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34 Commits

Author SHA1 Message Date
Fabian505
9fb66b6755 Darstellung der Menüs größten Teils umgesetzt; Navigation noch sehr buggy; Einige Features muessen noch umgesetzt werden (siehe README) 2025-01-15 04:04:08 +01:00
6127e4cf37 Refactor Visualizer, Add CommandVisualizer 2025-01-14 17:27:20 +01:00
Fabian505
8636bcfb0c push all changes for work 2025-01-14 06:13:47 +01:00
Fabian505
b4c2f84ea0 Provisorisches Padding wieder eingefügt 2025-01-11 14:31:47 +01:00
Fabian505
c9f83c396f Implement first displays of new elements (StartMenu and Historie) 2025-01-11 13:55:50 +01:00
Fabian505
5a77578699 Change compile command to include new visualizer classes 2025-01-11 13:54:43 +01:00
Fabian505
0fbe762391 Create Base Class for Visualization of different elements (First implementation of StartMenu and Historie) 2025-01-11 13:53:42 +01:00
Fabian505
85d22b4736 Add first version of start menu (not functional) 2025-01-11 05:09:19 +01:00
Fabian505
d1286469c3 Save and display chessboard over a 2d vector 2025-01-10 22:30:45 +01:00
Fabian505
de0cbf5a8b Refactor Draw method for better readablity (introduce helper methods) 2025-01-10 17:01:22 +01:00
Fabian505
e24ebcfc0b Move Start Board from main.cpp to Chessboard.cpp/.hpp and add method to initilize any board from given set 2025-01-10 17:00:08 +01:00
c335ec2b7e Add todo to readme 2025-01-09 15:05:20 +01:00
1a6e52d52a chessboard removes all chess pieces after usage 2025-01-07 23:37:37 +01:00
2c8e62fef0 check, checkmate, stalemate 2025-01-07 20:28:16 +01:00
6042e71c2d chess pieces can now detect if they are protective 2025-01-07 19:53:12 +01:00
Sebastian Brosch
ccc955d0cb improved chess piece position 2025-01-07 16:27:31 +01:00
Sebastian Brosch
8f64897bf6 code style 2025-01-07 00:30:37 +01:00
Sebastian Brosch
69052504cc cleanup and code style 2025-01-06 21:31:00 +01:00
Sebastian Brosch
a791970935 removed old code already replaced 2025-01-06 12:22:13 +01:00
Sebastian Brosch
1c6baca895 improved symbols and detection of chess pieces 2025-01-06 12:18:25 +01:00
Sebastian Brosch
06706ff640 added player and turn order using the player objects 2025-01-05 21:33:09 +01:00
Sebastian Brosch
f4bc9d371b movement and update for next positions 2025-01-05 19:10:52 +01:00
Sebastian Brosch
c1aff353b3 improved next positions of bishop, queen, rook 2025-01-04 18:48:08 +01:00
Sebastian Brosch
074cbef775 added graphical chessboard 2025-01-04 15:48:04 +01:00
Sebastian Brosch
c7cb4b3fcb output of chessboard as text 2025-01-04 14:35:28 +01:00
Sebastian Brosch
3be8e2170b basic movement with new chesspiece classes and new chessboard 2025-01-04 12:43:24 +01:00
Sebastian Brosch
ee712b65e1 added symbol for algebraic notation 2024-12-31 13:51:59 +01:00
Sebastian Brosch
7ac5c940be added chesspieces with basic methods and demo 2024-12-31 13:26:55 +01:00
Sebastian Brosch
ba29fc51d8 player order and movement history (internal) 2024-12-30 23:27:57 +01:00
Sebastian Brosch
b168809158 just draw the current board 2024-12-30 23:09:49 +01:00
Sebastian Brosch
2eb3b3ddc1 basic movement for all chesspieces - simple game possible 2024-12-30 23:05:40 +01:00
Sebastian Brosch
0b5ce02c40 basic save and load of game state 2024-12-29 17:33:57 +01:00
Sebastian Brosch
e9fde172be ignore exe files 2024-12-29 16:01:18 +01:00
Sebastian Brosch
efaa471ce2 removed application 2024-12-29 16:00:22 +01:00
57 changed files with 4625 additions and 236 deletions

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.vscode
.vscode/
*.exe
*.txt

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# Editor-based HTTP Client requests
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# Datasource local storage ignored files
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24
ChessPieces/Bishop.cpp Normal file
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#include "Bishop.hpp"
/**
* Creates a new bishop with a specified color and position.
* @param color The color of the bishop.
* @param position The position of the bishop.
*/
Bishop::Bishop(ChessPieceColor color, ChessPiecePosition position) : ChessPiece(color, position) {
this->_char = this->_CHAR_BISHOP;
this->_unicode = {"\u265D", "\u2657"};
}
/**
* Gets all chess piece positions the bishop can move next.
* It is also possible to ignore several chess pieces while the next positions are calculated.
* @param chessboard A pointer to the chessboard.
* @param ignore A set of chess piece positions to be ignored.
* @return A set of chess piece positions the bishop can move next.
*/
std::set<ChessPiecePosition> Bishop::GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
// 3.2. The bishop may move to any square along a diagonal on which it stands.
return this->GetDiagonalPositions(chessboard, ignore);
}

12
ChessPieces/Bishop.hpp Normal file
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#include "ChessPiece.hpp"
#ifndef ChessPiece_Bishop_H
#define ChessPiece_Bishop_H
class Bishop : public ChessPiece {
public:
Bishop(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
};
#endif

307
ChessPieces/ChessPiece.cpp Normal file
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#include "../ChessPieces/ChessPiece.hpp"
#include "../Chessboard/Chessboard.hpp"
/**
* Creates a new chess piece with a specific color and position.
* @param color The color of the chess piece.
* @param position The position of the chess piece.
*/
ChessPiece::ChessPiece(ChessPieceColor color, ChessPiecePosition position) {
this->SetColor(color);
this->SetPosition(position);
}
/**
* Gets the char symbol of the chess piece.
* @return The char symbol of the chess piece.
*/
char ChessPiece::GetChar() {
return this->_char;
}
/**
* Gets the color of the chess piece.
* @return The color of the chess piece.
*/
ChessPieceColor ChessPiece::GetColor() {
return this->_color;
}
/**
* Gets a set of all positions along the diagonal.
* @param chessboard A pointer to the chessboard.
* @param ignore A set if chess piece positions to be ignored.
* @return A set of all positions along the diagonal.
*/
std::set<ChessPiecePosition> ChessPiece::GetDiagonalPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
std::set<ChessPiecePosition> positions;
ChessPiecePosition currentPosition = this->GetPosition();
for (std::string direction : {"T1L1", "T1R1", "B1L1", "B1R1"}) {
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(direction)) {
if (chessboard->IsEmptyField(nextPosition) || ignore.count(*nextPosition) == 1) {
// 3.5. When making these moves, the bishop, rook or queen may not move over any intervening pieces.
positions.insert(*nextPosition);
} else {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
// 3.1. It is not permitted to move a piece to a square occupied by a piece of the same colour.
// 3.1.1. If a piece moves to a square occupied by an opponent's piece the latter is captured and removed from the chessboard as part of the same move.
if (chessPiece && chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
break;
}
}
}
return positions;
}
/**
* Gets a set of all positions along the file.
* @param chessboard A pointer to the chessboard.
* @param ignore A set if chess piece positions to be ignored.
* @return A set of all positions along the file.
*/
std::set<ChessPiecePosition> ChessPiece::GetFilePositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
std::set<ChessPiecePosition> positions;
ChessPiecePosition currentPosition = this->GetPosition();
for (std::string direction : {"T1", "B1"}) {
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(direction)) {
if (chessboard->IsEmptyField(nextPosition) || ignore.count(*nextPosition) == 1) {
// 3.5. When making these moves, the bishop, rook or queen may not move over any intervening pieces.
positions.insert(*nextPosition);
} else {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
// 3.1. It is not permitted to move a piece to a square occupied by a piece of the same colour.
// 3.1.1. If a piece moves to a square occupied by an opponent's piece the latter is captured and removed from the chessboard as part of the same move.
if (chessPiece && chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
break;
}
}
}
return positions;
}
/**
* Gets a set of all positions the chess piece can move next.
* @return A set of all positions the chess piece can move next.
*/
std::set<ChessPiecePosition> ChessPiece::GetNextPositions() {
return this->_positions_next;
}
/**
* Gets the number of moves of the chess piece.
* @return The number of moves of the chess piece.
*/
int ChessPiece::GetNumberOfMoves() {
int positions = this->_positions.size();
return (positions < 2) ? 0 : positions - 1;
}
/**
* Gets the position of the chess piece.
* @return The position of the chess piece.
* @throws std::out_of_range Thrown if the history of positions was not initialized properly.
*/
ChessPiecePosition ChessPiece::GetPosition() {
if (this->_positions.empty() == false) {
return this->_positions.back();
} else {
throw std::out_of_range("history was not initialized properly.");
}
}
/**
* Gets a set of all positions along the rank.
* @param chessboard A pointer to the chessboard.
* @param ignore A set if chess piece positions to be ignored.
* @return A set of all positions along the rank.
*/
std::set<ChessPiecePosition> ChessPiece::GetRankPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
std::set<ChessPiecePosition> positions;
ChessPiecePosition currentPosition = this->GetPosition();
for (std::string direction : {"L1", "R1"}) {
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(direction)) {
if (chessboard->IsEmptyField(nextPosition) || ignore.count(*nextPosition) == 1) {
// 3.5. When making these moves, the bishop, rook or queen may not move over any intervening pieces.
positions.insert(*nextPosition);
} else {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
// 3.1. It is not permitted to move a piece to a square occupied by a piece of the same colour.
// 3.1.1. If a piece moves to a square occupied by an opponent's piece the latter is captured and removed from the chessboard as part of the same move.
if (chessPiece && chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
break;
}
}
}
return positions;
}
/**
* Gets the unicode symbol of the chess piece depending on the internal color.
* @return The unicode symbol of the chess piece.
*/
std::string ChessPiece::GetUnicode() {
return this->GetUnicode(this->GetColor());
}
/**
* Gets the unicode symbol of the chess piece depending on the given color.
* @param color The color of the chess piece.
* @return The unicode symbol of the chess piece.
*/
std::string ChessPiece::GetUnicode(ChessPieceColor color) {
if (color == ChessPieceColor::Black) {
return std::get<ChessPieceColor::Black>(this->_unicode);
} else {
return std::get<ChessPieceColor::White>(this->_unicode);
}
}
/**
* Status whether the chess piece is a bishop.
* @return Status whether the chess piece is a bishop.
*/
bool ChessPiece::IsBishop() {
return this->GetChar() == this->_CHAR_BISHOP;
}
/**
* Status whether the chess piece can still be moved the first time.
* @return Status whether the chess piece can still be moved the first time.
*/
bool ChessPiece::IsFirstMove() {
return this->_positions.size() == 1;
}
/**
* Status whether the chess piece is a king.
* @return Status whether the chess piece is a king.
*/
bool ChessPiece::IsKing() {
return this->GetChar() == this->_CHAR_KING;
}
/**
* Status whether the chess piece is a knight.
* @return Status whether the chess piece is a knight.
*/
bool ChessPiece::IsKnight() {
return this->GetChar() == this->_CHAR_KNIGHT;
}
/**
* Status whether the chess piece is a pawn.
* @return Status whether the chess piece is a pawn.
*/
bool ChessPiece::IsPawn() {
return this->GetChar() == this->_CHAR_PAWN;
}
/**
* Status whether the chess piece is a protective chess piece for the king.
* Any movement of a protective chess piece would lead to a checkmate.
* @param chessboard A pointer to the chessboard.
* @return Status whether the chess piece is a protective chess piece for the king.
*/
bool ChessPiece::IsProtective(Chessboard* chessboard) {
if (this->IsKing()) {
return false;
}
ChessPiece* chessPieceKing = chessboard->GetChessPieceKing(this->GetColor());
// A chess piece is a protective chess piece if the chess piece exposes the king to an enemy chess piece after any movement.
// So we get all chess piece positions of the opponents chess pieces with and without the current chess piece.
// If any opponents chess piece can reach the king after movement the current chess piece is a protective chess piece.
for (ChessPiece* chessPiece : chessboard->GetChessPieces()) {
if (chessPiece->GetColor() != this->GetColor()) {
std::set<ChessPiecePosition> positionsStay = chessPiece->GetNextPositions(chessboard, {});
std::set<ChessPiecePosition> positionsMove = chessPiece->GetNextPositions(chessboard, {this->GetPosition()});
if (positionsStay.count(chessPieceKing->GetPosition()) == 0 && positionsMove.count(chessPieceKing->GetPosition()) == 1) {
return true;
}
}
}
return false;
}
/**
* Status whether the chess piece is a queen.
* @return Status whether the chess piece is a queen.
*/
bool ChessPiece::IsQueen() {
return this->GetChar() == this->_CHAR_QUEEN;
}
/**
* Status whether the chess piece is a rook.
* @return Status whether the chess piece is a rook.
*/
bool ChessPiece::IsRook() {
return this->GetChar() == this->_CHAR_ROOK;
}
/**
* Sets the color of the chess piece.
* @param color The color of the chess piece.
*/
void ChessPiece::SetColor(ChessPieceColor color) {
this->_color = color;
}
/**
* Sets a set of all positions the chess piece can move next.
* @param positions A set of all positions the chess piece can move next.
*/
void ChessPiece::SetNextPositions(std::set<ChessPiecePosition> positions) {
this->_positions_next = positions;
}
/**
* Sets the current position of the chess piece.
* @param position The current position to be set in the chess piece.
*/
void ChessPiece::SetPosition(ChessPiecePosition position) {
this->_positions.push_back(position);
}
/**
* Updates the internal positions to which the chess piece can move next.
* @param chessboard A pointer to the chessboard.
*/
void ChessPiece::UpdateNextPositions(Chessboard* chessboard) {
if (this->IsProtective(chessboard)) {
this->SetNextPositions({});
} else {
this->SetNextPositions(this->GetNextPositions(chessboard));
}
}

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#ifndef ChessPiece_H
#define ChessPiece_H
#include <stdexcept>
#include <string>
#include <vector>
#include <set>
#include "../ChessPieces/ChessPieceColor.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
#include "../Chessboard/Chessboard.hpp"
class ChessPiece {
private:
ChessPieceColor _color;
std::vector<ChessPiecePosition> _positions;
std::set<ChessPiecePosition> _positions_next;
protected:
char _char = '\0';
std::pair<std::string, std::string> _unicode;
const char _CHAR_BISHOP = 'B';
const char _CHAR_KING = 'K';
const char _CHAR_KNIGHT = 'N';
const char _CHAR_PAWN = 'P';
const char _CHAR_QUEEN = 'Q';
const char _CHAR_ROOK = 'R';
ChessPiece(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetDiagonalPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
std::set<ChessPiecePosition> GetFilePositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
std::set<ChessPiecePosition> GetRankPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
void SetColor(ChessPieceColor color);
void SetNextPositions(std::set<ChessPiecePosition> positions);
public:
ChessPiece() = default;
char GetChar();
ChessPieceColor GetColor();
std::set<ChessPiecePosition> GetNextPositions();
virtual std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {}) = 0;
int GetNumberOfMoves();
ChessPiecePosition GetPosition();
std::string GetUnicode();
std::string GetUnicode(ChessPieceColor color);
bool IsBishop();
bool IsFirstMove();
bool IsKing();
bool IsKnight();
bool IsPawn();
bool IsProtective(Chessboard* chessboard);
bool IsQueen();
bool IsRook();
void SetPosition(ChessPiecePosition position);
void UpdateNextPositions(Chessboard* chessboard);
};
#endif

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#ifndef ChessPieceColor_H
#define ChessPieceColor_H
enum ChessPieceColor {
Black = 0,
White = 1
};
#endif

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#include "../ChessPieces/ChessPiecePosition.hpp"
/**
* Creates a new chess piece position.
* @param position The chess piece position as string.
*/
ChessPiecePosition::ChessPiecePosition(std::string position) {
if (position.length() != 2) {
throw std::invalid_argument("invalid position");
} else {
this->SetFile(position[0]);
this->SetRank(position[1] - '0');
}
}
/**
* Creates a new chess piece position.
* @param file The file part of the chess piece position.
* @param rank The rank part of the chess piece position.
*/
ChessPiecePosition::ChessPiecePosition(char file, int rank) {
this->SetFile(file);
this->SetRank(rank);
}
/**
* Compares the current chess piece position with another chess piece position.
* @param position The other chess piece position to be checked with the current chess piece position.
*/
bool ChessPiecePosition::operator< (ChessPiecePosition const position) const {
if (this->_file == position._file) {
return this->_rank < position._rank;
} else {
return this->_file < position._file;
}
}
/**
* Compares the current chess piece position with another chess piece position.
* @param position The other chess piece position to be checked with the current chess piece position.
*/
bool ChessPiecePosition::operator== (ChessPiecePosition const position) const {
return this->_file == position._file && this->_rank == position._rank;
}
/**
* Gets the moves to reach the target chess piece position from the starting chess piece position.
* @param fromPosition The starting chess piece position.
* @param toPosition The target chess piece position.
* @return A string with the moves to reach the target chess piece position from the starting chess piece position.
* An empty string if the starting chess piece position is the same as the target chess piece position.
*/
std::string ChessPiecePosition::GetDifference(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
if (fromPosition == toPosition) {
return "";
} else {
std::string difference;
if (toPosition.GetFile() < fromPosition.GetFile()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::to_string(fromPosition.GetFile() - toPosition.GetFile()));
} else if (toPosition.GetFile() > fromPosition.GetFile()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::to_string(toPosition.GetFile() - fromPosition.GetFile()));
}
if (toPosition.GetRank() < fromPosition.GetRank()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::to_string(fromPosition.GetRank() - toPosition.GetRank()));
} else if (toPosition.GetRank() > fromPosition.GetRank()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_TOP) + std::to_string(toPosition.GetRank() - fromPosition.GetRank()));
}
return difference;
}
}
/**
* Gets the file part of the chess piece position.
* @return char The file part of the chess piece position.
*/
char ChessPiecePosition::GetFile() {
return this->_file;
}
/**
* Gets the rank part of the chess piece position.
* @return int The rank part of the chess piece position.
*/
int ChessPiecePosition::GetRank() {
return this->_rank;
}
/**
* Gets the step to reach the target chess piece position from the starting chess piece position.
* The amount of steps to reach the target chess piece position is not known but the target chess piece position is reachable.
* @param fromPosition The starting chess piece position.
* @param toPosition The target chess piece position.
* @return A string with the step to reach the target chess piece position from the starting chess piece position.
* An empty string if the starting chess piece position is the same as the target chess piece position
* or the target chess piece position is not reachable directly (vertical, horizontal, diagonal).
*/
std::string ChessPiecePosition::GetStep(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
if (fromPosition == toPosition) {
return "";
} else {
if (fromPosition.GetRank() == toPosition.GetRank()) {
if (fromPosition.GetFile() > toPosition.GetFile()) {
return std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::string(1, '1');
} else if (fromPosition.GetFile() < toPosition.GetFile()) {
return std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::string(1, '1');
} else {
return "";
}
} else if (fromPosition.GetFile() == toPosition.GetFile()) {
if (fromPosition.GetRank() > toPosition.GetRank()) {
return std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::string(1, '1');
} else if (fromPosition.GetRank() < toPosition.GetRank()) {
return std::string(1, ChessPiecePosition::_MOVE_TOP) + std::string(1, '1');
} else {
return "";
}
} else {
int rankDifference = fromPosition.GetRank() - toPosition.GetRank();
int fileDifference = fromPosition.GetFile() - toPosition.GetFile();
if (std::abs(rankDifference) != std::abs(fileDifference)) {
return "";
} else {
if (rankDifference < 0) {
if (fileDifference < 0) {
return std::string(1, ChessPiecePosition::_MOVE_TOP) + std::string(1, '1') + std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::string(1, '1');
} else {
return std::string(1, ChessPiecePosition::_MOVE_TOP) + std::string(1, '1') + std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::string(1, '1');
}
} else {
if (fileDifference < 0) {
return std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::string(1, '1') + std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::string(1, '1');
} else {
return std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::string(1, '1') + std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::string(1, '1');
}
}
}
}
}
}
/**
* Gets the next chess piece position below the current chess piece position.
* @return A pointer to the chess piece position below the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextBottom() {
try {
return new ChessPiecePosition(this->GetFile(), this->GetRank() - 1);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position below to the left of the current chess piece position.
* @return A pointer to the chess piece position below to the left of the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextBottomLeft() {
try {
return new ChessPiecePosition(this->GetFile() - 1, this->GetRank() - 1);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position below to the right of the current chess piece position.
* @return A pointer to the chess piece position below to the right of the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextBottomRight() {
try {
return new ChessPiecePosition(this->GetFile() + 1, this->GetRank() - 1);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position based on the current chess piece position and specified steps.
* @param steps The steps to be added to the current chess piece position.
* @return A pointer to the chess piece position based on the current chess piece position and specified steps.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextFromString(std::string steps) {
if (steps.length() % 2 != 0) return nullptr;
char nextFile = this->GetFile();
int nextRank = this->GetRank();
for (int step = 0; step < steps.length() / 2; step++) {
char direction = steps[0 + (step * 2)];
int moves = steps[1 + (step * 2)] - '0';
if (!(moves >= 1 && moves <= 8)) {
return nullptr;
}
switch (direction) {
case ChessPiecePosition::_MOVE_BOTTOM:
nextRank -= moves;
break;
case ChessPiecePosition::_MOVE_LEFT:
nextFile -= moves;
break;
case ChessPiecePosition::_MOVE_RIGHT:
nextFile += moves;
break;
case ChessPiecePosition::_MOVE_TOP:
nextRank += moves;
break;
default:
return nullptr;
}
}
try {
return new ChessPiecePosition(nextFile, nextRank);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position left of the current chess piece position.
* @return A pointer to the chess piece position left of the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextLeft() {
try {
return new ChessPiecePosition(this->GetFile() - 1, this->GetRank());
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position right of the current chess piece position.
* @return A pointer to the chess piece position right of the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextRight() {
try {
return new ChessPiecePosition(this->GetFile() + 1, this->GetRank());
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position above the current chess piece position.
* @return A pointer to the chess piece position above the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextTop() {
try {
return new ChessPiecePosition(this->GetFile(), this->GetRank() + 1);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position above to the left of the current chess piece position.
* @return A pointer to the chess piece position above to the left of the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextTopLeft() {
try {
return new ChessPiecePosition(this->GetFile() - 1, this->GetRank() + 1);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Gets the next chess piece position above to the right of the current chess piece position.
* @return A pointer to the chess piece position above to the right of the current chess piece position.
* Returns a null pointer if the chess piece position is not available.
*/
ChessPiecePosition* ChessPiecePosition::NextTopRight() {
try {
return new ChessPiecePosition(this->GetFile() + 1, this->GetRank() + 1);
} catch (const std::out_of_range e) {
return nullptr;
}
}
/**
* Sets the file part of the chess piece position.
* @param file The file part of the chess piece position.
*/
void ChessPiecePosition::SetFile(char file) {
if (file >= 'a' && file <= 'h') {
file = char(std::toupper(file));
}
if (file >= 'A' && file <= 'H') {
this->_file = file;
} else {
throw std::out_of_range("file is out of range");
}
}
/**
* Sets the rank part of the chess piece position.
* @param rank The rank part of the chess piece position.
*/
void ChessPiecePosition::SetRank(int rank) {
if (rank >= 1 && rank <= 8) {
this->_rank = rank;
} else {
throw std::out_of_range("rank is out of range");
}
}
/**
* Gets the current chess piece position as string.
* @return The current chess piece position as string.
*/
std::string ChessPiecePosition::ToString() {
return std::string(1, this->GetFile()) + std::to_string(this->GetRank());
}

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@@ -0,0 +1,39 @@
#ifndef ChessPiece_ChessPiecePosition_H
#define ChessPiece_ChessPiecePosition_H
#include <stdexcept>
#include <string>
class ChessPiecePosition {
private:
char _file;
int _rank;
static const char _MOVE_LEFT = 'L';
static const char _MOVE_RIGHT = 'R';
static const char _MOVE_TOP = 'T';
static const char _MOVE_BOTTOM = 'B';
void SetFile(char file);
void SetRank(int rank);
public:
ChessPiecePosition(std::string position);
ChessPiecePosition(char file, int rank);
bool operator< (ChessPiecePosition const position) const;
bool operator== (ChessPiecePosition const position) const;
static std::string GetDifference(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
char GetFile();
int GetRank();
static std::string GetStep(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
ChessPiecePosition* NextBottom();
ChessPiecePosition* NextBottomLeft();
ChessPiecePosition* NextBottomRight();
ChessPiecePosition* NextFromString(std::string steps);
ChessPiecePosition* NextLeft();
ChessPiecePosition* NextRight();
ChessPiecePosition* NextTop();
ChessPiecePosition* NextTopLeft();
ChessPiecePosition* NextTopRight();
std::string ToString();
};
#endif

43
ChessPieces/King.cpp Normal file
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@@ -0,0 +1,43 @@
#include "King.hpp"
/**
* Creates a new king with a specified color and position.
* @param color The color of the king.
* @param position The position of the king.
*/
King::King(ChessPieceColor color, ChessPiecePosition position) : ChessPiece(color, position) {
this->_char = this->_CHAR_KING;
this->_unicode = {"\u265A", "\u2654"};
}
/**
* Gets all chess piece positions the king can move next.
* The set of chess piece positions will be ignored, because the king has a fixed movement.
* @param chessboard A pointer to the chessboard.
* @param ignore A set of chess piece positions to be ignored.
* @return A set of chess piece positions the rook can move next.
*/
std::set<ChessPiecePosition> King::GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
std::set<ChessPiecePosition> positions;
// There are two different ways of moving the king:
// 3.8.1. by moving to an adjoining square.
// 3.8.2. by 'castling'. This is a move of the king and either rook of the same colour along the player's first rank,
// counting as a single move of the king and executed as follows: the king is transferred from its original square
// two squares towards the rook on its original square, then that rook is transferred to the square the king
// has just crossed. -> is implemented directly on the move function.
for (std::string move : {"T1", "T1L1", "T1R1", "B1", "B1L1", "B1R1", "L1", "R1"}) {
ChessPiecePosition* nextPosition = this->GetPosition().NextFromString(move);
if (nextPosition == nullptr) continue;
if (chessboard->IsEmptyField(nextPosition) || chessboard->GetChessPiece(nextPosition)->GetColor() != this->GetColor()) {
ChessPieceColor opponentColor = (this->GetColor() == ChessPieceColor::Black) ? ChessPieceColor::White : ChessPieceColor::Black;
if (chessboard->IsPositionUnderAttack(*nextPosition, opponentColor) == false) {
positions.insert(*nextPosition);
}
}
}
return positions;
}

12
ChessPieces/King.hpp Normal file
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@@ -0,0 +1,12 @@
#include "ChessPiece.hpp"
#ifndef ChessPiece_King_H
#define ChessPiece_King_H
class King : public ChessPiece {
public:
King(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
};
#endif

36
ChessPieces/Knight.cpp Normal file
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@@ -0,0 +1,36 @@
#include "Knight.hpp"
/**
* Creates a new knight with a specified color and position.
* @param color The color of the knight.
* @param position The position of the knight.
*/
Knight::Knight(ChessPieceColor color, ChessPiecePosition position) : ChessPiece(color, position) {
this->_char = this->_CHAR_KNIGHT;
this->_unicode = {"\u265E", "\u2658"};
}
/**
* Gets all chess piece positions the knight can move next.
* The set of chess piece positions will be ignored, because the knight has a fixed movement.
* @param chessboard A pointer to the chessboard.
* @param ignore A set of chess piece positions to be ignored.
* @return A set of chess piece positions the knight can move next.
*/
std::set<ChessPiecePosition> Knight::GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
std::set<ChessPiecePosition> positions;
// 3.6. The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal.
for (std::string move : {"T2L1", "T2R1", "L2T1", "L2B1", "B2L1", "B2R1", "R2T1", "R2B1"}) {
ChessPiecePosition* nextPosition = this->GetPosition().NextFromString(move);
if (nextPosition == nullptr) continue;
// 3.1. It is not permitted to move a piece to a square occupied by a piece of the same colour.
// 3.1.1. If a piece moves to a square occupied by an opponent's piece the latter is captured and removed from the chessboard as part of the same move.
if (chessboard->IsEmptyField(nextPosition) || chessboard->GetChessPiece(nextPosition)->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
return positions;
}

12
ChessPieces/Knight.hpp Normal file
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@@ -0,0 +1,12 @@
#include "ChessPiece.hpp"
#ifndef ChessPiece_Knight_H
#define ChessPiece_Knight_H
class Knight : public ChessPiece {
public:
Knight(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
};
#endif

174
ChessPieces/Pawn.cpp Normal file
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@@ -0,0 +1,174 @@
#include "Pawn.hpp"
/**
* Creates a new pawn with a specified color and position.
* @param color The color of the pawn.
* @param position The position of the pawn.
*/
Pawn::Pawn(ChessPieceColor color, ChessPiecePosition position) : ChessPiece(color, position) {
this->_char = this->_CHAR_PAWN;
this->_unicode = {"\u265F", "\u2659"};
}
/**
* Gets all chess piece positions the pawn can move next.
* The set of chess piece positions will be ignored, because the pawn has a fixed movement.
* @param chessboard A pointer to the chessboard.
* @param ignore A set of chess piece positions to be ignored.
* @return A set of chess piece positions the pawn can move next.
*/
std::set<ChessPiecePosition> Pawn::GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
std::set<ChessPiecePosition> positions;
ChessPiecePosition currentPosition = this->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
if (this->GetColor() == ChessPieceColor::Black) {
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
nextPosition = nextPosition->NextBottom();
if (nextPosition) {
if (chessboard->IsEmptyField(nextPosition) == false) {
break;
}
if (move == 1) {
positions.insert(*nextPosition);
} else if (move == 2 && this->IsFirstMove()) {
positions.insert(*nextPosition);
}
} else {
break;
}
}
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string move : {"B1L1", "B1R1"}) {
nextPosition = &currentPosition;
nextPosition = nextPosition->NextFromString(move);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
if (chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
}
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->GetCountMoves() > 0) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
ChessPiecePosition* rightPosition = currentPosition.NextRight();
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* bottomLeftPosition = currentPosition.NextFromString("B1L1");
if (bottomLeftPosition && chessboard->IsEmptyField(bottomLeftPosition)) {
positions.insert(*bottomLeftPosition);
}
}
}
}
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* bottomRightPosition = currentPosition.NextFromString("B1R1");
if (bottomRightPosition && chessboard->IsEmptyField(bottomRightPosition)) {
positions.insert(*bottomRightPosition);
}
}
}
}
}
} else if (this->GetColor() == ChessPieceColor::White) {
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
nextPosition = nextPosition->NextTop();
if (nextPosition) {
if (chessboard->IsEmptyField(nextPosition) == false) {
break;
}
if (move == 1) {
positions.insert(*nextPosition);
} else if (move == 2 && this->IsFirstMove()) {
positions.insert(*nextPosition);
}
} else {
break;
}
}
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string move : {"T1L1", "T1R1"}) {
nextPosition = &currentPosition;
nextPosition = nextPosition->NextFromString(move);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
if (chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
}
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->GetCountMoves() > 0) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
ChessPiecePosition* rightPosition = currentPosition.NextRight();
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* topLeftPosition = currentPosition.NextFromString("T1L1");
if (topLeftPosition && chessboard->IsEmptyField(topLeftPosition)) {
positions.insert(*topLeftPosition);
}
}
}
}
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* topRightPosition = currentPosition.NextFromString("T1R1");
if (topRightPosition && chessboard->IsEmptyField(topRightPosition)) {
positions.insert(*topRightPosition);
}
}
}
}
}
}
return positions;
}

12
ChessPieces/Pawn.hpp Normal file
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@@ -0,0 +1,12 @@
#include "ChessPiece.hpp"
#ifndef ChessPiece_Pawn_H
#define ChessPiece_Pawn_H
class Pawn : public ChessPiece {
public:
Pawn(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
};
#endif

28
ChessPieces/Queen.cpp Normal file
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@@ -0,0 +1,28 @@
#include "Queen.hpp"
/**
* Creates a new queen with a specified color and position.
* @param color The color of the queen.
* @param position The position of the queen.
*/
Queen::Queen(ChessPieceColor color, ChessPiecePosition position) : ChessPiece(color, position) {
this->_char = this->_CHAR_QUEEN;
this->_unicode = {"\u265B", "\u2655"};
}
/**
* Gets all chess piece positions the queen can move next.
* It is also possible to ignore several chess pieces while the next positions are calculated.
* @param chessboard A pointer to the chessboard.
* @param ignore A set of chess piece positions to be ignored.
* @return A set of chess piece positions the queen can move next.
*/
std::set<ChessPiecePosition> Queen::GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
// 3.4. The queen may move to any square along the file, the rank or a diagonal on which it stands.
std::set<ChessPiecePosition> positions;
positions.merge(this->GetFilePositions(chessboard, ignore));
positions.merge(this->GetRankPositions(chessboard, ignore));
positions.merge(this->GetDiagonalPositions(chessboard, ignore));
return positions;
}

12
ChessPieces/Queen.hpp Normal file
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@@ -0,0 +1,12 @@
#include "ChessPiece.hpp"
#ifndef ChessPiece_Queen_H
#define ChessPiece_Queen_H
class Queen : public ChessPiece {
public:
Queen(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
};
#endif

27
ChessPieces/Rook.cpp Normal file
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@@ -0,0 +1,27 @@
#include "Rook.hpp"
/**
* Creates a new rook with a specified color and position.
* @param color The color of the rook.
* @param position The position of the rook.
*/
Rook::Rook(ChessPieceColor color, ChessPiecePosition position) : ChessPiece(color, position) {
this->_char = this->_CHAR_ROOK;
this->_unicode = {"\u265C", "\u2656"};
}
/**
* Gets all chess piece positions the rook can move next.
* It is also possible to ignore several chess pieces while the next positions are calculated.
* @param chessboard A pointer to the chessboard.
* @param ignore A set of chess piece positions to be ignored.
* @return A set of chess piece positions the rook can move next.
*/
std::set<ChessPiecePosition> Rook::GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore) {
// 3.3 The rook may move to any square along the file or the rank on which it stands.
std::set<ChessPiecePosition> positions;
positions.merge(this->GetFilePositions(chessboard, ignore));
positions.merge(this->GetRankPositions(chessboard, ignore));
return positions;
}

12
ChessPieces/Rook.hpp Normal file
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@@ -0,0 +1,12 @@
#include "ChessPiece.hpp"
#ifndef ChessPiece_Rook_H
#define ChessPiece_Rook_H
class Rook : public ChessPiece {
public:
Rook(ChessPieceColor color, ChessPiecePosition position);
std::set<ChessPiecePosition> GetNextPositions(Chessboard* chessboard, std::set<ChessPiecePosition> ignore = {});
};
#endif

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@@ -5,8 +5,8 @@
#include "Chessboard.h"
#include "Chesspiece.cpp"
#include "ChessUtils.cpp"
#include "Pawn.h"
#include <iostream>
#include <fstream>
std::string Chessboard::getChessIcon(char identifier) {
switch (identifier) {
@@ -74,6 +74,7 @@ void Chessboard::generateBottomLine() {
this->display += (desc++);
this->display += " " + vertical;
}
this->display += "\n\n";
}
/* methods */
@@ -88,12 +89,15 @@ std::vector<std::vector<char>> Chessboard::getStartBoard() { return this->startB
std::vector<std::vector<char>> Chessboard::getEmptyBoard() { return this->emptyBoard; }
void Chessboard::draw () {
Chessboard::draw(getStartBoard());
//Chessboard::draw(getStartBoard());
Chessboard::draw(this->currentBoard);
}
void Chessboard::draw (const std::vector<std::vector<char>>& chessboard) {
this->display = "";
// Obere Rahmenlinie
Chessboard::generateTopLine();
std::cout << std::endl;
// Schachbrett mit vertikalen Linien
Chessboard::generatePlayingField(chessboard);
@@ -104,18 +108,9 @@ void Chessboard::draw (const std::vector<std::vector<char>>& chessboard) {
Chessboard::setBoard(chessboard);
std::cout << this->display << std::endl;
std::cout << std::endl;
}
// ToDo:
// Methode um mögliche Züge anzuzeigen
// Rochade
// Mate
// Schachmate
// En Passond
// Restlichen moves
// Angabe mit Menü Optionen als Zahlen
// Figuren wählen mit Schachnotation
void Chessboard::init() {
Chessboard::initPieces();
}
@@ -153,7 +148,7 @@ void Chessboard::initPieces() {
playingPieces['b'].push_back(std::make_unique<Bischop>('b', std::make_pair(0,5)));
playingPieces['b'].push_back(std::make_unique<Knight>('b', std::make_pair(0,6)));
playingPieces['b'].push_back(std::make_unique<Rook>('b', std::make_pair(0,7)));*/
playingPieces['w'].push_back(std::make_unique<Pawn>('w', std::make_pair(6,0)));
/* playingPieces['w'].push_back(std::make_unique<Pawn>('w', std::make_pair(6,0)));
playingPieces['w'].push_back(std::make_unique<Pawn>('w', std::make_pair(6,1)));
playingPieces['w'].push_back(std::make_unique<Pawn>('w', std::make_pair(6,2)));
playingPieces['w'].push_back(std::make_unique<Pawn>('w', std::make_pair(6,3)));
@@ -184,7 +179,7 @@ void Chessboard::initPieces() {
playingPieces['b'].push_back(std::make_unique<Pawn>('b', std::make_pair(0,4)));
playingPieces['b'].push_back(std::make_unique<Pawn>('b', std::make_pair(0,5)));
playingPieces['b'].push_back(std::make_unique<Pawn>('b', std::make_pair(0,6)));
playingPieces['b'].push_back(std::make_unique<Pawn>('b', std::make_pair(0,7)));
playingPieces['b'].push_back(std::make_unique<Pawn>('b', std::make_pair(0,7))); */
}
void Chessboard::move() {
@@ -199,9 +194,6 @@ char Chessboard::getCorrectPiece(char pieceIdentifier) {
//
void Chessboard::move(std::string move) {
// ToDo:
// add move to history queue
std::vector<std::string> splitMove;
if (move.find('#') != std::string::npos) {
@@ -225,8 +217,729 @@ void Chessboard::move(std::string move) {
std::vector<std::vector<char>> board = getBoard();
board[oldCoords.first][oldCoords.second] = getEmptyBoard()[oldCoords.first][oldCoords.second];
board[newCoords.first][newCoords.second] = getCorrectPiece(splitMove[0][0]);
// Oben: Schwarz
// Unten: Weiß
// Eine Bewegung ist einfach nur die Spielfigur welche aus der alten Position in die neue Position verschoben wird.
// Die alte Position ist damit immer leer (außer bei speziellen Spielzügen).
// Sonderfall: Auf der neuen Position steht bereits eine Figur. Diese Figur ist dann weg!
char figur = board[oldCoords.first][oldCoords.second];
int fromFigurInt = (int) figur;
int toFigurInt = (int) board[newCoords.first][newCoords.second];
bool wrongPlayer = false;
if (this->getTurnOrder() && (fromFigurInt >= 97 && fromFigurInt <= 118)) {
wrongPlayer = true;
} else if (this->getTurnOrder() == false && (fromFigurInt >= 65 && fromFigurInt <= 87)) {
wrongPlayer = true;
} else {
wrongPlayer = false;
}
bool moveOK = false;
std::cout << "From: " << board[oldCoords.first][oldCoords.second] << std::endl;
std::cout << "To: " << board[newCoords.first][newCoords.second] << std::endl;
switch(figur) {
case 'P':
case 'p':
//Bauer
if (fromFigurInt >= 97 && fromFigurInt <= 118) { // Schwarze Figur
if (oldCoords.first + 2 == newCoords.first && oldCoords.second == newCoords.second) { // 2 Schritte nach vorne! Aber nur beim ersten Zug.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && oldCoords.first == 1) {
if (board[newCoords.first][newCoords.second] == 'w' || board[newCoords.first][newCoords.second] == 'x') {
moveOK = true;
} else {
moveOK = false;
}
}
} else if (oldCoords.first + 1 == newCoords.first && oldCoords.second == newCoords.second) { // 1 Schritt nach vorne!
if (board[newCoords.first][newCoords.second] == 'w' || board[newCoords.first][newCoords.second] == 'x') {
moveOK = true;
} else {
moveOK = false;
}
} else if (oldCoords.first + 1 == newCoords.first && (oldCoords.second + 1 == newCoords.second || oldCoords.second - 1 == newCoords.second)) { // Quer schlagen
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = false;
}
} else { //Falscher Zug
moveOK = false;
}
} else if (fromFigurInt >= 65 && fromFigurInt <= 87) { // Weiße Figur
if (oldCoords.first - 2 == newCoords.first && oldCoords.second == newCoords.second) { // 2 Schritte nach vorne! Aber nur beim ersten Zug.
if (fromFigurInt >= 65 && fromFigurInt <= 87 && oldCoords.first == 6) {
if (board[newCoords.first][newCoords.second] == 'w' || board[newCoords.first][newCoords.second] == 'x') {
moveOK = true;
} else {
moveOK = false;
}
}
} else if (oldCoords.first - 1 == newCoords.first && oldCoords.second == newCoords.second) { // 1 Schritt nach vorne!
if (board[newCoords.first][newCoords.second] == 'w' || board[newCoords.first][newCoords.second] == 'x') {
moveOK = true;
} else {
moveOK = false;
}
} else if (oldCoords.first - 1 == newCoords.first && (oldCoords.second + 1 == newCoords.second || oldCoords.second - 1 == newCoords.second)) { // Quer schlagen
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = false;
}
} else { //Falscher Zug
moveOK = false;
}
}
break;
case 'R': // Turm
case 'r':
// Der Turm darf wie die Dame ziehen, aber nicht diagonal.
moveOK = false;
// Der Turm wird Feld für Feld verschoben und dabei die Regel überprüft.
// Es darf nur auf der Endposition zu einer Kollision kommen.
// Dort muss dann überprüft werden ob eine gegnerische Figur dort steht oder eine eigene Figur.
// Gegnerische Figur wird geschlagen. Die eigene Figur wäre hier ungültig.
// Wenn das Feld leer ist, kann die Figur dort platziert werden.
if (oldCoords.first > newCoords.first && oldCoords.second == newCoords.second) { // Turm zieht nach oben!
for (int mV = oldCoords.first-1; mV >= newCoords.first; mV--) {
if (mV == newCoords.first) { // Ziel erreicht!
int toFigur = (int) board[mV][oldCoords.second];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[mV][oldCoords.second] == 'w' || board[mV][oldCoords.second] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else if (oldCoords.first < newCoords.first && oldCoords.second == newCoords.second) { // Turm zieht nach unten!
for (int mV = oldCoords.first+1; mV <= newCoords.first; mV++) {
if (mV == newCoords.first) { // Ziel erreicht!
int toFigur = (int) board[mV][oldCoords.second];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[mV][oldCoords.second] == 'w' || board[mV][oldCoords.second] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else if (oldCoords.second > newCoords.second && oldCoords.first == newCoords.first) { // Turm zieht nach links!
for (int mH = oldCoords.second-1; mH >= newCoords.second; mH--) {
if (mH == newCoords.second) { // Ziel erreicht!
int toFigur = (int) board[oldCoords.first][mH];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[oldCoords.first][mH] == 'w' || board[oldCoords.first][mH] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else if (oldCoords.second < newCoords.second && oldCoords.first == newCoords.first) { // Turm zieht nach rechts!
for (int mH = oldCoords.second+1; mH <= newCoords.second; mH++) {
if (mH == newCoords.second) { // Ziel erreicht!
int toFigur = (int) board[oldCoords.first][mH];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[oldCoords.first][mH] == 'w' || board[oldCoords.first][mH] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
}
break;
case 'N'://Pferd
case 'n':
// Das Pferd zieht zwei Felder vorwärts und einen Schritt seitwärts.
if ((oldCoords.first + 2 == newCoords.first || oldCoords.first - 2 == newCoords.first) && (oldCoords.second + 1 == newCoords.second || oldCoords.second - 1 == newCoords.second)) {
int toFigur = (int) board[newCoords.first][newCoords.second];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
}
break;
case 'B': //Läufer
case 'b':
// Der Läufer darf wie die Dame ziehen, aber nicht horizontal oder vertikal.
//Der Läufer wechselt auch nicht die Farbe auf dem Brett.
for (int i = 1; i < 7; i++) {
if (oldCoords.first < newCoords.first && oldCoords.second < newCoords.second) { // Bewegung nach rechts unten
char currentFigur = board[oldCoords.first+i][oldCoords.second+i];
if (newCoords.first == oldCoords.first+i && newCoords.second == oldCoords.second+i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else if (oldCoords.first > newCoords.first && oldCoords.second > newCoords.second) { // Bewegung nach links oben
char currentFigur = board[oldCoords.first-i][oldCoords.second-i];
if (newCoords.first == oldCoords.first-i && newCoords.second == oldCoords.second-i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else if (oldCoords.first < newCoords.first && oldCoords.second > newCoords.second) { // Bewegung nach links unten
char currentFigur = board[oldCoords.first+i][oldCoords.second-i];
if (newCoords.first == oldCoords.first+i && newCoords.second == oldCoords.second-i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else if (oldCoords.first > newCoords.first && oldCoords.second < newCoords.second) { // Bewegung nach rechts oben
char currentFigur = board[oldCoords.first-i][oldCoords.second+i];
if (newCoords.first == oldCoords.first-i && newCoords.second == oldCoords.second+i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else { // Fehlerhafte Bewegung
moveOK = false;
}
}
break;
case 'Q': //Dame
case 'q':
// Die Königin kann in alle Richtungen beliebig viele Schritte ziehen. Figuren dürfen nicht übersprungen werden.
// Vor eigenen Figuren muss angehalten werden. Gegnerische Figuren dürfen geschlagen werden und die Königin verbleibt auf diesem Feld.
// Movement Diagonal (exakt gleich zu Läufer)
// und dann Movement Horizontal / Vertikal (exakt gleich zu Turm)
if (oldCoords.first > newCoords.first && oldCoords.second == newCoords.second) { // Turm zieht nach oben!
for (int mV = oldCoords.first-1; mV >= newCoords.first; mV--) {
if (mV == newCoords.first) { // Ziel erreicht!
int toFigur = (int) board[mV][oldCoords.second];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[mV][oldCoords.second] == 'w' || board[mV][oldCoords.second] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else if (oldCoords.first < newCoords.first && oldCoords.second == newCoords.second) { // Turm zieht nach unten!
for (int mV = oldCoords.first+1; mV <= newCoords.first; mV++) {
if (mV == newCoords.first) { // Ziel erreicht!
int toFigur = (int) board[mV][oldCoords.second];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[mV][oldCoords.second] == 'w' || board[mV][oldCoords.second] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else if (oldCoords.second > newCoords.second && oldCoords.first == newCoords.first) { // Turm zieht nach links!
for (int mH = oldCoords.second-1; mH >= newCoords.second; mH--) {
if (mH == newCoords.second) { // Ziel erreicht!
int toFigur = (int) board[oldCoords.first][mH];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[oldCoords.first][mH] == 'w' || board[oldCoords.first][mH] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else if (oldCoords.second < newCoords.second && oldCoords.first == newCoords.first) { // Turm zieht nach rechts!
for (int mH = oldCoords.second+1; mH <= newCoords.second; mH++) {
if (mH == newCoords.second) { // Ziel erreicht!
int toFigur = (int) board[oldCoords.first][mH];
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 97 && toFigur <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 65 && toFigur <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigur >= 65 && toFigur <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigur >= 97 && toFigur <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
} else { // Auf dem Weg
if (board[oldCoords.first][mH] == 'w' || board[oldCoords.first][mH] == 'x') { // OK - Weiter
continue;
} else { // Fehler - Da steht eine Figur - Spielzug ungültig!
moveOK = false;
}
}
}
} else { // muss vertikal sein
// exakt gleich zum Läufer
for (int i = 1; i < 7; i++) {
if (oldCoords.first < newCoords.first && oldCoords.second < newCoords.second) { // Bewegung nach rechts unten
char currentFigur = board[oldCoords.first+i][oldCoords.second+i];
if (newCoords.first == oldCoords.first+i && newCoords.second == oldCoords.second+i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else if (oldCoords.first > newCoords.first && oldCoords.second > newCoords.second) { // Bewegung nach links oben
char currentFigur = board[oldCoords.first-i][oldCoords.second-i];
if (newCoords.first == oldCoords.first-i && newCoords.second == oldCoords.second-i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else if (oldCoords.first < newCoords.first && oldCoords.second > newCoords.second) { // Bewegung nach links unten
char currentFigur = board[oldCoords.first+i][oldCoords.second-i];
if (newCoords.first == oldCoords.first+i && newCoords.second == oldCoords.second-i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else if (oldCoords.first > newCoords.first && oldCoords.second < newCoords.second) { // Bewegung nach rechts oben
char currentFigur = board[oldCoords.first-i][oldCoords.second+i];
if (newCoords.first == oldCoords.first-i && newCoords.second == oldCoords.second+i) { // Ziel erreicht.
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
break;
} else { // Auf dem Weg
if (currentFigur == 'w' || currentFigur == 'x') { // OK weiter
continue;
} else { // Figur ist auf dem Weg
moveOK = false;
}
}
} else { // Fehlerhafte Bewegung
moveOK = false;
}
}
}
break;
case 'K'://König
case 'k':
// Der König kann in alle Richtungen einen Schritt ziehen. Darf sich dabei aber nicht gefährden.
if ((oldCoords.first + 1 == newCoords.first || oldCoords.first - 1 == newCoords.first) && (oldCoords.second == newCoords.second)) {
// 1 Schritt nach vorne oder hinten!
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
}
if ((oldCoords.second + 1 == newCoords.second || oldCoords.second - 1 == newCoords.second) && (oldCoords.first == newCoords.first)) {
// 1 Schritt nach links oder rechts!
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
}
if (oldCoords.first + 1 == newCoords.first && (oldCoords.second - 1 == newCoords.second || oldCoords.second + 1 == newCoords.second)) {
// 1 Schritt quer nach vorne!
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
}
if (oldCoords.first - 1 == newCoords.first && (oldCoords.second - 1 == newCoords.second || oldCoords.second + 1 == newCoords.second)) {
// 1 Schritt quer nach hinten!
if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 97 && toFigurInt <= 118) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 65 && toFigurInt <= 87) {
// Eigene Figur
moveOK = false;
} else if (fromFigurInt >= 97 && fromFigurInt <= 118 && toFigurInt >= 65 && toFigurInt <= 87) {
// Gegnerfigur
moveOK = true;
} else if (fromFigurInt >= 65 && fromFigurInt <= 87 && toFigurInt >= 97 && toFigurInt <= 118) {
// Gegnerfigur
moveOK = true;
} else {
// Leeres Feld
moveOK = true;
}
}
break;
default:
//Ungültig
break;
}
if (!wrongPlayer) {
if (moveOK) {
board[newCoords.first][newCoords.second] = board[oldCoords.first][oldCoords.second];
board[oldCoords.first][oldCoords.second] = 'x';
this->queue.push(move);
this->turnOrder = !this->turnOrder;
} else {
std::cout << "Wrong Movement!" << std::endl;
}
} else {
std::cout << "Wrong Player!" << std::endl;
}
//board[oldCoords.first][oldCoords.second] = getEmptyBoard()[oldCoords.first][oldCoords.second];
//board[newCoords.first][newCoords.second] = getCorrectPiece(splitMove[0][0]);
//e4-e5
@@ -257,12 +970,43 @@ void Chessboard::move(std::string move) {
}
// This method saves the current board state
void Chessboard::saveBoard(Chessboard& chessboard) {
void Chessboard::saveBoard() {
std::ofstream savefile;
savefile.open("test.txt");
for (int i = 0; i < this->currentBoard.size(); i++) {
for (int j = 0; j < this->currentBoard[i].size(); j++) {
savefile << this->currentBoard[i][j];
}
savefile << std::endl;
}
savefile.close();
//TODO Zeile 9 - Spieler am Zug
//TODO Zeile 10... Spielzüge?
}
// This method loads a save state
void Chessboard::loadBoard(int saveState) {
// readJSONFile
//
void Chessboard::loadBoard(std::string filepath) {
std::ifstream savefile;
savefile.open(filepath);
std::string line;
std::vector<std::vector<char>> board;
int rownumber = 0;
while (std::getline(savefile, line)) {
std::istringstream iss(line);
if (rownumber < 8) {
std::vector<char> row;
for (int c = 0; c < line.length(); c++) {
row.push_back(line[c]);
}
board.push_back(row);
} else if (rownumber == 8) {
std::cout << "Spieler: " << line;
}
rownumber++;
}
this->currentBoard = board;
}

View File

@@ -111,16 +111,6 @@ class Chessboard {
void draw (const std::vector<std::vector<char>>& chessboard);
// ToDo:
// Methode um mögliche Züge anzuzeigen
// Rochade
// Mate
// Schachmate
// En Passond
// Restlichen moves
// Angabe mit Menü Optionen als Zahlen
// Figuren wählen mit Schachnotation
void init();
void initPieces();
@@ -133,10 +123,10 @@ class Chessboard {
void move(std::string move);
// This method saves the current board state
void saveBoard(Chessboard& chessboard);
void saveBoard();
// This method loads a save state
void loadBoard(int saveState);
void loadBoard(std::string filepath);
};

341
Chessboard/Chessboard.cpp Normal file
View File

@@ -0,0 +1,341 @@
#include <memory>
#include <set>
#include "../Chessboard/Chessboard.hpp"
#include "../ChessPieces/ChessPiece.hpp"
#include "../ChessPieces/Knight.hpp"
#include "../ChessPieces/Bishop.hpp"
#include "../ChessPieces/King.hpp"
#include "../ChessPieces/Pawn.hpp"
#include "../ChessPieces/Queen.hpp"
#include "../ChessPieces/Rook.hpp"
void Chessboard::InitializeStartBoard() {
Chessboard::InitializeBoard(defaultBoard);
}
void Chessboard::InitializeBoard(std::set<Board_ChessPiece> board) {
for (const auto& piece : board) {
ChessPiecePosition pos = ChessPiecePosition(piece.position.first, piece.position.second);
ChessPieceColor color = (piece.color == 0) ? ChessPieceColor::Black : ChessPieceColor::White;
switch (piece.type) {
case 'R':
SetChessPiece(new Rook(color, pos));
break;
case 'N':
SetChessPiece(new Knight(color, pos));
break;
case 'B':
SetChessPiece(new Bishop(color, pos));
break;
case 'Q':
SetChessPiece(new Queen(color, pos));
break;
case 'K':
SetChessPiece(new King(color, pos));
break;
case 'P':
SetChessPiece(new Pawn(color, pos));
break;
default:
std::cout << "Invalid ChessPieceType!" << std::endl;
return;
}
}
}
void Chessboard::SetChessPiece(ChessPiece* chesspiece) {
this->chessboard[chesspiece->GetPosition()] = chesspiece;
}
/*void Chessboard::SetChessPiece(std::unique_ptr<ChessPiece> piece) {
this->chessboard[piece->GetPosition()] = piece.release();
}*/
bool Chessboard::IsEmptyField(ChessPiecePosition* position) {
return (this->chessboard.count(*position) == 0);
}
ChessPiece* Chessboard::GetChessPiece(ChessPiecePosition* position) {
return this->chessboard.at(*position);
}
void Chessboard::MoveChessPiece(std::string move) {
if (move.length() == 5) {
ChessPiecePosition* fromPosition = new ChessPiecePosition(move.substr(0, 2));
ChessPiecePosition* toPosition = new ChessPiecePosition(move.substr(3, 2));
ChessPiece* piece = this->GetChessPiece(fromPosition);
if (piece->GetColor() != this->GetCurrentPlayer()->GetColor()) {
return; // wrong player
}
if (piece->GetNextPositions().count(*toPosition) == 1) {
this->chessboard[*toPosition] = this->chessboard[*fromPosition];
this->chessboard.erase(*fromPosition);
piece->SetPosition(*toPosition);
this->SetToHistory(*fromPosition, *toPosition);
} else {
return; // wrong or invalid move
}
}
this->UpdateChessPieces();
this->SwitchCurrentPlayer();
}
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
this->history.push_back({fromPosition, toPosition});
}
int Chessboard::GetCountMoves() {
return this->history.size();
}
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMove() {
return this->history.back();
}
std::vector<ChessPiece*> Chessboard::GetChessPieces() {
std::vector<ChessPiece*> chessPieces;
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
chessPieces.push_back(field.second);
}
return chessPieces;
}
bool Chessboard::IsCheck() {
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return true;
}
}
}
return false;
}
bool Chessboard::IsCheckmate() {
if (this->IsCheck() == false) {
return false;
}
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
int cntAttacker = 0;
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) { // Is an attacker
cntAttacker++;
bool deniable = false;
// remove attacker
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
deniable = true; // blocked attack because current player can remove attacker
break;
}
}
}
if (deniable == false) {
return true;
}
// move between attacker and king
// this is not possible for pawn, knight and king because they beat on next field.
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
deniable = false;
while (nextPosition = nextPosition->NextFromString(step)) {
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
deniable = true; // blocked attack because current player can block between attacker and king
break;
}
}
}
}
if (deniable == false) {
return true;
}
}
}
}
if (cntAttacker > 1) {
return true;
}
return false;
}
bool Chessboard::IsStalemate() {
ChessPieceColor currentColor = this->GetCurrentPlayer()->GetColor();
ChessPieceColor opponentColor = this->GetOpponentPlayer()->GetColor();
ChessPiece* chessPieceKing;
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->IsKing() && field.second->GetColor() == currentColor) {
chessPieceKing = field.second;
break;
}
}
// Der König hat aber auch keine validen Züge mehr.
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
// Man hat selbst keine Figuren mehr welche noch ziehen könnten.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == currentColor) {
if (field.second->GetNextPositions().size() > 0) {
return false;
}
}
}
// König wird nicht direkt attackiert.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == opponentColor) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return false;
}
}
}
return true;
}
/**
* Get the current player.
*/
Player* Chessboard::GetCurrentPlayer() {
return this->currentPlayer;
}
/**
* Get the opponent player.
*/
Player* Chessboard::GetOpponentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
return this->GetPlayer(ChessPieceColor::White);
} else {
return this->GetPlayer(ChessPieceColor::Black);
}
}
/**
* Get a player by color.
* @return Player* The player who is associated with the given color.
*/
Player* Chessboard::GetPlayer(ChessPieceColor color) {
if (color == ChessPieceColor::Black) {
return std::get<ChessPieceColor::Black>(this->players);
} else {
return std::get<ChessPieceColor::White>(this->players);
}
}
/**
* Set the players to the chessboard.
* This function also determines the starting player.
* @param Player* playerA The first player.
* @param Player* playerB The second player.
*/
void Chessboard::SetPlayers(Player* playerA, Player* playerB) {
std::random_device rngdevice;
std::mt19937 generator(rngdevice());
std::uniform_int_distribution<int> distr(0, 1);
if (distr(generator) == 0) { // 0 = A starts (white)
this->players = {playerB, playerA};
} else { // 1 = B starts (white)
this->players = {playerA, playerB};
}
this->GetPlayer(ChessPieceColor::White)->SetColor(ChessPieceColor::White);
this->GetPlayer(ChessPieceColor::Black)->SetColor(ChessPieceColor::Black);
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
}
/**
* Switch the current player.
*/
void Chessboard::SwitchCurrentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::White) {
this->currentPlayer = this->GetPlayer(ChessPieceColor::Black);
} else {
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
}
}
/**
* Update the next positions of all chess pieces.
*/
void Chessboard::UpdateChessPieces() {
for (char chessPieceCode : {'B', 'N', 'P', 'Q', 'R', 'K'}) {
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetChar() == chessPieceCode) {
field.second->UpdateNextPositions(this);
}
}
}
}
/**
* Check whether a given position is under attack.
* @param ChessPiecePosition position The position which should be checked.
* @param ChessPieceColor color The color that attacks (opponent color).
* @return bool The status whether the given position is under attack.
*/
bool Chessboard::IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color) {
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == color && field.second->GetNextPositions().count(position) == 1) {
return true;
}
}
return false;
}
Chessboard::~Chessboard() {
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
delete field.second;
}
this->chessboard.clear();
}
ChessPiece* Chessboard::GetChessPieceKing(ChessPieceColor color) {
ChessPiece* chessPieceKing;
for (ChessPiece* chessPiece : this->GetChessPieces()) {
if (chessPiece->IsKing() && chessPiece->GetColor() == color) {
chessPieceKing = chessPiece;
}
}
return chessPieceKing;
}

103
Chessboard/Chessboard.hpp Normal file
View File

@@ -0,0 +1,103 @@
#ifndef Chessboard_H
#define Chessboard_H
#include <iostream>
#include <map>
#include <random>
#include <string>
#include <utility>
#include <vector>
#include <set>
#include <memory>
#include "../Player/Player.hpp"
#include "../ChessPieces/ChessPieceColor.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
class ChessPiece;
class Chessboard {
private:
std::map<ChessPiecePosition, ChessPiece*> chessboard;
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> history;
std::pair<Player*, Player*> players;
Player* currentPlayer;
public:
struct Board_ChessPiece {
int color;
char type;
std::pair<char, int> position;
Board_ChessPiece(const int& c, const char& t, std::pair<char,int> p) : color(c), type(t), position(p) {}
bool operator<(const Board_ChessPiece& other) const {
if (position != other.position) {
return position < other.position;
}
if (color != other.color) {
return color < other.color;
}
return type < other.type;
}
};
inline static const std::set<Board_ChessPiece> defaultBoard = {
{0, 'P', {'A', 7}},
{0, 'P', {'B', 7}},
{0, 'P', {'C', 7}},
{0, 'P', {'D', 7}},
{0, 'P', {'E', 7}},
{0, 'P', {'F', 7}},
{0, 'P', {'G', 7}},
{0, 'P', {'H', 7}},
{0, 'R', {'A', 8}},
{0, 'K', {'B', 8}},
{0, 'B', {'C', 8}},
{0, 'Q', {'D', 8}},
{0, 'K', {'E', 8}},
{0, 'B', {'F', 8}},
{0, 'K', {'G', 8}},
{0, 'R', {'H', 8}},
{1, 'P', {'A', 2}},
{1, 'P', {'B', 2}},
{1, 'P', {'C', 2}},
{1, 'P', {'D', 2}},
{1, 'P', {'E', 2}},
{1, 'P', {'F', 2}},
{1, 'P', {'G', 2}},
{1, 'P', {'H', 2}},
{1, 'R', {'A', 1}},
{1, 'N', {'B', 1}},
{1, 'B', {'C', 1}},
{1, 'Q', {'D', 1}},
{1, 'K', {'E', 1}},
{1, 'B', {'F', 1}},
{1, 'K', {'G', 1}},
{1, 'R', {'H', 1}}
};
~Chessboard();
void InitializeStartBoard();
void InitializeBoard(std::set<Board_ChessPiece> board);
//void SetChessPiece(std::unique_ptr<ChessPiece> piece);
void SetChessPiece(ChessPiece* chesspiece);
bool IsEmptyField(ChessPiecePosition* position);
ChessPiece* GetChessPiece(ChessPiecePosition* position);
std::vector<ChessPiece*> GetChessPieces();
void UpdateChessPieces();
void MoveChessPiece(std::string move);
void SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
int GetCountMoves();
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMove();
bool IsCheckmate();
bool IsCheck();
bool IsStalemate();
bool IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color);
Player* GetCurrentPlayer();
Player* GetOpponentPlayer();
void SetPlayers(Player* playerA, Player* playerB);
void SwitchCurrentPlayer();
Player* GetPlayer(ChessPieceColor color);
ChessPiece* GetChessPieceKing(ChessPieceColor color);
};
#endif

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@@ -0,0 +1 @@
//#include "../Chessboard/ChessboardVisualizer.hpp"

View File

@@ -0,0 +1,13 @@
/*#ifndef ChessboardVisualizer_H
#define ChessboardVisualizer_H
#include "../ChessPieces/ChessPiece.hpp"
#include "../Chessboard/Chessboard.hpp"
class ChessboardVisualizer {
public:
ChessboardVisualizer() = default;
virtual void Draw(Chessboard* chessboard) = 0;
};
#endif*/

View File

@@ -0,0 +1,317 @@
#include "../Chessboard/ChessboardVisualizerGraphic.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
#include "../Visualizer/HistorieVisualizer.hpp"
#include "../Visualizer/BaseVisualizer.hpp"
/*void ChessboardVisualizerGraphic::SetConsoleColor(Colors foreground, Colors background) {
const std::string SEQ_FOREGROUND = "\x1b[3";
const std::string SEQ_FOREGROUND_LIGHT = "\x1b[9";
const std::string SEQ_BACKGROUND = "\x1b[4";
const std::string SEQ_BACKGROUND_LIGHT = "\x1b[10";
// set foreground color
switch (foreground) {
case BLACK:
case RED:
case GREEN:
case YELLOW:
case BLUE:
case MAGENTA:
case CYAN:
case WHITE:
std::cout << SEQ_FOREGROUND << foreground << "m";
break;
case LIGHT_BLACK:
case LIGHT_RED:
case LIGHT_GREEN:
case LIGHT_YELLOW:
case LIGHT_BLUE:
case LIGHT_MAGENTA:
case LIGHT_CYAN:
case LIGHT_WHITE:
std::cout << SEQ_FOREGROUND_LIGHT << foreground << "m";
break;
case DEFAULT:
default:
std::cout << SEQ_FOREGROUND << foreground << "m";
break;
}
// set background color
switch (background) {
case BLACK:
case RED:
case GREEN:
case YELLOW:
case BLUE:
case MAGENTA:
case CYAN:
case WHITE:
std::cout << SEQ_BACKGROUND << background << "m";
break;
case LIGHT_BLACK:
case LIGHT_RED:
case LIGHT_GREEN:
case LIGHT_YELLOW:
case LIGHT_BLUE:
case LIGHT_MAGENTA:
case LIGHT_CYAN:
case LIGHT_WHITE:
std::cout << SEQ_BACKGROUND_LIGHT << background << "m";
break;
case DEFAULT:
default:
std::cout << SEQ_BACKGROUND << background << "m";
break;
}
}
void ChessboardVisualizerGraphic::temp(Chessboard* chessboard) {
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) GenerateTopOrBottomBorder(true);
std::vector<std::string> temp;
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp.push_back((heightOfField == 1) ? " " + std::to_string(rank) + " " : " ");
temp.push_back(ChessboardVisualizerGraphic::VERTICAL_LINE);
}
temp.push_back(GenerateBoardField(chessboard, file, rank, heightOfField));
if (file == 'H') {
this->SetConsoleColor(DEFAULT, DEFAULT);
temp.push_back(ChessboardVisualizerGraphic::VERTICAL_LINE);
}
}
AddRowToBoard(temp);
temp.clear();
this->SetConsoleColor(DEFAULT, DEFAULT);
}
if (rank == 1) GenerateTopOrBottomBorder(false);
}
}
void ChessboardVisualizerGraphic::AddMenusToChessboard() {
}
void ChessboardVisualizerGraphic::GenerateChessboard(Chessboard* chessboard) {
ClearTerminal();
board.clear();
GeneratePlayers(chessboard);
temp(chessboard);
AddMenusToChessboard();
/*HistorieVisualizer history = HistorieVisualizer(15, 3, "Me", "Me");
std::vector<std::vector<std::string>> historyDisplayVector = history.GetDisplayVector();
std::vector<std::vector<std::string>> currentBoard = board;
for (size_t i = 0; i < historyDisplayVector.size(); i++) {
for (size_t j = 0; j < historyDisplayVector[i].size(); j++) {
board[i].push_back(" " + historyDisplayVector[i][j]);
}
}*/
/*this->SetConsoleColor(DEFAULT, DEFAULT);
DrawFromVector();
}
void ChessboardVisualizerGraphic::Draw(Chessboard* chessboard) {
ClearTerminal();
DrawPlayers(chessboard);
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) DrawTopOrBottomBorder(true);
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
(heightOfField == 1) ? std::cout << " " << rank << " " : std::cout << " ";
std::cout << ChessboardVisualizerGraphic::VERTICAL_LINE;
}
DrawBoardField(chessboard, file, rank, heightOfField);
if (file == 'H') {
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << ChessboardVisualizerGraphic::VERTICAL_LINE;
}
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
if (rank == 1) DrawTopOrBottomBorder(false);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
void ChessboardVisualizerGraphic::GenerateTopOrBottomBorder(bool top) {
std::vector<std::string> temp;
temp.push_back(" ");
std::string left = (top) ? ChessboardVisualizerGraphic::TOP_LEFT_CORNER : ChessboardVisualizerGraphic::BOTTOM_LEFT_CORNER;
temp.push_back(left);
for (int i = 0; i < 8; i++) {
temp.push_back(ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE);
}
std::string right = (top) ? ChessboardVisualizerGraphic::TOP_RIGHT_CORNER : ChessboardVisualizerGraphic::BOTTOM_RIGHT_CORNER;
temp.push_back(right);
AddRowToBoard(temp);
if (!top) GenerateFiles();
}
void ChessboardVisualizerGraphic::DrawTopOrBottomBorder(bool top) {
std::cout << " ";
std::string left = (top) ? ChessboardVisualizerGraphic::TOP_LEFT_CORNER : ChessboardVisualizerGraphic::BOTTOM_LEFT_CORNER;
std::cout << left;
for (int i = 0; i < 8; i++) {
std::cout << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE;
}
std::string right = (top) ? ChessboardVisualizerGraphic::TOP_RIGHT_CORNER : ChessboardVisualizerGraphic::BOTTOM_RIGHT_CORNER;
std::cout << right;
std::cout << std::endl;
if (!top) DrawFiles();
}
void ChessboardVisualizerGraphic::GenerateFiles() {
std::vector<std::string> temp;
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp.push_back(" ");
}
temp.push_back(" " + std::string(1, file) + " ");
if (file == 'H') {
temp.push_back(" ");
}
}
AddRowToBoard(temp);
}
void ChessboardVisualizerGraphic::DrawFiles() {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
std::cout << " ";
}
std::cout << " " << file << " ";
if (file == 'H') {
std::cout << " ";
}
}
std::cout << std::endl;
}
std::string ChessboardVisualizerGraphic::GenerateBoardField(Chessboard* chessboard, char file, int rank, int height) {
if (height == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
return " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
return " " + piece->GetUnicode() + " ";
}
} else {
return " ";
}
}
void ChessboardVisualizerGraphic::DrawBoardField(Chessboard* chessboard, char file, int rank, int height) {
if (file % 2 == (rank % 2)) {
this->SetConsoleColor(BLACK, WHITE);
} else {
this->SetConsoleColor(WHITE, BLACK);
}
if (height == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
}
void ChessboardVisualizerGraphic::ClearTerminal() {
//std::cout << "\033[2J"; // clear the console
system("cls");
}
void ChessboardVisualizerGraphic::GeneratePlayers(Chessboard* chessboard) {
std::vector<std::string> temp;
temp.push_back(" ");
temp.push_back(chessboard->GetPlayer(ChessPieceColor::White)->GetName() + " vs. " + chessboard->GetPlayer(ChessPieceColor::Black)->GetName());
AddRowToBoard(temp);
}
void ChessboardVisualizerGraphic::DrawPlayers(Chessboard* chessboard) {
std::cout << " ";
std::cout << chessboard->GetPlayer(ChessPieceColor::White)->GetName() + " vs. " + chessboard->GetPlayer(ChessPieceColor::Black)->GetName();
std::cout << std::endl;
}
void ChessboardVisualizerGraphic::AddRowToBoard(const std::vector<std::string>& row) {
board.push_back(row);
}
// board[2] bis board[25] Feld des Schachbretts
// in vectoren von 2 bis 25 index von 2 bis 9
void ChessboardVisualizerGraphic::DrawFromVector() {
size_t lengthOfBoard = BaseVisualizer::GetSumAllCharsFromVector(board[1]);
for (int row = 0; row < board.size(); ++row) {
for (int column = 0; column < board[row].size(); ++column) {
if (row >= 2 && row <= 25 && column >= 2 && column <= 9) {
bool isSecondRowOfField = (row % 3 == 2);
bool isBlackWhite = (column % 2 == row % 2);
if ((row - 1) % 3 == 0) { // Change after 3 rows
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
} else {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
}
} else {
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
} else {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
}
}
}
//std::cout << std::setw(lengthOfBoard) << board[row][column];
this->SetConsoleColor(DEFAULT, DEFAULT);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
}*/

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@@ -0,0 +1,48 @@
/*#ifndef ChessboardVisualizerGraphic_H
#define ChessboardVisualizerGraphic_H
#include <string>
#include <vector>
#include "../Chessboard/ChessboardVisualizer.hpp"*/
/*enum Colors {
BLACK = 0, RED = 1, GREEN = 2, YELLOW = 3, BLUE = 4, MAGENTA = 5, CYAN = 6, WHITE = 7,
LIGHT_BLACK = 10, LIGHT_RED = 11, LIGHT_GREEN = 12, LIGHT_YELLOW = 13, LIGHT_BLUE = 14,
LIGHT_MAGENTA = 15, LIGHT_CYAN = 16, LIGHT_WHITE = 17, DEFAULT = 9
};*/
/*class ChessboardVisualizerGraphic : public ChessboardVisualizer {
protected:
inline static const std::string TOP_LEFT_CORNER = "\u2554";
inline static const std::string TOP_RIGHT_CORNER = "\u2557";
inline static const std::string HORIZONTAL_LINE = "\u2550";
inline static const std::string VERTICAL_LINE = "\u2551";
inline static const std::string BOTTOM_LEFT_CORNER = "\u255A";
inline static const std::string BOTTOM_RIGHT_CORNER = "\u255D";
private:
std::vector<std::vector<std::string>> board;
void ClearTerminal();
void DrawTopOrBottomBorder(bool top);
void GenerateTopOrBottomBorder(bool top);
void DrawPlayers(Chessboard* chessboard);
void GeneratePlayers(Chessboard* chessboard);
std::string GenerateBoardField(Chessboard* chessboard, char file, int rank, int height);
void DrawBoardField(Chessboard* chessboard, char file, int rank, int height);
void DrawFiles();
void GenerateFiles();
//void SetConsoleColor(Colors foreground, Colors background);
void SetColorsForField();
void temp(Chessboard* chessboard);
void AddMenusToChessboard();
public:
ChessboardVisualizerGraphic() = default;
void Draw(Chessboard* chessboard);
void GenerateChessboard(Chessboard* chessboard);
void DrawFromVector();
void AddRowToBoard(const std::vector<std::string>& row);
};
#endif
*/

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@@ -0,0 +1,92 @@
#include "../Chessboard/ChessboardVisualizerText.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
/*void ChessboardVisualizerText::Draw(Chessboard* chessboard) {
std::cout << "\033[2J"; // clear the console
std::cout << std::endl;
std::cout << " " << chessboard->GetPlayer(ChessPieceColor::White)->GetName() << " vs. " << chessboard->GetPlayer(ChessPieceColor::Black)->GetName();
std::cout << std::endl;
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u250F";
} else {
std::cout << "\u2533";
}
std::cout << "\u2501" << "\u2501" << "\u2501";
if (i == 7) {
std::cout << "\u2513";
}
}
std::cout << std::endl;
}
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') { // Beginn der Zeile
std::cout << " " << rank << " ";
std::cout << "\u2503";
}
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
std::cout << " " << " " << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
std::cout << "\u2503";
}
std::cout << std::endl;
if (rank != 1) {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u2523";
} else {
std::cout << "\u254B";
}
std::cout << "\u2501" << "\u2501" << "\u2501";
if (i == 7) {
std::cout << "\u252B";
}
}
std::cout << std::endl;
} else {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u2517";
} else {
std::cout << "\u253B";
}
std::cout << "\u2501" << "\u2501" << "\u2501";
if (i == 7) {
std::cout << "\u251B";
}
}
std::cout << std::endl;
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
std::cout << " " << " " << " ";
std::cout << " ";
} else {
std::cout << " ";
}
std::cout << " " << file << " ";
if (file == 'H') {
std::cout << " ";
}
}
std::cout << std::endl;
}
}
std::cout << std::endl;
}
*/

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@@ -0,0 +1,16 @@
/*#ifndef ChessboardVisualizerText_H
#define ChessboardVisualizerText_H
#include "../Chessboard/ChessboardVisualizer.hpp"
class ChessboardVisualizerText : public ChessboardVisualizer {
private:
void Clear();
public:
ChessboardVisualizerText() = default;
void Draw(Chessboard* chessboard);
};
#endif
*/

View File

@@ -10,7 +10,7 @@ Chesspiece::Chesspiece(char color, std::pair<int, int> position)
std::pair<int, int> Chesspiece::getPosition() { return this->position; };
void Chesspiece::setPosition(std::pair<int, int> position) {
this->position = position;
Chesspiece::calcAvaibleMoves(); // Brett -> Auswahl Figuren -> Züge gewählte
//Chesspiece::calcAvaibleMoves(); // Brett -> Auswahl Figuren -> Züge gewählte
}
char Chesspiece::getColor() { return color; }

View File

@@ -1,96 +0,0 @@
#include "MoveList.h"
MoveList::MoveList() {
this->head->next = nullptr;
}
MoveList::~MoveList() {
Node *current = head;
std::cout << "Destructor: " << std::endl;
while (current != nullptr) {
Node *nextNode = current->next;
std::cout << " delete on " << current->data.first << " " << current->data.second << std::endl;
delete current;
current = nextNode;
}
}
MoveList &display() {
Node *currentNode = this->head;
while (currentNode->next != nullptr) {
currentNode = currentNode->next;
std::cout << "[" << currentNode->data.first << " " << currentNode->data.second << " | " << currentNode->next << ((currentNode->next != nullptr) ? "] ---> " : "] ");
}
std::cout << std::endl;
return *this;
}
MoveList &append(const std::pair<int, int> &data) {
if(this->head->next == nullptr) {
Node *node = new Node;
node->data = data;
this->head->next = node;
} else {
Node *newNode = new Node;
newNode->data = data;
newNode->next = nullptr;
Node *currentNode = this->head;
while (currentNode->next != nullptr) {
currentNode = currentNode->next;
}
currentNode->next = newNode;
}
return *this;
}
MoveList &insert(const std::pair<int, int> &data) {
Node *newNode = new Node;
newNode->data = data;
newNode->next = this->head->next;
this->head->next = newNode;
return *this;
}
Node* MoveList::search(const std::pair<int, int> &data) const {
Node *currentNode = this->head;
do {
if (currentNode->data == data) {
return currentNode;
}
} while(currentNode = currentNode->next);
return nullptr;
}
MoveList &remove(const std::pair<int, int> &data) {
Node *currentNode = this->head;
do {
if (currentNode->next->data == data) {
Node *temp = currentNode->next;
currentNode->next = currentNode->next->next;
delete temp;
break;
}
} while((currentNode = currentNode->next) && (currentNode->next != nullptr));
return *this;
}
void MoveList::removeTail(const std::pair<int, int> &data) {
Node *found = search(data);
if(found != nullptr) {
found->next = nullptr;
}
}

View File

@@ -1,38 +0,0 @@
//
// Created by hamac on 20.12.2024.
//
#ifndef MOVELIST_H
#define MOVELIST_H
#include <iostream>
struct Node {
std::pair<int, int> data;
Node *next;
};
class MoveList {
private:
Node *head;
public:
MoveList();
~MoveList();
MoveList &display();
MoveList &append(const std::pair<int, int> &data);
MoveList &insert(const std::pair<int, int> &data);
Node* search(const std::pair<int, int> &data) const;
MoveList &remove(const std::pair<int, int> &data);
void removeTail(const std::pair<int, int> &data);
};
#endif //MOVELIST_H

View File

@@ -1,26 +0,0 @@
//
// Created by hamac on 19.12.2024.
//
#include "Chesspiece.h"
#include "Pawn.h"
#include <iostream>
/* methods */
std::vector<std::string> Pawn::calcAvaibleMoves() {
std::pair<int, int> pos = Chesspiece::getPosition();
std::vector<std::string> moves;
//current
if (this->firstMove) {
//vector[8] => MoveList(1-1;2-2+)
//moves.
}
std::cout << "Hello World!\n" << std::endl;
return moves;
}
Pawn::Pawn(char color, std::pair<int, int> position): Chesspiece(color, position) {}

28
Pawn.h
View File

@@ -1,28 +0,0 @@
//
// Created by hamac on 20.12.2024.
//
#ifndef PAWN_H
#define PAWN_H
//
// Created by hamac on 19.12.2024.
//
#include <string>
#include <vector>
#include "Chesspiece.h"
class Pawn: public Chesspiece {
private:
/* fields */
bool firstMove = true;
bool movedTwoFields = false;
/* methods */
std::vector<std::string> calcAvaibleMoves() override ;
public:
Pawn(char color, std::pair<int, int> position);
};
#endif //PAWN_H

33
Player/Player.cpp Normal file
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@@ -0,0 +1,33 @@
#include "../Player/Player.hpp"
/**
* Creates a new player with a specific name.
* @param name The name of the player.
*/
Player::Player(std::string name) {
this->_name = name;
}
/**
* Gets the color of the player.
* @return The color of the player.
*/
ChessPieceColor Player::GetColor() {
return this->_color;
}
/**
* Gets the name of the player.
* @return The name of the player.
*/
std::string Player::GetName() {
return this->_name;
}
/**
* Sets the color of the player.
* @param color The color of the player.
*/
void Player::SetColor(ChessPieceColor color) {
this->_color = color;
}

20
Player/Player.hpp Normal file
View File

@@ -0,0 +1,20 @@
#ifndef Player_H
#define Player_H
#include <string>
#include "../ChessPieces/ChessPieceColor.hpp"
class Player {
private:
ChessPieceColor _color;
std::string _name;
public:
Player() = default;
Player(std::string name);
ChessPieceColor GetColor();
std::string GetName();
void SetColor(ChessPieceColor color);
};
#endif

View File

@@ -80,4 +80,40 @@
- Array von Linked Lists
- Array Index steht für Richtung von Bewegungen (diagonalen, L, Gerade)
- alles droppen, was nach pos mit Figur kommt
-
## Figuren
- Läufer (Bishop)
- König (King)
- Königin (Queen)
- Turm (Rook)
- Bauer (Pawn)
- Pferd (Knight)
## ToDo
- Speicherfunktion
- ToDos abarbeiten
- Anleitung schreiben
- Befehlen während des Spiel implementieren
- Bewegen funktioniert nicht -> Fixen!!!!
- Historie -> Spielzüge speichern und anzeigen
- Meldung für falschen Zug (Fehlermeldungen beim Spielen)
- Nach Beenden nicht Pfad in Anzeige stehen lassen
- Dark Mode
## Erledigt
- Schachnotation (Lange)
- Menü (ASCII Art of TurboSchach)
- Startmenü
- Spielmenü mit Historie, Kommand
- Plattformunabhängiges CMD clearing vor dem Zeichnen
- Spezialbewegung (Rochade, Umwandlung, En passant)
## Build
```
g++ -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp Visualizer/*.cpp
```
## Voraussetzungen
- C++ 17

View File

@@ -0,0 +1,259 @@
#include "BaseVisualizer.hpp"
void BaseVisualizer::ClearTerminal() {
//std::cout << "\033[2J";
system("cls");
}
std::vector<std::vector<std::string>>* BaseVisualizer::GetDisplayVector() {
return &display_vector;
}
size_t BaseVisualizer::CountVisibleCharacters(const std::string& str) {
size_t count = 0;
size_t i = 0;
while (i < str.size()) {
if (str[i] == '\x1B' && i + 1 < str.size() && str[i + 1] == '[') {
// ANSI-Escape-Sequenz erkennen und überspringen
i += 2; // Überspringe '\x1B['
while (i < str.size() && !std::isalpha(str[i])) {
++i; // Fortsetzung der Sequenz überspringen
}
if (i < str.size() && std::isalpha(str[i])) {
++i; // Buchstaben am Ende der Sequenz überspringen
}
} else {
// UTF-8 Startbytes zählen (kein Fortsetzungsbyte)
if ((str[i] & 0b11000000) != 0b10000000) {
++count;
}
++i;
}
}
return count;
}
size_t BaseVisualizer::GetSumAllCharsFromVector(const std::vector<std::string>& vec) {
size_t sum = 0;
for (const std::string& str : vec) {
sum += CountVisibleCharacters(str);
}
return sum;
}
void BaseVisualizer::GenerateEmptyLine(const int lengthOfMenu, const bool single) {
std::string result = "";
for (int i = 0; i < lengthOfMenu; ++i) {
if (i == 0) {
result += ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
} else if (i == lengthOfMenu-1) {
result += ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
} else {
result += " ";
}
}
display_vector.push_back({result});
}
// ToDo: Auf Max länge bringen
void BaseVisualizer::GenerateBoxMenuLine(const size_t length, const std::string& str, const bool single, const size_t padding) {
std::string result = ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE) + std::string(padding, ' ') + str;
while (CountVisibleCharacters(result) < length-1) {
result += " ";
}
display_vector.push_back({result.append(((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE))});
}
void BaseVisualizer::GenerateCenteredString(const size_t widthOfMenu, const std::string& str, const bool single) {
std::string result = (single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE;
float newLength = widthOfMenu - CountVisibleCharacters(str) - 2;
int firstHalfLength = std::floor(newLength / 2);
int secondHalfLength = std::ceil(newLength / 2);
for (int i = 0; i < firstHalfLength; ++i) {
result += " ";
}
result += str;
for (int i = 0; i < secondHalfLength; ++i) {
result += " ";
}
display_vector.push_back({result+ ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE)});
}
void BaseVisualizer::DisplayElement() {
int temp;
for (const auto& row : display_vector) {
for (const auto& cell : row) {
std::cout << cell;
}
std::cout << std::endl;
}
std::cout << "\x1B[u";
//std::cout << "Select option" << std::endl;
std::cin >> temp;
}
size_t BaseVisualizer::CalculateMaxMenuWidth(const size_t longestStringLength, const size_t padding) {
return longestStringLength + 2*padding + 2;
}
void BaseVisualizer::GenerateTopBottomBorder(const size_t totalLength, const bool top, const bool single) {
std::string result = (top) ? ((single) ? BaseVisualizer::TOP_LEFT_CORNER_SINGLE : BaseVisualizer::TOP_LEFT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_LEFT_CORNER_SINGLE : BaseVisualizer::BOTTOM_LEFT_CORNER);
for (size_t i = 0; i < totalLength-2; ++i) {
result += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
display_vector.push_back({result + ((top) ? ((single) ? BaseVisualizer::TOP_RIGHT_CORNER_SINGLE : BaseVisualizer::TOP_RIGHT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_RIGHT_CORNER_SINGLE : BaseVisualizer::BOTTOM_RIGHT_CORNER))});
}
void BaseVisualizer::AddEmptyLines(const size_t lines, const size_t length, const bool sinlge) {
for (size_t i = 0; i < lines; ++i) {
BaseVisualizer::GenerateEmptyLine(length, sinlge);
}
}
void BaseVisualizer::GenerateTableTopBottom(const size_t totalLength, const bool top, const bool single) {
int firstHalfLength = std::floor(totalLength / 2);
std::string result = (top) ? ((single) ? BaseVisualizer::TOP_LEFT_CORNER_SINGLE : BaseVisualizer::TOP_LEFT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_LEFT_CORNER_SINGLE : BaseVisualizer::BOTTOM_LEFT_CORNER);
for (size_t i = 0; i < firstHalfLength-1; ++i) {
result += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
result += (top) ? ((single) ? BaseVisualizer::TOP_CROSS_SINGLE : BaseVisualizer::TOP_CROSS) : ((single) ? BaseVisualizer::BOTTOM_CROSS_SINGLE : BaseVisualizer::BOTTOM_CROSS);
for (size_t i = 0; i < firstHalfLength-1; ++i) {
result += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
display_vector.push_back({result + ((top) ? ((single) ? BaseVisualizer::TOP_RIGHT_CORNER_SINGLE : BaseVisualizer::TOP_RIGHT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_RIGHT_CORNER_SINGLE : BaseVisualizer::BOTTOM_RIGHT_CORNER))});
}
void BaseVisualizer::GenerateTableLine(const float length, const std::vector<std::string>& str, const bool single) {
int firstHalfLength = std::floor(length / 2);
std::string result = ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
std::string temp;
for (size_t i = 0; i < 2; ++i) {
temp += " " + str[i];
while (CountVisibleCharacters(temp) < firstHalfLength-1) {
temp += " ";
}
temp += ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
result += temp;
temp = "";
}
display_vector.push_back({result});
}
void BaseVisualizer::GenerateTableSeperator(const float length, const bool single) {
int firstHalfLength = std::floor(length / 2);
std::string result = ((single) ? BaseVisualizer::RIGHT_CROSS_SINGLE : BaseVisualizer::RIGHT_CROSS);
std::string temp;
for (size_t i = 0; i < 2; ++i) {
while (CountVisibleCharacters(temp) < firstHalfLength-1) {
temp += ((single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE);
}
temp += (i != 1) ? ((single) ? BaseVisualizer::CROSS_SINGLE : BaseVisualizer::CROSS) : "";
result += temp;
temp = "";
}
result += ((single) ? BaseVisualizer::LEFT_CROSS_SINGLE : BaseVisualizer::LEFT_CROSS);
display_vector.push_back({result});
}
void BaseVisualizer::GenerateBoxSeperator(const float length, const bool single) {
std::string result = ((single) ? BaseVisualizer::RIGHT_CROSS_SINGLE : BaseVisualizer::RIGHT_CROSS);
while (CountVisibleCharacters(result) < length-1) {
result += ((single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE);
}
result += ((single) ? BaseVisualizer::LEFT_CROSS_SINGLE : BaseVisualizer::LEFT_CROSS);
display_vector.push_back({result});
}
void BaseVisualizer::SetConsoleColor(Colors foreground, Colors background) {
const std::string SEQ_FOREGROUND = "\x1b[3";
const std::string SEQ_FOREGROUND_LIGHT = "\x1b[9";
const std::string SEQ_BACKGROUND = "\x1b[4";
const std::string SEQ_BACKGROUND_LIGHT = "\x1b[10";
// set foreground color
switch (foreground) {
case BLACK:
case RED:
case GREEN:
case YELLOW:
case BLUE:
case MAGENTA:
case CYAN:
case WHITE:
std::cout << SEQ_FOREGROUND << foreground << "m";
break;
case LIGHT_BLACK:
case LIGHT_RED:
case LIGHT_GREEN:
case LIGHT_YELLOW:
case LIGHT_BLUE:
case LIGHT_MAGENTA:
case LIGHT_CYAN:
case LIGHT_WHITE:
std::cout << SEQ_FOREGROUND_LIGHT << foreground << "m";
break;
case DEFAULT:
default:
std::cout << SEQ_FOREGROUND << foreground << "m";
break;
}
// set background color
switch (background) {
case BLACK:
case RED:
case GREEN:
case YELLOW:
case BLUE:
case MAGENTA:
case CYAN:
case WHITE:
std::cout << SEQ_BACKGROUND << background << "m";
break;
case LIGHT_BLACK:
case LIGHT_RED:
case LIGHT_GREEN:
case LIGHT_YELLOW:
case LIGHT_BLUE:
case LIGHT_MAGENTA:
case LIGHT_CYAN:
case LIGHT_WHITE:
std::cout << SEQ_BACKGROUND_LIGHT << background << "m";
break;
case DEFAULT:
default:
std::cout << SEQ_BACKGROUND << background << "m";
break;
}
}
size_t BaseVisualizer::FindMaxLength(const std::vector<std::string> vec) {
size_t max = 0;
size_t currentLength = 0;
for (const std::string& str : vec) {
currentLength = CountVisibleCharacters(str);
(currentLength > max) ? max = CountVisibleCharacters(str) : max;
}
return max;
}

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#ifndef BASEVISUALIZER_H
#define BASEVISUALIZER_H
#include <string>
#include <vector>
#include <cmath>
#include <iostream>
enum Colors {
BLACK = 0, RED = 1, GREEN = 2, YELLOW = 3, BLUE = 4, MAGENTA = 5, CYAN = 6, WHITE = 7,
LIGHT_BLACK = 10, LIGHT_RED = 11, LIGHT_GREEN = 12, LIGHT_YELLOW = 13, LIGHT_BLUE = 14,
LIGHT_MAGENTA = 15, LIGHT_CYAN = 16, LIGHT_WHITE = 17, DEFAULT = 9
};
class BaseVisualizer {
protected:
inline static const std::string TOP_LEFT_CORNER = "\u2554";
inline static const std::string TOP_RIGHT_CORNER = "\u2557";
inline static const std::string HORIZONTAL_LINE = "\u2550";
inline static const std::string VERTICAL_LINE = "\u2551";
inline static const std::string BOTTOM_LEFT_CORNER = "\u255A";
inline static const std::string BOTTOM_RIGHT_CORNER = "\u255D";
inline static const std::string RIGHT_CROSS = "\u2560";
inline static const std::string LEFT_CROSS = "\u2563";
inline static const std::string CROSS = "\u256C";
inline static const std::string TOP_CROSS = "\u2566";
inline static const std::string BOTTOM_CROSS = "\u2569";
inline static const std::string TOP_LEFT_CORNER_SINGLE = "\u250C";
inline static const std::string TOP_RIGHT_CORNER_SINGLE = "\u2510";
inline static const std::string HORIZONTAL_LINE_SINGLE = "\u2500";
inline static const std::string VERTICAL_LINE_SINGLE = "\u2502";
inline static const std::string BOTTOM_LEFT_CORNER_SINGLE = "\u2514";
inline static const std::string BOTTOM_RIGHT_CORNER_SINGLE = "\u2518";
inline static const std::string RIGHT_CROSS_SINGLE = "\u251C";
inline static const std::string LEFT_CROSS_SINGLE = "\u2524";
inline static const std::string CROSS_SINGLE = "\u253C";
inline static const std::string TOP_CROSS_SINGLE = "\u252C";
inline static const std::string BOTTOM_CROSS_SINGLE = "\u2534";
const size_t MAX_MENU_WIDTH;
const size_t PADDING;
std::vector<std::vector<std::string>> display_vector;
void GenerateEmptyLine(const int lengthOfMenu, const bool single);
void GenerateBoxMenuLine(const size_t length, const std::string& str, const bool single, const size_t padding);
void GenerateCenteredString(const size_t widthOfMenu, const std::string& str, const bool single);
size_t CalculateMaxMenuWidth(const size_t longestStringLength, const size_t padding);
size_t FindMaxLength(const std::vector<std::string> vec);
void GenerateTopBottomBorder(const size_t totalLength, const bool top, const bool single);
void AddEmptyLines(const size_t lines, const size_t length, const bool sinlge);
void GenerateTableTopBottom(const size_t totalLength, const bool top, const bool single);
void GenerateTableLine(const float length, const std::vector<std::string>& str, const bool single);
void GenerateTableSeperator(const float length, const bool single);
void GenerateBoxSeperator(const float length, const bool single);
void SetConsoleColor(Colors foreground, Colors background);
static size_t GetSumAllCharsFromVector(const std::vector<std::string>& vec);
static size_t CountVisibleCharacters(const std::string& str);
private:
virtual void GenerateElement() = 0;
public:
virtual ~BaseVisualizer() = default;
static void ClearTerminal();
void DisplayElement();
std::vector<std::vector<std::string>>* GetDisplayVector();
BaseVisualizer(size_t longestStringLength, size_t padding) : MAX_MENU_WIDTH(BaseVisualizer::CalculateMaxMenuWidth(longestStringLength, padding)), PADDING(padding) {}
};
#endif //BASEVISUALIZER_H
/**
*
ChessboardVisualizer.cpp
HistorieVisualizer.cpp
CommandVisualizer.cpp
PlayVisualizer.cpp {
ChessboardVisualizer.display_vector
HistorieVisualizer.display_vector;
CommandVisualizer.display_vector;
st::cout << ChessboardVisualizer.display_vector[i] (isEmpty) ? << std:endl : << Padding << Menus.display_vector[i] << std:endl;
}
*/

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#include "ChessboardVisualizer.hpp"
size_t ChessboardVisualizer::GetMaxBoardWidth() {
std::string temp;
temp.append(3, ' ');
temp += BaseVisualizer::TOP_LEFT_CORNER;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
temp += BaseVisualizer::HORIZONTAL_LINE;
}
}
temp += BaseVisualizer::TOP_RIGHT_CORNER;
return BaseVisualizer::CountVisibleCharacters(temp);
}
void ChessboardVisualizer::GenerateTopBottomBorder(bool top, bool single) {
std::string temp;
temp.append(3, ' '); // ToDo: Padding?
temp += (top)
? ((single)
? BaseVisualizer::TOP_LEFT_CORNER_SINGLE
: BaseVisualizer::TOP_LEFT_CORNER)
: ((single)
? BaseVisualizer::BOTTOM_LEFT_CORNER_SINGLE
: BaseVisualizer::BOTTOM_LEFT_CORNER);
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
temp += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
}
display_vector.push_back({temp + ((top) ? ((single) ? BaseVisualizer::TOP_RIGHT_CORNER_SINGLE : BaseVisualizer::TOP_RIGHT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_RIGHT_CORNER_SINGLE : BaseVisualizer::BOTTOM_RIGHT_CORNER))});
}
void ChessboardVisualizer::GenerateElement() {
BaseVisualizer::ClearTerminal();
GeneratePlayers();
GenerateChessboard();
//GenerateDisplayVector();
}
void ChessboardVisualizer::GeneratePlayers() {
std::string result;
result.append(3, ' ');
display_vector.push_back({result + CHESSBOARD->GetPlayer(ChessPieceColor::White)->GetName()
+ " vs. " + CHESSBOARD->GetPlayer(ChessPieceColor::Black)->GetName()});
}
void ChessboardVisualizer::GenerateChessboard() {
std::vector<std::string> temp;
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) GenerateTopBottomBorder(true, true);
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp.push_back((heightOfField == 1) ? " " + std::to_string(rank) + " " : std::string(3, ' '));
temp.push_back(BaseVisualizer::VERTICAL_LINE_SINGLE);
}
temp.push_back(GenerateBoardField(file, rank, heightOfField));
if (file == 'H') {
temp.push_back(BaseVisualizer::VERTICAL_LINE_SINGLE);
}
}
display_vector.push_back(temp);
temp.clear();
}
if (rank == 1) {
GenerateTopBottomBorder(false, true);
GenerateFiles();
}
}
}
std::string ChessboardVisualizer::GenerateBoardField(char file, int rank, int height) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (height == 1 && !CHESSBOARD->IsEmptyField(position)) {
ChessPiece* piece = CHESSBOARD->GetChessPiece(position);
return std::string(3, ' ') + piece->GetUnicode() + std::string(3, ' ');
}
return std::string(7, ' ');
}
void ChessboardVisualizer::GenerateFiles() {
std::string temp;
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp += (std::string(4, ' '));
}
temp += (std::string(3, ' ') + std::string(1, file) + std::string(3, ' '));
if (file == 'H') {
temp += " ";
}
}
display_vector.push_back({temp});
}
// board[2] bis board[25] Feld des Schachbretts
// in vectoren von 2 bis 25 index von 2 bis 9
void ChessboardVisualizer::DisplayElement() {
size_t size;
std::string temp;
for (int row = 0; row < display_vector.size(); ++row) {
for (int column = 0; column < display_vector[row].size(); ++column) {
if (row >= 2 && row <= 25 && column >= 2 && column <= 9) {
bool isSecondRowOfField = (row % 3 == 2);
bool isBlackWhite = (column % 2 == row % 2);
if ((row - 1) % 3 == 0) { // Change after 3 rows
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
} else {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
}
} else {
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
} else {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
}
}
}
std::cout << display_vector[row][column];
this->SetConsoleColor(DEFAULT, DEFAULT);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
}
/*void ChessboardVisualizer::GenerateDisplayVector() {
std::string temp;
size_t size;
for (auto& row : draw_vector) {
if (row.size() > 1) {
for (const auto& element : row) {
temp += element;
}
display_vector.push_back(FillStringToMaxLength(temp));
temp = "";
} else {
display_vector.push_back(FillStringToMaxLength(row[0]));
}
}
}
std::string ChessboardVisualizer::FillStringToMaxLength(std::string& str) {
size_t size = BaseVisualizer::CountVisibleCharacters(str);
return ((size == MAX_MENU_WIDTH)
? str
: str.append(std::string(MAX_MENU_WIDTH - size, ' ')));
}*/

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#ifndef CHESSBOARDVISUALIZER_HPP
#define CHESSBOARDVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
#include "../Chesspieces/Chesspiece.hpp"
class ChessboardVisualizer : public BaseVisualizer {
private:
Chessboard* CHESSBOARD;
std::vector<std::vector<std::string>> draw_vector;
static size_t GetMaxBoardWidth();
void GenerateTopBottomBorder(bool top, bool single);
void GenerateElement() override;
void GeneratePlayers();
void GenerateChessboard();
void GenerateFiles();
std::string GenerateBoardField(char file, int rank, int height);
void GenerateDisplayVector();
std::string FillStringToMaxLength(std::string& str);
public:
ChessboardVisualizer(Chessboard* chessboard, size_t padding) : BaseVisualizer(ChessboardVisualizer::GetMaxBoardWidth(), padding), CHESSBOARD(chessboard) {
ChessboardVisualizer::GenerateElement();
};
void DisplayElement();
};
#endif //CHESSBOARDVISUALIZER_HPP

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#include "CommandMenuVisualizer.hpp"
void CommandMenuVisualizer::GenerateElement() {
BaseVisualizer::display_vector.push_back({"Commands"});
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, true);
for (const auto& content : menuContent) {
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, content, true, PADDING);
}
BaseVisualizer::GenerateBoxSeperator(MAX_MENU_WIDTH, true);
std::string str_temp = ((CHESSBOARD->GetCurrentPlayer()->GetColor() == ChessPieceColor::White) ? "White" : "Black");
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, "Move [" + str_temp + "] : " + "\x1B[s", true, true);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, true);
}

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#ifndef COMMANDMENUVISUALIZER_HPP
#define COMMANDMENUVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
class CommandMenuVisualizer : public BaseVisualizer {
private:
inline static const std::vector<std::string> menuContent = {
"To execute command: $<command_no>",
"",
"1 - Instructions",
"2 - Save",
"3 - Exit",
"",
"8 - Resign",
"9 - Draw"
};
Chessboard* CHESSBOARD;
void GenerateElement() override;
public:
CommandMenuVisualizer(Chessboard* chessboard, size_t padding) : BaseVisualizer(CommandMenuVisualizer::FindMaxLength(menuContent), padding), CHESSBOARD(chessboard) {
CommandMenuVisualizer::GenerateElement();
}
};
#endif //COMMANDMENUVISUALIZER_HPP

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#include "HistorieVisualizer.hpp"
void HistorieVisualizer::GenerateElement() {
BaseVisualizer::display_vector.push_back({"Historie"});
BaseVisualizer::GenerateTableTopBottom(MAX_MENU_WIDTH, true, true);
BaseVisualizer::GenerateTableLine(MAX_MENU_WIDTH, {HistorieVisualizer::PLAYER1, HistorieVisualizer::PLAYER2}, true);
BaseVisualizer::BaseVisualizer::GenerateTableSeperator(MAX_MENU_WIDTH, true);
// ToDo: History einlesen und anzeigen lassenF
for (size_t i = 0; i < 5; i++) {
BaseVisualizer::GenerateTableLine(MAX_MENU_WIDTH, {"", ""}, true);
}
BaseVisualizer::GenerateTableTopBottom(MAX_MENU_WIDTH, false, true);
}

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#ifndef HISTORIEVISUALIZER_HPP
#define HISTORIEVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
class HistorieVisualizer : public BaseVisualizer {
private:
const std::string PLAYER1;
const std::string PLAYER2;
std::vector<std::vector<std::string>> histories;
Chessboard* CHESSBOARD;
void GenerateElement() override;
public:
HistorieVisualizer(Chessboard* chessbord,const size_t menuWidth, const size_t padding) :
BaseVisualizer(menuWidth, padding), histories(5, std::vector<std::string>(2, "")),
CHESSBOARD(chessbord),
PLAYER1(chessbord->GetPlayer(ChessPieceColor::White)->GetName()),
PLAYER2(chessbord->GetPlayer(ChessPieceColor::Black)->GetName())
{
HistorieVisualizer::GenerateElement();
};
};
#endif //HISTORIEVISUALIZER_HPP

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#include "InstructionsVisualizer.hpp"
void InstructionsVisualizer::GenerateElement() {
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, false);
BaseVisualizer::AddEmptyLines(5, MAX_MENU_WIDTH, false);
for (const auto& content : menuContent) {
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, content, false, PADDING);
}
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, "Enter any key to return to menu: \x1B[s", false, PADDING);
BaseVisualizer::AddEmptyLines(5, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, false);
}

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#ifndef INSTRUCTIONSVISUALIZER_HPP
#define INSTRUCTIONSVISUALIZER_HPP
#include "BaseVisualizer.hpp"
class InstructionsVisualizer : public BaseVisualizer {
private:
inline static const std::vector<std::string> menuContent = {
"Hier kommt noch eine Anleitung"
};
void GenerateElement() override;
public:
InstructionsVisualizer() : BaseVisualizer(60, 4) {
InstructionsVisualizer::GenerateElement();
};
};
#endif //INSTRUCTIONSVISUALIZER_HPP

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#include "PlayingViewVisualizer.hpp"
#include "ChessboardVisualizer.hpp"
#include "HistorieVisualizer.hpp"
#include "CommandMenuVisualizer.hpp"
void PlayingViewVisualizer::GenerateElement() {
position_vector.clear();
display_vector.clear();
ChessboardVisualizer chessboardVisualizer = ChessboardVisualizer(CHESSBOARD, 2);
HistorieVisualizer historieVisualizer = HistorieVisualizer(CHESSBOARD, 32, 2);
CommandMenuVisualizer cmdMenuVisualizer = CommandMenuVisualizer(CHESSBOARD, 2);
GeneratePositionVector(chessboardVisualizer.GetDisplayVector(), historieVisualizer.GetDisplayVector(), cmdMenuVisualizer.GetDisplayVector());
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, false);
BaseVisualizer::GenerateEmptyLine(MAX_MENU_WIDTH, false);
std::vector<std::string> temp;
//((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE) + std::string(padding, ' ')
for (const auto& row : position_vector) {
display_vector.push_back(row);
}
BaseVisualizer::GenerateEmptyLine(MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, false);
//size_t maxWidth = BaseVisualizer::FindMaxLength(chessboardVisualizer.display_vector);
}
void PlayingViewVisualizer::GeneratePositionVector(
std::vector<std::vector<std::string>>* chessboard_display_vector,
std::vector<std::vector<std::string>>* historie_display_vector,
std::vector<std::vector<std::string>>* command_menu_display_vector)
{
for (size_t i = 0; i < chessboard_display_vector->size(); ++i) {
size_t test;
std::vector<std::string> temp;
temp.push_back({BaseVisualizer::VERTICAL_LINE + " "});
if (i == 0) {
const std::string& first_element = chessboard_display_vector->at(i).at(0);
temp.push_back(first_element);
temp.push_back(std::string(62-BaseVisualizer::CountVisibleCharacters(first_element), ' '));
} else if (chessboard_display_vector->at(i).size() > 1 && i != 0) {
temp.insert(temp.end(), chessboard_display_vector->at(i).begin(), chessboard_display_vector->at(i).end());
} else {
temp.push_back(chessboard_display_vector->at(i).at(0));
}
if (i < historie_display_vector->size()) {
temp.push_back(std::string(DISTANCE_BETWEEN_ELEMENTS, ' '));
temp.push_back(historie_display_vector->at(i)[0]);
} else if (i-3-historie_display_vector->size() < command_menu_display_vector->size()) {
temp.push_back(std::string(DISTANCE_BETWEEN_ELEMENTS, ' '));
temp.push_back(command_menu_display_vector->at(i-3-historie_display_vector->size())[0]);
} else{
temp.push_back({"", ""});
}
BaseVisualizer::GetSumAllCharsFromVector(temp);
temp.push_back(std::string(MAX_MENU_WIDTH-BaseVisualizer::GetSumAllCharsFromVector(temp)-1, ' ') + BaseVisualizer::VERTICAL_LINE);
position_vector.push_back(temp);
}
}
void PlayingViewVisualizer::DisplayElement() {
PlayingViewVisualizer::GenerateElement();
size_t size;
std::string temp;
for (int row = 0; row < display_vector.size(); ++row) {
for (int column = 0; column < display_vector[row].size(); ++column) {
if (row >= 4 && row <= 27 && column >= 3 && column <= 10) {
bool isSecondRowOfField = ((row-1) % 3 == 2);
bool isBlackWhite = ((column-1) % 2 == (row-1) % 2);
if ((row - 1) % 3 == 0) { // Change after 3 rows
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
} else {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
}
} else {
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
} else {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
}
}
}
std::cout << display_vector[row][column];
this->SetConsoleColor(DEFAULT, DEFAULT);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
}
std::string PlayingViewVisualizer::GetMove() {
return move;
}

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@@ -0,0 +1,29 @@
#ifndef PLAYINGVIEWVISUALIZER_HPP
#define PLAYINGVIEWVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
class PlayingViewVisualizer : public BaseVisualizer {
private:
const size_t DISTANCE_BETWEEN_ELEMENTS;
Chessboard* CHESSBOARD;
std::string move;
std::vector<std::vector<std::string>> position_vector;
void GenerateElement();
void GeneratePositionVector(
std::vector<std::vector<std::string>>* chessboard_display_vector,
std::vector<std::vector<std::string>>* historie_display_vector,
std::vector<std::vector<std::string>>* command_menu_display_vector);
public:
PlayingViewVisualizer(Chessboard* chessboard, size_t padding, size_t distance) :
BaseVisualizer(110, padding), CHESSBOARD(chessboard), DISTANCE_BETWEEN_ELEMENTS(distance) {}
void DisplayElement();
std::string GetMove();
};
#endif //PLAYINGVIEWVISUALIZER_HPP

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#include "StartMenuVisualizer.hpp"
void StartMenuVisualizer::GenerateElement() {
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, false);
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
for (const auto& str : StartMenuVisualizer::ACSII_ART_TURBO_SCHACH) {
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, str, false);
}
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, "Welcome to TurboSchach!", false);
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, "Please select one of the menu options:", false);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, "\x1B[s", false);
BaseVisualizer::AddEmptyLines(1, MAX_MENU_WIDTH, false);
// ToDo: Attribute zum direkten setzen des Types der Außenbegrenzung -> Allgemein in BaseVisualizer auch?
// ToDo: Überarbeiten -> Extra Methode um Menus im Menu zu generieren
BaseVisualizer::GenerateTopBottomBorder(24, true, true);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, BaseVisualizer::display_vector[BaseVisualizer::display_vector.size()-1][0], false);
BaseVisualizer::display_vector.erase(BaseVisualizer::display_vector.begin() + (BaseVisualizer::display_vector.size() - 2));
for (const auto& str : StartMenuVisualizer::MENU_OPTIONS) {
BaseVisualizer::GenerateBoxMenuLine(24, str, true, 1);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, BaseVisualizer::display_vector[BaseVisualizer::display_vector.size()-1][0], false);
BaseVisualizer::display_vector.erase(BaseVisualizer::display_vector.begin() + (BaseVisualizer::display_vector.size() - 2));
}
BaseVisualizer::GenerateTopBottomBorder(24, false, true);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, BaseVisualizer::display_vector[BaseVisualizer::display_vector.size()-1][0], false);
BaseVisualizer::display_vector.erase(BaseVisualizer::display_vector.begin() + (BaseVisualizer::display_vector.size() - 2));
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, false);
}
int StartMenuVisualizer::GetSelectedOption() {
return selectedOption;
}
void StartMenuVisualizer::SetSelectedOption(int optionSelect) {
selectedOption = selectedOption;
};
void StartMenuVisualizer::DisplayElement1() {
BaseVisualizer::ClearTerminal();
int temp;
for (const auto& row : display_vector) {
for (const auto& cell : row) {
std::cout << cell;
}
std::cout << std::endl;
}
std::cout << "\x1B[u";
std::cin >> selectedOption;
}

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#ifndef STARTMENUVISUALIZER_H
#define STARTMENUVISUALIZER_H
#include "BaseVisualizer.hpp"
class StartMenuVisualizer : public BaseVisualizer {
private:
inline static const std::vector<std::string> ACSII_ART_TURBO_SCHACH = {
"████████╗██╗░░░██╗██████╗░██████╗░░█████╗░░██████╗░█████╗░██╗░░██╗░█████╗░░█████╗░██╗░░██╗",
"╚══██╔══╝██║░░░██║██╔══██╗██╔══██╗██╔══██╗██╔════╝██╔══██╗██║░░██║██╔══██╗██╔══██╗██║░░██║",
"░░░██║░░░██║░░░██║██████╔╝██████╦╝██║░░██║╚█████╗░██║░░╚═╝███████║███████║██║░░╚═╝███████║",
"░░░██║░░░██║░░░██║██╔══██╗██╔══██╗██║░░██║░╚═══██╗██║░░██╗██╔══██║██╔══██║██║░░██╗██╔══██║",
"░░░██║░░░╚██████╔╝██║░░██║██████╦╝╚█████╔╝██████╔╝╚█████╔╝██║░░██║██║░░██║╚█████╔╝██║░░██║",
"░░░╚═╝░░░░╚═════╝░╚═╝░░╚═╝╚═════╝░░╚════╝░╚═════╝░░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░╚════╝░╚═╝░░╚═╝"
};
inline static const std::vector<std::string> MENU_OPTIONS = {
"1 - New Game",
"2 - Load Save",
"3 - Instructions",
"",
"0 - Exit"
};
int selectedOption = -1;
void GenerateElement() override;
public:
StartMenuVisualizer(size_t padding) : BaseVisualizer(BaseVisualizer::CountVisibleCharacters(StartMenuVisualizer::ACSII_ART_TURBO_SCHACH[0]), padding) {
StartMenuVisualizer::GenerateElement();
}
int GetSelectedOption();
void SetSelectedOption(int selectedOption);
void DisplayElement1();
};
#endif //STARTMENUVISUALIZER_H

179
main.cpp
View File

@@ -1,17 +1,178 @@
// Grundsätzlich erstmal nur zum Testen
#include <windows.h>
#include "Chessboard.cpp"
#include "Pawn.cpp"
#include "Player/Player.hpp"
#include "ChessPieces/ChessPiece.hpp"
#include "Chessboard/Chessboard.hpp"
#include "Chessboard/ChessboardVisualizerText.hpp"
#include "Chessboard/ChessboardVisualizerGraphic.hpp"
#include "Visualizer/BaseVisualizer.hpp"
#include "Visualizer/StartMenuVisualizer.hpp"
#include "Visualizer/HistorieVisualizer.hpp"
#include "Visualizer/ChessboardVisualizer.hpp"
#include "Visualizer/CommandMenuVisualizer.hpp"
#include "Visualizer/PlayingViewVisualizer.hpp"
#include "Visualizer/InstructionsVisualizer.hpp"
#include <iostream>
#include <memory>
#include <vector>
#include <string>
#include <locale>
void HandleThirdOption() {
BaseVisualizer::ClearTerminal();
InstructionsVisualizer instructions = InstructionsVisualizer();
instructions.DisplayElement();
std::cout << "\x1B[u";
std::cin;
}
void HandleCommandOptions(const std::string& command) {
if (command == "1") {
HandleThirdOption();
} else if (command == "2") {
// ToDo: Save implementieren
} else if (command == "3") {
// ToDo: Exit implementieren -> Möglichkeit noch zu speichern oder einfach speichern?
} else if (command == "8") {
// ToDo: Spiel beenden -> Gewinn an anderen gegeben
} else if (command == "9") {
// ToDo: Draw anbieten -> Anfrage mit Annahme/Ablehnen an anderen Spieler schicken
}
}
std::string ExtractAfterDollar(const std::string& userInput) {
// Überprüfen, ob der String mit '$' beginnt
if (!userInput.empty() && userInput[0] == '$') {
return userInput.substr(1); // Rückgabe des Teils nach '$'
}
return ""; // Leerer String, wenn kein '$' am Anfang
}
void HandleFirstOption() {
BaseVisualizer::ClearTerminal();
Player* playerA = new Player("Player 1");
Player* playerB = new Player("Player 2");
Chessboard chessboard = Chessboard();
chessboard.SetPlayers(playerA, playerB);
chessboard.InitializeStartBoard();
PlayingViewVisualizer playView = PlayingViewVisualizer(&chessboard, 4, 12);
while (chessboard.IsCheckmate() == false) {
std::string input;
playView.DisplayElement();
std::cout << "\x1B[u";
std::cin >> input;
std::string command = ExtractAfterDollar(input);
while (command != "3") {
if (command != "") {
HandleCommandOptions(command);
break;
} else {
//ToDo: Valide Züge annehmen
chessboard.MoveChessPiece(input);
}
// ToDo: Nicht valide Eingabe melden -> Unterscheidung was falsch?
}
break;
}
std::cout << "Game is over! - " << chessboard.GetOpponentPlayer()->GetName() << " has won the game!" << std::endl;
}
void HandleSecondOption() {}
int main() {
SetConsoleOutputCP(CP_UTF8);
//Pawn pawn('w', {1,6});
Chessboard chessboard;
//chessboard.init();
chessboard.draw();
/*chessboard.move("Pb2-b3");*/
BaseVisualizer::ClearTerminal();
StartMenuVisualizer startMenu = StartMenuVisualizer(3);
int choice = -1;
while (startMenu.GetSelectedOption() != 0) {
BaseVisualizer::ClearTerminal();
startMenu.DisplayElement1();
if (startMenu.GetSelectedOption() == 1) {
HandleFirstOption();
} else if (startMenu.GetSelectedOption() == 2) {
HandleSecondOption();
} else if (startMenu.GetSelectedOption() == 3) {
HandleThirdOption();
}
}
//CommandMenuVisualizer commandMenu = CommandMenuVisualizer(2);
//commandMenu.DisplayElement();
//HistorieVisualizer historie = HistorieVisualizer(15, 2, "Player 1", "Player 2");
//historie.DisplayElement();
/*if () {
Player* playerA = new Player("Player 1");
Player* playerB = new Player("Player 2");
Chessboard chessboard = Chessboard();
chessboard.SetPlayers(playerA, playerB);
chessboard.InitializeStartBoard();
// Jetzt kann man Moves machen. Nach jedem Move müssen die ChessPieces aktualisiert werden.
chessboard.UpdateChessPieces();
//ChessboardVisualizerText* visualizer = new ChessboardVisualizerText();
ChessboardVisualizer visualizer(&chessboard, 2);
}*/
//}
/*std::cout << "Spieler A: ";
std::string namePlayerA;
getline(std::cin, namePlayerA);
std::cout << "Spieler B: ";
std::string namePlayerB;
getline(std::cin, namePlayerB);
Player* playerA = new Player("1");
Player* playerB = new Player("2");*/
return 0;
}
/**
std::vector<std::vector<ChessPiece>> chessmatrix;
Chessboard chessboard;
if (argc == 2) {
std::cout << "Spielstand" << std::endl;
chessboard.loadBoard(std::string(argv[1]));
} else {
chessboard.setBoard(chessboard.getStartBoard());
}
//chessboard.init();
chessboard.draw();
while (true) {
std::string move;
std::cout << "Move [" << (chessboard.getTurnOrder() ? "white" : "black") << "]: ";
std::cin >> move;
chessboard.move(move);
chessboard.saveBoard();
}
*/

BIN
main.exe

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