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42 changed files with 2360 additions and 1076 deletions

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@@ -7,8 +7,4 @@ indent_style = space
trim_trailing_whitespace = true
[*.{cc,cpp,hpp,h}]
insert_final_newline = true
[makefile]
indent_size = 4
indent_style = tab
insert_final_newline = true

3
.gitignore vendored
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@@ -1,4 +1,3 @@
.vscode/
*.exe
*.txt
chess
*.txt

8
.idea/.gitignore generated vendored Normal file
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

2
.idea/TurboSchach.iml generated Normal file
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@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CIDR" type="CPP_MODULE" version="4" />

580
.idea/editor.xml generated Normal file
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@@ -0,0 +1,580 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/OTHER_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CASE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_WHILE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_ELSE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_CATCH_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue" value="true" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_ACCESS_SPECIFIERS_FROM_CLASS/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CLASS_MEMBERS_FROM_ACCESS_SPECIFIERS/@EntryValue" value="true" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_NAMESPACE_DEFINITIONS_ON_SAME_LINE/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_METHOD/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_NESTED_DECLARATOR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BREAK_TEMPLATE_DECLARATION/@EntryValue" value="LINE_BREAK" type="string" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/FREE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INVOCABLE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_SIZE/@EntryValue" value="4" type="int" />
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</component>
</project>

8
.idea/modules.xml generated Normal file
View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/TurboSchach.iml" filepath="$PROJECT_DIR$/.idea/TurboSchach.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

View File

@@ -127,54 +127,6 @@ ChessPiecePosition ChessPiece::GetPosition() {
}
}
/**
* Gets all chess piece positions of the chess piece which are still protective for the king.
* Any position between the attacker chess piece and the current chess piece is protective for the king.
* The position is also protective for the king if the chess piece can beat the attacker chess piece.
* @param chessboard A pointer to the chessboard.
* @param positions A set of positions the chess piece can move next (also positions are not protective).
* @return A set of chess piece positions which are still protective for the king.
*/
std::set<ChessPiecePosition> ChessPiece::GetProtectivePositions(Chessboard* chessboard, std::set<ChessPiecePosition> positions) {
ChessPiece* chessPieceKing = chessboard->GetChessPieceKing(this->GetColor());
std::set<ChessPiecePosition> protectivePositions;
for (ChessPiece* chessPiece : chessboard->GetChessPieces()) {
if (chessPiece->GetColor() != this->GetColor()) {
std::set<ChessPiecePosition> positionsStay = chessPiece->GetNextPositions(chessboard, {});
std::set<ChessPiecePosition> positionsMove = chessPiece->GetNextPositions(chessboard, {this->GetPosition()});
if (positionsStay.count(chessPieceKing->GetPosition()) == 0 && positionsMove.count(chessPieceKing->GetPosition()) == 1) {
// the position is protective if the current chess piece can beat the attacker chess piece.
if (positions.count(chessPiece->GetPosition()) == 1) {
protectivePositions.insert(chessPiece->GetPosition());
}
// every position between the current chess piece and the attacker chess piece is also protective.
std::string step = ChessPiecePosition::GetStep(chessPiece->GetPosition(), chessPieceKing->GetPosition());
if (step.empty()) {
continue;
}
ChessPiecePosition currentPosition = chessPiece->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(step)) {
if (nextPosition->ToString() == this->GetPosition().ToString()) {
break;
} else if (positions.count(*nextPosition) == 1) {
protectivePositions.insert(*nextPosition);
}
}
}
}
}
return protectivePositions;
}
/**
* Gets a set of all positions along the rank.
* @param chessboard A pointer to the chessboard.
@@ -348,7 +300,7 @@ void ChessPiece::SetPosition(ChessPiecePosition position) {
*/
void ChessPiece::UpdateNextPositions(Chessboard* chessboard) {
if (this->IsProtective(chessboard)) {
this->SetNextPositions(this->GetProtectivePositions(chessboard, this->GetNextPositions(chessboard)));
this->SetNextPositions({});
} else {
this->SetNextPositions(this->GetNextPositions(chessboard));
}

View File

@@ -14,8 +14,6 @@ class ChessPiece {
ChessPieceColor _color;
std::vector<ChessPiecePosition> _positions;
std::set<ChessPiecePosition> _positions_next;
std::set<ChessPiecePosition> GetProtectivePositions(Chessboard* chessboard, std::set<ChessPiecePosition> positions);
bool IsProtective(Chessboard* chessboard);
protected:
char _char = '\0';
@@ -48,6 +46,7 @@ class ChessPiece {
bool IsKing();
bool IsKnight();
bool IsPawn();
bool IsProtective(Chessboard* chessboard);
bool IsQueen();
bool IsRook();
void SetPosition(ChessPiecePosition position);

View File

@@ -1,163 +0,0 @@
#include "../ChessPieces/ChessPieceMove.hpp"
/**
* Creates a new move of a chess piece that uses the short algebraic notation.
* @param move The move that uses the short algebraic notation.
*/
ChessPieceMove::ChessPieceMove(std::string move) {
move = this->Normalize(move);
if (this->IsValidShortNotation(move)) {
this->_move = move;
this->ParseShortNotation();
} else {
throw std::invalid_argument("invalid move notation");
}
}
/**
* Status whether the move is a valid move that uses the short algebraic notation.
* @return Status whether the move is a valid move that uses the short algebraic notation.
*/
bool ChessPieceMove::IsValidShortNotation(std::string move) {
if (move.empty()) {
return std::regex_match(this->_move, this->_notation);
} else {
return std::regex_match(move, this->_notation);
}
}
/**
* Normalizes the move which, if valid, can then be parsed.
* @param move The move to be normalized.
* @return The normalized move which, if valid, can then be parsed.
*/
std::string ChessPieceMove::Normalize(std::string move) {
std::replace(move.begin(), move.end(), 'O', '0'); // castling: portable game notation to algebraic notation
std::replace(move.begin(), move.end(), 'S', 'N'); // german notation to english notation (knight)
std::replace(move.begin(), move.end(), 'L', 'B'); // german notation to english notation (bishop)
std::replace(move.begin(), move.end(), 'T', 'R'); // german notation to english notation (queen)
return move;
}
/**
* Parses a move that uses the short algebraic notation.
*/
void ChessPieceMove::ParseShortNotation() {
std::smatch parts;
std::regex_search(this->_move, parts, this->_notation);
this->_chessPiece = parts[1].str();
this->_fromPositionFile = parts[2].str();
this->_fromPositionRank = parts[3].str();
this->_capture = parts[4].str();
this->_toPositionFile = parts[5].str();
this->_toPositionRank = parts[6].str();
this->_promotion = parts[7].str();
this->_castling = parts[8].str();
this->_draw = parts[9].str();
this->_additional = parts[10].str();
}
/**
* Gets the chess piece char of the move.
* @return The chess piece char of the move.
*/
char ChessPieceMove::GetChessPieceChar() {
return this->_chessPiece.empty() ? 'P' : this->_chessPiece[0];
}
/**
* Gets the file part of the source position.
* @return The file part of the source position.
*/
char ChessPieceMove::GetFromPositionFile() {
return this->_fromPositionFile.empty() ? '\0' : this->_fromPositionFile[0];
}
/**
* Gets the rank part of the source position.
* @return The rank part of the source position.
*/
int ChessPieceMove::GetFromPositionRank() {
return this->_fromPositionRank.empty() ? 0 : stoi(this->_fromPositionRank);
}
/**
* Gets the chess piece character of the promotion.
* @return The chess piece character of the promotion.
*/
char ChessPieceMove::GetPromotionChessPieceChar() {
return this->_promotion.empty() ? '\0' : this->_promotion[this->_promotion.length() - 1];
}
/**
* Gets the file part of the target position.
* @return The file part of the target position.
*/
char ChessPieceMove::GetToPositionFile() {
return this->_toPositionFile.empty() ? '\0' : this->_toPositionFile[0];
}
/**
* Gets the rank part of the target position.
* @return The rank part of the target position.
*/
int ChessPieceMove::GetToPositionRank() {
return this->_toPositionRank.empty() ? 0 : stoi(this->_toPositionRank);
}
/**
* Status whether the move is a move with capture.
* @return Status whether the move is a move with capture.
*/
bool ChessPieceMove::IsCapture() {
return this->_capture == "x" ? true : false;
}
/**
* Status whether the move results in a check.
* @return Status whether the move results in a check.
*/
bool ChessPieceMove::IsCheck() {
return this->_additional == "+";
}
/**
* Status whether the move results in a checkmate.
* @return Status whether the move results in a checkmate.
*/
bool ChessPieceMove::IsCheckmate() {
return this->_additional == "++" || this->_additional == "#";
}
/**
* Status whether the move is a offer for a draw.
* @return Status whether the move is a offer for a draw.
*/
bool ChessPieceMove::IsDrawOffer() {
return this->_draw == "(=)";
}
/**
* Status whether the move is an "en passant" by pawn.
* @return Status whether the move is an "en passant" by pawn.
*/
bool ChessPieceMove::IsEnPassant() {
return this->_additional == "e.p.";
}
/**
* Status whether the move is the long castling (castling queenside).
* @return Status whether the move is the long castling (castling queenside).
*/
bool ChessPieceMove::IsLongCastling() {
return this->_castling == "0-0-0";
}
/**
* Status whether the move is the short castling (castling kingside).
* @return Status whether the move is the short castling (castling kingside).
*/
bool ChessPieceMove::IsShortCastling() {
return this->_castling == "0-0";
}

View File

@@ -1,41 +0,0 @@
#ifndef ChessPieceMove_H
#define ChessPieceMove_H
#include <regex>
class ChessPieceMove {
private:
std::string _chessPiece;
std::string _fromPositionFile;
std::string _fromPositionRank;
std::string _capture;
std::string _toPositionFile;
std::string _toPositionRank;
std::string _promotion;
std::string _castling;
std::string _draw;
std::string _additional;
std::string _move;
const std::regex _notation = std::regex("^(?:([RNBQKP]?)([a-h]?)([1-8]?)(x?)([a-h])([1-8])((?:[=])?[QRBN])?|(0-0(?:-0)?)|(\\(=\\)))([+#!?]| e.p.)*$");
std::string Normalize(std::string move);
void ParseShortNotation();
public:
ChessPieceMove(std::string move);
bool IsValidShortNotation(std::string move = "");
char GetChessPieceChar();
char GetFromPositionFile();
int GetFromPositionRank();
bool IsCapture();
char GetToPositionFile();
int GetToPositionRank();
char GetPromotionChessPieceChar();
bool IsShortCastling();
bool IsLongCastling();
bool IsDrawOffer();
bool IsCheck();
bool IsCheckmate();
bool IsEnPassant();
};
#endif

View File

@@ -56,18 +56,18 @@ std::string ChessPiecePosition::GetDifference(ChessPiecePosition fromPosition, C
} else {
std::string difference;
if (toPosition.GetRank() < fromPosition.GetRank()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::to_string(fromPosition.GetRank() - toPosition.GetRank()));
} else if (toPosition.GetRank() > fromPosition.GetRank()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_TOP) + std::to_string(toPosition.GetRank() - fromPosition.GetRank()));
}
if (toPosition.GetFile() < fromPosition.GetFile()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_LEFT) + std::to_string(fromPosition.GetFile() - toPosition.GetFile()));
} else if (toPosition.GetFile() > fromPosition.GetFile()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_RIGHT) + std::to_string(toPosition.GetFile() - fromPosition.GetFile()));
}
if (toPosition.GetRank() < fromPosition.GetRank()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_BOTTOM) + std::to_string(fromPosition.GetRank() - toPosition.GetRank()));
} else if (toPosition.GetRank() > fromPosition.GetRank()) {
difference.append(std::string(1, ChessPiecePosition::_MOVE_TOP) + std::to_string(toPosition.GetRank() - fromPosition.GetRank()));
}
return difference;
}
}

View File

@@ -34,33 +34,7 @@ std::set<ChessPiecePosition> King::GetNextPositions(Chessboard* chessboard, std:
ChessPieceColor opponentColor = (this->GetColor() == ChessPieceColor::Black) ? ChessPieceColor::White : ChessPieceColor::Black;
if (chessboard->IsPositionUnderAttack(*nextPosition, opponentColor) == false) {
bool isUnderAttackAfterMove = false;
// Positions are ignored which are still under attack after the king has moved.
// There are fields under attack which are in the shadow of the king.
for (ChessPiece* chessPiece : chessboard->GetChessPieces()) {
if (chessPiece && chessPiece->GetColor() != this->GetColor()) {
if (chessPiece->GetNextPositions().count(this->GetPosition()) == 1) {
if (chessPiece->GetNextPositions(chessboard, {this->GetPosition(), *nextPosition}).count(*nextPosition) == 1) {
isUnderAttackAfterMove = true;
break;
}
} else if (chessPiece->IsKing()) {
for (std::string nextMove : {"T1", "T1L1", "T1R1", "R1", "L1", "B1", "B1L1", "B1R1"}) {
ChessPiecePosition* nextPositionKing = chessPiece->GetPosition().NextFromString(nextMove);
if (nextPositionKing && *nextPosition == *nextPositionKing) {
isUnderAttackAfterMove = true;
break;
}
}
}
}
}
if (isUnderAttackAfterMove == false) {
positions.insert(*nextPosition);
}
positions.insert(*nextPosition);
}
}
}

View File

@@ -21,70 +21,148 @@ std::set<ChessPiecePosition> Pawn::GetNextPositions(Chessboard* chessboard, std:
std::set<ChessPiecePosition> positions;
ChessPiecePosition currentPosition = this->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
std::vector<std::string> nextDiagonalPositions;
std::string moveDifferenceOpponent;
if (this->GetColor() == ChessPieceColor::White) {
nextDiagonalPositions = {"T1L1", "T1R1"};
moveDifferenceOpponent = "B2";
} else {
nextDiagonalPositions = {"B1L1", "B1R1"};
moveDifferenceOpponent = "T2";
}
if (this->GetColor() == ChessPieceColor::Black) {
std::string stepVertical = nextDiagonalPositions[0].substr(0, 2);
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
nextPosition = nextPosition->NextBottom();
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
if (nextPosition = nextPosition->NextFromString(stepVertical)) {
if (chessboard->IsEmptyField(nextPosition) == false) {
if (nextPosition) {
if (chessboard->IsEmptyField(nextPosition) == false) {
break;
}
if (move == 1) {
positions.insert(*nextPosition);
} else if (move == 2 && this->IsFirstMove()) {
positions.insert(*nextPosition);
}
} else {
break;
}
if (move == 1 || (move == 2 && this->IsFirstMove())) {
positions.insert(*nextPosition);
}
} else {
break;
}
}
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string moveDiagonal : nextDiagonalPositions) {
nextPosition = &currentPosition;
nextPosition = nextPosition->NextFromString(moveDiagonal);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
if (chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
}
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->HasMoves()) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMovePositions = chessboard->GetLastMovePositions();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMovePositions.first, lastMovePositions.second);
for (std::string nextDiagonalPosition : nextDiagonalPositions) {
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string move : {"B1L1", "B1R1"}) {
nextPosition = &currentPosition;
std::string stepDiagonal = nextDiagonalPosition.substr(2, 2);
nextPosition = nextPosition->NextFromString(stepDiagonal);
nextPosition = nextPosition->NextFromString(move);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
if (chessPiece->IsPawn() && chessPiece->GetColor() != this->GetColor()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == moveDifferenceOpponent && chessPiece->GetPosition() == lastMovePositions.second) {
ChessPiecePosition* diagonalPosition = currentPosition.NextFromString(nextDiagonalPosition);
if (chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
}
if (diagonalPosition && chessboard->IsEmptyField(diagonalPosition)) {
positions.insert(*diagonalPosition);
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->GetCountMoves() > 0) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
ChessPiecePosition* rightPosition = currentPosition.NextRight();
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* bottomLeftPosition = currentPosition.NextFromString("B1L1");
if (bottomLeftPosition && chessboard->IsEmptyField(bottomLeftPosition)) {
positions.insert(*bottomLeftPosition);
}
}
}
}
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "T2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* bottomRightPosition = currentPosition.NextFromString("B1R1");
if (bottomRightPosition && chessboard->IsEmptyField(bottomRightPosition)) {
positions.insert(*bottomRightPosition);
}
}
}
}
}
} else if (this->GetColor() == ChessPieceColor::White) {
// 3.7.1. The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied.
// 3.7.2. On its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied.
for (int move = 1; move <= 2; move++) {
nextPosition = nextPosition->NextTop();
if (nextPosition) {
if (chessboard->IsEmptyField(nextPosition) == false) {
break;
}
if (move == 1) {
positions.insert(*nextPosition);
} else if (move == 2 && this->IsFirstMove()) {
positions.insert(*nextPosition);
}
} else {
break;
}
}
// 3.7.3. the pawn may move to a square occupied by an opponent's piece diagonally in front of it on an adjacent file, capturing that piece.
for (std::string move : {"T1L1", "T1R1"}) {
nextPosition = &currentPosition;
nextPosition = nextPosition->NextFromString(move);
if (nextPosition && chessboard->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(nextPosition);
if (chessPiece->GetColor() != this->GetColor()) {
positions.insert(*nextPosition);
}
}
}
// 3.7.3.1. A pawn occupying a square on the same rank as and on an adjacent file to an opponent's pawn which has just advanced two squares
// in one move from its original square may capture this opponent's pawn as though the latter had been moved only one square.
// 3.7.3.2. This capture is only legal on the move following this advance and is called an "en passant" capture.
if (chessboard->GetCountMoves() > 0) {
std::pair<ChessPiecePosition, ChessPiecePosition> lastMove = chessboard->GetLastMove();
std::string moveDifference = ChessPiecePosition::GetDifference(lastMove.first, lastMove.second);
ChessPiecePosition* leftPosition = currentPosition.NextLeft();
ChessPiecePosition* rightPosition = currentPosition.NextRight();
if (leftPosition && chessboard->IsEmptyField(leftPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(leftPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* topLeftPosition = currentPosition.NextFromString("T1L1");
if (topLeftPosition && chessboard->IsEmptyField(topLeftPosition)) {
positions.insert(*topLeftPosition);
}
}
}
}
if (rightPosition && chessboard->IsEmptyField(rightPosition) == false) {
ChessPiece* chessPiece = chessboard->GetChessPiece(rightPosition);
if (chessPiece->GetColor() != this->GetColor() && chessPiece->IsPawn()) {
if (chessPiece->GetNumberOfMoves() == 1 && moveDifference == "B2" && chessPiece->GetPosition() == lastMove.second) {
ChessPiecePosition* topRightPosition = currentPosition.NextFromString("T1R1");
if (topRightPosition && chessboard->IsEmptyField(topRightPosition)) {
positions.insert(*topRightPosition);
}
}
}

View File

@@ -111,16 +111,6 @@ void Chessboard::draw (const std::vector<std::vector<char>>& chessboard) {
std::cout << std::endl;
}
// ToDo:
// Methode um mögliche Züge anzuzeigen
// Rochade
// Mate
// Schachmate
// En Passond
// Restlichen moves
// Angabe mit Menü Optionen als Zahlen
// Figuren wählen mit Schachnotation
void Chessboard::init() {
Chessboard::initPieces();
}
@@ -204,9 +194,6 @@ char Chessboard::getCorrectPiece(char pieceIdentifier) {
//
void Chessboard::move(std::string move) {
// ToDo:
// add move to history queue
std::vector<std::string> splitMove;
if (move.find('#') != std::string::npos) {

View File

@@ -111,16 +111,6 @@ class Chessboard {
void draw (const std::vector<std::vector<char>>& chessboard);
// ToDo:
// Methode um mögliche Züge anzuzeigen
// Rochade
// Mate
// Schachmate
// En Passond
// Restlichen moves
// Angabe mit Menü Optionen als Zahlen
// Figuren wählen mit Schachnotation
void init();
void initPieces();

View File

@@ -1,250 +1,56 @@
#include <memory>
#include <set>
#include "../Chessboard/Chessboard.hpp"
#include "../ChessPieces/Rook.hpp"
#include "../ChessPieces/Queen.hpp"
#include "../ChessPieces/Bishop.hpp"
#include "../ChessPieces/Knight.hpp"
#include "../ChessPieces/ChessPieceMove.hpp"
#include "../ChessPieces/ChessPiece.hpp"
#include "../ChessPieces/Knight.hpp"
#include "../ChessPieces/Bishop.hpp"
#include "../ChessPieces/King.hpp"
#include "../ChessPieces/Pawn.hpp"
#include "../ChessPieces/Queen.hpp"
#include "../ChessPieces/Rook.hpp"
/**
* Gets the current player.
* @return A pointer to the current player.
*/
Player* Chessboard::GetCurrentPlayer() {
return this->currentPlayer;
void Chessboard::InitializeStartBoard() {
Chessboard::InitializeBoard(defaultBoard);
}
/**
* Gets the history of all moves.
* @return The history of all moves.
*/
std::vector<std::string> Chessboard::GetHistoryMoves() {
return this->_historyMoves;
}
void Chessboard::InitializeBoard(std::set<Board_ChessPiece> board) {
for (const auto& piece : board) {
ChessPiecePosition pos = ChessPiecePosition(piece.position.first, piece.position.second);
ChessPieceColor color = (piece.color == 0) ? ChessPieceColor::Black : ChessPieceColor::White;
/**
* Gets the history of all positions.
* @return The history of all positions.
*/
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> Chessboard::GetHistoryPositions() {
return this->_historyPositions;
}
/**
* Gets the opponent player.
* @return A pointer to the opponent player.
*/
Player* Chessboard::GetOpponentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
return this->GetPlayer(ChessPieceColor::White);
} else {
return this->GetPlayer(ChessPieceColor::Black);
}
}
/**
* Gets a player by the specified color.
* @return Player* A pointer to the player with the specified color.
*/
Player* Chessboard::GetPlayer(ChessPieceColor color) {
if (color == ChessPieceColor::Black) {
return std::get<ChessPieceColor::Black>(this->players);
} else {
return std::get<ChessPieceColor::White>(this->players);
}
}
/**
* Status whether moves have already been made.
* @return Status whether moves have already been made.
*/
bool Chessboard::HasMoves() {
return this->_historyMoves.size() > 0;
}
/**
* Status whether the king of the current player is in checkmate.
* @return Status whether the king of the current player is in checkmate.
*/
bool Chessboard::IsCheckmate() {
int numberOfAttackers = 0;
if (this->IsInCheck() == false) {
return false;
}
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
if (chessPieceKing == nullptr) {
throw std::domain_error("king is missing");
}
// it is not checkmate if the king can move to another position.
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
bool isDefensibleAttack = false;
numberOfAttackers++;
// the attacker can be removed directly by another chess piece.
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
isDefensibleAttack = true;
break;
}
}
}
// the attacker is defensible.
if (isDefensibleAttack == true) {
std::cout << isDefensibleAttack << std::endl;
continue;
}
// check if a chess piece can move between the attacker and king.
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
// there is no direct way between attacker and king. so the attacker is the knight.
// in this case we can not defend the attack by moving a chess piece between attacker and king.
if (step.empty()) {
return true;
}
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(step)) {
if (*nextPosition == chessPieceKing->GetPosition()) break;
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
isDefensibleAttack = true;
break;
}
}
}
}
if (isDefensibleAttack == false) {
return true;
}
}
switch (piece.type) {
case 'R':
SetChessPiece(new Rook(color, pos));
break;
case 'N':
SetChessPiece(new Knight(color, pos));
break;
case 'B':
SetChessPiece(new Bishop(color, pos));
break;
case 'Q':
SetChessPiece(new Queen(color, pos));
break;
case 'K':
SetChessPiece(new King(color, pos));
break;
case 'P':
SetChessPiece(new Pawn(color, pos));
break;
default:
std::cout << "Invalid ChessPieceType!" << std::endl;
return;
}
}
return numberOfAttackers > 1;
}
/**
* Status whether the king of the current player is in check.
* @return Status whether the king of the current player is in check.
*/
bool Chessboard::IsInCheck() {
ChessPieceColor currentPlayerColor = this->GetCurrentPlayer()->GetColor();
ChessPiece* chessPieceKing = this->GetChessPieceKing(currentPlayerColor);
if (chessPieceKing == nullptr) {
throw std::domain_error("king is missing");
}
// 3.9 The king in check:
// 3.9.1 The king is said to be "in check" if it is attacked by one or more of the opponent's pieces, even if such pieces are
// constrained from moving to the square occupied by the king because they would then leave or place their own king in check.
// 3.9.2 No piece can be moved that will either expose the king of the same colour to check or leave that king in check.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return true;
}
}
}
return false;
}
/**
* Status whether the match ends with a draw because of stalemate.
* @return Status whether the match ends with a draw because of stalemate.
*/
bool Chessboard::IsStalemate() {
ChessPieceColor currentPlayerColor = this->GetCurrentPlayer()->GetColor();
ChessPieceColor opponentPlayerColor = this->GetOpponentPlayer()->GetColor();
ChessPiece* chessPieceKing = this->GetChessPieceKing(currentPlayerColor);
if (chessPieceKing == nullptr) {
throw std::domain_error("king is missing");
}
// 5.2.1 The game is drawn when the player to move has no legal move and his/her king is not in check.
// The game is said to end in "stalemate". This immediately ends the game.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == currentPlayerColor) {
if (field.second->GetNextPositions().size() > 0) {
return false;
}
}
}
if (this->IsInCheck()) {
return false;
}
return true;
}
/**
* Sets a chess piece on the chessboard.
* If there is already a chess piece on the field, the chess piece will be deleted.
* @param chesspiece A pointer to the chess piece which is to be set.
*/
void Chessboard::SetChessPiece(ChessPiece* chesspiece) {
this->chessboard[chesspiece->GetPosition()] = chesspiece;
}
/**
* Sets the move to the history.
* @param move The move to be added to the history.
*/
void Chessboard::SetToHistory(std::string move) {
this->_historyMoves.push_back(move);
}
/**
* Sets the source and target position to the history.
* @param fromPosition The source position to be added to the history.
* @param toPosition The target position to be added to the history.
*/
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
this->_historyPositions.push_back({fromPosition, toPosition});
}
/**
* Switches the current player.
*/
void Chessboard::SwitchCurrentPlayer() {
this->currentPlayer = this->GetOpponentPlayer();
}
void Chessboard::RemoveChessPiece(ChessPiecePosition position) {
if (this->chessboard.count(position) == 1) {
delete this->chessboard[position];
this->chessboard.erase(position);
}
}
/*void Chessboard::SetChessPiece(std::unique_ptr<ChessPiece> piece) {
this->chessboard[piece->GetPosition()] = piece.release();
}*/
bool Chessboard::IsEmptyField(ChessPiecePosition* position) {
return (this->chessboard.count(*position) == 0);
@@ -254,214 +60,41 @@ ChessPiece* Chessboard::GetChessPiece(ChessPiecePosition* position) {
return this->chessboard.at(*position);
}
bool Chessboard::MoveCastling(ChessPieceColor color, bool shortCastling) {
ChessPiecePosition fromPositionKing = (color == ChessPieceColor::White) ? ChessPiecePosition("E1") : ChessPiecePosition("E8");
ChessPiecePosition fromPositionRook = (color == ChessPieceColor::White) ? ChessPiecePosition(shortCastling ? "H1" : "A1") : ChessPiecePosition(shortCastling ? "H8" : "A8");
ChessPiecePosition toPositionKing = (color == ChessPieceColor::White) ? ChessPiecePosition(shortCastling ? "G1" : "C1") : ChessPiecePosition(shortCastling ? "G8" : "C8");
ChessPiecePosition toPositionRook = (color == ChessPieceColor::White) ? ChessPiecePosition(shortCastling ? "F1" : "D1") : ChessPiecePosition(shortCastling ? "F8" : "D8");
ChessPiece* chessPieceRook = this->GetChessPiece(&fromPositionRook);
ChessPiece* chessPieceKing = this->GetChessPiece(&fromPositionKing);
if (chessPieceKing == nullptr || chessPieceRook == nullptr) {
return false;
}
if (chessPieceKing->IsKing() == false || chessPieceRook->IsRook() == false) {
return false;
}
if (chessPieceKing->IsFirstMove() == false || chessPieceRook->IsFirstMove() == false) {
return false;
}
std::string step = ChessPiecePosition::GetStep(chessPieceKing->GetPosition(), toPositionKing);
ChessPiecePosition currentPosition = chessPieceKing->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
while (nextPosition = nextPosition->NextFromString(step)) {
if (this->IsEmptyField(nextPosition)) {
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() != color) {
if (field.second->GetNextPositions().count(*nextPosition) == 0) {
continue;
} else {
return false;
}
}
}
if (nextPosition->ToString() == toPositionKing.ToString()) {
break;
}
} else {
return false;
}
}
this->chessboard[toPositionKing] = chessPieceKing;
this->chessboard.erase(chessPieceKing->GetPosition());
this->SetToHistory(chessPieceKing->GetPosition(), toPositionKing);
chessPieceKing->SetPosition(toPositionKing);
this->chessboard[toPositionRook] = chessPieceRook;
this->chessboard.erase(chessPieceRook->GetPosition());
this->SetToHistory(chessPieceRook->GetPosition(), toPositionRook);
chessPieceRook->SetPosition(toPositionRook);
return true;
}
void Chessboard::MoveChessPiece(std::string move) {
ChessPieceMove chessPieceMove = ChessPieceMove(move);
if (move.length() == 5) {
ChessPiecePosition* fromPosition = new ChessPiecePosition(move.substr(0, 2));
ChessPiecePosition* toPosition = new ChessPiecePosition(move.substr(3, 2));
if (chessPieceMove.IsValidShortNotation() == false) {
return;
}
ChessPiece* piece = this->GetChessPiece(fromPosition);
if (chessPieceMove.IsShortCastling()) {
this->MoveCastling(this->GetCurrentPlayer()->GetColor(), true);
} else if (chessPieceMove.IsLongCastling()) {
this->MoveCastling(this->GetCurrentPlayer()->GetColor(), false);
} else if (chessPieceMove.IsDrawOffer()) {
// Remis
} else {
ChessPiece* chessPiece = nullptr;
ChessPiecePosition toChessPiecePosition = ChessPiecePosition(chessPieceMove.GetToPositionFile(), chessPieceMove.GetToPositionRank());
char fromPositionFile = chessPieceMove.GetFromPositionFile();
int fromPositionRank = chessPieceMove.GetFromPositionRank();
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (field.second->GetChar() == chessPieceMove.GetChessPieceChar() && field.second->GetNextPositions().count(toChessPiecePosition) == 1) {
if (fromPositionFile >= 'a' && fromPositionFile <= 'h') {
if (field.second->GetPosition().GetFile() == std::toupper(fromPositionFile)) {
chessPiece = field.second;
break;
} else {
continue;
}
}
if (fromPositionRank >= 1 && fromPositionRank <= 8) {
if (field.second->GetPosition().GetRank() == fromPositionRank) {
chessPiece = field.second;
break;
} else {
continue;
}
}
chessPiece = field.second;
break;
}
}
if (piece->GetColor() != this->GetCurrentPlayer()->GetColor()) {
return; // wrong player
}
if (chessPiece) {
if (this->IsEmptyField(&toChessPiecePosition) == false) {
this->RemoveChessPiece(toChessPiecePosition);
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
this->chessboard.erase(chessPiece->GetPosition());
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
chessPiece->SetPosition(toChessPiecePosition);
} else {
if (chessPiece->IsPawn()) {
if (chessPiece->GetColor() == ChessPieceColor::White) {
std::string difference = ChessPiecePosition::GetDifference(chessPiece->GetPosition(), toChessPiecePosition);
if (difference == "T1L1" || difference == "T1R1") {
ChessPiecePosition currentPosition = toChessPiecePosition;
ChessPiecePosition* nextPosition = &currentPosition;
if (nextPosition = nextPosition->NextBottom()) {
if (this->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPieceRemove = this->GetChessPiece(nextPosition);
if (chessPieceRemove->GetColor() != chessPiece->GetColor() && chessPieceRemove->IsPawn()) {
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
this->chessboard.erase(chessPiece->GetPosition());
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
chessPiece->SetPosition(toChessPiecePosition);
this->RemoveChessPiece(chessPieceRemove->GetPosition());
}
}
}
} else {
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
this->chessboard.erase(chessPiece->GetPosition());
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
chessPiece->SetPosition(toChessPiecePosition);
}
} else if (chessPiece->GetColor() == ChessPieceColor::Black) {
std::string difference = ChessPiecePosition::GetDifference(chessPiece->GetPosition(), toChessPiecePosition);
if (difference == "B1L1" || difference == "B1R1") {
ChessPiecePosition currentPosition = toChessPiecePosition;
ChessPiecePosition* nextPosition = &currentPosition;
if (nextPosition = nextPosition->NextTop()) {
if (this->IsEmptyField(nextPosition) == false) {
ChessPiece* chessPieceRemove = this->GetChessPiece(nextPosition);
if (chessPieceRemove->GetColor() != chessPiece->GetColor() && chessPieceRemove->IsPawn()) {
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
this->chessboard.erase(chessPiece->GetPosition());
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
chessPiece->SetPosition(toChessPiecePosition);
this->RemoveChessPiece(chessPieceRemove->GetPosition());
}
}
}
} else {
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
this->chessboard.erase(chessPiece->GetPosition());
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
chessPiece->SetPosition(toChessPiecePosition);
}
}
} else {
this->chessboard[toChessPiecePosition] = this->chessboard[chessPiece->GetPosition()];
this->chessboard.erase(chessPiece->GetPosition());
this->SetToHistory(chessPiece->GetPosition(), toChessPiecePosition);
chessPiece->SetPosition(toChessPiecePosition);
}
}
if (chessPieceMove.GetPromotionChessPieceChar() != '\0') {
ChessPieceColor color = chessPiece->GetColor();
this->RemoveChessPiece(toChessPiecePosition);
switch (chessPieceMove.GetPromotionChessPieceChar()) {
case 'R':
this->chessboard[toChessPiecePosition] = new Rook(color, toChessPiecePosition);
break;
case 'B':
this->chessboard[toChessPiecePosition] = new Bishop(color, toChessPiecePosition);
break;
case 'N':
this->chessboard[toChessPiecePosition] = new Knight(color, toChessPiecePosition);
break;
case 'Q':
this->chessboard[toChessPiecePosition] = new Queen(color, toChessPiecePosition);
break;
}
}
if (piece->GetNextPositions().count(*toPosition) == 1) {
this->chessboard[*toPosition] = this->chessboard[*fromPosition];
this->chessboard.erase(*fromPosition);
piece->SetPosition(*toPosition);
this->SetToHistory(*fromPosition, *toPosition);
} else {
return; // wrong or invalid move
}
}
this->SetToHistory(move);
this->UpdateChessPieces();
this->SwitchCurrentPlayer();
}
int Chessboard::GetCountMoves() {
return this->_historyPositions.size();
void Chessboard::SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition) {
this->history.push_back({fromPosition, toPosition});
}
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMovePositions() {
return this->_historyPositions.back();
int Chessboard::GetCountMoves() {
return this->history.size();
}
std::pair<ChessPiecePosition, ChessPiecePosition> Chessboard::GetLastMove() {
return this->history.back();
}
std::vector<ChessPiece*> Chessboard::GetChessPieces() {
@@ -474,9 +107,157 @@ std::vector<ChessPiece*> Chessboard::GetChessPieces() {
return chessPieces;
}
bool Chessboard::IsCheck() {
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return true;
}
}
}
return false;
}
bool Chessboard::IsCheckmate() {
if (this->IsCheck() == false) {
return false;
}
ChessPiece* chessPieceKing = this->GetChessPieceKing(this->GetCurrentPlayer()->GetColor());
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
int cntAttacker = 0;
for (ChessPiece* chessPieceOpponent : this->GetChessPieces()) {
if (chessPieceOpponent->GetColor() == this->GetOpponentPlayer()->GetColor()) {
if (chessPieceOpponent->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) { // Is an attacker
cntAttacker++;
bool deniable = false;
// remove attacker
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(chessPieceOpponent->GetPosition()) == 1) {
deniable = true; // blocked attack because current player can remove attacker
break;
}
}
}
if (deniable == false) {
return true;
}
// move between attacker and king
// this is not possible for pawn, knight and king because they beat on next field.
std::string step = ChessPiecePosition::GetStep(chessPieceOpponent->GetPosition(), chessPieceKing->GetPosition());
ChessPiecePosition currentPosition = chessPieceOpponent->GetPosition();
ChessPiecePosition* nextPosition = &currentPosition;
deniable = false;
while (nextPosition = nextPosition->NextFromString(step)) {
for (ChessPiece* chessPieceCurrent : this->GetChessPieces()) {
if (chessPieceCurrent->GetColor() == this->GetCurrentPlayer()->GetColor()) {
if (chessPieceCurrent->GetNextPositions().count(*nextPosition) == 1) {
deniable = true; // blocked attack because current player can block between attacker and king
break;
}
}
}
}
if (deniable == false) {
return true;
}
}
}
}
if (cntAttacker > 1) {
return true;
}
return false;
}
bool Chessboard::IsStalemate() {
ChessPieceColor currentColor = this->GetCurrentPlayer()->GetColor();
ChessPieceColor opponentColor = this->GetOpponentPlayer()->GetColor();
ChessPiece* chessPieceKing;
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->IsKing() && field.second->GetColor() == currentColor) {
chessPieceKing = field.second;
break;
}
}
// Der König hat aber auch keine validen Züge mehr.
if (chessPieceKing->GetNextPositions().size() > 0) {
return false;
}
// Man hat selbst keine Figuren mehr welche noch ziehen könnten.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == currentColor) {
if (field.second->GetNextPositions().size() > 0) {
return false;
}
}
}
// König wird nicht direkt attackiert.
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->GetColor() == opponentColor) {
if (field.second->GetNextPositions().count(chessPieceKing->GetPosition()) == 1) {
return false;
}
}
}
return true;
}
/**
* Get the current player.
*/
Player* Chessboard::GetCurrentPlayer() {
return this->currentPlayer;
}
/**
* Get the opponent player.
*/
Player* Chessboard::GetOpponentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::Black) {
return this->GetPlayer(ChessPieceColor::White);
} else {
return this->GetPlayer(ChessPieceColor::Black);
}
}
/**
* Get a player by color.
* @return Player* The player who is associated with the given color.
*/
Player* Chessboard::GetPlayer(ChessPieceColor color) {
if (color == ChessPieceColor::Black) {
return std::get<ChessPieceColor::Black>(this->players);
} else {
return std::get<ChessPieceColor::White>(this->players);
}
}
/**
* Set the players to the chessboard.
@@ -500,7 +281,16 @@ void Chessboard::SetPlayers(Player* playerA, Player* playerB) {
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
}
/**
* Switch the current player.
*/
void Chessboard::SwitchCurrentPlayer() {
if (this->GetCurrentPlayer()->GetColor() == ChessPieceColor::White) {
this->currentPlayer = this->GetPlayer(ChessPieceColor::Black);
} else {
this->currentPlayer = this->GetPlayer(ChessPieceColor::White);
}
}
/**
* Update the next positions of all chess pieces.
@@ -523,31 +313,15 @@ void Chessboard::UpdateChessPieces() {
*/
bool Chessboard::IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color) {
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->IsPawn() == false && field.second->GetColor() == color && field.second->GetNextPositions().count(position) == 1) {
if (field.second->GetColor() == color && field.second->GetNextPositions().count(position) == 1) {
return true;
}
}
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
if (field.second->IsPawn() && field.second->GetColor() == color) {
std::string difference = ChessPiecePosition::GetDifference(field.second->GetPosition(), position);
if (color == ChessPieceColor::White && (difference == "T1L1" || difference == "T1R1")) {
return true;
} else if (color == ChessPieceColor::Black && (difference == "B1L1" || difference == "B1R1")) {
return true;
} else {
continue;
}
}
}
return false;
}
Chessboard::~Chessboard() {
delete this->players.first;
delete this->players.second;
for (std::pair<ChessPiecePosition, ChessPiece*> field : this->chessboard) {
delete field.second;
}

View File

@@ -4,10 +4,11 @@
#include <iostream>
#include <map>
#include <random>
#include <regex>
#include <string>
#include <utility>
#include <vector>
#include <set>
#include <memory>
#include "../Player/Player.hpp"
#include "../ChessPieces/ChessPieceColor.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
@@ -16,31 +17,79 @@ class ChessPiece;
class Chessboard {
private:
std::vector<std::string> _historyMoves;
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> _historyPositions;
std::map<ChessPiecePosition, ChessPiece*> chessboard;
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> history;
std::pair<Player*, Player*> players;
Player* currentPlayer;
void RemoveChessPiece(ChessPiecePosition position);
public:
struct Board_ChessPiece {
int color;
char type;
std::pair<char, int> position;
Board_ChessPiece(const int& c, const char& t, std::pair<char,int> p) : color(c), type(t), position(p) {}
bool operator<(const Board_ChessPiece& other) const {
if (position != other.position) {
return position < other.position;
}
if (color != other.color) {
return color < other.color;
}
return type < other.type;
}
};
inline static const std::set<Board_ChessPiece> defaultBoard = {
{0, 'P', {'A', 7}},
{0, 'P', {'B', 7}},
{0, 'P', {'C', 7}},
{0, 'P', {'D', 7}},
{0, 'P', {'E', 7}},
{0, 'P', {'F', 7}},
{0, 'P', {'G', 7}},
{0, 'P', {'H', 7}},
{0, 'R', {'A', 8}},
{0, 'K', {'B', 8}},
{0, 'B', {'C', 8}},
{0, 'Q', {'D', 8}},
{0, 'K', {'E', 8}},
{0, 'B', {'F', 8}},
{0, 'K', {'G', 8}},
{0, 'R', {'H', 8}},
{1, 'P', {'A', 2}},
{1, 'P', {'B', 2}},
{1, 'P', {'C', 2}},
{1, 'P', {'D', 2}},
{1, 'P', {'E', 2}},
{1, 'P', {'F', 2}},
{1, 'P', {'G', 2}},
{1, 'P', {'H', 2}},
{1, 'R', {'A', 1}},
{1, 'N', {'B', 1}},
{1, 'B', {'C', 1}},
{1, 'Q', {'D', 1}},
{1, 'K', {'E', 1}},
{1, 'B', {'F', 1}},
{1, 'K', {'G', 1}},
{1, 'R', {'H', 1}}
};
~Chessboard();
std::vector<std::string> GetHistoryMoves();
std::vector<std::pair<ChessPiecePosition, ChessPiecePosition>> GetHistoryPositions();
void InitializeStartBoard();
void InitializeBoard(std::set<Board_ChessPiece> board);
//void SetChessPiece(std::unique_ptr<ChessPiece> piece);
void SetChessPiece(ChessPiece* chesspiece);
bool IsEmptyField(ChessPiecePosition* position);
ChessPiece* GetChessPiece(ChessPiecePosition* position);
std::vector<ChessPiece*> GetChessPieces();
void UpdateChessPieces();
void MoveChessPiece(std::string move);
bool MoveCastling(ChessPieceColor color, bool shortCastling);
void SetToHistory(std::string move);
void SetToHistory(ChessPiecePosition fromPosition, ChessPiecePosition toPosition);
int GetCountMoves();
bool HasMoves();
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMovePositions();
std::pair<ChessPiecePosition, ChessPiecePosition> GetLastMove();
bool IsCheckmate();
bool IsInCheck();
bool IsCheck();
bool IsStalemate();
bool IsPositionUnderAttack(ChessPiecePosition position, ChessPieceColor color);
Player* GetCurrentPlayer();

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@@ -1 +1 @@
#include "../Chessboard/ChessboardVisualizer.hpp"
//#include "../Chessboard/ChessboardVisualizer.hpp"

View File

@@ -1,4 +1,4 @@
#ifndef ChessboardVisualizer_H
/*#ifndef ChessboardVisualizer_H
#define ChessboardVisualizer_H
#include "../ChessPieces/ChessPiece.hpp"
@@ -10,4 +10,4 @@ class ChessboardVisualizer {
virtual void Draw(Chessboard* chessboard) = 0;
};
#endif
#endif*/

View File

@@ -1,7 +1,9 @@
#include "../Chessboard/ChessboardVisualizerGraphic.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
#include "../Visualizer/HistorieVisualizer.hpp"
#include "../Visualizer/BaseVisualizer.hpp"
void ChessboardVisualizerGraphic::SetConsoleColor(Colors foreground, Colors background) {
/*void ChessboardVisualizerGraphic::SetConsoleColor(Colors foreground, Colors background) {
const std::string SEQ_FOREGROUND = "\x1b[3";
const std::string SEQ_FOREGROUND_LIGHT = "\x1b[9";
const std::string SEQ_BACKGROUND = "\x1b[4";
@@ -64,105 +66,252 @@ void ChessboardVisualizerGraphic::SetConsoleColor(Colors foreground, Colors back
}
}
void ChessboardVisualizerGraphic::Draw(Chessboard* chessboard) {
std::cout << "\033[2J"; // clear the console
std::cout << std::endl;
std::cout << " " << chessboard->GetPlayer(ChessPieceColor::White)->GetName() << " vs. " << chessboard->GetPlayer(ChessPieceColor::Black)->GetName();
std::cout << std::endl;
void ChessboardVisualizerGraphic::temp(Chessboard* chessboard) {
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u2554";
}
std::cout << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550";
if (i == 7) {
std::cout << "\u2557";
}
}
std::cout << std::endl;
}
for (int i = 0; i < 3; i++) {
if (rank == 8) GenerateTopOrBottomBorder(true);
std::vector<std::string> temp;
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (i == 1) {
if (file == 'A') {
std::cout << " " << rank << " ";
std::cout << "\u2551";
}
} else {
if (file == 'A') {
std::cout << " " << " " << " ";
std::cout << "\u2551";
}
if (file == 'A') {
temp.push_back((heightOfField == 1) ? " " + std::to_string(rank) + " " : " ");
temp.push_back(ChessboardVisualizerGraphic::VERTICAL_LINE);
}
if (file % 2 == (rank % 2)) {
this->SetConsoleColor(BLACK, WHITE);
if (i == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
temp.push_back(GenerateBoardField(chessboard, file, rank, heightOfField));
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
} else {
this->SetConsoleColor(WHITE, BLACK);
if (i == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
}
if (file == 'H') {
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << "\u2551";
temp.push_back(ChessboardVisualizerGraphic::VERTICAL_LINE);
}
}
AddRowToBoard(temp);
temp.clear();
this->SetConsoleColor(DEFAULT, DEFAULT);
}
if (rank == 1) GenerateTopOrBottomBorder(false);
}
}
void ChessboardVisualizerGraphic::AddMenusToChessboard() {
}
void ChessboardVisualizerGraphic::GenerateChessboard(Chessboard* chessboard) {
ClearTerminal();
board.clear();
GeneratePlayers(chessboard);
temp(chessboard);
AddMenusToChessboard();
/*HistorieVisualizer history = HistorieVisualizer(15, 3, "Me", "Me");
std::vector<std::vector<std::string>> historyDisplayVector = history.GetDisplayVector();
std::vector<std::vector<std::string>> currentBoard = board;
for (size_t i = 0; i < historyDisplayVector.size(); i++) {
for (size_t j = 0; j < historyDisplayVector[i].size(); j++) {
board[i].push_back(" " + historyDisplayVector[i][j]);
}
}*/
/*this->SetConsoleColor(DEFAULT, DEFAULT);
DrawFromVector();
}
void ChessboardVisualizerGraphic::Draw(Chessboard* chessboard) {
ClearTerminal();
DrawPlayers(chessboard);
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) DrawTopOrBottomBorder(true);
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
(heightOfField == 1) ? std::cout << " " << rank << " " : std::cout << " ";
std::cout << ChessboardVisualizerGraphic::VERTICAL_LINE;
}
DrawBoardField(chessboard, file, rank, heightOfField);
if (file == 'H') {
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << ChessboardVisualizerGraphic::VERTICAL_LINE;
}
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
if (rank == 1) {
for (int i = 0; i < 8; i++) {
if (i == 0) {
std::cout << " " << " " << " ";
std::cout << "\u255A";
}
std::cout << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550" << "\u2550";
if (i == 7) {
std::cout << "\u255D";
}
}
std::cout << std::endl;
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
std::cout << " ";
std::cout << " ";
}
std::cout << " " << file << " ";
if (file == 'H') {
std::cout << " ";
}
}
std::cout << std::endl;
}
if (rank == 1) DrawTopOrBottomBorder(false);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
void ChessboardVisualizerGraphic::GenerateTopOrBottomBorder(bool top) {
std::vector<std::string> temp;
temp.push_back(" ");
std::string left = (top) ? ChessboardVisualizerGraphic::TOP_LEFT_CORNER : ChessboardVisualizerGraphic::BOTTOM_LEFT_CORNER;
temp.push_back(left);
for (int i = 0; i < 8; i++) {
temp.push_back(ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE + ChessboardVisualizerGraphic::HORIZONTAL_LINE);
}
std::string right = (top) ? ChessboardVisualizerGraphic::TOP_RIGHT_CORNER : ChessboardVisualizerGraphic::BOTTOM_RIGHT_CORNER;
temp.push_back(right);
AddRowToBoard(temp);
if (!top) GenerateFiles();
}
void ChessboardVisualizerGraphic::DrawTopOrBottomBorder(bool top) {
std::cout << " ";
std::string left = (top) ? ChessboardVisualizerGraphic::TOP_LEFT_CORNER : ChessboardVisualizerGraphic::BOTTOM_LEFT_CORNER;
std::cout << left;
for (int i = 0; i < 8; i++) {
std::cout << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE << ChessboardVisualizerGraphic::HORIZONTAL_LINE;
}
std::string right = (top) ? ChessboardVisualizerGraphic::TOP_RIGHT_CORNER : ChessboardVisualizerGraphic::BOTTOM_RIGHT_CORNER;
std::cout << right;
std::cout << std::endl;
if (!top) DrawFiles();
}
void ChessboardVisualizerGraphic::GenerateFiles() {
std::vector<std::string> temp;
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp.push_back(" ");
}
temp.push_back(" " + std::string(1, file) + " ");
if (file == 'H') {
temp.push_back(" ");
}
}
AddRowToBoard(temp);
}
void ChessboardVisualizerGraphic::DrawFiles() {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
std::cout << " ";
}
std::cout << " " << file << " ";
if (file == 'H') {
std::cout << " ";
}
}
std::cout << std::endl;
}
std::string ChessboardVisualizerGraphic::GenerateBoardField(Chessboard* chessboard, char file, int rank, int height) {
if (height == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
return " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
return " " + piece->GetUnicode() + " ";
}
} else {
return " ";
}
}
void ChessboardVisualizerGraphic::DrawBoardField(Chessboard* chessboard, char file, int rank, int height) {
if (file % 2 == (rank % 2)) {
this->SetConsoleColor(BLACK, WHITE);
} else {
this->SetConsoleColor(WHITE, BLACK);
}
if (height == 1) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (chessboard->IsEmptyField(position)) {
std::cout << " ";
} else {
ChessPiece* piece = chessboard->GetChessPiece(position);
std::cout << " " << piece->GetUnicode() << " ";
}
} else {
std::cout << " ";
}
}
void ChessboardVisualizerGraphic::ClearTerminal() {
//std::cout << "\033[2J"; // clear the console
system("cls");
}
void ChessboardVisualizerGraphic::GeneratePlayers(Chessboard* chessboard) {
std::vector<std::string> temp;
temp.push_back(" ");
temp.push_back(chessboard->GetPlayer(ChessPieceColor::White)->GetName() + " vs. " + chessboard->GetPlayer(ChessPieceColor::Black)->GetName());
AddRowToBoard(temp);
}
void ChessboardVisualizerGraphic::DrawPlayers(Chessboard* chessboard) {
std::cout << " ";
std::cout << chessboard->GetPlayer(ChessPieceColor::White)->GetName() + " vs. " + chessboard->GetPlayer(ChessPieceColor::Black)->GetName();
std::cout << std::endl;
}
void ChessboardVisualizerGraphic::AddRowToBoard(const std::vector<std::string>& row) {
board.push_back(row);
}
// board[2] bis board[25] Feld des Schachbretts
// in vectoren von 2 bis 25 index von 2 bis 9
void ChessboardVisualizerGraphic::DrawFromVector() {
size_t lengthOfBoard = BaseVisualizer::GetSumAllCharsFromVector(board[1]);
for (int row = 0; row < board.size(); ++row) {
for (int column = 0; column < board[row].size(); ++column) {
if (row >= 2 && row <= 25 && column >= 2 && column <= 9) {
bool isSecondRowOfField = (row % 3 == 2);
bool isBlackWhite = (column % 2 == row % 2);
if ((row - 1) % 3 == 0) { // Change after 3 rows
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
} else {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
}
} else {
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
} else {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
}
}
}
//std::cout << std::setw(lengthOfBoard) << board[row][column];
this->SetConsoleColor(DEFAULT, DEFAULT);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
}*/

View File

@@ -1,21 +1,48 @@
#ifndef ChessboardVisualizerGraphic_H
/*#ifndef ChessboardVisualizerGraphic_H
#define ChessboardVisualizerGraphic_H
#include "../Chessboard/ChessboardVisualizer.hpp"
#include <string>
#include <vector>
#include "../Chessboard/ChessboardVisualizer.hpp"*/
enum Colors {
/*enum Colors {
BLACK = 0, RED = 1, GREEN = 2, YELLOW = 3, BLUE = 4, MAGENTA = 5, CYAN = 6, WHITE = 7,
LIGHT_BLACK = 10, LIGHT_RED = 11, LIGHT_GREEN = 12, LIGHT_YELLOW = 13, LIGHT_BLUE = 14,
LIGHT_MAGENTA = 15, LIGHT_CYAN = 16, LIGHT_WHITE = 17, DEFAULT = 9
};
};*/
/*class ChessboardVisualizerGraphic : public ChessboardVisualizer {
protected:
inline static const std::string TOP_LEFT_CORNER = "\u2554";
inline static const std::string TOP_RIGHT_CORNER = "\u2557";
inline static const std::string HORIZONTAL_LINE = "\u2550";
inline static const std::string VERTICAL_LINE = "\u2551";
inline static const std::string BOTTOM_LEFT_CORNER = "\u255A";
inline static const std::string BOTTOM_RIGHT_CORNER = "\u255D";
class ChessboardVisualizerGraphic : public ChessboardVisualizer {
private:
void SetConsoleColor(Colors foreground, Colors background);
std::vector<std::vector<std::string>> board;
void ClearTerminal();
void DrawTopOrBottomBorder(bool top);
void GenerateTopOrBottomBorder(bool top);
void DrawPlayers(Chessboard* chessboard);
void GeneratePlayers(Chessboard* chessboard);
std::string GenerateBoardField(Chessboard* chessboard, char file, int rank, int height);
void DrawBoardField(Chessboard* chessboard, char file, int rank, int height);
void DrawFiles();
void GenerateFiles();
//void SetConsoleColor(Colors foreground, Colors background);
void SetColorsForField();
void temp(Chessboard* chessboard);
void AddMenusToChessboard();
public:
ChessboardVisualizerGraphic() = default;
void Draw(Chessboard* chessboard);
void GenerateChessboard(Chessboard* chessboard);
void DrawFromVector();
void AddRowToBoard(const std::vector<std::string>& row);
};
#endif
*/

View File

@@ -1,7 +1,7 @@
#include "../Chessboard/ChessboardVisualizerText.hpp"
#include "../ChessPieces/ChessPiecePosition.hpp"
void ChessboardVisualizerText::Draw(Chessboard* chessboard) {
/*void ChessboardVisualizerText::Draw(Chessboard* chessboard) {
std::cout << "\033[2J"; // clear the console
std::cout << std::endl;
@@ -89,3 +89,4 @@ void ChessboardVisualizerText::Draw(Chessboard* chessboard) {
}
std::cout << std::endl;
}
*/

View File

@@ -1,4 +1,4 @@
#ifndef ChessboardVisualizerText_H
/*#ifndef ChessboardVisualizerText_H
#define ChessboardVisualizerText_H
#include "../Chessboard/ChessboardVisualizer.hpp"
@@ -13,3 +13,4 @@ class ChessboardVisualizerText : public ChessboardVisualizer {
};
#endif
*/

View File

@@ -92,30 +92,28 @@
## ToDo
- Speicherfunktion
- ToDos abarbeiten
- Anleitung schreiben
- Befehlen während des Spiel implementieren
- Bewegen funktioniert nicht -> Fixen!!!!
- Historie -> Spielzüge speichern und anzeigen
- Meldung für falschen Zug (Fehlermeldungen beim Spielen)
- Nach Beenden nicht Pfad in Anzeige stehen lassen
- Dark Mode
## Erledigt
- Schachnotation (Lange)
- Menü (ASCII Art of TurboSchach)
- Startmenü
- Spielmenü mit Historie, Kommand
- Plattformunabhängiges CMD clearing vor dem Zeichnen
- Spezialbewegung (Rochade, Umwandlung, En passant)
## Kompilieren und Ausführen
Um TurboSchach kompilieren zu können wird mindestens C++ 17 benötigt.
### Windows
## Build
```
g++ -std=c++17 -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
./chess.exe
g++ -o chess.exe main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp Visualizer/*.cpp
```
### Linux und MacOS
## Voraussetzungen
```
# compile the project
make
# run the project
make run
# remove all output files
make clean
```
- C++ 17

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@@ -0,0 +1,259 @@
#include "BaseVisualizer.hpp"
void BaseVisualizer::ClearTerminal() {
//std::cout << "\033[2J";
system("cls");
}
std::vector<std::vector<std::string>>* BaseVisualizer::GetDisplayVector() {
return &display_vector;
}
size_t BaseVisualizer::CountVisibleCharacters(const std::string& str) {
size_t count = 0;
size_t i = 0;
while (i < str.size()) {
if (str[i] == '\x1B' && i + 1 < str.size() && str[i + 1] == '[') {
// ANSI-Escape-Sequenz erkennen und überspringen
i += 2; // Überspringe '\x1B['
while (i < str.size() && !std::isalpha(str[i])) {
++i; // Fortsetzung der Sequenz überspringen
}
if (i < str.size() && std::isalpha(str[i])) {
++i; // Buchstaben am Ende der Sequenz überspringen
}
} else {
// UTF-8 Startbytes zählen (kein Fortsetzungsbyte)
if ((str[i] & 0b11000000) != 0b10000000) {
++count;
}
++i;
}
}
return count;
}
size_t BaseVisualizer::GetSumAllCharsFromVector(const std::vector<std::string>& vec) {
size_t sum = 0;
for (const std::string& str : vec) {
sum += CountVisibleCharacters(str);
}
return sum;
}
void BaseVisualizer::GenerateEmptyLine(const int lengthOfMenu, const bool single) {
std::string result = "";
for (int i = 0; i < lengthOfMenu; ++i) {
if (i == 0) {
result += ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
} else if (i == lengthOfMenu-1) {
result += ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
} else {
result += " ";
}
}
display_vector.push_back({result});
}
// ToDo: Auf Max länge bringen
void BaseVisualizer::GenerateBoxMenuLine(const size_t length, const std::string& str, const bool single, const size_t padding) {
std::string result = ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE) + std::string(padding, ' ') + str;
while (CountVisibleCharacters(result) < length-1) {
result += " ";
}
display_vector.push_back({result.append(((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE))});
}
void BaseVisualizer::GenerateCenteredString(const size_t widthOfMenu, const std::string& str, const bool single) {
std::string result = (single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE;
float newLength = widthOfMenu - CountVisibleCharacters(str) - 2;
int firstHalfLength = std::floor(newLength / 2);
int secondHalfLength = std::ceil(newLength / 2);
for (int i = 0; i < firstHalfLength; ++i) {
result += " ";
}
result += str;
for (int i = 0; i < secondHalfLength; ++i) {
result += " ";
}
display_vector.push_back({result+ ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE)});
}
void BaseVisualizer::DisplayElement() {
int temp;
for (const auto& row : display_vector) {
for (const auto& cell : row) {
std::cout << cell;
}
std::cout << std::endl;
}
std::cout << "\x1B[u";
//std::cout << "Select option" << std::endl;
std::cin >> temp;
}
size_t BaseVisualizer::CalculateMaxMenuWidth(const size_t longestStringLength, const size_t padding) {
return longestStringLength + 2*padding + 2;
}
void BaseVisualizer::GenerateTopBottomBorder(const size_t totalLength, const bool top, const bool single) {
std::string result = (top) ? ((single) ? BaseVisualizer::TOP_LEFT_CORNER_SINGLE : BaseVisualizer::TOP_LEFT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_LEFT_CORNER_SINGLE : BaseVisualizer::BOTTOM_LEFT_CORNER);
for (size_t i = 0; i < totalLength-2; ++i) {
result += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
display_vector.push_back({result + ((top) ? ((single) ? BaseVisualizer::TOP_RIGHT_CORNER_SINGLE : BaseVisualizer::TOP_RIGHT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_RIGHT_CORNER_SINGLE : BaseVisualizer::BOTTOM_RIGHT_CORNER))});
}
void BaseVisualizer::AddEmptyLines(const size_t lines, const size_t length, const bool sinlge) {
for (size_t i = 0; i < lines; ++i) {
BaseVisualizer::GenerateEmptyLine(length, sinlge);
}
}
void BaseVisualizer::GenerateTableTopBottom(const size_t totalLength, const bool top, const bool single) {
int firstHalfLength = std::floor(totalLength / 2);
std::string result = (top) ? ((single) ? BaseVisualizer::TOP_LEFT_CORNER_SINGLE : BaseVisualizer::TOP_LEFT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_LEFT_CORNER_SINGLE : BaseVisualizer::BOTTOM_LEFT_CORNER);
for (size_t i = 0; i < firstHalfLength-1; ++i) {
result += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
result += (top) ? ((single) ? BaseVisualizer::TOP_CROSS_SINGLE : BaseVisualizer::TOP_CROSS) : ((single) ? BaseVisualizer::BOTTOM_CROSS_SINGLE : BaseVisualizer::BOTTOM_CROSS);
for (size_t i = 0; i < firstHalfLength-1; ++i) {
result += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
display_vector.push_back({result + ((top) ? ((single) ? BaseVisualizer::TOP_RIGHT_CORNER_SINGLE : BaseVisualizer::TOP_RIGHT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_RIGHT_CORNER_SINGLE : BaseVisualizer::BOTTOM_RIGHT_CORNER))});
}
void BaseVisualizer::GenerateTableLine(const float length, const std::vector<std::string>& str, const bool single) {
int firstHalfLength = std::floor(length / 2);
std::string result = ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
std::string temp;
for (size_t i = 0; i < 2; ++i) {
temp += " " + str[i];
while (CountVisibleCharacters(temp) < firstHalfLength-1) {
temp += " ";
}
temp += ((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE);
result += temp;
temp = "";
}
display_vector.push_back({result});
}
void BaseVisualizer::GenerateTableSeperator(const float length, const bool single) {
int firstHalfLength = std::floor(length / 2);
std::string result = ((single) ? BaseVisualizer::RIGHT_CROSS_SINGLE : BaseVisualizer::RIGHT_CROSS);
std::string temp;
for (size_t i = 0; i < 2; ++i) {
while (CountVisibleCharacters(temp) < firstHalfLength-1) {
temp += ((single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE);
}
temp += (i != 1) ? ((single) ? BaseVisualizer::CROSS_SINGLE : BaseVisualizer::CROSS) : "";
result += temp;
temp = "";
}
result += ((single) ? BaseVisualizer::LEFT_CROSS_SINGLE : BaseVisualizer::LEFT_CROSS);
display_vector.push_back({result});
}
void BaseVisualizer::GenerateBoxSeperator(const float length, const bool single) {
std::string result = ((single) ? BaseVisualizer::RIGHT_CROSS_SINGLE : BaseVisualizer::RIGHT_CROSS);
while (CountVisibleCharacters(result) < length-1) {
result += ((single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE);
}
result += ((single) ? BaseVisualizer::LEFT_CROSS_SINGLE : BaseVisualizer::LEFT_CROSS);
display_vector.push_back({result});
}
void BaseVisualizer::SetConsoleColor(Colors foreground, Colors background) {
const std::string SEQ_FOREGROUND = "\x1b[3";
const std::string SEQ_FOREGROUND_LIGHT = "\x1b[9";
const std::string SEQ_BACKGROUND = "\x1b[4";
const std::string SEQ_BACKGROUND_LIGHT = "\x1b[10";
// set foreground color
switch (foreground) {
case BLACK:
case RED:
case GREEN:
case YELLOW:
case BLUE:
case MAGENTA:
case CYAN:
case WHITE:
std::cout << SEQ_FOREGROUND << foreground << "m";
break;
case LIGHT_BLACK:
case LIGHT_RED:
case LIGHT_GREEN:
case LIGHT_YELLOW:
case LIGHT_BLUE:
case LIGHT_MAGENTA:
case LIGHT_CYAN:
case LIGHT_WHITE:
std::cout << SEQ_FOREGROUND_LIGHT << foreground << "m";
break;
case DEFAULT:
default:
std::cout << SEQ_FOREGROUND << foreground << "m";
break;
}
// set background color
switch (background) {
case BLACK:
case RED:
case GREEN:
case YELLOW:
case BLUE:
case MAGENTA:
case CYAN:
case WHITE:
std::cout << SEQ_BACKGROUND << background << "m";
break;
case LIGHT_BLACK:
case LIGHT_RED:
case LIGHT_GREEN:
case LIGHT_YELLOW:
case LIGHT_BLUE:
case LIGHT_MAGENTA:
case LIGHT_CYAN:
case LIGHT_WHITE:
std::cout << SEQ_BACKGROUND_LIGHT << background << "m";
break;
case DEFAULT:
default:
std::cout << SEQ_BACKGROUND << background << "m";
break;
}
}
size_t BaseVisualizer::FindMaxLength(const std::vector<std::string> vec) {
size_t max = 0;
size_t currentLength = 0;
for (const std::string& str : vec) {
currentLength = CountVisibleCharacters(str);
(currentLength > max) ? max = CountVisibleCharacters(str) : max;
}
return max;
}

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#ifndef BASEVISUALIZER_H
#define BASEVISUALIZER_H
#include <string>
#include <vector>
#include <cmath>
#include <iostream>
enum Colors {
BLACK = 0, RED = 1, GREEN = 2, YELLOW = 3, BLUE = 4, MAGENTA = 5, CYAN = 6, WHITE = 7,
LIGHT_BLACK = 10, LIGHT_RED = 11, LIGHT_GREEN = 12, LIGHT_YELLOW = 13, LIGHT_BLUE = 14,
LIGHT_MAGENTA = 15, LIGHT_CYAN = 16, LIGHT_WHITE = 17, DEFAULT = 9
};
class BaseVisualizer {
protected:
inline static const std::string TOP_LEFT_CORNER = "\u2554";
inline static const std::string TOP_RIGHT_CORNER = "\u2557";
inline static const std::string HORIZONTAL_LINE = "\u2550";
inline static const std::string VERTICAL_LINE = "\u2551";
inline static const std::string BOTTOM_LEFT_CORNER = "\u255A";
inline static const std::string BOTTOM_RIGHT_CORNER = "\u255D";
inline static const std::string RIGHT_CROSS = "\u2560";
inline static const std::string LEFT_CROSS = "\u2563";
inline static const std::string CROSS = "\u256C";
inline static const std::string TOP_CROSS = "\u2566";
inline static const std::string BOTTOM_CROSS = "\u2569";
inline static const std::string TOP_LEFT_CORNER_SINGLE = "\u250C";
inline static const std::string TOP_RIGHT_CORNER_SINGLE = "\u2510";
inline static const std::string HORIZONTAL_LINE_SINGLE = "\u2500";
inline static const std::string VERTICAL_LINE_SINGLE = "\u2502";
inline static const std::string BOTTOM_LEFT_CORNER_SINGLE = "\u2514";
inline static const std::string BOTTOM_RIGHT_CORNER_SINGLE = "\u2518";
inline static const std::string RIGHT_CROSS_SINGLE = "\u251C";
inline static const std::string LEFT_CROSS_SINGLE = "\u2524";
inline static const std::string CROSS_SINGLE = "\u253C";
inline static const std::string TOP_CROSS_SINGLE = "\u252C";
inline static const std::string BOTTOM_CROSS_SINGLE = "\u2534";
const size_t MAX_MENU_WIDTH;
const size_t PADDING;
std::vector<std::vector<std::string>> display_vector;
void GenerateEmptyLine(const int lengthOfMenu, const bool single);
void GenerateBoxMenuLine(const size_t length, const std::string& str, const bool single, const size_t padding);
void GenerateCenteredString(const size_t widthOfMenu, const std::string& str, const bool single);
size_t CalculateMaxMenuWidth(const size_t longestStringLength, const size_t padding);
size_t FindMaxLength(const std::vector<std::string> vec);
void GenerateTopBottomBorder(const size_t totalLength, const bool top, const bool single);
void AddEmptyLines(const size_t lines, const size_t length, const bool sinlge);
void GenerateTableTopBottom(const size_t totalLength, const bool top, const bool single);
void GenerateTableLine(const float length, const std::vector<std::string>& str, const bool single);
void GenerateTableSeperator(const float length, const bool single);
void GenerateBoxSeperator(const float length, const bool single);
void SetConsoleColor(Colors foreground, Colors background);
static size_t GetSumAllCharsFromVector(const std::vector<std::string>& vec);
static size_t CountVisibleCharacters(const std::string& str);
private:
virtual void GenerateElement() = 0;
public:
virtual ~BaseVisualizer() = default;
static void ClearTerminal();
void DisplayElement();
std::vector<std::vector<std::string>>* GetDisplayVector();
BaseVisualizer(size_t longestStringLength, size_t padding) : MAX_MENU_WIDTH(BaseVisualizer::CalculateMaxMenuWidth(longestStringLength, padding)), PADDING(padding) {}
};
#endif //BASEVISUALIZER_H
/**
*
ChessboardVisualizer.cpp
HistorieVisualizer.cpp
CommandVisualizer.cpp
PlayVisualizer.cpp {
ChessboardVisualizer.display_vector
HistorieVisualizer.display_vector;
CommandVisualizer.display_vector;
st::cout << ChessboardVisualizer.display_vector[i] (isEmpty) ? << std:endl : << Padding << Menus.display_vector[i] << std:endl;
}
*/

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#include "ChessboardVisualizer.hpp"
size_t ChessboardVisualizer::GetMaxBoardWidth() {
std::string temp;
temp.append(3, ' ');
temp += BaseVisualizer::TOP_LEFT_CORNER;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
temp += BaseVisualizer::HORIZONTAL_LINE;
}
}
temp += BaseVisualizer::TOP_RIGHT_CORNER;
return BaseVisualizer::CountVisibleCharacters(temp);
}
void ChessboardVisualizer::GenerateTopBottomBorder(bool top, bool single) {
std::string temp;
temp.append(3, ' '); // ToDo: Padding?
temp += (top)
? ((single)
? BaseVisualizer::TOP_LEFT_CORNER_SINGLE
: BaseVisualizer::TOP_LEFT_CORNER)
: ((single)
? BaseVisualizer::BOTTOM_LEFT_CORNER_SINGLE
: BaseVisualizer::BOTTOM_LEFT_CORNER);
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
temp += (single) ? BaseVisualizer::HORIZONTAL_LINE_SINGLE : BaseVisualizer::HORIZONTAL_LINE;
}
}
display_vector.push_back({temp + ((top) ? ((single) ? BaseVisualizer::TOP_RIGHT_CORNER_SINGLE : BaseVisualizer::TOP_RIGHT_CORNER) : ((single) ? BaseVisualizer::BOTTOM_RIGHT_CORNER_SINGLE : BaseVisualizer::BOTTOM_RIGHT_CORNER))});
}
void ChessboardVisualizer::GenerateElement() {
BaseVisualizer::ClearTerminal();
GeneratePlayers();
GenerateChessboard();
//GenerateDisplayVector();
}
void ChessboardVisualizer::GeneratePlayers() {
std::string result;
result.append(3, ' ');
display_vector.push_back({result + CHESSBOARD->GetPlayer(ChessPieceColor::White)->GetName()
+ " vs. " + CHESSBOARD->GetPlayer(ChessPieceColor::Black)->GetName()});
}
void ChessboardVisualizer::GenerateChessboard() {
std::vector<std::string> temp;
for (int rank = 8; rank >= 1; rank--) {
if (rank == 8) GenerateTopBottomBorder(true, true);
for (int heightOfField = 0; heightOfField < 3; heightOfField++) {
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp.push_back((heightOfField == 1) ? " " + std::to_string(rank) + " " : std::string(3, ' '));
temp.push_back(BaseVisualizer::VERTICAL_LINE_SINGLE);
}
temp.push_back(GenerateBoardField(file, rank, heightOfField));
if (file == 'H') {
temp.push_back(BaseVisualizer::VERTICAL_LINE_SINGLE);
}
}
display_vector.push_back(temp);
temp.clear();
}
if (rank == 1) {
GenerateTopBottomBorder(false, true);
GenerateFiles();
}
}
}
std::string ChessboardVisualizer::GenerateBoardField(char file, int rank, int height) {
ChessPiecePosition* position = new ChessPiecePosition(file, rank);
if (height == 1 && !CHESSBOARD->IsEmptyField(position)) {
ChessPiece* piece = CHESSBOARD->GetChessPiece(position);
return std::string(3, ' ') + piece->GetUnicode() + std::string(3, ' ');
}
return std::string(7, ' ');
}
void ChessboardVisualizer::GenerateFiles() {
std::string temp;
for (char file = 'A'; file <= 'H'; file++) {
if (file == 'A') {
temp += (std::string(4, ' '));
}
temp += (std::string(3, ' ') + std::string(1, file) + std::string(3, ' '));
if (file == 'H') {
temp += " ";
}
}
display_vector.push_back({temp});
}
// board[2] bis board[25] Feld des Schachbretts
// in vectoren von 2 bis 25 index von 2 bis 9
void ChessboardVisualizer::DisplayElement() {
size_t size;
std::string temp;
for (int row = 0; row < display_vector.size(); ++row) {
for (int column = 0; column < display_vector[row].size(); ++column) {
if (row >= 2 && row <= 25 && column >= 2 && column <= 9) {
bool isSecondRowOfField = (row % 3 == 2);
bool isBlackWhite = (column % 2 == row % 2);
if ((row - 1) % 3 == 0) { // Change after 3 rows
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
} else {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
}
} else {
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
} else {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
}
}
}
std::cout << display_vector[row][column];
this->SetConsoleColor(DEFAULT, DEFAULT);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
}
/*void ChessboardVisualizer::GenerateDisplayVector() {
std::string temp;
size_t size;
for (auto& row : draw_vector) {
if (row.size() > 1) {
for (const auto& element : row) {
temp += element;
}
display_vector.push_back(FillStringToMaxLength(temp));
temp = "";
} else {
display_vector.push_back(FillStringToMaxLength(row[0]));
}
}
}
std::string ChessboardVisualizer::FillStringToMaxLength(std::string& str) {
size_t size = BaseVisualizer::CountVisibleCharacters(str);
return ((size == MAX_MENU_WIDTH)
? str
: str.append(std::string(MAX_MENU_WIDTH - size, ' ')));
}*/

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#ifndef CHESSBOARDVISUALIZER_HPP
#define CHESSBOARDVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
#include "../Chesspieces/Chesspiece.hpp"
class ChessboardVisualizer : public BaseVisualizer {
private:
Chessboard* CHESSBOARD;
std::vector<std::vector<std::string>> draw_vector;
static size_t GetMaxBoardWidth();
void GenerateTopBottomBorder(bool top, bool single);
void GenerateElement() override;
void GeneratePlayers();
void GenerateChessboard();
void GenerateFiles();
std::string GenerateBoardField(char file, int rank, int height);
void GenerateDisplayVector();
std::string FillStringToMaxLength(std::string& str);
public:
ChessboardVisualizer(Chessboard* chessboard, size_t padding) : BaseVisualizer(ChessboardVisualizer::GetMaxBoardWidth(), padding), CHESSBOARD(chessboard) {
ChessboardVisualizer::GenerateElement();
};
void DisplayElement();
};
#endif //CHESSBOARDVISUALIZER_HPP

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#include "CommandMenuVisualizer.hpp"
void CommandMenuVisualizer::GenerateElement() {
BaseVisualizer::display_vector.push_back({"Commands"});
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, true);
for (const auto& content : menuContent) {
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, content, true, PADDING);
}
BaseVisualizer::GenerateBoxSeperator(MAX_MENU_WIDTH, true);
std::string str_temp = ((CHESSBOARD->GetCurrentPlayer()->GetColor() == ChessPieceColor::White) ? "White" : "Black");
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, "Move [" + str_temp + "] : " + "\x1B[s", true, true);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, true);
}

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#ifndef COMMANDMENUVISUALIZER_HPP
#define COMMANDMENUVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
class CommandMenuVisualizer : public BaseVisualizer {
private:
inline static const std::vector<std::string> menuContent = {
"To execute command: $<command_no>",
"",
"1 - Instructions",
"2 - Save",
"3 - Exit",
"",
"8 - Resign",
"9 - Draw"
};
Chessboard* CHESSBOARD;
void GenerateElement() override;
public:
CommandMenuVisualizer(Chessboard* chessboard, size_t padding) : BaseVisualizer(CommandMenuVisualizer::FindMaxLength(menuContent), padding), CHESSBOARD(chessboard) {
CommandMenuVisualizer::GenerateElement();
}
};
#endif //COMMANDMENUVISUALIZER_HPP

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#include "HistorieVisualizer.hpp"
void HistorieVisualizer::GenerateElement() {
BaseVisualizer::display_vector.push_back({"Historie"});
BaseVisualizer::GenerateTableTopBottom(MAX_MENU_WIDTH, true, true);
BaseVisualizer::GenerateTableLine(MAX_MENU_WIDTH, {HistorieVisualizer::PLAYER1, HistorieVisualizer::PLAYER2}, true);
BaseVisualizer::BaseVisualizer::GenerateTableSeperator(MAX_MENU_WIDTH, true);
// ToDo: History einlesen und anzeigen lassenF
for (size_t i = 0; i < 5; i++) {
BaseVisualizer::GenerateTableLine(MAX_MENU_WIDTH, {"", ""}, true);
}
BaseVisualizer::GenerateTableTopBottom(MAX_MENU_WIDTH, false, true);
}

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#ifndef HISTORIEVISUALIZER_HPP
#define HISTORIEVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
class HistorieVisualizer : public BaseVisualizer {
private:
const std::string PLAYER1;
const std::string PLAYER2;
std::vector<std::vector<std::string>> histories;
Chessboard* CHESSBOARD;
void GenerateElement() override;
public:
HistorieVisualizer(Chessboard* chessbord,const size_t menuWidth, const size_t padding) :
BaseVisualizer(menuWidth, padding), histories(5, std::vector<std::string>(2, "")),
CHESSBOARD(chessbord),
PLAYER1(chessbord->GetPlayer(ChessPieceColor::White)->GetName()),
PLAYER2(chessbord->GetPlayer(ChessPieceColor::Black)->GetName())
{
HistorieVisualizer::GenerateElement();
};
};
#endif //HISTORIEVISUALIZER_HPP

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#include "InstructionsVisualizer.hpp"
void InstructionsVisualizer::GenerateElement() {
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, false);
BaseVisualizer::AddEmptyLines(5, MAX_MENU_WIDTH, false);
for (const auto& content : menuContent) {
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, content, false, PADDING);
}
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateBoxMenuLine(MAX_MENU_WIDTH, "Enter any key to return to menu: \x1B[s", false, PADDING);
BaseVisualizer::AddEmptyLines(5, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, false);
}

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#ifndef INSTRUCTIONSVISUALIZER_HPP
#define INSTRUCTIONSVISUALIZER_HPP
#include "BaseVisualizer.hpp"
class InstructionsVisualizer : public BaseVisualizer {
private:
inline static const std::vector<std::string> menuContent = {
"Hier kommt noch eine Anleitung"
};
void GenerateElement() override;
public:
InstructionsVisualizer() : BaseVisualizer(60, 4) {
InstructionsVisualizer::GenerateElement();
};
};
#endif //INSTRUCTIONSVISUALIZER_HPP

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#include "PlayingViewVisualizer.hpp"
#include "ChessboardVisualizer.hpp"
#include "HistorieVisualizer.hpp"
#include "CommandMenuVisualizer.hpp"
void PlayingViewVisualizer::GenerateElement() {
position_vector.clear();
display_vector.clear();
ChessboardVisualizer chessboardVisualizer = ChessboardVisualizer(CHESSBOARD, 2);
HistorieVisualizer historieVisualizer = HistorieVisualizer(CHESSBOARD, 32, 2);
CommandMenuVisualizer cmdMenuVisualizer = CommandMenuVisualizer(CHESSBOARD, 2);
GeneratePositionVector(chessboardVisualizer.GetDisplayVector(), historieVisualizer.GetDisplayVector(), cmdMenuVisualizer.GetDisplayVector());
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, false);
BaseVisualizer::GenerateEmptyLine(MAX_MENU_WIDTH, false);
std::vector<std::string> temp;
//((single) ? BaseVisualizer::VERTICAL_LINE_SINGLE : BaseVisualizer::VERTICAL_LINE) + std::string(padding, ' ')
for (const auto& row : position_vector) {
display_vector.push_back(row);
}
BaseVisualizer::GenerateEmptyLine(MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, false);
//size_t maxWidth = BaseVisualizer::FindMaxLength(chessboardVisualizer.display_vector);
}
void PlayingViewVisualizer::GeneratePositionVector(
std::vector<std::vector<std::string>>* chessboard_display_vector,
std::vector<std::vector<std::string>>* historie_display_vector,
std::vector<std::vector<std::string>>* command_menu_display_vector)
{
for (size_t i = 0; i < chessboard_display_vector->size(); ++i) {
size_t test;
std::vector<std::string> temp;
temp.push_back({BaseVisualizer::VERTICAL_LINE + " "});
if (i == 0) {
const std::string& first_element = chessboard_display_vector->at(i).at(0);
temp.push_back(first_element);
temp.push_back(std::string(62-BaseVisualizer::CountVisibleCharacters(first_element), ' '));
} else if (chessboard_display_vector->at(i).size() > 1 && i != 0) {
temp.insert(temp.end(), chessboard_display_vector->at(i).begin(), chessboard_display_vector->at(i).end());
} else {
temp.push_back(chessboard_display_vector->at(i).at(0));
}
if (i < historie_display_vector->size()) {
temp.push_back(std::string(DISTANCE_BETWEEN_ELEMENTS, ' '));
temp.push_back(historie_display_vector->at(i)[0]);
} else if (i-3-historie_display_vector->size() < command_menu_display_vector->size()) {
temp.push_back(std::string(DISTANCE_BETWEEN_ELEMENTS, ' '));
temp.push_back(command_menu_display_vector->at(i-3-historie_display_vector->size())[0]);
} else{
temp.push_back({"", ""});
}
BaseVisualizer::GetSumAllCharsFromVector(temp);
temp.push_back(std::string(MAX_MENU_WIDTH-BaseVisualizer::GetSumAllCharsFromVector(temp)-1, ' ') + BaseVisualizer::VERTICAL_LINE);
position_vector.push_back(temp);
}
}
void PlayingViewVisualizer::DisplayElement() {
PlayingViewVisualizer::GenerateElement();
size_t size;
std::string temp;
for (int row = 0; row < display_vector.size(); ++row) {
for (int column = 0; column < display_vector[row].size(); ++column) {
if (row >= 4 && row <= 27 && column >= 3 && column <= 10) {
bool isSecondRowOfField = ((row-1) % 3 == 2);
bool isBlackWhite = ((column-1) % 2 == (row-1) % 2);
if ((row - 1) % 3 == 0) { // Change after 3 rows
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
} else {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
}
} else {
if (isSecondRowOfField) {
this->SetConsoleColor(isBlackWhite ? WHITE : BLACK, isBlackWhite ? BLACK : WHITE);
} else {
this->SetConsoleColor(isBlackWhite ? BLACK : WHITE, isBlackWhite ? WHITE : BLACK);
}
}
}
std::cout << display_vector[row][column];
this->SetConsoleColor(DEFAULT, DEFAULT);
}
this->SetConsoleColor(DEFAULT, DEFAULT);
std::cout << std::endl;
}
}
std::string PlayingViewVisualizer::GetMove() {
return move;
}

View File

@@ -0,0 +1,29 @@
#ifndef PLAYINGVIEWVISUALIZER_HPP
#define PLAYINGVIEWVISUALIZER_HPP
#include "BaseVisualizer.hpp"
#include "../Chessboard/Chessboard.hpp"
class PlayingViewVisualizer : public BaseVisualizer {
private:
const size_t DISTANCE_BETWEEN_ELEMENTS;
Chessboard* CHESSBOARD;
std::string move;
std::vector<std::vector<std::string>> position_vector;
void GenerateElement();
void GeneratePositionVector(
std::vector<std::vector<std::string>>* chessboard_display_vector,
std::vector<std::vector<std::string>>* historie_display_vector,
std::vector<std::vector<std::string>>* command_menu_display_vector);
public:
PlayingViewVisualizer(Chessboard* chessboard, size_t padding, size_t distance) :
BaseVisualizer(110, padding), CHESSBOARD(chessboard), DISTANCE_BETWEEN_ELEMENTS(distance) {}
void DisplayElement();
std::string GetMove();
};
#endif //PLAYINGVIEWVISUALIZER_HPP

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@@ -0,0 +1,66 @@
#include "StartMenuVisualizer.hpp"
void StartMenuVisualizer::GenerateElement() {
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, true, false);
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
for (const auto& str : StartMenuVisualizer::ACSII_ART_TURBO_SCHACH) {
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, str, false);
}
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, "Welcome to TurboSchach!", false);
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, "Please select one of the menu options:", false);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, "\x1B[s", false);
BaseVisualizer::AddEmptyLines(1, MAX_MENU_WIDTH, false);
// ToDo: Attribute zum direkten setzen des Types der Außenbegrenzung -> Allgemein in BaseVisualizer auch?
// ToDo: Überarbeiten -> Extra Methode um Menus im Menu zu generieren
BaseVisualizer::GenerateTopBottomBorder(24, true, true);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, BaseVisualizer::display_vector[BaseVisualizer::display_vector.size()-1][0], false);
BaseVisualizer::display_vector.erase(BaseVisualizer::display_vector.begin() + (BaseVisualizer::display_vector.size() - 2));
for (const auto& str : StartMenuVisualizer::MENU_OPTIONS) {
BaseVisualizer::GenerateBoxMenuLine(24, str, true, 1);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, BaseVisualizer::display_vector[BaseVisualizer::display_vector.size()-1][0], false);
BaseVisualizer::display_vector.erase(BaseVisualizer::display_vector.begin() + (BaseVisualizer::display_vector.size() - 2));
}
BaseVisualizer::GenerateTopBottomBorder(24, false, true);
BaseVisualizer::GenerateCenteredString(MAX_MENU_WIDTH, BaseVisualizer::display_vector[BaseVisualizer::display_vector.size()-1][0], false);
BaseVisualizer::display_vector.erase(BaseVisualizer::display_vector.begin() + (BaseVisualizer::display_vector.size() - 2));
BaseVisualizer::AddEmptyLines(2, MAX_MENU_WIDTH, false);
BaseVisualizer::GenerateTopBottomBorder(MAX_MENU_WIDTH, false, false);
}
int StartMenuVisualizer::GetSelectedOption() {
return selectedOption;
}
void StartMenuVisualizer::SetSelectedOption(int optionSelect) {
selectedOption = selectedOption;
};
void StartMenuVisualizer::DisplayElement1() {
BaseVisualizer::ClearTerminal();
int temp;
for (const auto& row : display_vector) {
for (const auto& cell : row) {
std::cout << cell;
}
std::cout << std::endl;
}
std::cout << "\x1B[u";
std::cin >> selectedOption;
}

View File

@@ -0,0 +1,39 @@
#ifndef STARTMENUVISUALIZER_H
#define STARTMENUVISUALIZER_H
#include "BaseVisualizer.hpp"
class StartMenuVisualizer : public BaseVisualizer {
private:
inline static const std::vector<std::string> ACSII_ART_TURBO_SCHACH = {
"████████╗██╗░░░██╗██████╗░██████╗░░█████╗░░██████╗░█████╗░██╗░░██╗░█████╗░░█████╗░██╗░░██╗",
"╚══██╔══╝██║░░░██║██╔══██╗██╔══██╗██╔══██╗██╔════╝██╔══██╗██║░░██║██╔══██╗██╔══██╗██║░░██║",
"░░░██║░░░██║░░░██║██████╔╝██████╦╝██║░░██║╚█████╗░██║░░╚═╝███████║███████║██║░░╚═╝███████║",
"░░░██║░░░██║░░░██║██╔══██╗██╔══██╗██║░░██║░╚═══██╗██║░░██╗██╔══██║██╔══██║██║░░██╗██╔══██║",
"░░░██║░░░╚██████╔╝██║░░██║██████╦╝╚█████╔╝██████╔╝╚█████╔╝██║░░██║██║░░██║╚█████╔╝██║░░██║",
"░░░╚═╝░░░░╚═════╝░╚═╝░░╚═╝╚═════╝░░╚════╝░╚═════╝░░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░╚════╝░╚═╝░░╚═╝"
};
inline static const std::vector<std::string> MENU_OPTIONS = {
"1 - New Game",
"2 - Load Save",
"3 - Instructions",
"",
"0 - Exit"
};
int selectedOption = -1;
void GenerateElement() override;
public:
StartMenuVisualizer(size_t padding) : BaseVisualizer(BaseVisualizer::CountVisibleCharacters(StartMenuVisualizer::ACSII_ART_TURBO_SCHACH[0]), padding) {
StartMenuVisualizer::GenerateElement();
}
int GetSelectedOption();
void SetSelectedOption(int selectedOption);
void DisplayElement1();
};
#endif //STARTMENUVISUALIZER_H

258
main.cpp
View File

@@ -1,144 +1,156 @@
#ifdef _WIN32
#include <windows.h>
#endif
#include <fstream>
#include "Player/Player.hpp"
#include "ChessPieces/Knight.hpp"
#include "ChessPieces/Bishop.hpp"
#include "ChessPieces/King.hpp"
#include "ChessPieces/Pawn.hpp"
#include "ChessPieces/Queen.hpp"
#include "ChessPieces/Rook.hpp"
#include "ChessPieces/ChessPiece.hpp"
#include "Chessboard/Chessboard.hpp"
#include "ChessPieces/ChessPiecePosition.hpp"
#include "Chessboard/ChessboardVisualizerText.hpp"
#include "Chessboard/ChessboardVisualizerGraphic.hpp"
#include "Visualizer/BaseVisualizer.hpp"
#include "Visualizer/StartMenuVisualizer.hpp"
#include "Visualizer/HistorieVisualizer.hpp"
#include "Visualizer/ChessboardVisualizer.hpp"
#include "Visualizer/CommandMenuVisualizer.hpp"
#include "Visualizer/PlayingViewVisualizer.hpp"
#include "Visualizer/InstructionsVisualizer.hpp"
int main(int argc, char* argv[]) {
#ifdef _WIN32
#include <iostream>
#include <memory>
#include <vector>
#include <string>
#include <locale>
void HandleThirdOption() {
BaseVisualizer::ClearTerminal();
InstructionsVisualizer instructions = InstructionsVisualizer();
instructions.DisplayElement();
std::cout << "\x1B[u";
std::cin;
}
void HandleCommandOptions(const std::string& command) {
if (command == "1") {
HandleThirdOption();
} else if (command == "2") {
// ToDo: Save implementieren
} else if (command == "3") {
// ToDo: Exit implementieren -> Möglichkeit noch zu speichern oder einfach speichern?
} else if (command == "8") {
// ToDo: Spiel beenden -> Gewinn an anderen gegeben
} else if (command == "9") {
// ToDo: Draw anbieten -> Anfrage mit Annahme/Ablehnen an anderen Spieler schicken
}
}
std::string ExtractAfterDollar(const std::string& userInput) {
// Überprüfen, ob der String mit '$' beginnt
if (!userInput.empty() && userInput[0] == '$') {
return userInput.substr(1); // Rückgabe des Teils nach '$'
}
return ""; // Leerer String, wenn kein '$' am Anfang
}
void HandleFirstOption() {
BaseVisualizer::ClearTerminal();
Player* playerA = new Player("Player 1");
Player* playerB = new Player("Player 2");
Chessboard chessboard = Chessboard();
chessboard.SetPlayers(playerA, playerB);
chessboard.InitializeStartBoard();
PlayingViewVisualizer playView = PlayingViewVisualizer(&chessboard, 4, 12);
while (chessboard.IsCheckmate() == false) {
std::string input;
playView.DisplayElement();
std::cout << "\x1B[u";
std::cin >> input;
std::string command = ExtractAfterDollar(input);
while (command != "3") {
if (command != "") {
HandleCommandOptions(command);
break;
} else {
//ToDo: Valide Züge annehmen
chessboard.MoveChessPiece(input);
}
// ToDo: Nicht valide Eingabe melden -> Unterscheidung was falsch?
}
break;
}
std::cout << "Game is over! - " << chessboard.GetOpponentPlayer()->GetName() << " has won the game!" << std::endl;
}
void HandleSecondOption() {}
int main() {
SetConsoleOutputCP(CP_UTF8);
#endif
std::cout << "Spieler A: ";
BaseVisualizer::ClearTerminal();
StartMenuVisualizer startMenu = StartMenuVisualizer(3);
int choice = -1;
while (startMenu.GetSelectedOption() != 0) {
BaseVisualizer::ClearTerminal();
startMenu.DisplayElement1();
if (startMenu.GetSelectedOption() == 1) {
HandleFirstOption();
} else if (startMenu.GetSelectedOption() == 2) {
HandleSecondOption();
} else if (startMenu.GetSelectedOption() == 3) {
HandleThirdOption();
}
}
//CommandMenuVisualizer commandMenu = CommandMenuVisualizer(2);
//commandMenu.DisplayElement();
//HistorieVisualizer historie = HistorieVisualizer(15, 2, "Player 1", "Player 2");
//historie.DisplayElement();
/*if () {
Player* playerA = new Player("Player 1");
Player* playerB = new Player("Player 2");
Chessboard chessboard = Chessboard();
chessboard.SetPlayers(playerA, playerB);
chessboard.InitializeStartBoard();
// Jetzt kann man Moves machen. Nach jedem Move müssen die ChessPieces aktualisiert werden.
chessboard.UpdateChessPieces();
//ChessboardVisualizerText* visualizer = new ChessboardVisualizerText();
ChessboardVisualizer visualizer(&chessboard, 2);
}*/
//}
/*std::cout << "Spieler A: ";
std::string namePlayerA;
getline(std::cin, namePlayerA);
std::cout << "Spieler B: ";
std::string namePlayerB;
getline(std::cin, namePlayerB);
Player* playerA = new Player(namePlayerA);
Player* playerB = new Player(namePlayerB);
Chessboard chessboard = Chessboard();
chessboard.SetPlayers(playerA, playerB);
// set black chess pieces
chessboard.SetChessPiece(new Rook{ChessPieceColor::Black, ChessPiecePosition{'A', 8}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::Black, ChessPiecePosition{'B', 8}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::Black, ChessPiecePosition{'C', 8}});
chessboard.SetChessPiece(new Queen{ChessPieceColor::Black, ChessPiecePosition{'D', 8}});
chessboard.SetChessPiece(new King{ChessPieceColor::Black, ChessPiecePosition{'E', 8}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::Black, ChessPiecePosition{'F', 8}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::Black, ChessPiecePosition{'G', 8}});
chessboard.SetChessPiece(new Rook{ChessPieceColor::Black, ChessPiecePosition{'H', 8}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'A', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'B', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'C', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'D', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'E', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'F', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'G', 7}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::Black, ChessPiecePosition{'H', 7}});
// set white chess pieces
chessboard.SetChessPiece(new Rook{ChessPieceColor::White, ChessPiecePosition{'A', 1}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::White, ChessPiecePosition{'B', 1}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::White, ChessPiecePosition{'C', 1}});
chessboard.SetChessPiece(new Queen{ChessPieceColor::White, ChessPiecePosition{'D', 1}});
chessboard.SetChessPiece(new King{ChessPieceColor::White, ChessPiecePosition{'E', 1}});
chessboard.SetChessPiece(new Bishop{ChessPieceColor::White, ChessPiecePosition{'F', 1}});
chessboard.SetChessPiece(new Knight{ChessPieceColor::White, ChessPiecePosition{'G', 1}});
chessboard.SetChessPiece(new Rook{ChessPieceColor::White, ChessPiecePosition{'H', 1}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'A', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'B', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'C', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'D', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'E', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'F', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'G', 2}});
chessboard.SetChessPiece(new Pawn{ChessPieceColor::White, ChessPiecePosition{'H', 2}});
// Jetzt kann man Moves machen. Nach jedem Move müssen die ChessPieces aktualisiert werden.
chessboard.UpdateChessPieces();
//ChessboardVisualizerText* visualizer = new ChessboardVisualizerText();
ChessboardVisualizerGraphic* visualizer = new ChessboardVisualizerGraphic();
visualizer->Draw(&chessboard);
// chessgames.com/1649097
// https://www.chessgames.com/perl/chessgame?gid=1649097
//
//1258478 - Stalemate
//std::ifstream input("C:\\Users\\Sebastian Brosch\\Desktop\\2767717.pgn");
// std::ifstream input("C:\\Users\\Sebastian Brosch\\Desktop\\1258478.pgn");
// //std::ifstream input("2767713.pgn");
// //std::ifstream input("1482706.pgn");
// //std::ifstream input("1693032.pgn");
// //std::ifstream input("1272702.pgn");
// //std::ifstream input("2446807.pgn");
// //std::ifstream input("1884783.pgn");
// std::regex moves_regex("([0-9]+.)(?:\n| )?([A-Za-z][A-Za-z0-9+#-=]+)(?:\n| )?([A-Za-z][A-Za-z0-9+#-]+)?");
// std::smatch moves_matches;
// std::string moves_content;
// for (std::string line; getline(input, line);) {
// if (line[0] == '[') {
// // Info
// } else {
// moves_content.append((moves_content == "") ? "" : " ").append(line);
// }
// }
// std::regex_search(moves_content, moves_matches, moves_regex);
// std::vector<std::string> moves;
// for(std::sregex_iterator i = std::sregex_iterator(moves_content.begin(), moves_content.end(), moves_regex); i != std::sregex_iterator(); ++i) {
// std::smatch m = *i;
// if (m[2].str() != "") {
// moves.push_back(m[2].str());
// }
// if (m[3].str() != "") {
// moves.push_back(m[3].str());
// }
// }
// int move_count = 0;
// while (chessboard.IsCheckmate() == false) {
// move_count++;
// std::string move = moves.front();
// moves.erase(moves.begin());
// chessboard.MoveChessPiece(move);
// visualizer->Draw(&chessboard);
// std::cout << "SPIELZUG: " << move << " | " << move_count << std::endl;
// if (moves.size() == 0) {
// break;
// }
// }
// std::cout << std::endl;
// std::cout << "Game is over! - " << ((chessboard.GetOpponentPlayer()->GetColor() == ChessPieceColor::White) ? "White" : "Black") << " has won the game!" << std::endl;
// return 0;
Player* playerA = new Player("1");
Player* playerB = new Player("2");*/
while (chessboard.IsCheckmate() == false) {
std::string move;
std::cout << "Move [" << ((chessboard.GetCurrentPlayer()->GetColor() == ChessPieceColor::White) ? "White" : "Black") << "] : ";
std::cin >> move;
chessboard.MoveChessPiece(move);
visualizer->Draw(&chessboard);
}
return 0;
}
std::cout << "Game is over! - " << chessboard.GetOpponentPlayer()->GetName() << " has won the game!" << std::endl;
/**
std::vector<std::vector<ChessPiece>> chessmatrix;
@@ -164,5 +176,3 @@ int main(int argc, char* argv[]) {
}
*/
return 0;
}

View File

@@ -1,10 +0,0 @@
all:
g++ -std=c++17 -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
run:
./chess
clean:
rm -f main.exe
rm -f chess.exe
rm -f chess

View File

@@ -1,2 +0,0 @@
& "g++" -std=c++17 -o chess main.cpp ChessPieces/*.cpp Chessboard/*.cpp Player/*.cpp
./chess.exe