Implement getting most popular type in a country

This commit is contained in:
Matti 2024-11-22 15:41:12 +01:00
parent 2e4efa7833
commit 8af59118c2
2 changed files with 35 additions and 4 deletions

View File

@ -8,7 +8,7 @@
class ProductSale { class ProductSale {
private: public:
std::string region; std::string region;
std::string country; std::string country;
std::string itemType; std::string itemType;
@ -23,7 +23,7 @@ private:
double totalRevenue; double totalRevenue;
double totalCost; double totalCost;
double totalProfit; double totalProfit;
public:
ProductSale(std::string line); ProductSale(std::string line);
std::string toString(); std::string toString();
}; };

View File

@ -1,5 +1,6 @@
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
#include <map>
#include <string> #include <string>
#include <vector> #include <vector>
@ -36,10 +37,41 @@ void deleteAllPointers(std::vector<ProductSale*> &allSales) {
void getMostPopularTypeIn(std::string country, std::vector<ProductSale*> &allSales) { void getMostPopularTypeIn(std::string country, std::vector<ProductSale*> &allSales) {
// TODO Add Map DataType // TODO Add Map DataType
for (auto singelSale = allSales.begin(); singelSale != allSales.end(); singelSale++) { std::map<std::string, int>TypeCounter;
for (ProductSale* singelSale : allSales) {
// map.add(singleSale) // map.add(singleSale)
if (singelSale->country != country) {
continue;
} }
bool alreadyExists = false;
for (auto element : TypeCounter) {
if (element.first == singelSale->itemType) {
element.second++;
alreadyExists = true;
break;
}
}
if (!alreadyExists) {
TypeCounter[singelSale->itemType] = 1;
}
}
// return map.getMostCommon // return map.getMostCommon
std::string mostPopularType;
int counter = 0;
for (auto element : TypeCounter) {
if (element.second > counter) {
counter = element.second;
mostPopularType = element.first;
}
}
std::cout << "Most popular Type : " << mostPopularType << std::endl
<< "Occurences : " << counter << std::endl << std::endl;
} }
void Aufg8Main() { void Aufg8Main() {
@ -64,7 +96,6 @@ void Aufg8Main() {
MenuManager menu{PcurrentMenu, PselectedRegion, PselectedType}; MenuManager menu{PcurrentMenu, PselectedRegion, PselectedType};
menu.MainInteraction(); menu.MainInteraction();
while (currentMenu) { while (currentMenu) {
std::cout << "Deciding if youre allowed to quit" << (currentMenu) << std::endl;
switch (currentMenu) { // TODO Finish these switch (currentMenu) { // TODO Finish these
case 0: case 0:
return; return;