType MEMFLAGS;
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#if INCLUDE_NMT
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extern bool NMT_track_callsite;
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#else
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const bool NMT_track_callsite = false;
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#endif // INCLUDE_NMT
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class NativeCallStack;
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template <MEMFLAGS F> class CHeapObj ALLOCATION_SUPER_CLASS_SPEC {
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public:
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_NOINLINE_ void* operator new(size_t size, const NativeCallStack& stack) throw();
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_NOINLINE_ void* operator new(size_t size) throw();
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_NOINLINE_ void* operator new (size_t size, const std::nothrow_t& nothrow_constant,
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const NativeCallStack& stack) throw();
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_NOINLINE_ void* operator new (size_t size, const std::nothrow_t& nothrow_constant)
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throw();
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_NOINLINE_ void* operator new [](size_t size, const NativeCallStack& stack) throw();
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_NOINLINE_ void* operator new [](size_t size) throw();
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_NOINLINE_ void* operator new [](size_t size, const std::nothrow_t& nothrow_constant,
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const NativeCallStack& stack) throw();
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_NOINLINE_ void* operator new [](size_t size, const std::nothrow_t& nothrow_constant)
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throw();
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void operator delete(void* p);
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void operator delete [] (void* p);
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};
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// Base class for objects allocated on the stack only.
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// Calling new or delete will result in fatal error.
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class StackObj ALLOCATION_SUPER_CLASS_SPEC {
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private:
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void* operator new(size_t size) throw();
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void* operator new [](size_t size) throw();
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#ifdef __IBMCPP__
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public:
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#endif
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void operator delete(void* p);
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void operator delete [](void* p);
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};
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// Base class for objects used as value objects.
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// Calling new or delete will result in fatal error.
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//
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// Portability note: Certain compilers (e.g. gcc) will
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// always make classes bigger if it has a superclass, even
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// if the superclass does not have any virtual methods or
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// instance fields. The HotSpot implementation relies on this
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// not to happen. So never make a ValueObj class a direct subclass
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// of this object, but use the VALUE_OBJ_CLASS_SPEC class instead, e.g.,
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// like this:
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//
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// class A VALUE_OBJ_CLASS_SPEC {
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// ...
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// }
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//
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// With gcc and possible other compilers the VALUE_OBJ_CLASS_SPEC can
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// be defined as a an empty string "".
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//
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class _ValueObj {
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private:
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void* operator new(size_t size) throw();
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void operator delete(void* p);
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void* operator new [](size_t size) throw();
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void operator delete [](void* p);
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};
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// Base class for objects stored in Metaspace.
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// Calling delete will result in fatal error.
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//
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// Do not inherit from something with a vptr because this class does
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// not introduce one. This class is used to allocate both shared read-only
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// and shared read-write classes.
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//
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class ClassLoaderData;
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class MetaspaceObj {
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public:
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bool is_metaspace_object() const;
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bool is_shared() const;
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void print_address_on(outputStream* st) const; // nonvirtual address printing
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#define METASPACE_OBJ_TYPES_DO(f) \
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f(Unknown) \
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f(Class) \
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f(Symbol) \
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f(TypeArrayU1) \
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f(TypeArrayU2) \
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f(TypeArrayU4) \
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f(TypeArrayU8) \
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f(TypeArrayOther) \
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f(Method) \
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f(ConstMethod) \
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f(MethodData) \
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f(ConstantPool) \
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f(ConstantPoolCache) \
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f(Annotation) \
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f(MethodCounters) \
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f(Deallocated)
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#define METASPACE_OBJ_TYPE_DECLARE(name) name ## Type,
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#define METASPACE_OBJ_TYPE_NAME_CASE(name) case name ## Type: return #name;
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enum Type {
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// Types are MetaspaceObj::ClassType, MetaspaceObj::SymbolType, etc
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METASPACE_OBJ_TYPES_DO(METASPACE_OBJ_TYPE_DECLARE)
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_number_of_types
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};
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static const char * type_name(Type type) {
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switch(type) {
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METASPACE_OBJ_TYPES_DO(METASPACE_OBJ_TYPE_NAME_CASE)
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default:
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ShouldNotReachHere();
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return NULL;
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}
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}
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static MetaspaceObj::Type array_type(size_t elem_size) {
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switch (elem_size) {
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case 1: return TypeArrayU1Type;
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case 2: return TypeArrayU2Type;
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case 4: return TypeArrayU4Type;
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case 8: return TypeArrayU8Type;
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default:
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return TypeArrayOtherType;
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}
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}
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void* operator new(size_t size, ClassLoaderData* loader_data,
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size_t word_size, bool read_only,
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Type type, Thread* thread) throw();
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// can't use TRAPS from this header file.
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void operator delete(void* p) { ShouldNotCallThis(); }
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};
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// Base class for classes that constitute name spaces.
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class AllStatic {
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public:
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AllStatic() { ShouldNotCallThis(); }
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~AllStatic() { ShouldNotCallThis(); }
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};
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//------------------------------Chunk------------------------------------------
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// Linked list of raw memory chunks
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class Chunk: CHeapObj<mtChunk> {
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friend class VMStructs;
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protected:
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Chunk* _next; // Next Chunk in list
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const size_t _len; // Size of this Chunk
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public:
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void* operator new(size_t size, AllocFailType alloc_failmode, size_t length) throw();
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void operator delete(void* p);
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Chunk(size_t length);
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enum {
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// default sizes; make them slightly smaller than 2**k to guard against
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// buddy-system style malloc implementations
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#ifdef _LP64
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slack = 40, // [RGV] Not sure if this is right, but make it
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// a multiple of 8.
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#else
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slack = 20, // suspected sizeof(Chunk) + internal malloc headers
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#endif
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tiny_size = 256 - slack, // Size of first chunk (tiny)
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init_size = 1*K - slack, // Size of first chunk (normal aka small)
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medium_size= 10*K - slack, // Size of medium-sized chunk
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size = 32*K - slack, // Default size of an Arena chunk (following the first)
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non_pool_size = init_size + 32 // An initial size which is not one of above
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};
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void chop(); // Chop this chunk
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void next_chop(); // Chop next chunk
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static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
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static size_t aligned_overhead_size(size_t byte_size) { return ARENA_ALIGN(byte_size); }
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size_t length() const { return _len; }
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Chunk* next() const { return _next; }
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void set_next(Chunk* n) { _next = n; }
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// Boundaries of data area (possibly unused)
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char* bottom() const { return ((char*) this) + aligned_overhead_size(); }
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char* top() const { return bottom() + _len; }
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bool contains(char* p) const { return bottom() <= p && p <= top(); }
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// Start the chunk_pool cleaner task
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static void start_chunk_pool_cleaner_task();
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static void clean_chunk_pool();
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};
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//------------------------------Arena------------------------------------------
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// Fast allocation of memory
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class Arena : public CHeapObj<mtNone> {
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protected:
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friend class ResourceMark;
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friend class HandleMark;
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friend class NoHandleMark;
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friend class VMStructs;
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MEMFLAGS _flags; // Memory tracking flags
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Chunk *_first; // First chunk
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Chunk *_chunk; // current chunk
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char *_hwm, *_max; // High water mark and max in current chunk
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// Get a new Chunk of at least size x
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void* grow(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
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size_t _size_in_bytes; // Size of arena (used for native memory tracking)
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NOT_PRODUCT(static julong _bytes_allocated;) // total #bytes allocated since start
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friend class AllocStats;
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debug_only(void* malloc(size_t size);)
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debug_only(void* internal_malloc_4(size_t x);)
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NOT_PRODUCT(void inc_bytes_allocated(size_t x);)
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void signal_out_of_memory(size_t request, const char* whence) const;
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bool check_for_overflow(size_t request, const char* whence,
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AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) const {
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if (UINTPTR_MAX - request < (uintptr_t)_hwm) {
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if (alloc_failmode == AllocFailStrategy::RETURN_NULL) {
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return false;
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}
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signal_out_of_memory(request, whence);
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}
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return true;
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}
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public:
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Arena(MEMFLAGS memflag);
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Arena(MEMFLAGS memflag, size_t init_size);
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~Arena();
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void destruct_contents();
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char* hwm() const { return _hwm; }
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// new operators
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void* operator new (size_t size) throw();
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void* operator new (size_t size, const std::nothrow_t& nothrow_constant) throw();
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// dynamic memory type tagging
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void* operator new(size_t size, MEMFLAGS flags) throw();
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void* operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw();
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void operator delete(void* p);
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// Fast allocate in the arena. Common case is: pointer test + increment.
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void* Amalloc(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
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assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
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x = ARENA_ALIGN(x);
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debug_only(if (UseMallocOnly) return malloc(x);)
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if (!check_for_overflow(x, "Arena::Amalloc", alloc_failmode))
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return NULL;
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NOT_PRODUCT(inc_bytes_allocated(x);)
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if (_hwm + x > _max) {
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return grow(x, alloc_failmode);
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} else {
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char *old = _hwm;
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_hwm += x;
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return old;
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}
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}
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// Further assume size is padded out to words
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void *Amalloc_4(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
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assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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debug_only(if (UseMallocOnly) return malloc(x);)
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if (!check_for_overflow(x, "Arena::Amalloc_4", alloc_failmode))
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return NULL;
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NOT_PRODUCT(inc_bytes_allocated(x);)
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if (_hwm + x > _max) {
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return grow(x, alloc_failmode);
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} else {
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char *old = _hwm;
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_hwm += x;
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return old;
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}
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}
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// Allocate with 'double' alignment. It is 8 bytes on sparc.
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// In other cases Amalloc_D() should be the same as Amalloc_4().
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void* Amalloc_D(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
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assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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debug_only(if (UseMallocOnly) return malloc(x);)
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#if defined(SPARC) && !defined(_LP64)
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#define DALIGN_M1 7
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size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
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x += delta;
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#endif
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if (!check_for_overflow(x, "Arena::Amalloc_D", alloc_failmode))
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return NULL;
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NOT_PRODUCT(inc_bytes_allocated(x);)
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if (_hwm + x > _max) {
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return grow(x, alloc_failmode); // grow() returns a result aligned >= 8 bytes.
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} else {
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char *old = _hwm;
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_hwm += x;
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#if defined(SPARC) && !defined(_LP64)
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old += delta; // align to 8-bytes
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#endif
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return old;
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}
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}
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// Fast delete in area. Common case is: NOP (except for storage reclaimed)
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void Afree(void *ptr, size_t size) {
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#ifdef ASSERT
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if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
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if (UseMallocOnly) return;
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#endif
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if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
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}
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void *Arealloc( void *old_ptr, size_t old_size, size_t new_size,
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AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
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// Move contents of this arena into an empty arena
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Arena *move_contents(Arena *empty_arena);
|
|
|
|
// Determine if pointer belongs to this Arena or not.
|
|
bool contains( const void *ptr ) const;
|
|
|
|
// Total of all chunks in use (not thread-safe)
|
|
size_t used() const;
|
|
|
|
// Total # of bytes used
|
|
size_t size_in_bytes() const { return _size_in_bytes; };
|
|
void set_size_in_bytes(size_t size);
|
|
|
|
static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) PRODUCT_RETURN;
|
|
static void free_all(char** start, char** end) PRODUCT_RETURN;
|
|
|
|
private:
|
|
// Reset this Arena to empty, access will trigger grow if necessary
|
|
void reset(void) {
|
|
_first = _chunk = NULL;
|
|
_hwm = _max = NULL;
|
|
set_size_in_bytes(0);
|
|
}
|
|
};
|
|
|
|
// One of the following macros must be used when allocating
|
|
// an array or object from an arena
|
|
#define NEW_ARENA_ARRAY(arena, type, size) \
|
|
(type*) (arena)->Amalloc((size) * sizeof(type))
|
|
|
|
#define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size) \
|
|
(type*) (arena)->Arealloc((char*)(old), (old_size) * sizeof(type), \
|
|
(new_size) * sizeof(type) )
|
|
|
|
#define FREE_ARENA_ARRAY(arena, type, old, size) \
|
|
(arena)->Afree((char*)(old), (size) * sizeof(type))
|
|
|
|
#define NEW_ARENA_OBJ(arena, type) \
|
|
NEW_ARENA_ARRAY(arena, type, 1)
|
|
|
|
|
|
//%note allocation_1
|
|
extern char* resource_allocate_bytes(size_t size,
|
|
AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
|
|
extern char* resource_allocate_bytes(Thread* thread, size_t size,
|
|
AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
|
|
extern char* resource_reallocate_bytes( char *old, size_t old_size, size_t new_size,
|
|
AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
|
|
extern void resource_free_bytes( char *old, size_t size );
|
|
|
|
//----------------------------------------------------------------------
|
|
// Base class for objects allocated in the resource area per default.
|
|
// Optionally, objects may be allocated on the C heap with
|
|
// new(ResourceObj::C_HEAP) Foo(...) or in an Arena with new (&arena)
|
|
// ResourceObj's can be allocated within other objects, but don't use
|
|
// new or delete (allocation_type is unknown). If new is used to allocate,
|
|
// use delete to deallocate.
|
|
class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
|
|
public:
|
|
enum allocation_type { STACK_OR_EMBEDDED = 0, RESOURCE_AREA, C_HEAP, ARENA, allocation_mask = 0x3 };
|
|
static void set_allocation_type(address res, allocation_type type) NOT_DEBUG_RETURN;
|
|
#ifdef ASSERT
|
|
private:
|
|
// When this object is allocated on stack the new() operator is not
|
|
// called but garbage on stack may look like a valid allocation_type.
|
|
// Store negated 'this' pointer when new() is called to distinguish cases.
|
|
// Use second array's element for verification value to distinguish garbage.
|
|
uintptr_t _allocation_t[2];
|
|
bool is_type_set() const;
|
|
public:
|
|
allocation_type get_allocation_type() const;
|
|
bool allocated_on_stack() const { return get_allocation_type() == STACK_OR_EMBEDDED; }
|
|
bool allocated_on_res_area() const { return get_allocation_type() == RESOURCE_AREA; }
|
|
bool allocated_on_C_heap() const { return get_allocation_type() == C_HEAP; }
|
|
bool allocated_on_arena() const { return get_allocation_type() == ARENA; }
|
|
ResourceObj(); // default constructor
|
|
ResourceObj(const ResourceObj& r); // default copy constructor
|
|
ResourceObj& operator=(const ResourceObj& r); // default copy assignment
|
|
~ResourceObj();
|
|
#endif // ASSERT
|
|
|
|
public:
|
|
void* operator new(size_t size, allocation_type type, MEMFLAGS flags) throw();
|
|
void* operator new [](size_t size, allocation_type type, MEMFLAGS flags) throw();
|
|
void* operator new(size_t size, const std::nothrow_t& nothrow_constant,
|
|
allocation_type type, MEMFLAGS flags) throw();
|
|
void* operator new [](size_t size, const std::nothrow_t& nothrow_constant,
|
|
allocation_type type, MEMFLAGS flags) throw();
|
|
|
|
void* operator new(size_t size, Arena *arena) throw() {
|
|
address res = (address)arena->Amalloc(size);
|
|
DEBUG_ONLY(set_allocation_type(res, ARENA);)
|
|
return res;
|
|
}
|
|
|
|
void* operator new [](size_t size, Arena *arena) throw() {
|
|
address res = (address)arena->Amalloc(size);
|
|
DEBUG_ONLY(set_allocation_type(res, ARENA);)
|
|
return res;
|
|
}
|
|
|
|
void* operator new(size_t size) throw() {
|
|
address res = (address)resource_allocate_bytes(size);
|
|
DEBUG_ONLY(set_allocation_type(res, RESOURCE_AREA);)
|
|
return res;
|
|
}
|
|
|
|
void* operator new(size_t size, const std::nothrow_t& nothrow_constant) throw() {
|
|
address res = (address)resource_allocate_bytes(size, AllocFailStrategy::RETURN_NULL);
|
|
DEBUG_ONLY(if (res != NULL) set_allocation_type(res, RESOURCE_AREA);)
|
|
return res;
|
|
}
|
|
|
|
void* operator new [](size_t size) throw() {
|
|
address res = (address)resource_allocate_bytes(size);
|
|
DEBUG_ONLY(set_allocation_type(res, RESOURCE_AREA);)
|
|
return res;
|
|
}
|
|
|
|
void* operator new [](size_t size, const std::nothrow_t& nothrow_constant) throw() {
|
|
address res = (address)resource_allocate_bytes(size, AllocFailStrategy::RETURN_NULL);
|
|
DEBUG_ONLY(if (res != NULL) set_allocation_type(res, RESOURCE_AREA);)
|
|
return res;
|
|
}
|
|
|
|
void operator delete(void* p);
|
|
void operator delete [](void* p);
|
|
};
|
|
|
|
// One of the following macros must be used when allocating an array
|
|
// or object to determine whether it should reside in the C heap on in
|
|
// the resource area.
|
|
|
|
#define NEW_RESOURCE_ARRAY(type, size)\
|
|
(type*) resource_allocate_bytes((size) * sizeof(type))
|
|
|
|
#define NEW_RESOURCE_ARRAY_RETURN_NULL(type, size)\
|
|
(type*) resource_allocate_bytes((size) * sizeof(type), AllocFailStrategy::RETURN_NULL)
|
|
|
|
#define NEW_RESOURCE_ARRAY_IN_THREAD(thread, type, size)\
|
|
(type*) resource_allocate_bytes(thread, (size) * sizeof(type))
|
|
|
|
#define NEW_RESOURCE_ARRAY_IN_THREAD_RETURN_NULL(thread, type, size)\
|
|
(type*) resource_allocate_bytes(thread, (size) * sizeof(type), AllocFailStrategy::RETURN_NULL)
|
|
|
|
#define REALLOC_RESOURCE_ARRAY(type, old, old_size, new_size)\
|
|
(type*) resource_reallocate_bytes((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type))
|
|
|
|
#define REALLOC_RESOURCE_ARRAY_RETURN_NULL(type, old, old_size, new_size)\
|
|
(type*) resource_reallocate_bytes((char*)(old), (old_size) * sizeof(type),\
|
|
(new_size) * sizeof(type), AllocFailStrategy::RETURN_NULL)
|
|
|
|
#define FREE_RESOURCE_ARRAY(type, old, size)\
|
|
resource_free_bytes((char*)(old), (size) * sizeof(type))
|
|
|
|
#define FREE_FAST(old)\
|
|
/* nop */
|
|
|
|
#define NEW_RESOURCE_OBJ(type)\
|
|
NEW_RESOURCE_ARRAY(type, 1)
|
|
|
|
#define NEW_RESOURCE_OBJ_RETURN_NULL(type)\
|
|
NEW_RESOURCE_ARRAY_RETURN_NULL(type, 1)
|
|
|
|
#define NEW_C_HEAP_ARRAY3(type, size, memflags, pc, allocfail)\
|
|
(type*) AllocateHeap((size) * sizeof(type), memflags, pc, allocfail)
|
|
|
|
#define NEW_C_HEAP_ARRAY2(type, size, memflags, pc)\
|
|
(type*) (AllocateHeap((size) * sizeof(type), memflags, pc))
|
|
|
|
#define NEW_C_HEAP_ARRAY(type, size, memflags)\
|
|
(type*) (AllocateHeap((size) * sizeof(type), memflags))
|
|
|
|
#define NEW_C_HEAP_ARRAY2_RETURN_NULL(type, size, memflags, pc)\
|
|
NEW_C_HEAP_ARRAY3(type, (size), memflags, pc, AllocFailStrategy::RETURN_NULL)
|
|
|
|
#define NEW_C_HEAP_ARRAY_RETURN_NULL(type, size, memflags)\
|
|
NEW_C_HEAP_ARRAY3(type, (size), memflags, CURRENT_PC, AllocFailStrategy::RETURN_NULL)
|
|
|
|
#define REALLOC_C_HEAP_ARRAY(type, old, size, memflags)\
|
|
(type*) (ReallocateHeap((char*)(old), (size) * sizeof(type), memflags))
|
|
|
|
#define REALLOC_C_HEAP_ARRAY_RETURN_NULL(type, old, size, memflags)\
|
|
(type*) (ReallocateHeap((char*)(old), (size) * sizeof(type), memflags, AllocFailStrategy::RETURN_NULL))
|
|
|
|
#define FREE_C_HEAP_ARRAY(type, old) \
|
|
FreeHeap((char*)(old))
|
|
|
|
// allocate type in heap without calling ctor
|
|
#define NEW_C_HEAP_OBJ(type, memflags)\
|
|
NEW_C_HEAP_ARRAY(type, 1, memflags)
|
|
|
|
#define NEW_C_HEAP_OBJ_RETURN_NULL(type, memflags)\
|
|
NEW_C_HEAP_ARRAY_RETURN_NULL(type, 1, memflags)
|
|
|
|
// deallocate obj of type in heap without calling dtor
|
|
#define FREE_C_HEAP_OBJ(objname)\
|
|
FreeHeap((char*)objname);
|
|
|
|
// for statistics
|
|
#ifndef PRODUCT
|
|
class AllocStats : StackObj {
|
|
julong start_mallocs, start_frees;
|
|
julong start_malloc_bytes, start_mfree_bytes, start_res_bytes;
|
|
public:
|
|
AllocStats();
|
|
|
|
julong num_mallocs(); // since creation of receiver
|
|
julong alloc_bytes();
|
|
julong num_frees();
|
|
julong free_bytes();
|
|
julong resource_bytes();
|
|
void print();
|
|
};
|
|
#endif
|
|
|
|
|
|
//------------------------------ReallocMark---------------------------------
|
|
// Code which uses REALLOC_RESOURCE_ARRAY should check an associated
|
|
// ReallocMark, which is declared in the same scope as the reallocated
|
|
// pointer. Any operation that could __potentially__ cause a reallocation
|
|
// should check the ReallocMark.
|
|
class ReallocMark: public StackObj {
|
|
protected:
|
|
NOT_PRODUCT(int _nesting;)
|
|
|
|
public:
|
|
ReallocMark() PRODUCT_RETURN;
|
|
void check() PRODUCT_RETURN;
|
|
};
|
|
|
|
// Helper class to allocate arrays that may become large.
|
|
// Uses the OS malloc for allocations smaller than ArrayAllocatorMallocLimit
|
|
// and uses mapped memory for larger allocations.
|
|
// Most OS mallocs do something similar but Solaris malloc does not revert
|
|
// to mapped memory for large allocations. By default ArrayAllocatorMallocLimit
|
|
// is set so that we always use malloc except for Solaris where we set the
|
|
// limit to get mapped memory.
|
|
template <class E, MEMFLAGS F>
|
|
class ArrayAllocator VALUE_OBJ_CLASS_SPEC {
|
|
char* _addr;
|
|
bool _use_malloc;
|
|
size_t _size;
|
|
bool _free_in_destructor;
|
|
|
|
static bool should_use_malloc(size_t size) {
|
|
return size < ArrayAllocatorMallocLimit;
|
|
}
|
|
|
|
static char* allocate_inner(size_t& size, bool& use_malloc);
|
|
public:
|
|
ArrayAllocator(bool free_in_destructor = true) :
|
|
_addr(NULL), _use_malloc(false), _size(0), _free_in_destructor(free_in_destructor) { }
|
|
|
|
~ArrayAllocator() {
|
|
if (_free_in_destructor) {
|
|
free();
|
|
}
|
|
}
|
|
|
|
E* allocate(size_t length);
|
|
E* reallocate(size_t new_length);
|
|
void free();
|
|
};
|
|
|
|
#endif // SHARE_VM_MEMORY_ALLOCATION_HPP
|