VL-CPP/VL03-05-01/main.cc

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2024-11-20 20:51:39 +00:00
#include <iostream>
#include <vector>
#include <random>
#include <ctime>
static std::random_device rd;
static std::mt19937 rng{rd()};
class ICell {
public:
virtual void print(bool hide) = 0;
virtual char type() = 0;
};
class BombCell : public ICell {
public:
virtual void print(bool hide) {
if (hide) {
std::cout << "X";
} else {
std::cout << "B";
}
}
virtual char type() {
return 'b';
}
};
class UnknownCell : public ICell {
public:
virtual void print(bool hide) {
std::cout << "X";
}
virtual char type() {
return 'u';
}
};
class HintCell : public ICell {
private:
int bombs = 0;
public:
HintCell(int bombs) {
this->bombs = bombs;
}
virtual void print(bool hide) {
std::cout << this->bombs;
}
virtual char type() {
return 'h';
}
};
class Minesweeper {
private:
int rows;
int columns;
int bombs;
std::vector<std::vector<ICell*>> cells;
void init() {
this->cells = std::vector<std::vector<ICell*>>(this->rows, std::vector<ICell*>(this->columns, new UnknownCell()));
this->placeBombs();
this->placeHints();
}
int getRandomNumber(int min, int max) {
std::uniform_int_distribution<int> uid(min, max);
return uid(rng);
}
bool isColumnIndex(int index) {
return (index < 0 || index >= this->cells[0].size()) ? false : true;
}
bool isRowIndex(int index) {
return (index < 0 || index >= this->cells.size()) ? false : true;
}
int getNearBombs(int row, int column) {
int bombs = 0;
for (int offset_row : {-1, 0, 1}) {
for (int offset_column : {-1, 0, 1}) {
if (this->isRowIndex(row + offset_row) && this->isColumnIndex(column + offset_column)){
if (this->cells[row + offset_row][column + offset_column]->type() == 'b') {
bombs++;
}
}
}
}
return bombs;
}
public:
Minesweeper() {
this->rows = 16;
this->columns = 16;
this->bombs = 99;
this->init();
}
Minesweeper(int rows, int columns, int bombs) {
this->rows = rows;
this->columns = columns;
this->bombs = bombs;
this->init();
}
~Minesweeper() {
for (int row = 0; row < this->rows; row++) {
for (int column = 0; column < this->columns; column++) {
delete this->cells[row][column];
}
}
}
void placeBombs() {
int placed_bombs = 0;
while (placed_bombs != this->bombs) {
int column = this->getRandomNumber(0, this->columns - 1);
int row = this->getRandomNumber(0, this->rows - 1);
if (this->cells[row][column]->type() != 'b') {
this->cells[row][column] = new BombCell();
placed_bombs++;
}
}
}
void placeHints() {
for (int row = 0; row < this->rows; row++) {
for (int column = 0; column < this->columns; column++) {
if (this->cells[row][column]->type() == 'u') {
int near_bombs = this->getNearBombs(row, column);
if (near_bombs > 0) {
this->cells[row][column] = new HintCell(near_bombs);
}
}
}
}
}
void print(bool hide) {
for (int row = 0; row < this->cells.size(); row++) {
for (int column = 0; column < this->cells[row].size(); column++) {
cells[row][column]->print(hide);
}
std::cout << std::endl;
}
}
};
int main() {
std::cout << "Wie viele Zeilen soll das Spielfeld haben? ";
int rows;
std::cin >> rows;
std::cout << "Wie viele Spalten soll das Spielfeld haben? ";
int columns;
std::cin >> columns;
std::cout << "Wie viele Bomben sollen platziert werden? ";
int bombs;
std::cin >> bombs;
std::cout << "Sollen Bomben sichtbar sein? ";
char decision;
std::cin >> decision;
Minesweeper* minesweeper = new Minesweeper(rows, columns, bombs);
minesweeper->print((decision == 'y' || decision == 'Y') ? false : true);
return 0;
}